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Meteor Storm: Difference between revisions

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class-wiki: Wizard/High Wizard migration
 
class-wiki: 1:1 audit vs live src (SP, cast, prereq Fire Ball, meteor count)
 
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<tr><th style="text-align:left">Element</th><td>Fire</td></tr>
<tr><th style="text-align:left">Element</th><td>Fire</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 → 56 (+4 per level)</td></tr>
<tr><th style="text-align:left">SP cost</th><td>24 to 60 (+4 per level)</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>6 s → 15 s (increases with level)</td></tr>
<tr><th style="text-align:left">Cast time</th><td>5.5 s to 10 s</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>2.5 s → 7 s (increases with level)</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>1.5 s to 6 s</td></tr>
<tr><th style="text-align:left">Requires</th><td>Sightrasher Lv 2, Thunderstorm Lv 1</td></tr>
<tr><th style="text-align:left">Duration</th><td>Stun 5 s</td></tr>
<tr><th style="text-align:left">Requires</th><td>Sightrasher Lv 2, Fire Ball Lv 1</td></tr>
</table>
</table>
Meteor Storm calls down a barrage of meteors that pummel a large area with Fire damage and can leave struck enemies stunned.
 
'''Meteor Storm''' calls down a barrage of meteors that pummel a large area with Fire damage and can leave struck enemies stunned.


== Overview ==
== Overview ==
Meteor Storm is the Wizard's signature wide-area Fire bombardment, ideal for clearing dense groups of monsters from a distance. Meteors fall on random cells within the target zone over several seconds, so positioning and timing matter more than pinpoint aim. It has a long cast time that grows with level, and it requires Sightrasher and Thunderstorm to learn.
 
Meteor Storm is the Wizard's signature wide-area Fire bombardment, ideal for clearing dense groups of monsters from a distance. Meteors fall on random cells within the target zone over several seconds, so positioning and timing matter more than pinpoint aim. Both the cast time and the after-cast delay grow with skill level, and the skill requires Sightrasher Level 2 and Fire Ball Level 1 to learn.


== Mechanics ==
== Mechanics ==
After casting on a target location, meteors drop one after another onto random cells inside the zone for the duration of the skill. Each meteor splashes Fire damage over the cells around its impact point.


Damage formula: Damage = 100 % of MATK per meteor hit.
After casting on a target location, a series of meteors drops one at a time, roughly one per second. Each meteor lands on a random cell inside a 7×7 area around the chosen point, briefly telegraphs its impact, then explodes over a 7×7 splash of its own.
 
* Damage per hit: 100% MATK
* Hits per meteor: 1 / 1 / 2 / 2 / 3 / 3 / 4 / 4 / 5 / 5 by skill level
* Meteors per cast: 3 / 4 / 4 / 5 / 5 / 6 / 6 / 7 / 7 / 8 by skill level
* Stun chance: (3 × SkillLv)%, lasting 5 seconds
 
Because the landing cells are random, an enemy standing in the zone may be caught by several meteors or missed by all of them. Damage per hit does not scale with skill level in pre-renewal; higher levels instead add more meteors and more hits per meteor.


The number of meteor impacts grows with level, from a single fall at Level 1 up to five at Level 10, so total output scales mainly through the count of meteors and overlapping splashes. Each meteor that lands on an enemy has a (3 × SkillLv) % chance to leave it Stunned.
* Cast time: 5 + (0.5 × SkillLv) seconds
* After-cast delay: 1 + (0.5 × SkillLv) seconds


== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! Damage per hit (% MATK) !! Meteors !! Stun chance !! Cast (sec) !! SP
! Level !! Damage per hit (% MATK) !! Hits per meteor !! Meteors !! Stun chance !! Cast time !! After-cast delay !! SP
|-
|-
| 1 || 100 || 1 || 3% || 6 || 20
| 1 || 100 || 1 || 3 || 3% || 5.5 s || 1.5 s || 24
|-
|-
| 3 || 100 || 2 || 9% || 8 || 28
| 2 || 100 || 1 || 4 || 6% || 6.0 s || 2.0 s || 28
|-
|-
| 5 || 100 || 3 || 15% || 10 || 36
| 3 || 100 || 2 || 4 || 9% || 6.5 s || 2.5 s || 32
|-
|-
| 7 || 100 || 4 || 21% || 12 || 44
| 4 || 100 || 2 || 5 || 12% || 7.0 s || 3.0 s || 36
|-
|-
| 10 || 100 || 5 || 30% || 15 || 56
| 5 || 100 || 3 || 5 || 15% || 7.5 s || 3.5 s || 40
|-
| 6 || 100 || 3 || 6 || 18% || 8.0 s || 4.0 s || 44
|-
| 7 || 100 || 4 || 6 || 21% || 8.5 s || 4.5 s || 48
|-
| 8 || 100 || 4 || 7 || 24% || 9.0 s || 5.0 s || 52
|-
| 9 || 100 || 5 || 7 || 27% || 9.5 s || 5.5 s || 56
|-
| 10 || 100 || 5 || 8 || 30% || 10.0 s || 6.0 s || 60
|}
|}


== Notes ==
== Notes ==
* Meteors fall on random cells inside the targeted area, so enemies may be hit more than once when impacts overlap.
 
* Struck enemies can be Stunned.
* Meteors fall on random cells inside the targeted area, so an enemy may be hit several times or not at all.
* Each impact can Stun the enemies it hits for 5 seconds.
* This skill can be copied by classes with Plagiarism or Reproduce.
* This skill can be copied by classes with Plagiarism or Reproduce.


[[Category:Wizard skills]]
[[Category:Wizard skills]]
[[Category:Offensive skills]]
[[Category:Offensive skills]]

Latest revision as of 17:19, 20 August 2026

Meteor Storm
JobWizard
TypeOffensive (Magic)
TargetGround
ElementFire
Max level10
SP cost24 to 60 (+4 per level)
Range9 cells
Cast time5.5 s to 10 s
After-cast delay1.5 s to 6 s
DurationStun 5 s
RequiresSightrasher Lv 2, Fire Ball Lv 1

Meteor Storm calls down a barrage of meteors that pummel a large area with Fire damage and can leave struck enemies stunned.

Overview

Meteor Storm is the Wizard's signature wide-area Fire bombardment, ideal for clearing dense groups of monsters from a distance. Meteors fall on random cells within the target zone over several seconds, so positioning and timing matter more than pinpoint aim. Both the cast time and the after-cast delay grow with skill level, and the skill requires Sightrasher Level 2 and Fire Ball Level 1 to learn.

Mechanics

After casting on a target location, a series of meteors drops one at a time, roughly one per second. Each meteor lands on a random cell inside a 7×7 area around the chosen point, briefly telegraphs its impact, then explodes over a 7×7 splash of its own.

  • Damage per hit: 100% MATK
  • Hits per meteor: 1 / 1 / 2 / 2 / 3 / 3 / 4 / 4 / 5 / 5 by skill level
  • Meteors per cast: 3 / 4 / 4 / 5 / 5 / 6 / 6 / 7 / 7 / 8 by skill level
  • Stun chance: (3 × SkillLv)%, lasting 5 seconds

Because the landing cells are random, an enemy standing in the zone may be caught by several meteors or missed by all of them. Damage per hit does not scale with skill level in pre-renewal; higher levels instead add more meteors and more hits per meteor.

  • Cast time: 5 + (0.5 × SkillLv) seconds
  • After-cast delay: 1 + (0.5 × SkillLv) seconds

Leveling

Level Damage per hit (% MATK) Hits per meteor Meteors Stun chance Cast time After-cast delay SP
1 100 1 3 3% 5.5 s 1.5 s 24
2 100 1 4 6% 6.0 s 2.0 s 28
3 100 2 4 9% 6.5 s 2.5 s 32
4 100 2 5 12% 7.0 s 3.0 s 36
5 100 3 5 15% 7.5 s 3.5 s 40
6 100 3 6 18% 8.0 s 4.0 s 44
7 100 4 6 21% 8.5 s 4.5 s 48
8 100 4 7 24% 9.0 s 5.0 s 52
9 100 5 7 27% 9.5 s 5.5 s 56
10 100 5 8 30% 10.0 s 6.0 s 60

Notes

  • Meteors fall on random cells inside the targeted area, so an enemy may be hit several times or not at all.
  • Each impact can Stun the enemies it hits for 5 seconds.
  • This skill can be copied by classes with Plagiarism or Reproduce.