Clown: Difference between revisions
class-wiki: Clown/Gypsy transcendent classes (verified 1:1 vs live code) |
class-wiki: remove Inherited skills section |
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== Skills == | == Skills == | ||
=== Arrow Vulcan === | === Arrow Vulcan === | ||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
| Line 16: | Line 17: | ||
<tr><th style="text-align:left">Catalyst</th><td>1 Arrow</td></tr> | <tr><th style="text-align:left">Catalyst</th><td>1 Arrow</td></tr> | ||
</table> | </table> | ||
The Clown's signature attack, a rapid volley of arrows loosed at a single enemy for heavy concentrated damage. It is the class's main single-target offense and follows the property of the equipped arrow, letting the performer aim for weaknesses. → '''[[Arrow Vulcan]]''' | |||
The Clown's signature attack, a rapid volley of arrows loosed at a single enemy for heavy concentrated damage. It is the class's main single-target offense and follows the property of the equipped arrow, letting the performer aim for weaknesses. | |||
→ '''[[Arrow Vulcan]]''' | |||
<br style="clear:both"/> | |||
=== Marionette Control === | === Marionette Control === | ||
| Line 28: | Line 33: | ||
<tr><th style="text-align:left">Range</th><td>11 cells</td></tr> | <tr><th style="text-align:left">Range</th><td>11 cells</td></tr> | ||
</table> | </table> | ||
Links the Clown to a single party member, sacrificing the performer's own base stats to empower a chosen ally. The Clown acts as a puppet master, weakening itself so a carry can grow stronger. → '''[[Marionette Control]]''' | |||
Links the Clown to a single party member, sacrificing the performer's own base stats to empower a chosen ally. The Clown acts as a puppet master, weakening itself so a carry can grow stronger. | |||
→ '''[[Marionette Control]]''' | |||
<br style="clear:both"/> | |||
=== Longing for Freedom === | === Longing for Freedom === | ||
| Line 37: | Line 46: | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
</table> | </table> | ||
A passive that rewards active performance, adding to the Clown's attack power while a song or dance is playing. It turns the upkeep of a performance into personal offense. → '''[[Longing for Freedom]]''' | |||
A passive that rewards active performance, adding to the Clown's attack power while a song or dance is playing. It turns the upkeep of a performance into personal offense. | |||
→ '''[[Longing for Freedom]]''' | |||
<br style="clear:both"/> | |||
=== Wand of Hermode === | === Wand of Hermode === | ||
| Line 49: | Line 62: | ||
<tr><th style="text-align:left">Requires</th><td>Musical or Whip weapon</td></tr> | <tr><th style="text-align:left">Requires</th><td>Musical or Whip weapon</td></tr> | ||
</table> | </table> | ||
A Clown-only song, reworked into a solo mobility performance that speeds up allies standing within the song. A single Clown can play it without a partner to keep a group moving together. → '''[[Wand of Hermode]]''' | |||
A Clown-only song, reworked into a solo mobility performance that speeds up allies standing within the song. A single Clown can play it without a partner to keep a group moving together. | |||
→ '''[[Wand of Hermode]]''' | |||
<br style="clear:both"/> | |||
=== Tarot Card of Fate === | === Tarot Card of Fate === | ||
| Line 62: | Line 79: | ||
<tr><th style="text-align:left">Cast time</th><td>1 sec</td></tr> | <tr><th style="text-align:left">Cast time</th><td>1 sec</td></tr> | ||
</table> | </table> | ||
Draws a random card from the Deck of Fate and applies its effect to any player or monster, from healing and buffs to heavy damage and crippling ailments. A gamble that can swing a fight unpredictably. → '''[[Tarot Card of Fate]]''' | |||
Draws a random card from the Deck of Fate and applies its effect to any player or monster, from healing and buffs to heavy damage and crippling ailments. A gamble that can swing a fight unpredictably. | |||
→ '''[[Tarot Card of Fate]]''' | |||
<br style="clear:both"/> | |||
=== Phantom Performance === | === Phantom Performance === | ||
| Line 74: | Line 95: | ||
<tr><th style="text-align:left">Requires</th><td>Musical or Whip weapon</td></tr> | <tr><th style="text-align:left">Requires</th><td>Musical or Whip weapon</td></tr> | ||
</table> | </table> | ||
