Spiritual Cadence: Difference between revisions
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Spiritual Cadence</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Spiritual Cadence</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive</td></tr> | ||
Latest revision as of 11:29, 16 June 2026
| Job | Monk / Champion |
|---|---|
| Type | Passive |
| Max level | 5 |
Spiritual Cadence
Overview
Spiritual Cadence is a passive that lets the Monk reclaim spirit spheres from fallen enemies. Each time the Monk lands the killing blow with a physical weapon attack, there is a chance to immediately gain one spirit sphere.
Mechanics
The chance to gain a sphere on kill depends on the target's race:
- Against most targets (non-Undead, non-Demon): 5% × SkillLv per kill
- Against Undead or Demon race targets: 10% × SkillLv per kill
At level 5 with an active Priest Spirit Soul Link, the chance becomes 100% on every weapon kill.
Gained spheres are added with the same timer as a level-1 Summon Spirit Sphere cast (10 minutes), and the total is capped at 5 spheres.
Leveling Table
| Level | Chance (normal) | Chance (Undead/Demon) |
|---|---|---|
| 1 | 5% | 10% |
| 2 | 10% | 20% |
| 3 | 15% | 30% |
| 4 | 20% | 40% |
| 5 | 25% (100% w/ Spirit) | 50% (100% w/ Spirit) |
Notes
- Only weapon attacks trigger the proc check. Magic, ranged trap, or skill-type misc damage does not trigger it.
- The Priest Spirit Soul Link override (100% at level 5) makes Spiritual Cadence extremely efficient in mob-dense environments.