Summon Spirit Sphere: Difference between revisions
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Summon Spirit Sphere</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Summon Spirit Sphere</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
Latest revision as of 09:47, 23 July 2026
| Job | Monk / Champion |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 8 |
| Cast time | 1 s |
| Duration | 10 min (per sphere) |
Summon Spirit Sphere
Overview
Summon Spirit Sphere is the foundational resource skill of the Monk. Casting it calls one spirit sphere to orbit the caster. Spirit spheres are the fuel for most Monk combat skills and many are unavailable without the required sphere count.
Mechanics
Each cast summons exactly one sphere, up to a maximum of five. Each sphere lasts 10 minutes independently. Spheres are consumed individually by skills that require them; losing all spheres leaves the Monk unable to use most signature techniques until re-summoned.
If the Raising Dragon buff is active, the sphere cap is increased beyond 5 by the buff's level.
Usable under Steel Body if Tempered Will is learned (any level).
Notes
- Casting this skill repeatedly fills up the sphere count one at a time — plan to cast it 5 times to reach full capacity.
- Spheres from Spiritual Cadence procs and Ki Translation transfers follow the same timer and cap rules.
- The skill has no after-cast delay, so it can be cast back-to-back rapidly.