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Pressure: Difference between revisions

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class-wiki: Crusader/Paladin rework
 
class-wiki: sync with the Paladin rework (emulator audit fixes)
 
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<tr><th style="text-align:left">Element</th><td>Holy</td></tr>
<tr><th style="text-align:left">Element</th><td>Holy</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>30 / 35 / 40 / 45 / 50</td></tr>
<tr><th style="text-align:left">SP cost</th><td>16 / 24 / 32 / 40 / 48</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>2 to 4 sec (rises with level)</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.8 &#8594; 2 sec (cannot be interrupted)</td></tr>
<tr><th style="text-align:left">Requires</th><td>Trust Lv 7, Grand Cross Lv 3</td></tr>
</table>
</table>


'''Pressure''' is an offensive magic skill of the [[Paladin]] class that crushes a single enemy with holy force and drains part of its remaining spirit. On this server Pressure has been reworked from its original fixed-damage form into a ranged Holy magic nuke that also strips a portion of the target's current SP.
'''Pressure''' is an offensive magic skill of the [[Paladin]] class that crushes a single enemy with holy force and sears away part of its remaining spirit. On this server Pressure has been reworked from its original fixed-damage form into a ranged Holy magic nuke that also strips a portion of the target's current SP.


== Overview ==
== Overview ==


Pressure calls down a column of holy energy on a chosen enemy. Because it now deals magic damage of the Holy element, it benefits from the caster's magic power rather than physical attack, giving the Paladin a reliable ranged option against foes that are weak to Holy. Alongside the damage, every cast burns away a slice of the target's current SP, making it a useful tool against spellcasters and SP-reliant enemies.
Pressure calls down a column of holy energy on a chosen enemy. It now deals magic damage of the Holy element, so it scales with the caster's magic power instead of physical attack, giving the Paladin a reliable ranged option against foes that are weak to Holy. Alongside the damage, every cast burns away a slice of the target's current SP, which makes it a useful tool against spellcasters and SP-reliant enemies.


== Mechanics ==
== Mechanics ==


The skill strikes once per cast at range and ignores the target's Flee, its element resistance, and resistance cards, so the listed damage lands consistently. It also ignores the usual damage reductions applied in battlegrounds and War of Emperium.
The skill strikes once per cast at up to 9 cells. Its damage always uses the caster's '''maximum''' MATK rather than a roll between the minimum and maximum values, so the result is consistent from cast to cast. Damage then goes through the normal magic defense calculation and the target's elemental resistance, exactly like any other Holy spell.


'''Damage formula:''' Damage = 150 × SkillLv (% of MATK)
'''Damage formula:''' Damage = 150 + 150 × SkillLv (% of MATK)


'''Effect:''' On hit, the target loses 20% of its '''current''' SP. The amount drained is independent of skill level and is taken from whatever SP the target has at the moment of impact, so repeated casts have diminishing absolute returns.
'''SP burn:''' If the target survives the hit, it immediately loses 20% of its '''current''' SP. The amount taken does not depend on skill level or on the damage dealt, and it is always a fraction of whatever SP the target still has, so repeated casts return less in absolute terms each time.
 
'''Casting:''' The cast cannot be interrupted by incoming damage, so the Paladin can commit to a Pressure in the middle of a fight.
 
'''Devotion:''' Pressure bypasses [[Devotion]] and always lands on the enemy it was aimed at, instead of being transferred to the protector.


== Leveling ==
== Leveling ==


Higher levels raise the magic damage in steps of 150% MATK per level, reaching 750% MATK at level 5. The SP cost and cast time also climb with level, so higher ranks trade a longer wind-up and more SP for greater burst.
Each level adds another 150% MATK, reaching 900% MATK at level 5. SP cost and cast time climb with level as well, so higher ranks trade a longer wind-up and more SP for greater burst.
 
{| class="wikitable"
! Level !! Damage (% of MATK) !! SP cost !! Cast time
|-
| 1 || 300% || 16 || 0.8 sec
|-
| 2 || 450% || 24 || 1.1 sec
|-
| 3 || 600% || 32 || 1.4 sec
|-
| 4 || 750% || 40 || 1.7 sec
|-
| 5 || 900% || 48 || 2 sec
|}


== Notes ==
== Notes ==


* The SP burn makes Pressure a strong opener against enemy spellcasters in PvP, where denying SP can shut down a key skill.
* The SP burn makes Pressure a strong opener against enemy spellcasters in PvP, where denying SP can shut down a key skill before it is ever used.
* Because the damage is Holy magic, it pairs well against undead and demon foes while being far less effective against enemies that resist Holy.
* Because it is Holy magic, it hits undead and demon foes hard while being far less effective against enemies that resist Holy.
* Since the skill always uses maximum MATK, gear and buffs that raise the upper end of magic attack are fully realised on every cast.


[[Category:Paladin skills]]
[[Category:Paladin skills]]
[[Category:Offensive skills]]
[[Category:Offensive skills]]

Latest revision as of 10:27, 25 September 2026

Pressure
JobPaladin
TypeOffensive (Magic)
TargetEnemy
ElementHoly
Max level5
SP cost16 / 24 / 32 / 40 / 48
Range9 cells
Cast time0.8 → 2 sec (cannot be interrupted)
RequiresTrust Lv 7, Grand Cross Lv 3

Pressure is an offensive magic skill of the Paladin class that crushes a single enemy with holy force and sears away part of its remaining spirit. On this server Pressure has been reworked from its original fixed-damage form into a ranged Holy magic nuke that also strips a portion of the target's current SP.

Overview

Pressure calls down a column of holy energy on a chosen enemy. It now deals magic damage of the Holy element, so it scales with the caster's magic power instead of physical attack, giving the Paladin a reliable ranged option against foes that are weak to Holy. Alongside the damage, every cast burns away a slice of the target's current SP, which makes it a useful tool against spellcasters and SP-reliant enemies.

Mechanics

The skill strikes once per cast at up to 9 cells. Its damage always uses the caster's maximum MATK rather than a roll between the minimum and maximum values, so the result is consistent from cast to cast. Damage then goes through the normal magic defense calculation and the target's elemental resistance, exactly like any other Holy spell.

Damage formula: Damage = 150 + 150 × SkillLv (% of MATK)

SP burn: If the target survives the hit, it immediately loses 20% of its current SP. The amount taken does not depend on skill level or on the damage dealt, and it is always a fraction of whatever SP the target still has, so repeated casts return less in absolute terms each time.

Casting: The cast cannot be interrupted by incoming damage, so the Paladin can commit to a Pressure in the middle of a fight.

Devotion: Pressure bypasses Devotion and always lands on the enemy it was aimed at, instead of being transferred to the protector.

Leveling

Each level adds another 150% MATK, reaching 900% MATK at level 5. SP cost and cast time climb with level as well, so higher ranks trade a longer wind-up and more SP for greater burst.

Level Damage (% of MATK) SP cost Cast time
1 300% 16 0.8 sec
2 450% 24 1.1 sec
3 600% 32 1.4 sec
4 750% 40 1.7 sec
5 900% 48 2 sec

Notes

  • The SP burn makes Pressure a strong opener against enemy spellcasters in PvP, where denying SP can shut down a key skill before it is ever used.
  • Because it is Holy magic, it hits undead and demon foes hard while being far less effective against enemies that resist Holy.
  • Since the skill always uses maximum MATK, gear and buffs that raise the upper end of magic attack are fully realised on every cast.