Jump to content

Snap: Difference between revisions

From Vortex Legends
Remove Aegis name row
wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
 
(One intermediate revision by the same user not shown)
(No difference)

Latest revision as of 09:47, 23 July 2026

Snap
JobMonk / Champion
TypeActive
TargetGround
Max level1
SP cost14
Spirit Spheres1
Range18 cells

Snap

Overview

Snap is the Monk's instant-movement skill. The caster blinks to any targeted cell within 18 tiles, bypassing the normal walk path entirely. It is one of the fastest repositioning tools available to any class.

Mechanics

The caster is teleported to the target ground cell instantly. The skill requires one spirit sphere and will be blocked if the caster is held by either Ankle Snare or Close Confine 2.

After Snap is used, Asura Strike is placed on a 2-second cooldown. This prevents using Snap to immediately reposition for an Asura Strike follow-up.

If Fury (Explosion Spirits) is active, the spirit sphere cost is waived.

Notes

  • Snap does not deal damage and has no cast time or after-cast delay.
  • The 18-cell range covers a large portion of the screen — it can cross most standard corridors and rooms in a single use.
  • Because the caster moves to the target cell rather than toward it, obstacles and walls do not block the destination as long as the cell itself is walkable.
  • Using Snap while inside a Blade Stop lock does not end the lock state.