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Tiger Fist: Difference between revisions

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class-wiki: Champion tree
 
wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
 
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Tiger Fist</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Tiger Fist</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>CH_TIGERFIST</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr>
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=== Ankle Snare (Immobilization) ===
=== Immobilization ===
On hit, the target has a chance of being immobilized, replicating the [[Ankle Snare]] trap status (SC_ANKLE):
On hit, the target has a chance of being immobilized, replicating the [[Ankle Snare]] trap status:


: '''Immobilize chance = (1 + SkillLv) × 10%'''
: '''Immobilize chance = (1 + SkillLv) × 10%'''
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=== Pressure Point ===
=== Pressure Point ===
On every successful hit (regardless of the immobilize result), '''Pressure Point''' (SC_MO_PRESSUREPOINT) is applied to the target for '''5 seconds'''. While the debuff is active, the marked target takes '''10% additional physical damage''' from the specific Champion who applied it.
On every successful hit (regardless of the immobilize result), '''Pressure Point''' is applied to the target for '''5 seconds'''. While the debuff is active, the marked target takes '''10% additional physical damage''' from the specific Champion who applied it.


This bonus is '''caster-exclusive''': other characters attacking the same target during those 5 seconds do not benefit.
This bonus is '''caster-exclusive''': other characters attacking the same target during those 5 seconds do not benefit.

Latest revision as of 09:47, 23 July 2026

Tiger Fist
JobChampion
TypeActive — Offensive
TargetSingle enemy
ElementWeapon
Max level5
SP cost4 / 6 / 8 / 10 / 12 (Lv 1–5)
Spirit Spheres1
RangeMelee (touch)
Cast delayASPD-based

Overview

Tiger Fist is a Champion combo blow that follows Raging Quadruple Blow or another combo opener. The attack drives concentrated force into a single point, briefly locking the target in place while marking them with Pressure Point — making them take increased physical damage from the caster for a short window. It can chain forward into Chain Crush Combo or Asura Strike without an additional cast time.

Mechanics

Damage

Tiger Fist deals a single physical weapon-property hit:

Damage = (40 + 100 × SkillLv) % ATK
Level ATK Modifier
1 140%
2 240%
3 340%
4 440%
5 540%

Immobilization

On hit, the target has a chance of being immobilized, replicating the Ankle Snare trap status:

Immobilize chance = (1 + SkillLv) × 10%
Level Chance Base Duration
1 20% 2 s
2 30% 4 s
3 40% 6 s
4 50% 8 s
5 60% 10 s

The actual duration is reduced by the target's AGI. The minimum possible duration is always at least 15 × (caster Base Level + 100) ms.

Pressure Point

On every successful hit (regardless of the immobilize result), Pressure Point is applied to the target for 5 seconds. While the debuff is active, the marked target takes 10% additional physical damage from the specific Champion who applied it.

This bonus is caster-exclusive: other characters attacking the same target during those 5 seconds do not benefit.

Leveling table

Level SP Cost ATK Modifier Immobilize Chance Immobilize Base Duration
1 4 140% 20% 2 s
2 6 240% 30% 4 s
3 8 340% 40% 6 s
4 10 440% 50% 8 s
5 12 540% 60% 10 s

Notes

  • Costs 1 Spirit Sphere on use.
  • The cast delay is ASPD-based; higher ASPD shortens the delay.
  • Pressure Point's +10% bonus applies only from the caster who set it, not from any other attacker.
  • Both effects (immobilize and Pressure Point) are applied after the hit resolves.