Cure: Difference between revisions
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class-wiki: Acolyte rework sync Tag: Reverted |
wiki-sync: local -> vps 2026-07-23 Tag: Manual revert |
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px"> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Cure</caption> | ||
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr> | <tr><th style="text-align:left">Job</th><td>Acolyte</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
<tr><th style="text-align:left">Target</th><td> | <tr><th style="text-align:left">Target</th><td>Self / Ally</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>1</td></tr> | <tr><th style="text-align:left">Max level</th><td>1</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>15</td></tr> | <tr><th style="text-align:left">SP cost</th><td>15</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | <tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td> | <tr><th style="text-align:left">Cooldown</th><td>1 s</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td>Heal Lv 2</td></tr> | |||
</table> | </table> | ||
==Overview== | ==Overview== | ||
Cure | Cure channels holy energy to instantly cleanse debilitating ailments from an ally. It removes Silence, Blind, and Confusion in a single cast, making it a vital tool for keeping party members functional during combat. | ||
==Mechanics== | ==Mechanics== | ||
On a successful cast, the following status effects are immediately removed from the target: | |||
* Silence | |||
* Blind | |||
* Confusion | |||
* Bite Scar (a custom server-side ailment) | |||
The skill has no effect on targets that are immune to status changes. | |||
==Notes== | ==Notes== | ||
* | * Cure is a prerequisite for Divine Protection (requires Lv 1). | ||
* | * Cure does not deal damage and cannot be used offensively. | ||
Latest revision as of 09:46, 23 July 2026
| Job | Acolyte |
|---|---|
| Type | Active |
| Target | Self / Ally |
| Max level | 1 |
| SP cost | 15 |
| Range | 9 cells |
| Cooldown | 1 s |
| Requires | Heal Lv 2 |
Overview
Cure channels holy energy to instantly cleanse debilitating ailments from an ally. It removes Silence, Blind, and Confusion in a single cast, making it a vital tool for keeping party members functional during combat.
Mechanics
On a successful cast, the following status effects are immediately removed from the target:
- Silence
- Blind
- Confusion
- Bite Scar (a custom server-side ailment)
The skill has no effect on targets that are immune to status changes.
Notes
- Cure is a prerequisite for Divine Protection (requires Lv 1).
- Cure does not deal damage and cannot be used offensively.