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Master Trapper: Difference between revisions

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class-wiki: Sniper v2
 
wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
 
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Master Trapper</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Master Trapper</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>SN_MASTER_TRAPPER</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr>
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
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<tr><th style="text-align:left">Requires</th><td>Research Trap Lv. 5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Research Trap Lv. 5</td></tr>
</table>
</table>
'''Master Trapper''' (SN_MASTER_TRAPPER) is a passive skill and the capstone of the Sniper's trap branch, turning damage traps into a chain-reaction combo, available to the [[Sniper]] class.
'''Master Trapper''' is a passive skill and the capstone of the Sniper's trap branch, turning damage traps into a chain-reaction combo, available to the [[Sniper]] class.


== Overview ==
== Overview ==

Latest revision as of 09:46, 23 July 2026

Master Trapper
JobSniper
TypePassive
Max level5
Duration8 sec (Trapped)
RequiresResearch Trap Lv. 5

Master Trapper is a passive skill and the capstone of the Sniper's trap branch, turning damage traps into a chain-reaction combo, available to the Sniper class.

Overview

Master Trapper is a permanent passive (no SP cost, no activation) that rewards layering traps. When one of the Sniper's damage traps hits an enemy, that enemy is branded Trapped for 8 seconds. If the same enemy then triggers a second trap while still Trapped, that second trap deals bonus damage. This makes overlapping trap fields significantly more lethal.

Mechanics

While Master Trapper is learned:

  • When a damage trap hits an enemy, it brands that enemy with the Trapped status for 8 seconds.
  • Bonus damage formula: a trap that hits an enemy who is already Trapped deals +(5 + 5 × SkillLv)% additional damage (additive to the trap's damage).
  • The damage bonus applies to the Sniper's damage traps such as Land Mine, Blast Mine, Claymore Trap and Freezing Trap (the pre-renewal trap damage family).

In practice, the first trap a target steps on tags it; the next trap in the field hits harder. Spreading multiple traps in a chokepoint lets the Trapped brand carry from one trap to the next.

Leveling

Level Trapped duration 2nd-trap bonus SP
1 8 s +10% 0
2 8 s +15% 0
3 8 s +20% 0
4 8 s +25% 0
5 8 s +30% 0

Notes

Master Trapper is a [Wizi] custom rework skill, the capstone of the trap branch built on top of Research Trap. It rewards setting up overlapping trap fields rather than single traps: the first trap marks the target, and every following trap on a Trapped enemy gains the bonus. The Trapped brand lasts 8 seconds at all levels; only the bonus damage grows with level.