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[[Category:Champion skills]][[Category:Active skills]]
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Stone Fist</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Stone Fist</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>MO_STONEFIST</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (offensive)</td></tr>
<tr><th style="text-align:left">Target</th><td>Single enemy (5×5 AoE)</td></tr>
<tr><th style="text-align:left">Target</th><td>Single enemy, 5&times;5 area</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>1</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>2</td></tr>
<tr><th style="text-align:left">Range</th><td>5 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>7 cells</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>1 s</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>1 s</td></tr>
<tr><th style="text-align:left">Stone Guard duration</th><td>15 s (refreshes per hit)</td></tr>
<tr><th style="text-align:left">Requires</th><td>Tempered Will Lv 5</td></tr>
<tr><th style="text-align:left">Requires</th><td>[[Tempered Will]] Lv 5</td></tr>
</table>
</table>
= Stone Fist =


== Overview ==
== Overview ==
Stone Fist is a custom Champion skill that releases a ki-charged palm strike targeting everything in a '''5×5 area''' around the impact point. Beyond its wide reach, it forces every monster struck to aggro onto the caster, and builds a stacking damage-reduction buff — '''Stone Guard''' — on the caster for each enemy hit. The skill scales with the caster's VIT and becomes significantly stronger when used under both [[Mental Strength]] (Steel Body) and [[Tempered Will]].
 
Stone Fist is a custom Vortex Legends skill and the Champion's half of the iron stance line. It slams a ki-charged fist into a target and everything around it, and it is written to reward a Champion who is holding ground rather than chasing damage. Under [[Tempered Will]] it hits considerably harder, drags monsters onto the caster and starts building a stacking damage reduction.


== Mechanics ==
== Mechanics ==


=== Damage ===
'''Damage formula:''' 80 &times; SkillLv + DEF (% of ATK), where DEF is the Champion's own defence.
Stone Fist deals a single physical weapon-property critical hit to all enemies in the 5×5 area. The damage formula is:
 
: '''Damage = (120 × SkillLv + VIT × 2) % ATK'''
 
When the caster is under '''both''' [[Mental Strength]] (Steel Body) and [[Tempered Will]] (SC_IRONWILL) simultaneously, the VIT multiplier increases:
 
: '''Damage = (120 × SkillLv + VIT × (2 + Tempered Will SkillLv)) % ATK'''
 
==== Example values ====
{| class="wikitable" style="text-align:center"
! Level !! Base (VIT = 80) !! With Tempered Will Lv 5 (VIT = 80)
|-
| 1 || 280% || 680%
|-
| 2 || 400% || 800%
|-
| 3 || 520% || 920%
|-
| 4 || 640% || 1040%
|-
| 5 || 760% || 1160%
|}
 
=== Area of effect ===
The damage, provoke, and Stone Guard effects all apply to every enemy within 5 cells of the target (a 5×5 square). The caster is never struck by the splash (NoTargetSelf).


=== Provoke (monsters only) ===
'''Damage formula under [[Tempered Will]]:''' 100 &times; SkillLv + (DEF &times; Tempered Will level) &divide; 2 (% of ATK).
Every '''monster''' struck is forced into the Provoke status, causing it to aggro onto the caster. A visual effect appears on each provoked enemy. Players are not affected by this component.


=== Stone Guard (SC_MO_STONEGUARD) ===
The Tempered Will bonus uses the level the buff was '''cast''' at, not the level learned. The blow is weapon property and strikes everything in a '''5&times;5''' area centred on the target.
Each enemy hit grants or refreshes '''Stone Guard''' on the caster:


* Normal enemy hit: +2% damage reduction (all damage types — physical, magic, miscellaneous)
'''Under Tempered Will only,''' the skill gains two further effects:
* MVP or Mini-Boss hit: +10% damage reduction


Stone Guard stacks additively up to a maximum of '''20% total damage reduction''' and lasts '''15 seconds''' from the most recent hit. If the 20% cap is reached for the first time in the current stack, a special visual effect plays on the caster.
* Every monster hit is provoked, pulling its attention onto the Champion. Players are not affected.
* The Champion gains '''Stone Guard''', a damage reduction that builds up as enemies are hit: '''2%''' for each ordinary enemy and '''10%''' for a boss, up to a maximum of '''10%'''. It lasts '''3 + SkillLv''' seconds and applies to physical, magical and miscellaneous damage alike.


: '''Damage Reduction = Stone Guard val%''' (applied as: damage reduced by val ÷ 100 of incoming damage)
Without the buff the skill is a plain area strike with the lower formula: no provoke and no Stone Guard.


