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Earth Spike: Difference between revisions

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class-wiki: Mage/Sage/Professor migration
 
Cleanup: remove Aegis name row
 
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Earth Spike</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Earth Spike</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>WZ_EARTHSPIKE</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Mage</td></tr>
<tr><th style="text-align:left">Job</th><td>Mage</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr>

Latest revision as of 11:27, 16 June 2026

Earth Spike
JobMage
TypeOffensive (Magic)
TargetEnemy
ElementEarth
Max level5
SP cost12 → 20
Range9
Cast time0.5 × SkillLv (sec)
After-cast delay0.8 (sec)
RequiresStone Curse Lv 2

Earth Spike drives jagged spikes of earth up beneath a single enemy for Earth magic damage, raising one spike for every level of the skill.

Overview

Earth Spike gives the Mage an Earth-element single-target option that scales hard per level. It is most effective against Wind- and Water-element enemies and rounds out the elemental coverage of the bolt trio. Each spike strikes hard, so even at low levels the per-hit damage is high.

Mechanics

The skill drives up one spike per skill level. For players each spike deals 125% of MATK; the per-level extra hits make the total damage scale steeply.

Damage formula (players): Damage = 125 × SkillLv (% of MATK), delivered as SkillLv hits of 125% each.

So Lv 1 is a single 125% hit, rising to five 125% hits (625% total) at Lv 5.

Leveling

Level Hits Per-hit (% MATK) Total (% MATK) Cast time (sec) SP
1 1 125 125 0.5 12
2 2 125 250 1.0 14
3 3 125 375 1.5 16
4 4 125 500 2.0 18
5 5 125 625 2.5 20

Notes

  • Can be copied by Plagiarism and Reproduce.
  • The 125% per-hit boost applies to players; monster-cast Earth Spike deals only the base 100% per hit.