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Angelus: Difference between revisions

From Vortex Legends
class-wiki: Acolyte tree
 
wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
 
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Angelus</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Angelus</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>AL_ANGELUS</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
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==Mechanics==
==Mechanics==
When cast, the skill iterates over all party members within range using the splash area and applies the SC_ANGELUS status to each one. Solo casters (no party) receive the buff on themselves. In a Battleground the buff spreads to all allied players in range.
When cast, the skill grants the Angelus buff to every party member within the splash area around the caster. Solo casters (no party) receive the buff on themselves. In a Battleground the buff spreads to all allied players in range.


The soft DEF boost is stored as val2 (= SkillLv × 10) and is applied as a percentage increase to the target's existing soft DEF value in the pre-renewal formula:
The buff raises each target's soft DEF by a percentage of their existing soft DEF and adds a flat Max HP bonus, both scaling with skill level:


===Formula===
===Formula===
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==Notes==
==Notes==
* In Battleground, Angelus will not buff members of an opposing team (BG-team check).
* In Battleground, Angelus will not buff members of an opposing team.
* The skill plays the Angelus special effect on each recipient other than the caster.
* The skill plays the Angelus special effect on each recipient other than the caster.

Latest revision as of 09:47, 23 July 2026


Angelus
JobAcolyte
TypeActive
TargetSelf / Party (AoE)
Max level5
SP cost16 → 40 (Lv 1–5, +6 per level)
Cast time0.5 s
Cooldown3.5 s
Duration120 s → 600 s (Lv 1–5, ×120 s per level)
RequiresBlessing Lv 5

Overview

Angelus surrounds all nearby party members with a holy aura that increases their soft DEF and grants a flat Max HP bonus. The buff is applied simultaneously to every party member on the same map within screen range, making it an efficient group-sustain skill.

Mechanics

When cast, the skill grants the Angelus buff to every party member within the splash area around the caster. Solo casters (no party) receive the buff on themselves. In a Battleground the buff spreads to all allied players in range.

The buff raises each target's soft DEF by a percentage of their existing soft DEF and adds a flat Max HP bonus, both scaling with skill level:

Formula

Soft DEF bonus = existing soft DEF × (SkillLv × 10) ÷ 100
Max HP bonus = SkillLv × 50

Leveling table

Level SP cost Soft DEF bonus Max HP bonus Duration
1 16 +10% of base VIT DEF +50 HP 120 s
2 22 +20% +100 HP 240 s
3 28 +30% +150 HP 360 s
4 34 +40% +200 HP 480 s
5 40 +50% +250 HP 600 s (10 min)

Notes

  • In Battleground, Angelus will not buff members of an opposing team.
  • The skill plays the Angelus special effect on each recipient other than the caster.