Jump to content

Thief: Difference between revisions

From Vortex Legends
class-wiki: add Thief job page
 
class-wiki: fix layout, add clear:both between skill blocks
 
Line 10: Line 10:
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
</table>
</table>
A passive that grants a chance to land a second hit when a dagger is equipped, and adds bonus damage to a Katar's second hit. The Thief's baseline melee-damage passive. → '''[[Double Attack]]'''
 
A passive that grants a chance to land a second hit when a dagger is equipped, and adds bonus damage to a Katar's second hit. The Thief's baseline melee-damage passive.
 
→ '''[[Double Attack]]'''
 
<br style="clear:both">


=== Lucky Strikes ===
=== Lucky Strikes ===
Line 20: Line 25:
<tr><th style="text-align:left">Requires</th><td>Double Attack Lv 5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Double Attack Lv 5</td></tr>
</table>
</table>
A passive that permanently raises the Thief's Critical Rate. → '''[[Lucky Strikes]]'''
 
A passive that permanently raises the Thief's Critical Rate.
 
→ '''[[Lucky Strikes]]'''
 
<br style="clear:both">


=== Improve Dodge ===
=== Improve Dodge ===
Line 29: Line 39:
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
</table>
</table>
A passive that raises Flee across the whole class line, growing stronger after advancing to Assassin or Rogue, and grants a small constant Movement Speed bonus. → '''[[Improve Dodge]]'''
 
A passive that raises Flee across the whole class line, growing stronger after advancing to Assassin or Rogue, and grants a small constant Movement Speed bonus.
 
→ '''[[Improve Dodge]]'''
 
<br style="clear:both">


=== Steal ===
=== Steal ===
Line 42: Line 57:
<tr><th style="text-align:left">Requires</th><td>Improve Dodge Lv 3</td></tr>
<tr><th style="text-align:left">Requires</th><td>Improve Dodge Lv 3</td></tr>
</table>
</table>
Attempts to lift an item from an enemy without touching its death drops; success scales with the attacker's DEX advantage over the target. → '''[[Steal]]'''
 
Attempts to lift an item from an enemy without touching its death drops; success scales with the attacker's DEX advantage over the target.
 
→ '''[[Steal]]'''
 
<br style="clear:both">


=== Hiding ===
=== Hiding ===
Line 56: Line 76:
<tr><th style="text-align:left">Requires</th><td>Improve Dodge Lv 5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Improve Dodge Lv 5</td></tr>
</table>
</table>
Vanishes the Thief from sight while immobile, dodging targeted attacks and spells until unmasked or the SP runs dry. → '''[[Hiding]]'''
 
Vanishes the Thief from sight while immobile, dodging targeted attacks and spells until unmasked or the SP runs dry.
 
→ '''[[Hiding]]'''
 
<br style="clear:both">


=== Sprinkle Sand ===
=== Sprinkle Sand ===
Line 70: Line 95:
<tr><th style="text-align:left">Catalyst</th><td>Leather Bag of Infinity</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Leather Bag of Infinity</td></tr>
</table>
</table>
Throws sand into an enemy's face for Earth-element damage, with a chance to Blind them. → '''[[Sprinkle Sand]]'''
 
Throws sand into an enemy's face for Earth-element damage, with a chance to Blind them.
 
→ '''[[Sprinkle Sand]]'''
 
<br style="clear:both">


=== Envenom ===
=== Envenom ===
Line 83: Line 113:
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr>
</table>
</table>
An empowered strike that adds bonus damage on top of a normal attack, hitting even harder against an already-poisoned enemy, with a chance to inflict Poison. → '''[[Envenom]]'''
 
An empowered strike that adds bonus damage on top of a normal attack, hitting even harder against an already-poisoned enemy, with a chance to inflict Poison.
 
→ '''[[Envenom]]'''
 
<br style="clear:both">


=== Detoxify ===
=== Detoxify ===
Line 96: Line 131:
<tr><th style="text-align:left">Requires</th><td>Envenom Lv 3</td></tr>
<tr><th style="text-align:left">Requires</th><td>Envenom Lv 3</td></tr>
</table>
</table>
Cures Poison from the target, freeing them from the venom's grip. → '''[[Detoxify]]'''
 
Cures Poison from the target, freeing them from the venom's grip.
 
→ '''[[Detoxify]]'''
 
<br style="clear:both">


=== Enchant Poison ===
=== Enchant Poison ===
Line 110: Line 150:
<tr><th style="text-align:left">Requires</th><td>Envenom Lv 5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Envenom Lv 5</td></tr>
</table>
</table>
Imbues an ally's weapon with the Poison element, giving every attack a chance to inflict Poison, and raises their Physical Attack while active. → '''[[Enchant Poison]]'''
 
Imbues an ally's weapon with the Poison element, giving every attack a chance to inflict Poison, and raises their Physical Attack while active.
 
→ '''[[Enchant Poison]]'''
 
<br style="clear:both">


=== Back Slide ===
=== Back Slide ===
Line 122: Line 167:
<tr><th style="text-align:left">Range</th><td>1 cell</td></tr>
<tr><th style="text-align:left">Range</th><td>1 cell</td></tr>
</table>
</table>
A quick backward dash that puts distance between the Thief and danger in an instant. Learned through a quest. → '''[[Back Slide]]'''
 
A quick backward dash that puts distance between the Thief and danger in an instant. Learned through a quest.
 