=== Leveling table ===
== Leveling ==


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
! Level !! ATK Modifier (VIT 80, no combo) !! ATK Modifier (VIT 80, TW Lv 5)
! Level !! SP cost !! Damage (% of ATK) !! Under Tempered Will !! Stone Guard duration
|-
|-
| 1 || 280% || 680%
| 1 || 15 || 80% + DEF || 100% + DEF &times; TW &divide; 2 || 4 s
|-
|-
| 2 || 400% || 800%
| 2 || 15 || 160% + DEF || 200% + DEF &times; TW &divide; 2 || 5 s
|-
|-
| 3 || 520% || 920%
| 3 || 15 || 240% + DEF || 300% + DEF &times; TW &divide; 2 || 6 s
|-
|-
| 4 || 640% || 1040%
| 4 || 15 || 320% + DEF || 400% + DEF &times; TW &divide; 2 || 7 s
|-
|-
| 5 || 760% || 1160%
| 5 || 15 || 400% + DEF || 500% + DEF &times; TW &divide; 2 || 8 s
|}
|}


== Notes ==
== Notes ==
* Costs 1 Spirit Sphere on use.
 
* The 1-second cooldown prevents rapid consecutive casts; plan the cooldown into AoE rotations.
* Because the damage scales with the Champion's own defence, gear taken for survival also raises the output of this skill.
* Hits always critically strike, so CRIT avoidance on targets reduces effective damage.
* A single boss hit reaches the Stone Guard cap in one cast, while ordinary monsters need five to get there.
* The Stone Guard bonus applies against all damage types simultaneously — a single cast sequence can effectively reduce the Champion's incoming physical, magical, and misc damage at once.
* The 7-cell range makes it a pull rather than a melee opener: the Champion can gather a group before the fight closes in.
* The Tempered Will combo bonus only applies when '''both''' Steel Body (Mental Strength) and Tempered Will are active at the same time; either condition alone uses the baseline formula.
* Casting it without [[Tempered Will]] running is a waste of two spheres in most situations, since the whole tanking half of the skill is gated behind the buff.
* Provoking MVPs and Mini-Bosses with Stone Fist is an efficient way to build the 20% cap quickly in boss encounters.
 
[[Category:Champion skills]]
[[Category:Offensive skills]]

Latest revision as of 20:40, 8 September 2026

Stone Fist
JobChampion
TypeActive (offensive)
TargetSingle enemy, 5×5 area
ElementWeapon
Max level5
SP cost15
Spirit Spheres2
Range7 cells
After-cast delay1 s
RequiresTempered Will Lv 5

Stone Fist

Overview

Stone Fist is a custom Vortex Legends skill and the Champion's half of the iron stance line. It slams a ki-charged fist into a target and everything around it, and it is written to reward a Champion who is holding ground rather than chasing damage. Under Tempered Will it hits considerably harder, drags monsters onto the caster and starts building a stacking damage reduction.

Mechanics

Damage formula: 80 × SkillLv + DEF (% of ATK), where DEF is the Champion's own defence.

Damage formula under Tempered Will: 100 × SkillLv + (DEF × Tempered Will level) ÷ 2 (% of ATK).

The Tempered Will bonus uses the level the buff was cast at, not the level learned. The blow is weapon property and strikes everything in a 5×5 area centred on the target.

Under Tempered Will only, the skill gains two further effects:

  • Every monster hit is provoked, pulling its attention onto the Champion. Players are not affected.
  • The Champion gains Stone Guard, a damage reduction that builds up as enemies are hit: 2% for each ordinary enemy and 10% for a boss, up to a maximum of 10%. It lasts 3 + SkillLv seconds and applies to physical, magical and miscellaneous damage alike.

Without the buff the skill is a plain area strike with the lower formula: no provoke and no Stone Guard.

Leveling

Level SP cost Damage (% of ATK) Under Tempered Will Stone Guard duration
1 15 80% + DEF 100% + DEF × TW ÷ 2 4 s
2 15 160% + DEF 200% + DEF × TW ÷ 2 5 s
3 15 240% + DEF 300% + DEF × TW ÷ 2 6 s
4 15 320% + DEF 400% + DEF × TW ÷ 2 7 s
5 15 400% + DEF 500% + DEF × TW ÷ 2 8 s

Notes

  • Because the damage scales with the Champion's own defence, gear taken for survival also raises the output of this skill.
  • A single boss hit reaches the Stone Guard cap in one cast, while ordinary monsters need five to get there.
  • The 7-cell range makes it a pull rather than a melee opener: the Champion can gather a group before the fight closes in.
  • Casting it without Tempered Will running is a waste of two spheres in most situations, since the whole tanking half of the skill is gated behind the buff.