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Spiritual Cadence: Difference between revisions

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class-wiki: Monk tree
 
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Spiritual Cadence</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Spiritual Cadence</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>MO_SPIRITSRECOVERY</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>

Latest revision as of 11:29, 16 June 2026

Spiritual Cadence
JobMonk / Champion
TypePassive
Max level5

Spiritual Cadence

Overview

Spiritual Cadence is a passive that lets the Monk reclaim spirit spheres from fallen enemies. Each time the Monk lands the killing blow with a physical weapon attack, there is a chance to immediately gain one spirit sphere.

Mechanics

The chance to gain a sphere on kill depends on the target's race:

  • Against most targets (non-Undead, non-Demon): 5% × SkillLv per kill
  • Against Undead or Demon race targets: 10% × SkillLv per kill

At level 5 with an active Priest Spirit Soul Link, the chance becomes 100% on every weapon kill.

Gained spheres are added with the same timer as a level-1 Summon Spirit Sphere cast (10 minutes), and the total is capped at 5 spheres.

Leveling Table

Level Chance (normal) Chance (Undead/Demon)
1 5% 10%
2 10% 20%
3 15% 30%
4 20% 40%
5 25% (100% w/ Spirit) 50% (100% w/ Spirit)

Notes

  • Only weapon attacks trigger the proc check. Magic, ranged trap, or skill-type misc damage does not trigger it.
  • The Priest Spirit Soul Link override (100% at level 5) makes Spiritual Cadence extremely efficient in mob-dense environments.