→ '''[[Back Slide]]'''
 
<br style="clear:both">


=== Pick Stone ===
=== Pick Stone ===
Line 135: Line 185:
<tr><th style="text-align:left">Cast time</th><td>0.5s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.5s</td></tr>
</table>
</table>
Picks a stone off the ground to use as ammunition for Throw Stone, as long as the Thief isn't overloaded. Learned through a quest. → '''[[Pick Stone]]'''
 
Picks a stone off the ground to use as ammunition for Throw Stone, as long as the Thief isn't overloaded. Learned through a quest.
 
→ '''[[Pick Stone]]'''
 
<br style="clear:both">


=== Throw Stone ===
=== Throw Stone ===
Line 148: Line 203:
<tr><th style="text-align:left">Catalyst</th><td>Stone x1</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Stone x1</td></tr>
</table>
</table>
Hurls a stone at an enemy with unerring accuracy, bypassing their Flee, with a chance to Stun or Blind them. Learned through a quest. → '''[[Throw Stone]]'''
 
Hurls a stone at an enemy with unerring accuracy, bypassing their Flee, with a chance to Stun or Blind them. Learned through a quest.
 
→ '''[[Throw Stone]]'''
 
<br style="clear:both">


== Advancement ==
== Advancement ==

Latest revision as of 09:49, 14 July 2026

Thief is a stealth-oriented first class of the Thief line, specializing in evasion, poison and battlefield trickery. Thieves lean on Flee to avoid damage outright rather than absorb it, layering a poison-infused main attack with utility tools such as item theft, temporary invisibility and a short-range dash. Their kit rewards DEX and AGI investment and sets up either the Assassin's raw damage or the Rogue's versatility after second class.

Skills

Double Attack

Double Attack
JobThief
TypePassive
Max level10

A passive that grants a chance to land a second hit when a dagger is equipped, and adds bonus damage to a Katar's second hit. The Thief's baseline melee-damage passive.

Double Attack


Lucky Strikes

Lucky Strikes
JobThief
TypePassive
Max level10
RequiresDouble Attack Lv 5

A passive that permanently raises the Thief's Critical Rate.

Lucky Strikes


Improve Dodge

Improve Dodge
JobThief
TypePassive
Max level10

A passive that raises Flee across the whole class line, growing stronger after advancing to Assassin or Rogue, and grants a small constant Movement Speed bonus.

Improve Dodge


Steal

Steal
JobThief
TypeActive
TargetEnemy
Max level5
SP cost10
Range1 cell
RequiresImprove Dodge Lv 3

Attempts to lift an item from an enemy without touching its death drops; success scales with the attacker's DEX advantage over the target.

Steal


Hiding

Hiding
JobThief
TypeActive
TargetSelf
Max level5
SP cost10
Range1 cell
Duration60s → 300s
RequiresImprove Dodge Lv 5

Vanishes the Thief from sight while immobile, dodging targeted attacks and spells until unmasked or the SP runs dry.

Hiding


Sprinkle Sand

Sprinkle Sand
JobThief
TypeOffensive
TargetEnemy
ElementEarth
Max level10
SP cost7 → 12
Range7 cells
CatalystLeather Bag of Infinity

Throws sand into an enemy's face for Earth-element damage, with a chance to Blind them.

Sprinkle Sand


Envenom

Envenom
JobThief
TypeOffensive
TargetEnemy
ElementPoison
Max level10
SP cost8
Range2 cells

An empowered strike that adds bonus damage on top of a normal attack, hitting even harder against an already-poisoned enemy, with a chance to inflict Poison.

Envenom


Detoxify

Detoxify
JobThief
TypeActive
TargetAny
Max level1
SP cost10
Range9 cells
RequiresEnvenom Lv 3

Cures Poison from the target, freeing them from the venom's grip.

Detoxify


Enchant Poison

Enchant Poison
JobThief
TypeActive
TargetAlly
Max level5
SP cost20
Range1 cell
Duration45s → 165s
RequiresEnvenom Lv 5

Imbues an ally's weapon with the Poison element, giving every attack a chance to inflict Poison, and raises their Physical Attack while active.

Enchant Poison


Back Slide

Back Slide
JobThief
TypeActive
TargetSelf
Max level1
SP cost7
Range1 cell

A quick backward dash that puts distance between the Thief and danger in an instant. Learned through a quest.

Back Slide


Pick Stone

Pick Stone
JobThief
TypeActive
TargetSelf
Max level1
SP cost2
Range1 cell
Cast time0.5s

Picks a stone off the ground to use as ammunition for Throw Stone, as long as the Thief isn't overloaded. Learned through a quest.

Pick Stone


Throw Stone

Throw Stone
JobThief
TypeOffensive
TargetEnemy
Max level1
SP cost2
Range7 cells
CatalystStone x1

Hurls a stone at an enemy with unerring accuracy, bypassing their Flee, with a chance to Stun or Blind them. Learned through a quest.

Throw Stone


Advancement

The Thief advances to either the Assassin or the Rogue. See First Classes.