Pneuma: Difference between revisions
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class-wiki: Acolyte tree |
wiki-sync: local -> vps 2026-07-23 Tag: Manual revert |
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Pneuma</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Pneuma</caption> | ||
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr> | <tr><th style="text-align:left">Job</th><td>Acolyte</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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==Mechanics== | ==Mechanics== | ||
The skill places a | The skill places a barrier on the ground that protects all friendly characters within its 3×3 area. Any ranged physical attack aimed at a unit standing in the Pneuma area is completely blocked. Monster skills with a range of 4 or more cells are treated as ranged and are also blocked. | ||
==Notes== | ==Notes== | ||
* Pneuma does not block Area of Effect skills or magical attacks, only targeted ranged physical hits. | * Pneuma does not block Area of Effect skills or magical attacks, only targeted ranged physical hits. | ||
* Only one Pneuma can be active in a given area; attempting to place a second one in the same spot fails. | * Only one Pneuma can be active in a given area; attempting to place a second one in the same spot fails. | ||
* The skill cannot be | * The skill cannot be cast on enemy targets. | ||
Latest revision as of 09:46, 23 July 2026
| Job | Acolyte |
|---|---|
| Type | Active |
| Target | Ground |
| Max level | 1 |
| SP cost | 10 |
| Range | 9 cells |
| Duration | 10 s |
| Requires | Warp Portal Lv 4 |
Overview
Pneuma conjures a divine barrier on a targeted ground cell that protects all units standing within a 3×3 area from ranged physical attacks. The barrier lasts 10 seconds and cannot be placed on top of an existing Pneuma.
Mechanics
The skill places a barrier on the ground that protects all friendly characters within its 3×3 area. Any ranged physical attack aimed at a unit standing in the Pneuma area is completely blocked. Monster skills with a range of 4 or more cells are treated as ranged and are also blocked.
Notes
- Pneuma does not block Area of Effect skills or magical attacks, only targeted ranged physical hits.
- Only one Pneuma can be active in a given area; attempting to place a second one in the same spot fails.
- The skill cannot be cast on enemy targets.