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Increase Agility: Difference between revisions

From Vortex Legends
class-wiki: Acolyte rework sync
Tag: Reverted
wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
 
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Increase Agility</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Increase Agility</caption>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Support)</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Ally / Self</td></tr>
<tr><th style="text-align:left">Target</th><td>Self / Ally</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>18 45</td></tr>
<tr><th style="text-align:left">SP cost</th><td>18 45 (Lv 1–10, +3 per level)</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 second</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast delay</th><td>1 second</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 s</td></tr>
<tr><th style="text-align:left">Duration</th><td>240 600 seconds</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>1 s</td></tr>
<tr><th style="text-align:left">Duration</th><td>240 s → 600 s (Lv 1–10, +40 s per level)</td></tr>
<tr><th style="text-align:left">Requires</th><td>Heal Lv 3</td></tr>
<tr><th style="text-align:left">Requires</th><td>Heal Lv 3</td></tr>
</table>
</table>


==Overview==
==Overview==
Increase Agility is a supportive buff that boosts a target's reflexes and footwork, making them faster on their feet and quicker to strike. It is one of the Acolyte's core party-support tools and is commonly kept active on the whole party during travel and combat.
Increase Agility blesses a target with divine swiftness, raising its AGI stat and movement speed for a substantial duration. The buff also neutralizes Decrease Agility on the target. At higher levels it becomes a long-lasting party staple.


==Mechanics==
==Mechanics==
When cast on yourself or an ally, Increase Agility raises the target's AGI and increases their movement speed by 25% for the duration. Casting it also removes the Decrease Agility effect from the target, making it the standard counter to that debuff.
The buff raises the target's AGI and grants a movement-speed bonus. The movement-speed bonus is capped at +25%.


The AGI bonus and duration scale with skill level.
===Formula===
: AGI bonus = 2 + SkillLv
: Movement Speed bonus = +25% (flat)


===Formula===
If the target has the Decrease Agility debuff active it is removed on application.
* AGI bonus = 2 + SkillLv
 
* Duration = 200 + 40 × SkillLv seconds
If cast on a target under the Change Undead status, the skill deals Holy-element magic damage proportional to the target's remaining HP instead of applying the buff.
* SP cost = 15 + 3 × SkillLv


==Leveling==
==Leveling table==
{| class="wikitable"
{| class="wikitable"
! Level !! SP cost !! AGI bonus !! Duration
! Level !! SP cost !! AGI bonus !! Duration
|-
|-
| 1 || 18 || +3 || 240 s
| 1 || 18 || +3 || 240 s (4 min)
|-
|-
| 2 || 21 || +4 || 280 s
| 2 || 21 || +4 || 280 s
Line 39: Line 41:
| 3 || 24 || +5 || 320 s
| 3 || 24 || +5 || 320 s
|-
|-
| 4 || 27 || +6 || 360 s
| 4 || 27 || +6 || 360 s (6 min)
|-
|-
| 5 || 30 || +7 || 400 s
| 5 || 30 || +7 || 400 s
Line 45: Line 47:
| 6 || 33 || +8 || 440 s
| 6 || 33 || +8 || 440 s
|-
|-
| 7 || 36 || +9 || 480 s
| 7 || 36 || +9 || 480 s (8 min)
|-
|-
| 8 || 39 || +10 || 520 s
| 8 || 39 || +10 || 520 s
Line 51: Line 53:
| 9 || 42 || +11 || 560 s
| 9 || 42 || +11 || 560 s
|-
|-
| 10 || 45 || +12 || 600 s
| 10 || 45 || +12 || 600 s (10 min)
|}
|}


==Notes==
==Notes==
* The movement speed bonus is a flat 25% and does not change with skill level.
* Increase Agility is a prerequisite for Decrease Agility (requires Lv 1).
* Casting Increase Agility on a target afflicted by Decrease Agility cancels that debuff.
* The skill cannot be cast on hovering targets.

Latest revision as of 09:46, 23 July 2026


Increase Agility
JobAcolyte
TypeActive
TargetSelf / Ally
Max level10
SP cost18 → 45 (Lv 1–10, +3 per level)
Range9 cells
Cast time1 s
Cooldown1 s
Duration240 s → 600 s (Lv 1–10, +40 s per level)
RequiresHeal Lv 3

Overview

Increase Agility blesses a target with divine swiftness, raising its AGI stat and movement speed for a substantial duration. The buff also neutralizes Decrease Agility on the target. At higher levels it becomes a long-lasting party staple.

Mechanics

The buff raises the target's AGI and grants a movement-speed bonus. The movement-speed bonus is capped at +25%.

Formula

AGI bonus = 2 + SkillLv
Movement Speed bonus = +25% (flat)

If the target has the Decrease Agility debuff active it is removed on application.

If cast on a target under the Change Undead status, the skill deals Holy-element magic damage proportional to the target's remaining HP instead of applying the buff.

Leveling table

Level SP cost AGI bonus Duration
1 18 +3 240 s (4 min)
2 21 +4 280 s
3 24 +5 320 s
4 27 +6 360 s (6 min)
5 30 +7 400 s
6 33 +8 440 s
7 36 +9 480 s (8 min)
8 39 +10 520 s
9 42 +11 560 s
10 45 +12 600 s (10 min)

Notes

  • Increase Agility is a prerequisite for Decrease Agility (requires Lv 1).
  • The skill cannot be cast on hovering targets.