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Decrease Agility: Difference between revisions

From Vortex Legends
class-wiki: Acolyte rework sync
Tag: Reverted
wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
 
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[[Category:Acolyte skills]]
[[Category:Acolyte skills]]
[[Category:Active skills]]
[[Category:Active skills]]
[[Category:Debuff skills]]


<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Decrease Agility</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Decrease Agility</caption>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Debuff)</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14 – 18</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15 → 23 (Lv 1–5, +2 per level)</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.5 seconds</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.5 s</td></tr>
<tr><th style="text-align:left">Cast delay</th><td>1 second</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>1 s</td></tr>
<tr><th style="text-align:left">Duration</th><td>20 – 60 seconds</td></tr>
<tr><th style="text-align:left">Duration</th><td>40 s → 120 s (Lv 1–5)</td></tr>
<tr><th style="text-align:left">Requires</th><td>Increase Agility Lv 1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Increase Agility Lv 1</td></tr>
</table>
</table>


==Overview==
==Overview==
Decrease Agility is the offensive counterpart to Increase Agility. It slows an enemy and dulls its reflexes, making it a useful control tool for kiting dangerous monsters or peeling them off allies.
Decrease Agility saps an enemy's speed and reflexes, reducing its AGI stat and movement speed and stripping any active speed buffs it carries. It is the Acolyte's primary debuff against agile or fast-moving enemies.


==Mechanics==
==Mechanics==
When cast on an enemy, Decrease Agility lowers the target's AGI and reduces its movement speed by 25% for the duration. It also strips any movement- or attack-speed-increasing buffs the target is carrying.
The skill inflicts the Decrease AGI status, lowering the target's AGI and slowing its movement. Duration is halved when applied to player characters.


The debuff is not guaranteed; its success chance depends on the skill level and the target's magic defense.
===Application chance===
: Success rate = 50 + (SkillLv × 6) + (CasterBaseLv + CasterINT) ÷ 5 %


===Formula===
===Stat changes===
* AGI reduction = 2 + 2 × SkillLv
: AGI reduction = 2 + (2 × SkillLv)
* Duration = 10 + 10 × SkillLv seconds
: Movement Speed = −25% (flat)
* SP cost = 13 + SkillLv
* Success chance = (50 + 6 × SkillLv − target's MDEF)%


==Leveling==
==Leveling table==
{| class="wikitable"
{| class="wikitable"
! Level !! SP cost !! AGI reduction !! Duration
! Level !! SP cost !! Success rate (BaseLv 99, INT 80) !! AGI reduction !! Duration (monster)
|-
|-
| 1 || 14 || −4 || 20 s
| 1 || 15 || ~92% || −4 || 40 s
|-
|-
| 2 || 15 || −6 || 30 s
| 2 || 17 || ~98% || −6 || 60 s
|-
|-
| 3 || 16 || −8 || 40 s
| 3 || 19 || ~104% (capped at 100%) || −8 || 80 s
|-
|-
| 4 || 17 || −10 || 50 s
| 4 || 21 || ~110% (capped) || −10 || 100 s
|-
|-
| 5 || 18 || −12 || 60 s
| 5 || 23 || ~116% (capped) || −12 || 120 s
|}
|}


==Notes==
==Notes==
* The movement speed reduction is a flat 25% and does not change with skill level.
* Decrease Agility does not affect Boss-type monsters.
* Has no effect on Boss monsters.
* Duration on players is halved (20 s → 60 s at the above levels).
* A higher magic defense on the target lowers the chance for the debuff to land.
* The debuff is removed when the target receives Increase Agility.

Latest revision as of 09:46, 23 July 2026


Decrease Agility
JobAcolyte
TypeActive
TargetEnemy
Max level5
SP cost15 → 23 (Lv 1–5, +2 per level)
Range9 cells
Cast time0.5 s
Cooldown1 s
Duration40 s → 120 s (Lv 1–5)
RequiresIncrease Agility Lv 1

Overview

Decrease Agility saps an enemy's speed and reflexes, reducing its AGI stat and movement speed and stripping any active speed buffs it carries. It is the Acolyte's primary debuff against agile or fast-moving enemies.

Mechanics

The skill inflicts the Decrease AGI status, lowering the target's AGI and slowing its movement. Duration is halved when applied to player characters.

Application chance

Success rate = 50 + (SkillLv × 6) + (CasterBaseLv + CasterINT) ÷ 5 %

Stat changes

AGI reduction = 2 + (2 × SkillLv)
Movement Speed = −25% (flat)

Leveling table

Level SP cost Success rate (BaseLv 99, INT 80) AGI reduction Duration (monster)
1 15 ~92% −4 40 s
2 17 ~98% −6 60 s
3 19 ~104% (capped at 100%) −8 80 s
4 21 ~110% (capped) −10 100 s
5 23 ~116% (capped) −12 120 s

Notes

  • Decrease Agility does not affect Boss-type monsters.
  • Duration on players is halved (20 s → 60 s at the above levels).
  • The debuff is removed when the target receives Increase Agility.