Sense: Difference between revisions
class-wiki: Wizard/High Wizard migration |
class-wiki: 1:1 audit vs live src (party share, field list) |
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<tr><th style="text-align:left">SP cost</th><td>10</td></tr> | <tr><th style="text-align:left">SP cost</th><td>10</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | <tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | ||
<tr><th style="text-align:left">Cast time</th><td>None</td></tr> | |||
</table> | </table> | ||
Sense inspects a monster and reveals a detailed readout of its statistics and elemental properties. | Sense inspects a monster and reveals a detailed readout of its statistics and elemental properties. | ||
== Overview == | == Overview == | ||
Sense is an information skill that lets a Wizard scout a target monster before committing to | Sense is an information skill that lets a Wizard scout a target monster before committing to the fight. It opens a panel showing the monster's vital details, helping the caster pick the right element and approach. It deals no damage and has no effect on the target. | ||
== Mechanics == | == Mechanics == | ||
When used on a monster, the skill | When used on a monster, the skill opens an information window showing the monster's sprite, level, size, race, defensive element, current health, physical defense and magic defense, together with its resistance to Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead attacks. | ||
The skill works only on monsters. | If the caster is in a party, the readout is sent to every party member on the same map, not only to the caster. | ||
The skill works only on monsters. Aiming it at another player fails and consumes nothing. It deals no damage and does not disturb the target. | |||
== Notes == | == Notes == | ||
* Works only on monsters; it fails when aimed at a player. | * Works only on monsters; it fails when aimed at a player. | ||
* | * The readout is shared with party members on the same map. | ||
* Negative resistances are shown as 0 in the window. | |||
* Sense is currently not available in the Wizard skill tree, so it cannot be learned with skill points at the moment. | |||
[[Category:Wizard skills]] | [[Category:Wizard skills]] | ||
[[Category:Supportive skills]] | [[Category:Supportive skills]] | ||
Latest revision as of 17:18, 20 August 2026
| Job | Wizard |
|---|---|
| Type | Supportive |
| Target | Single monster |
| Max level | 1 |
| SP cost | 10 |
| Range | 9 cells |
| Cast time | None |
Sense inspects a monster and reveals a detailed readout of its statistics and elemental properties.
Overview
Sense is an information skill that lets a Wizard scout a target monster before committing to the fight. It opens a panel showing the monster's vital details, helping the caster pick the right element and approach. It deals no damage and has no effect on the target.
Mechanics
When used on a monster, the skill opens an information window showing the monster's sprite, level, size, race, defensive element, current health, physical defense and magic defense, together with its resistance to Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead attacks.
If the caster is in a party, the readout is sent to every party member on the same map, not only to the caster.
The skill works only on monsters. Aiming it at another player fails and consumes nothing. It deals no damage and does not disturb the target.
Notes
- Works only on monsters; it fails when aimed at a player.
- The readout is shared with party members on the same map.
- Negative resistances are shown as 0 in the window.
- Sense is currently not available in the Wizard skill tree, so it cannot be learned with skill points at the moment.