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Wind Walk: Difference between revisions

From Vortex Legends
class-wiki: Sniper tree
 
wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
 
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Wind Walk</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Wind Walk</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>SN_WINDWALK</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr>
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
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<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>46 → 100</td></tr>
<tr><th style="text-align:left">SP cost</th><td>46 → 100</td></tr>
<tr><th style="text-align:left">Range</th><td>1</td></tr>
<tr><th style="text-align:left">Cast time</th><td>2 → 5.6 sec</td></tr>
<tr><th style="text-align:left">Cast time</th><td>2 → 5.6 sec</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>2 sec after-cast delay</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>2 sec after-cast delay</td></tr>
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<tr><th style="text-align:left">Requires</th><td>Improve Concentration Lv. 9</td></tr>
<tr><th style="text-align:left">Requires</th><td>Improve Concentration Lv. 9</td></tr>
</table>
</table>
'''Wind Walk''' (SN_WINDWALK) is a party buff that grants extra Flee and movement speed to the Sniper and nearby party members for the [[Sniper]] class.
'''Wind Walk''' is a party buff that grants extra Flee and movement speed to the Sniper and nearby party members, available to the [[Sniper]] class.


== Overview ==
== Overview ==
Wind Walk lets the Sniper ride the wind, sharing a mobility and evasion buff with the whole party. It improves Flee and movement speed for a long duration, making it valuable both for kiting in combat and for traveling.
Wind Walk lets the Sniper ride the wind, sharing a mobility and evasion buff with the whole party. It improves Flee and movement speed for a long duration, making it valuable both for kiting in combat and for traveling. It does not grant perfect dodge.


== Mechanics ==
== Mechanics ==
When cast, the buff is applied to the caster and to all party members on the same map (party-wide, screen range). Each affected member gains:
When cast, the buff is applied to the caster and to all party members on the same map. Each affected member gains:
* '''Flee''' increased by (level + 1) ÷ 2, rounded down — giving +1 at levels 1–2, +2 at 3–4, +3 at 5–6, +4 at 7–8 and +5 at levels 9–10.
* '''Flee formula:''' +'''(SkillLv + 1) ÷ 2''' (rounded down) — +1 at levels 1–2, +2 at 3–4, +3 at 5–6, +4 at 7–8 and +5 at levels 9–10.
* '''Movement speed''' increased by 2% per level (up to +20% at level 10).
* '''Move speed formula:''' +'''(2 × SkillLv)%''' movement speed.


The movement-speed bonus does '''not''' stack with other movement-speed buffs (such as Increase AGI or Cart Boost); only the strongest one applies. Cast time grows with level (2 seconds at level 1 up to 5.6 seconds at level 10), with a fixed 2-second after-cast delay.
The movement-speed bonus does '''not''' stack with other movement-speed buffs (such as Increase AGI or Cart Boost); only the strongest one applies. Wind Walk grants Flee and speed only — there is no perfect-dodge component. Cast time grows with level (2 seconds at level 1 up to 5.6 seconds at level 10), with a fixed 2-second after-cast delay.


== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! Flee !! Move Speed !! Duration !! Cast !! SP Cost
! Level !! Flee !! Move speed !! Duration !! Cast !! SP
|-
|-
| 1 || +1 || +2% || 130 s || 2.0 s || 46
| 1 || +1 || +2% || 130 s || 2.0 s || 46
Line 50: Line 50:


== Notes ==
== Notes ==
Because the speed boost overrides rather than stacks with skills like [[Increase AGI]], parties usually rely on Wind Walk as their primary movement buff. The Flee bonus also helps the whole group survive while kiting.
Because the speed boost overrides rather than stacks with skills like [[Increase AGI]], parties usually rely on Wind Walk as their primary movement buff. The Flee bonus helps the whole group survive while kiting.


[[Category:Sniper skills]]
[[Category:Sniper skills]]
[[Category:Active skills]]
[[Category:Active skills]]

Latest revision as of 09:45, 23 July 2026

Wind Walk
JobSniper
TypeActive
TargetSelf
Max level10
SP cost46 → 100
Range1
Cast time2 → 5.6 sec
Cooldown2 sec after-cast delay
Duration130 → 400 sec
RequiresImprove Concentration Lv. 9

Wind Walk is a party buff that grants extra Flee and movement speed to the Sniper and nearby party members, available to the Sniper class.

Overview

Wind Walk lets the Sniper ride the wind, sharing a mobility and evasion buff with the whole party. It improves Flee and movement speed for a long duration, making it valuable both for kiting in combat and for traveling. It does not grant perfect dodge.

Mechanics

When cast, the buff is applied to the caster and to all party members on the same map. Each affected member gains:

  • Flee formula: +(SkillLv + 1) ÷ 2 (rounded down) — +1 at levels 1–2, +2 at 3–4, +3 at 5–6, +4 at 7–8 and +5 at levels 9–10.
  • Move speed formula: +(2 × SkillLv)% movement speed.

The movement-speed bonus does not stack with other movement-speed buffs (such as Increase AGI or Cart Boost); only the strongest one applies. Wind Walk grants Flee and speed only — there is no perfect-dodge component. Cast time grows with level (2 seconds at level 1 up to 5.6 seconds at level 10), with a fixed 2-second after-cast delay.

Leveling

Level Flee Move speed Duration Cast SP
1 +1 +2% 130 s 2.0 s 46
2 +1 +4% 160 s 2.4 s 52
3 +2 +6% 190 s 2.8 s 58
4 +2 +8% 220 s 3.2 s 64
5 +3 +10% 250 s 3.6 s 70
6 +3 +12% 280 s 4.0 s 76
7 +4 +14% 310 s 4.4 s 82
8 +4 +16% 340 s 4.8 s 88
9 +5 +18% 370 s 5.2 s 94
10 +5 +20% 400 s 5.6 s 100

Notes

Because the speed boost overrides rather than stacks with skills like Increase AGI, parties usually rely on Wind Walk as their primary movement buff. The Flee bonus helps the whole group survive while kiting.