Summons a spectral puppet double that echoes the Clown's attacks onto the same enemy, multiplying the performer's offensive pressure for a time. → '''[[Phantom Performance]]''' | |||
Summons a spectral puppet double that echoes the Clown's attacks onto the same enemy, multiplying the performer's offensive pressure for a time. | |||
→ '''[[Phantom Performance]]''' | |||
<br style="clear:both"/> | |||
=== Dominion Impulse === | === Dominion Impulse === | ||
| Line 86: | Line 111: | ||
<tr><th style="text-align:left">Range</th><td>11 cells</td></tr> | <tr><th style="text-align:left">Range</th><td>11 cells</td></tr> | ||
</table> | </table> | ||
Commands the Clown's own sound traps in an area to detonate at once, setting off a cluster of Reverberation blasts on demand instead of waiting for enemies to trigger them. | |||
→ '''[[Dominion Impulse]]''' | |||
<br style="clear:both"/> | |||
== Advancement == | == Advancement == | ||
The Clown is the final class of the Archer performer line. See [[Transcendent Classes]]. | The Clown is the final class of the Archer performer line. See [[Transcendent Classes]]. | ||
== See also == | == See also == | ||
[[Archer]] · [[Bard]] · [[Transcendent Classes]] · [[Classes]] | [[Archer]] · [[Bard]] · [[Transcendent Classes]] · [[Classes]] | ||
[[Category:Transcendent Classes]] | [[Category:Transcendent Classes]] | ||
[[Category:Classes]] | [[Category:Classes]] | ||
Latest revision as of 21:20, 24 July 2026
Clown is the transcendent class of the Archer line, reached through the Bard. Where the Bard learns to weave songs on the battlefield, the Clown perfects the craft: a male performer who blends supportive music, party utility and ranged damage into a single flexible role. Clowns keep the whole Archer and Bard toolkit and add signature performances, a powerful single-target volley, and a set of custom reworked skills that let them contribute both offense and support at once.
Skills
Arrow Vulcan
| Job | Clown |
|---|---|
| Type | Offensive |
| Target | Single enemy |
| Element | Weapon (follows arrow) |
| Max level | 10 |
| SP cost | 12 → 30 |
| Range | 11 cells |
| Cast time | 1.5 sec |
| Cooldown | 1.5 sec |
| Catalyst | 1 Arrow |
The Clown's signature attack, a rapid volley of arrows loosed at a single enemy for heavy concentrated damage. It is the class's main single-target offense and follows the property of the equipped arrow, letting the performer aim for weaknesses.
Marionette Control
| Job | Clown |
|---|---|
| Type | Support |
| Target | Party member |
| Max level | 5 |
| SP cost | 100 |
| Range | 11 cells |
Links the Clown to a single party member, sacrificing the performer's own base stats to empower a chosen ally. The Clown acts as a puppet master, weakening itself so a carry can grow stronger.
Longing for Freedom
| Job | Clown |
|---|---|
| Type | Passive |
| Max level | 5 |
A passive that rewards active performance, adding to the Clown's attack power while a song or dance is playing. It turns the upkeep of a performance into personal offense.
Wand of Hermode
| Job | Clown |
|---|---|
| Type | Support (Song) |
| Target | Self (area song) |
| Max level | 3 |
| SP cost | 40 → 50 |
| Requires | Musical or Whip weapon |
A Clown-only song, reworked into a solo mobility performance that speeds up allies standing within the song. A single Clown can play it without a partner to keep a group moving together.
Tarot Card of Fate
| Job | Clown |
|---|---|
| Type | Active |
| Target | Any player or monster |
| Max level | 5 |
| SP cost | 40 |
| Range | 9 cells |
| Cast time | 1 sec |
Draws a random card from the Deck of Fate and applies its effect to any player or monster, from healing and buffs to heavy damage and crippling ailments. A gamble that can swing a fight unpredictably.
Phantom Performance
| Job | Clown |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 80 |
| Requires | Musical or Whip weapon |
Summons a spectral puppet double that echoes the Clown's attacks onto the same enemy, multiplying the performer's offensive pressure for a time.
Dominion Impulse
| Job | Clown |
|---|---|
| Type | Active |
| Target | Ground |
| Max level | 1 |
| SP cost | 10 |
| Range | 11 cells |
Commands the Clown's own sound traps in an area to detonate at once, setting off a cluster of Reverberation blasts on demand instead of waiting for enemies to trigger them.
Advancement
The Clown is the final class of the Archer performer line. See Transcendent Classes.