Warp Portal: Difference between revisions
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Latest revision as of 09:46, 23 July 2026
| Job | Acolyte |
|---|---|
| Type | Active |
| Target | Ground |
| Max level | 4 |
| SP cost | 35 → 32 → 29 → 26 (Lv 1–4) |
| Range | 9 cells |
| Cast time | 1 s |
| Cooldown | 1 s |
| Duration | 5 s → 10 s → 15 s → 20 s (Lv 1–4) |
| Requires | Teleport Lv 2 |
Overview
Warp Portal opens a glowing gate on a targeted ground cell that transports anyone who steps through it to the Acolyte's save point or one of their memorized locations. Up to three portals can be active simultaneously. Any portal disappears when the caster leaves the map.
Mechanics
The caster must first memorize locations using the /memo command. The number of available memo slots equals the skill level, though level 1 only allows warping to the save point.
- Level 1 — Portal leads to the save point only.
- Level 2 — Save point + 1 memo slot (2 destinations total).
- Level 3 — Save point + 2 memo slots (3 destinations total).
- Level 4 — Save point + 3 memo slots (4 destinations total), up to 3 portals at once.
Each cast consumes one Blue Gemstone.
Leveling table
| Level | SP cost | Duration | Memo slots |
|---|---|---|---|
| 1 | 35 | 5 s | 0 (save point only) |
| 2 | 32 | 10 s | 1 |
| 3 | 29 | 15 s | 2 |
| 4 | 26 | 20 s | 3 |
Notes
- Requires 1 Blue Gemstone per cast.
- Portals vanish immediately when the caster changes maps.
- Warp Portal Lv 4 is a prerequisite for both Pneuma and Holy Light.