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[[Category:Alchemist skills]][[Category:Active skills]]
[[Category:Creator skills]][[Category:Supportive skills]]
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Phytomone Overdrive</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Phytomone Overdrive</caption>
<tr><th style="text-align:left">Job</th><td>Alchemist</td></tr>
<tr><th style="text-align:left">Job</th><td>Creator</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Debuff)</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Enemy target)</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>3</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">SP cost</th><td>25</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 → 40</td></tr>
<tr><th style="text-align:left">Range</th><td>18 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 sec</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.5 sec</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>1 sec</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>0.5 sec</td></tr>
<tr><th style="text-align:left">Duration</th><td>15 sec</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>5 sec</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Center Potion x1</td></tr>
<tr><th style="text-align:left">Duration</th><td>15 → 25 sec</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Concentration Potion x1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Bio Cannibalize Lv 3</td></tr>
</table>
</table>


== Overview ==
== Overview ==
Phytomone Overdrive splashes a marking phytomone on an enemy, painting it as prey. Every flora the Alchemist has summoned immediately swarms onto the marked target, attacking faster and more accurately.
Phytomone Overdrive marks an enemy with a potent phytomone. Every '''[[Bio Cannibalize]]''' plant the Creator has out immediately fixates on that target, hitting faster and more accurately for as long as the mark lasts.


== Mechanics ==
== Mechanics ==
On cast, all of the Alchemist's summoned [[Bio Cannibalize]] plants are pinned onto the marked enemy and enraged for 15 seconds.
On cast, every plant the Creator currently owns is permanently pinned onto the marked enemy: they abandon whatever they were doing and commit to it until it dies or leaves the map, ignoring their usual target selection. While the mark is active, each plant also gains:


* '''Plant ASPD:''' +(5 + SkillLv)%
* '''ASPD:''' +(5 + SkillLv)%
* '''Plant Hit:''' +(5 × SkillLv)
* '''Hit:''' +(5 × SkillLv)


The plants hound the marked enemy until it dies. Marking a new enemy redirects the entire swarm onto the new target.
These bonuses last for the skill's Duration; the target lock itself outlives the buff and only breaks when the marked enemy dies, leaves the map, or a new target is marked. Marking a new enemy redirects the entire swarm onto the new target and refreshes the ASPD/Hit bonus.
 
While the mark is up, the plants' own attacks (see '''[[Bio Cannibalize]]''') also step up to their strongest versions against the marked target.


== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! Plant ASPD !! Plant Hit
! Level !! Plant ASPD !! Plant Hit !! Duration !! SP cost
|-
| 1 || +6% || +5
|-
| 2 || +7% || +10
|-
|-
| 3 || +8% || +15
| 1 || +6% || +5 || 15 sec || 20
|-
|-
| 4 || +9% || +20
| 2 || +7% || +10 || 20 sec || 30
|-
|-
| 5 || +10% || +25
| 3 || +8% || +15 || 25 sec || 40
|}
|}


== Synergy ==
== Notes ==
Phytomone Overdrive turns a scattered pack of [[Bio Cannibalize]] plants into a focused, fast-hitting assault force, making it the key control tool of a plant-focused Alchemist.
Phytomone Overdrive is learned as a Creator and turns a scattered pack of '''[[Bio Cannibalize]]''' plants into a focused, fast-hitting assault force against a single target, pairing with '''[[Elemental Catalyst]]''' for elemental matching and '''[[Rejuvenating Bloom]]''' for sustain, making it the branch's finishing tool.

Latest revision as of 09:27, 30 July 2026

Phytomone Overdrive
JobCreator
TypeActive (Enemy target)
Max level3
TargetEnemy
SP cost20 → 40
Range9 cells
Cast time0.5 sec
After-cast delay0.5 sec
Cooldown5 sec
Duration15 → 25 sec
CatalystConcentration Potion x1
RequiresBio Cannibalize Lv 3

Overview

Phytomone Overdrive marks an enemy with a potent phytomone. Every Bio Cannibalize plant the Creator has out immediately fixates on that target, hitting faster and more accurately for as long as the mark lasts.

Mechanics

On cast, every plant the Creator currently owns is permanently pinned onto the marked enemy: they abandon whatever they were doing and commit to it until it dies or leaves the map, ignoring their usual target selection. While the mark is active, each plant also gains:

  • ASPD: +(5 + SkillLv)%
  • Hit: +(5 × SkillLv)

These bonuses last for the skill's Duration; the target lock itself outlives the buff and only breaks when the marked enemy dies, leaves the map, or a new target is marked. Marking a new enemy redirects the entire swarm onto the new target and refreshes the ASPD/Hit bonus.

While the mark is up, the plants' own attacks (see Bio Cannibalize) also step up to their strongest versions against the marked target.

Leveling

Level Plant ASPD Plant Hit Duration SP cost
1 +6% +5 15 sec 20
2 +7% +10 20 sec 30
3 +8% +15 25 sec 40

Notes

Phytomone Overdrive is learned as a Creator and turns a scattered pack of Bio Cannibalize plants into a focused, fast-hitting assault force against a single target, pairing with Elemental Catalyst for elemental matching and Rejuvenating Bloom for sustain, making it the branch's finishing tool.