Stone Fist: Difference between revisions
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Stone Fist</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Stone Fist</caption> | ||
<tr><th style="text-align:left">Job</th><td>Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active | <tr><th style="text-align:left">Type</th><td>Active (offensive)</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Single enemy | <tr><th style="text-align:left">Target</th><td>Single enemy, 5×5 area</td></tr> | ||
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr> | <tr><th style="text-align:left">Element</th><td>Weapon</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>15</td></tr> | <tr><th style="text-align:left">SP cost</th><td>15</td></tr> | ||
<tr><th style="text-align:left">Spirit Spheres</th><td> | <tr><th style="text-align:left">Spirit Spheres</th><td>2</td></tr> | ||
<tr><th style="text-align:left">Range</th><td> | <tr><th style="text-align:left">Range</th><td>7 cells</td></tr> | ||
<tr><th style="text-align:left"> | <tr><th style="text-align:left">After-cast delay</th><td>1 s</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td>Tempered Will Lv 5</td></tr> | |||
<tr><th style="text-align:left">Requires</th><td> | |||
</table> | </table> | ||
= Stone Fist = | |||
== Overview == | == Overview == | ||
Stone Fist is a custom Champion | |||
Stone Fist is a custom Vortex Legends skill and the Champion's half of the iron stance line. It slams a ki-charged fist into a target and everything around it, and it is written to reward a Champion who is holding ground rather than chasing damage. Under [[Tempered Will]] it hits considerably harder, drags monsters onto the caster and starts building a stacking damage reduction. | |||
== Mechanics == | == Mechanics == | ||
'''Damage formula:''' 80 × SkillLv + DEF (% of ATK), where DEF is the Champion's own defence. | |||
: ''' | '''Damage formula under [[Tempered Will]]:''' 100 × SkillLv + (DEF × Tempered Will level) ÷ 2 (% of ATK). | ||
The | The Tempered Will bonus uses the level the buff was '''cast''' at, not the level learned. The blow is weapon property and strikes everything in a '''5×5''' area centred on the target. | ||
'''Under Tempered Will only,''' the skill gains two further effects: | |||
: ''' | * Every monster hit is provoked, pulling its attention onto the Champion. Players are not affected. | ||
* The Champion gains '''Stone Guard''', a damage reduction that builds up as enemies are hit: '''2%''' for each ordinary enemy and '''10%''' for a boss, up to a maximum of '''10%'''. It lasts '''3 + SkillLv''' seconds and applies to physical, magical and miscellaneous damage alike. | |||
Without the buff the skill is a plain area strike with the lower formula: no provoke and no Stone Guard. | |||
== Leveling == | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
! Level !! | ! Level !! SP cost !! Damage (% of ATK) !! Under Tempered Will !! Stone Guard duration | ||
|- | |- | ||
| 1 || | | 1 || 15 || 80% + DEF || 100% + DEF × TW ÷ 2 || 4 s | ||
|- | |- | ||
| 2 || | | 2 || 15 || 160% + DEF || 200% + DEF × TW ÷ 2 || 5 s | ||
|- | |- | ||
| 3 || | | 3 || 15 || 240% + DEF || 300% + DEF × TW ÷ 2 || 6 s | ||
|- | |- | ||
| 4 || | | 4 || 15 || 320% + DEF || 400% + DEF × TW ÷ 2 || 7 s | ||
|- | |- | ||
| 5 || | | 5 || 15 || 400% + DEF || 500% + DEF × TW ÷ 2 || 8 s | ||
|} | |} | ||
=== | == Notes == | ||
* Because the damage scales with the Champion's own defence, gear taken for survival also raises the output of this skill. | |||
* A single boss hit reaches the Stone Guard cap in one cast, while ordinary monsters need five to get there. | |||
* The 7-cell range makes it a pull rather than a melee opener: the Champion can gather a group before the fight closes in. | |||
* Casting it without [[Tempered Will]] running is a waste of two spheres in most situations, since the whole tanking half of the skill is gated behind the buff. | |||
[[Category:Champion skills]] | |||
[[Category:Offensive skills]] | |||
Latest revision as of 20:40, 8 September 2026
| Job | Champion |
|---|---|
| Type | Active (offensive) |
| Target | Single enemy, 5×5 area |
| Element | Weapon |
| Max level | 5 |
| SP cost | 15 |
| Spirit Spheres | 2 |
| Range | 7 cells |
| After-cast delay | 1 s |
| Requires | Tempered Will Lv 5 |
Stone Fist
Overview
Stone Fist is a custom Vortex Legends skill and the Champion's half of the iron stance line. It slams a ki-charged fist into a target and everything around it, and it is written to reward a Champion who is holding ground rather than chasing damage. Under Tempered Will it hits considerably harder, drags monsters onto the caster and starts building a stacking damage reduction.
Mechanics
Damage formula: 80 × SkillLv + DEF (% of ATK), where DEF is the Champion's own defence.
Damage formula under Tempered Will: 100 × SkillLv + (DEF × Tempered Will level) ÷ 2 (% of ATK).
The Tempered Will bonus uses the level the buff was cast at, not the level learned. The blow is weapon property and strikes everything in a 5×5 area centred on the target.
Under Tempered Will only, the skill gains two further effects:
- Every monster hit is provoked, pulling its attention onto the Champion. Players are not affected.
- The Champion gains Stone Guard, a damage reduction that builds up as enemies are hit: 2% for each ordinary enemy and 10% for a boss, up to a maximum of 10%. It lasts 3 + SkillLv seconds and applies to physical, magical and miscellaneous damage alike.
Without the buff the skill is a plain area strike with the lower formula: no provoke and no Stone Guard.
Leveling
| Level | SP cost | Damage (% of ATK) | Under Tempered Will | Stone Guard duration |
|---|---|---|---|---|
| 1 | 15 | 80% + DEF | 100% + DEF × TW ÷ 2 | 4 s |
| 2 | 15 | 160% + DEF | 200% + DEF × TW ÷ 2 | 5 s |
| 3 | 15 | 240% + DEF | 300% + DEF × TW ÷ 2 | 6 s |
| 4 | 15 | 320% + DEF | 400% + DEF × TW ÷ 2 | 7 s |
| 5 | 15 | 400% + DEF | 500% + DEF × TW ÷ 2 | 8 s |
Notes
- Because the damage scales with the Champion's own defence, gear taken for survival also raises the output of this skill.
- A single boss hit reaches the Stone Guard cap in one cast, while ordinary monsters need five to get there.
- The 7-cell range makes it a pull rather than a melee opener: the Champion can gather a group before the fight closes in.
- Casting it without Tempered Will running is a waste of two spheres in most situations, since the whole tanking half of the skill is gated behind the buff.