Killshot: Difference between revisions
Rename Wind Sign → Hunter's Mark Tag: Reverted |
wiki-sync: local -> vps 2026-07-23 Tag: Manual revert |
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<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td> | <tr><th style="text-align:left">Requires</th><td>Wind Sign Lv. 3</td></tr> | ||
</table> | </table> | ||
'''Killshot''' is a passive skill that upgrades the Sniper's [[Double Strafe]] and rewards marking enemies with [[ | '''Killshot''' is a passive skill that upgrades the Sniper's [[Double Strafe]] and rewards marking enemies with [[Wind Sign]], available to the [[Sniper]] class. | ||
== Overview == | == Overview == | ||
Killshot is a permanent passive (no SP cost, no activation) that reshapes the Sniper's bread-and-butter [[Double Strafe]]. Once learned it adds a third arrow to every Double Strafe and increases its damage, and it makes the Sniper land critical hits far more reliably against enemies branded by [[ | Killshot is a permanent passive (no SP cost, no activation) that reshapes the Sniper's bread-and-butter [[Double Strafe]]. Once learned it adds a third arrow to every Double Strafe and increases its damage, and it makes the Sniper land critical hits far more reliably against enemies branded by [[Wind Sign]] (Hunter's Mark). | ||
== Mechanics == | == Mechanics == | ||
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* '''Double Strafe fires 3 hits instead of 2''' at any Killshot level. This applies as soon as Killshot Lv. 1 is learned. | * '''Double Strafe fires 3 hits instead of 2''' at any Killshot level. This applies as soon as Killshot Lv. 1 is learned. | ||
* '''Double Strafe damage:''' +'''(2 × SkillLv)%''' added to the damage of each [[Double Strafe]] hit. | * '''Double Strafe damage:''' +'''(2 × SkillLv)%''' added to the damage of each [[Double Strafe]] hit. | ||
* '''Critical vs marked targets:''' +'''(3 × SkillLv)%''' critical chance on any attack against an enemy currently branded by [[ | * '''Critical vs marked targets:''' +'''(3 × SkillLv)%''' critical chance on any attack against an enemy currently branded by [[Wind Sign]] (the Hunter's Mark status). | ||
The third arrow and the damage bonus apply specifically to Double Strafe; the critical bonus applies to the Sniper's attacks in general while the target carries the | The third arrow and the damage bonus apply specifically to Double Strafe; the critical bonus applies to the Sniper's attacks in general while the target carries the Wind Sign mark. | ||
== Leveling == | == Leveling == | ||
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== Notes == | == Notes == | ||
Killshot is a [Wizi] custom rework skill. It turns [[Double Strafe]] into a heavier three-arrow volley and creates strong synergy with [[ | Killshot is a [Wizi] custom rework skill. It turns [[Double Strafe]] into a heavier three-arrow volley and creates strong synergy with [[Wind Sign]]: mark a target first, then the Sniper's shots crit far more often. The third arrow is granted at Lv. 1, so even a single point is a major upgrade to Double Strafe. | ||
[[Category:Sniper skills]] | [[Category:Sniper skills]] | ||
[[Category:Passive skills]] | [[Category:Passive skills]] | ||
Latest revision as of 09:46, 23 July 2026
| Job | Sniper |
|---|---|
| Type | Passive |
| Max level | 5 |
| Requires | Wind Sign Lv. 3 |
Killshot is a passive skill that upgrades the Sniper's Double Strafe and rewards marking enemies with Wind Sign, available to the Sniper class.
Overview
Killshot is a permanent passive (no SP cost, no activation) that reshapes the Sniper's bread-and-butter Double Strafe. Once learned it adds a third arrow to every Double Strafe and increases its damage, and it makes the Sniper land critical hits far more reliably against enemies branded by Wind Sign (Hunter's Mark).
Mechanics
While Killshot is learned:
- Double Strafe fires 3 hits instead of 2 at any Killshot level. This applies as soon as Killshot Lv. 1 is learned.
- Double Strafe damage: +(2 × SkillLv)% added to the damage of each Double Strafe hit.
- Critical vs marked targets: +(3 × SkillLv)% critical chance on any attack against an enemy currently branded by Wind Sign (the Hunter's Mark status).
The third arrow and the damage bonus apply specifically to Double Strafe; the critical bonus applies to the Sniper's attacks in general while the target carries the Wind Sign mark.
Leveling
| Level | Double Strafe hits | Double Strafe dmg | Crit vs marked | SP |
|---|---|---|---|---|
| 1 | 3 | +2% | +3% | 0 |
| 2 | 3 | +4% | +6% | 0 |
| 3 | 3 | +6% | +9% | 0 |
| 4 | 3 | +8% | +12% | 0 |
| 5 | 3 | +10% | +15% | 0 |
Notes
Killshot is a [Wizi] custom rework skill. It turns Double Strafe into a heavier three-arrow volley and creates strong synergy with Wind Sign: mark a target first, then the Sniper's shots crit far more often. The third arrow is granted at Lv. 1, so even a single point is a major upgrade to Double Strafe.