Master Trapper: Difference between revisions
class-wiki: Sniper v2 |
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Master Trapper</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Master Trapper</caption> | ||
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr> | <tr><th style="text-align:left">Job</th><td>Sniper</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive</td></tr> | ||
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<tr><th style="text-align:left">Requires</th><td>Research Trap Lv. 5</td></tr> | <tr><th style="text-align:left">Requires</th><td>Research Trap Lv. 5</td></tr> | ||
</table> | </table> | ||
'''Master Trapper''' | '''Master Trapper''' is a passive skill and the capstone of the Sniper's trap branch, turning damage traps into a chain-reaction combo, available to the [[Sniper]] class. | ||
== Overview == | == Overview == | ||
Latest revision as of 09:46, 23 July 2026
| Job | Sniper |
|---|---|
| Type | Passive |
| Max level | 5 |
| Duration | 8 sec (Trapped) |
| Requires | Research Trap Lv. 5 |
Master Trapper is a passive skill and the capstone of the Sniper's trap branch, turning damage traps into a chain-reaction combo, available to the Sniper class.
Overview
Master Trapper is a permanent passive (no SP cost, no activation) that rewards layering traps. When one of the Sniper's damage traps hits an enemy, that enemy is branded Trapped for 8 seconds. If the same enemy then triggers a second trap while still Trapped, that second trap deals bonus damage. This makes overlapping trap fields significantly more lethal.
Mechanics
While Master Trapper is learned:
- When a damage trap hits an enemy, it brands that enemy with the Trapped status for 8 seconds.
- Bonus damage formula: a trap that hits an enemy who is already Trapped deals +(5 + 5 × SkillLv)% additional damage (additive to the trap's damage).
- The damage bonus applies to the Sniper's damage traps such as Land Mine, Blast Mine, Claymore Trap and Freezing Trap (the pre-renewal trap damage family).
In practice, the first trap a target steps on tags it; the next trap in the field hits harder. Spreading multiple traps in a chokepoint lets the Trapped brand carry from one trap to the next.
Leveling
| Level | Trapped duration | 2nd-trap bonus | SP |
|---|---|---|---|
| 1 | 8 s | +10% | 0 |
| 2 | 8 s | +15% | 0 |
| 3 | 8 s | +20% | 0 |
| 4 | 8 s | +25% | 0 |
| 5 | 8 s | +30% | 0 |
Notes
Master Trapper is a [Wizi] custom rework skill, the capstone of the trap branch built on top of Research Trap. It rewards setting up overlapping trap fields rather than single traps: the first trap marks the target, and every following trap on a Trapped enemy gains the bonus. The Trapped brand lasts 8 seconds at all levels; only the bonus damage grows with level.