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Sanctuary: Difference between revisions

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class-wiki: Priest migration
 
class-wiki: drop redundant Requirements/Catalyst section
 
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== Catalyst / Requirements ==
* SP cost: 15 at level 1, rising to 42 at level 10
* Catalyst: none
* Skill requirement: Heal Lv 1


[[Category:Priest skills]]
[[Category:Priest skills]]
[[Category:Supportive skills]]
[[Category:Supportive skills]]

Latest revision as of 15:45, 30 June 2026

Sanctuary
JobPriest
TypeActive (Supportive)
TargetGround (5×5 area)
ElementHoly
Max level10
SP cost15 to 42
Cast time5 − 0.2 × level seconds
Duration15 seconds
RequiresHeal Lv 1

Sanctuary consecrates a patch of ground that heals allies standing inside it each second, while searing undead and demon enemies.

Overview

Sanctuary turns an area into hallowed ground. Allies who stand within it recover health every second, making it a powerful tool for holding a position or supporting a group. The same holy power burns undead and demon foes that wander in.

Mechanics

The skill covers a 5×5 zone and lasts 15 seconds. Each second it acts on the characters inside it.

For allies it restores HP every second.

Heal per second = 100 × level

For undead and demon enemies it deals Holy damage every second instead.

Holy damage per hit = 50 × level

The healing and the damage draw from a shared pool of hits. The zone can serve a total number of hits equal to 3 + level, after which it expires early. Damage ignores the target's DEF and knocks the enemy back 2 cells. Sanctuary cannot overlap with another Sanctuary.

Leveling

Level Heal / sec Holy dmg Total hits SP cost
1 100 50 4 15
2 200 100 5 18
3 300 150 6 21
4 400 200 7 24
5 500 250 8 27
6 600 300 9 30
7 700 350 10 33
8 800 400 11 36
9 900 450 12 39
10 1000 500 13 42