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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Freezing Trap</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Freezing Trap</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>HT_FREEZINGTRAP</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Job</th><td>Hunter</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
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<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
<tr><th style="text-align:left">Range</th><td>3</td></tr>
<tr><th style="text-align:left">Range</th><td>3 cells</td></tr>
<tr><th style="text-align:left">Duration</th><td>30s to 150s armed / 3s to 15s Freeze</td></tr>
<tr><th style="text-align:left">Duration</th><td>150s → 30s armed / 3s 15s Freeze</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Trap x1</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Trap</td></tr>
<tr><th style="text-align:left">Requires</th><td>Sandman 1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Sandman 1</td></tr>
</table>
</table>
'''Freezing Trap''' (HT_FREEZINGTRAP) is a Water-element damage-and-control trap available to the [[Hunter]] class.
'''Freezing Trap''' is a Water-element damage-and-control trap of the [[Hunter]] class.


== Overview ==
== Overview ==
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The trap arms on the ground and triggers when an enemy enters its cell, striking a 3x3 splash with Water-property damage and applying the Freeze status, then breaking. It ignores the target's offensive cards.
The trap arms on the ground and triggers when an enemy enters its cell, striking a 3x3 splash with Water-property damage and applying the Freeze status, then breaking. It ignores the target's offensive cards.


Damage scales with the caster's DEX, INT and Job Level plus the trap level, in the same way as the Hunter's other damage traps. The Freeze duration lengthens with skill level, from 3 seconds at level 1 up to 15 seconds at level 5. A frozen target cannot act; note that, as with all Freeze, Water and Wind attacks can break it early.
'''Damage formula:''' Freezing Trap damage = ''SkillLv × (DEX + 75 + JobLevel) × (1 + INT ÷ 80)'', the same formula as the Hunter's other damage traps. The Freeze duration lengthens with skill level, from 3 seconds at level 1 up to 15 seconds at level 5. A frozen target cannot act, but as with all Freeze, Water and Wind attacks can break it early.


Its throwing range can be extended by [[Trap Research]], and the [[Trap Research]] INT bonus indirectly raises its damage.
Its throwing range can be extended by [[Trap Research]], whose INT bonus also raises this trap's damage.


== Leveling ==
== Leveling ==
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== Requirements ==
== Requirements ==
Each placement consumes one '''Trap'''.
Consumes 1 Trap per cast.


== Notes ==
== Notes ==

Latest revision as of 09:45, 23 July 2026

Freezing Trap
JobHunter
TypeOffensive
TargetGround
ElementWater
Max level5
SP cost10
Range3 cells
Duration150s → 30s armed / 3s → 15s Freeze
Catalyst1 Trap
RequiresSandman 1

Freezing Trap is a Water-element damage-and-control trap of the Hunter class.

Overview

Freezing Trap deals Water damage and freezes enemies caught in its blast, locking them in place and leaving them open to follow-up attacks.

Mechanics

The trap arms on the ground and triggers when an enemy enters its cell, striking a 3x3 splash with Water-property damage and applying the Freeze status, then breaking. It ignores the target's offensive cards.

Damage formula: Freezing Trap damage = SkillLv × (DEX + 75 + JobLevel) × (1 + INT ÷ 80), the same formula as the Hunter's other damage traps. The Freeze duration lengthens with skill level, from 3 seconds at level 1 up to 15 seconds at level 5. A frozen target cannot act, but as with all Freeze, Water and Wind attacks can break it early.

Its throwing range can be extended by Trap Research, whose INT bonus also raises this trap's damage.

Leveling

Higher levels lengthen the Freeze and shorten how long the trap stays armed; SP cost is a flat 10.

Level Freeze Trap lifetime SP
1 3s 150s 10
2 6s 120s 10
3 9s 90s 10
4 12s 60s 10
5 15s 30s 10

Requirements

Consumes 1 Trap per cast.

Notes

Freezing Trap is the Hunter's main combination of damage and hard control and a prerequisite for Shockwave Trap. It can be detonated early with Spring Trap.