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Ankle Snare
JobHunter
TypeActive
TargetGround
Max level1
SP cost12
Range3 cells
Duration50s armed / 20s hold
Catalyst1 Trap

Ankle Snare is a control trap of the Hunter class that immobilizes the first enemy to step on it.

Overview

Ankle Snare is the Hunter's signature snare. It catches an enemy in place, preventing movement for a set time, while the Hunter kites or burns the target down. It deals no damage.

Mechanics

The trap stays armed for up to 50 seconds. When an enemy enters its cell it is rooted in place for up to 20 seconds. Against boss-class (status-immune) monsters in pre-renewal the hold time is cut to one fifth. While a target is snared the trap is occupied and will not catch anyone else.

A rooted target cannot walk but can still attack and cast. The snare does not knock back. Because a single trap holds only one target at a time, Hunters typically lay several to control an area. Each cast consumes one Trap.

Requirements

Consumes 1 Trap per cast.

Notes

Ankle Snare is the cornerstone of Hunter kiting in both PvE and PvP, locking a target in range of Blitz Beat and the damage traps. An occupied Ankle Snare cannot be detonated by Spring Trap; use Remove Trap to clear it instead.