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== Notes ==
== Notes ==


* Fury ends if [[Raising Dragon]] status ends while Fury is active: both are tied to the spirit sphere system.
* Fury ends if [[Raising Dragon]] status ends while Fury is active both are tied to the spirit sphere system.
* Because Fury requires 5 spheres to activate, always cast [[Summon Spirit Sphere]] five times first.
* Because Fury requires 5 spheres to activate, always cast [[Summon Spirit Sphere]] five times first.
* The +200 CRIT at level 5 approaches or exceeds the game's effective critical cap on many builds, making nearly every hit critical during Fury.
* The +200 CRIT at level 5 approaches or exceeds the game's effective critical cap on many builds, making nearly every hit critical during Fury.

Latest revision as of 09:47, 23 July 2026

Fury
JobMonk / Champion
TypeActive (self-buff)
TargetSelf
Max level5
SP cost15
Spirit Spheres5
Duration3 min

Fury

Overview

Fury is the prerequisite buff for Asura Strike and the Monk's primary Critical rate amplifier. Activating it detonates all five spirit spheres, releasing their energy as pure killing intent that dramatically boosts Critical hit rate and unlocks the ultimate technique.

Mechanics

Consuming 5 spirit spheres grants the Fury status for 3 minutes. While active:

  • CRIT rate is increased by (75 + 25 × SkillLv):
Level CRIT Bonus
1 +100
2 +125
3 +150
4 +175
5 +200
  • Asura Strike becomes available to cast (it requires Fury as a status prerequisite).
  • Snap no longer costs a spirit sphere while Fury is active.
  • Fury ends immediately when Asura Strike is used.

Notes

  • Fury ends if Raising Dragon status ends while Fury is active — both are tied to the spirit sphere system.
  • Because Fury requires 5 spheres to activate, always cast Summon Spirit Sphere five times first.
  • The +200 CRIT at level 5 approaches or exceeds the game's effective critical cap on many builds, making nearly every hit critical during Fury.
  • Even without using Asura Strike, Fury is a strong offensive buff for its 3-minute duration.