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class-wiki: fix Professor Soul Burn (cooldown flat 5s, success 40-80%, damage all levels not just Lv5)
 
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<tr><th style="text-align:left">SP cost</th><td>80 / 90 / 100 / 110 / 120</td></tr>
<tr><th style="text-align:left">SP cost</th><td>80 / 90 / 100 / 110 / 120</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>10s (Lv 1–4), 15s (Lv 5)</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>5 seconds</td></tr>
</table>
</table>
Soul Burn is a high-risk Professor skill that wipes an enemy player's entire SP pool, but punishes the caster severely when it misfires.
Soul Burn is a high-risk Professor skill that wipes an enemy player's entire SP pool, but punishes the caster severely when it misfires.


== Overview ==
== Overview ==
When cast, Soul Burn attempts to violently drain a single enemy player's spiritual energy, instantly reducing its SP to zero. It only works on other players — it cannot be used on monsters. The attempt is not guaranteed: if it fails, the spell rebounds and the caster's own SP is destroyed instead. At the highest level the skill also inflicts magic damage scaled to the amount of SP it consumes.
When cast, Soul Burn attempts to violently drain a single enemy player's spiritual energy, instantly reducing its SP to zero and dealing magic damage based on the SP destroyed. It only works on other players; it cannot be used on monsters. The attempt is not guaranteed: if it fails, the spell rebounds and deals that same kind of damage to the caster instead.


== Mechanics ==
== Mechanics ==
Soul Burn rolls a success chance each time it is cast. On success the target loses 100% of its current SP. On failure the backlash drains 100% of the caster's own SP.
Soul Burn rolls a success chance each time it is cast, at every level:


Success chance by level: 40% / 50% / 60% / 70% / 70%.
* On success: the target loses 100% of its current SP, and takes magic damage equal to twice the SP that was burned. This damage ignores the target's defensive cards, the elemental modifier, and offensive attack cards.
* On failure: the spell backfires, dealing magic damage to the caster equal to twice the caster's own current SP. The caster's SP is not drained by the backfire, only damaged.


At level 5 only, a successful cast additionally deals magic damage to the target, and a failed cast deals that same magic damage to the caster.
Damage formula: Damage = SP burned × 2 (applies to the target on success, or to the caster on failure).


Damage formula (level 5 only): Magic damage = target's current SP × 2
Success chance by level: 40% / 50% / 60% / 70% / 80%.


Because the damage is based on the SP that was present before the burn, a target with a large SP pool takes correspondingly heavy damage. The skill ignores the target's defensive cards, the elemental modifier, and offensive attack cards.
== Leveling ==


== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! Success chance !! Effect on hit !! SP cost !! Cooldown
! Level !! Success chance !! SP cost !! Cooldown
|-
|-
| 1 || 40% || Burns 100% of target SP || 80 || 10s
| 1 || 40% || 80 || 5s
|-
|-
| 2 || 50% || Burns 100% of target SP || 90 || 10s
| 2 || 50% || 90 || 5s
|-
|-
| 3 || 60% || Burns 100% of target SP || 100 || 10s
| 3 || 60% || 100 || 5s
|-
|-
| 4 || 70% || Burns 100% of target SP || 110 || 10s
| 4 || 70% || 110 || 5s
|-
|-
| 5 || 70% || Burns 100% of target SP + magic damage equal to twice the SP burned || 120 || 15s
| 5 || 80% || 120 || 5s
|}
|}


== Notes ==
== Notes ==
Soul Burn is a player-versus-player tool — it has no effect on monsters. A failed cast is genuinely dangerous: it empties the Professor's own SP bar, and at level 5 it also turns the level-5 damage back on the caster. Use it when the reward of denying an enemy its SP (and, at level 5, the burst damage) is worth the risk of self-inflicted backlash.
Soul Burn is a player-versus-player tool; it has no effect on monsters. A failed cast is genuinely dangerous at every level, since the backlash damage scales with the Professor's own current SP pool. Use it when the reward of denying an enemy its SP, and the burst damage on either side, is worth the risk of self-inflicted backlash.


[[Category:Professor skills]]
[[Category:Professor skills]]
[[Category:Magic skills]]
[[Category:Magic skills]]
[[Category:Active skills]]
[[Category:Active skills]]

Latest revision as of 12:41, 10 August 2026

Soul Burn
JobProfessor
TypeActive
TargetEnemy player
Max level5
SP cost80 / 90 / 100 / 110 / 120
Range9 cells
Cooldown5 seconds

Soul Burn is a high-risk Professor skill that wipes an enemy player's entire SP pool, but punishes the caster severely when it misfires.

Overview

When cast, Soul Burn attempts to violently drain a single enemy player's spiritual energy, instantly reducing its SP to zero and dealing magic damage based on the SP destroyed. It only works on other players; it cannot be used on monsters. The attempt is not guaranteed: if it fails, the spell rebounds and deals that same kind of damage to the caster instead.

Mechanics

Soul Burn rolls a success chance each time it is cast, at every level:

  • On success: the target loses 100% of its current SP, and takes magic damage equal to twice the SP that was burned. This damage ignores the target's defensive cards, the elemental modifier, and offensive attack cards.
  • On failure: the spell backfires, dealing magic damage to the caster equal to twice the caster's own current SP. The caster's SP is not drained by the backfire, only damaged.

Damage formula: Damage = SP burned × 2 (applies to the target on success, or to the caster on failure).

Success chance by level: 40% / 50% / 60% / 70% / 80%.

Leveling

Level Success chance SP cost Cooldown
1 40% 80 5s
2 50% 90 5s
3 60% 100 5s
4 70% 110 5s
5 80% 120 5s

Notes

Soul Burn is a player-versus-player tool; it has no effect on monsters. A failed cast is genuinely dangerous at every level, since the backlash damage scales with the Professor's own current SP pool. Use it when the reward of denying an enemy its SP, and the burst damage on either side, is worth the risk of self-inflicted backlash.