Holy Light: Difference between revisions
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class-wiki: Acolyte rework sync Tag: Reverted |
wiki-sync: local -> vps 2026-07-23 Tag: Manual revert |
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Holy Light</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Holy Light</caption> | ||
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr> | <tr><th style="text-align:left">Job</th><td>Acolyte</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr> | <tr><th style="text-align:left">Target</th><td>Enemy</td></tr> | ||
<tr><th style="text-align:left">Element</th><td>Holy</td></tr> | <tr><th style="text-align:left">Element</th><td>Holy</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td> | <tr><th style="text-align:left">SP cost</th><td>12 → 20 (Lv 1–5, +2 per level)</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | <tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | ||
<tr><th style="text-align:left">Cast time</th><td>1.1 | <tr><th style="text-align:left">Cast time</th><td>1.1 s → 1.5 s (Lv 1–5, +0.1 s per level)</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td>Heal Lv 4</td></tr> | <tr><th style="text-align:left">Requires</th><td>Heal Lv 4</td></tr> | ||
</table> | </table> | ||
==Overview== | ==Overview== | ||
Holy Light | Holy Light fires a concentrated bolt of divine energy at a single enemy, dealing Holy-element magic damage. It is the only direct-damage offensive spell available to the Acolyte and scales well with MATK and skill level, making it effective against Undead and Demon targets. | ||
==Mechanics== | ==Mechanics== | ||
The skill performs a single-target magic attack. The damage multiplier starts at 150% MATK at level 1 and increases by 50% per level. | |||
===Formula=== | ===Formula=== | ||
: Damage = (100 + 50 × SkillLv)% MATK (Holy element) | |||
==Leveling table== | |||
==Leveling== | |||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! SP cost !! Damage !! Cast time | ! Level !! SP cost !! Damage !! Cast time | ||
|- | |- | ||
| 1 || | | 1 || 12 || 150% MATK || 1.1 s | ||
|- | |- | ||
| 2 || | | 2 || 14 || 200% MATK || 1.2 s | ||
|- | |- | ||
| 3 || | | 3 || 16 || 250% MATK || 1.3 s | ||
|- | |- | ||
| 4 || | | 4 || 18 || 300% MATK || 1.4 s | ||
|- | |- | ||
| 5 || | | 5 || 20 || 350% MATK || 1.5 s | ||
|} | |} | ||
==Notes== | ==Notes== | ||
* Holy Light can be copied | * Holy Light deals full damage to Undead-race monsters and is especially potent against them. | ||
* | * The skill can be copied via Plagiarism and Reproduce. | ||
* Cast time is interruptible by damage. | |||
Latest revision as of 09:47, 23 July 2026
| Job | Acolyte |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Holy |
| Max level | 5 |
| SP cost | 12 → 20 (Lv 1–5, +2 per level) |
| Range | 9 cells |
| Cast time | 1.1 s → 1.5 s (Lv 1–5, +0.1 s per level) |
| Requires | Heal Lv 4 |
Overview
Holy Light fires a concentrated bolt of divine energy at a single enemy, dealing Holy-element magic damage. It is the only direct-damage offensive spell available to the Acolyte and scales well with MATK and skill level, making it effective against Undead and Demon targets.
Mechanics
The skill performs a single-target magic attack. The damage multiplier starts at 150% MATK at level 1 and increases by 50% per level.
Formula
- Damage = (100 + 50 × SkillLv)% MATK (Holy element)
Leveling table
| Level | SP cost | Damage | Cast time |
|---|---|---|---|
| 1 | 12 | 150% MATK | 1.1 s |
| 2 | 14 | 200% MATK | 1.2 s |
| 3 | 16 | 250% MATK | 1.3 s |
| 4 | 18 | 300% MATK | 1.4 s |
| 5 | 20 | 350% MATK | 1.5 s |
Notes
- Holy Light deals full damage to Undead-race monsters and is especially potent against them.
- The skill can be copied via Plagiarism and Reproduce.
- Cast time is interruptible by damage.