Faith: Difference between revisions
class-wiki: Crusader balance sync (sha 86ace1e) |
class-wiki: sync with the Crusader rework (emulator audit fixes) |
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== Notes == | == Notes == | ||
Faith | Faith has no prerequisites of its own. Faith level 5 opens [[Providence]], and with it the rest of the Holy branch. | ||
[[Category:Crusader skills]] | [[Category:Crusader skills]] | ||
[[Category:Passive skills]] | [[Category:Passive skills]] | ||
Latest revision as of 10:31, 25 September 2026
| Job | Crusader |
|---|---|
| Type | Passive |
| Target | Self |
| Max level | 10 |
Faith is a passive skill of the Crusader class that deepens the holy conviction of the user, permanently raising maximum HP and bolstering resistance against Holy-element attacks.
Overview
Faith is one of the defining survival passives of the Crusader. It scales both the user's effective health pool and their defence against Holy damage, making it a foundational investment for any tanking or front-line build. Because it is always active, no SP is spent and nothing needs to be toggled.
Mechanics
Effect:
- Maximum HP: +150 × SkillLv
- Holy-element resistance: +3 × SkillLv (%)
At its highest level the user gains +1500 maximum HP and +30% resistance to Holy attacks. The HP bonus is added on top of the user's base maximum HP and other equipment bonuses.
Leveling
Each level adds a flat amount of maximum HP and an equal step of Holy resistance, so the skill rewards full investment for builds that expect to take Holy damage or simply need a larger health pool.
Notes
Faith has no prerequisites of its own. Faith level 5 opens Providence, and with it the rest of the Holy branch.