Vulture's Eye: Difference between revisions
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class-wiki: Rogue/Stalker migration (1:1 vs live code) |
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Vulture's Eye</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Vulture's Eye</caption> | ||
<tr><th style="text-align:left">Job</th><td>Rogue</td></tr> | |||
<tr><th style="text-align:left">Job</th><td> | |||
<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>10</td></tr> | <tr><th style="text-align:left">Max level</th><td>10</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td> | <tr><th style="text-align:left">Requires</th><td>Dagger & Bow Mastery 3</td></tr> | ||
</table> | </table> | ||
'''Vulture's Eye''' | '''Vulture's Eye''' sharpens the Rogue's aim, raising accuracy and extending attack range while a bow is equipped. It is inherited from the archer's discipline. | ||
== Overview == | == Overview == | ||
Vulture's Eye is the | Vulture's Eye is a passive that improves how reliably and how far the Rogue can strike. The accuracy bonus applies at all times, while the extra attack range applies only when the Rogue is using a bow. Together they let a bow-wielding Rogue fight effectively from a distance and rarely miss. | ||
== Mechanics == | == Mechanics == | ||
Each level of Vulture's Eye grants the following: | |||
''' | '''Accuracy (Hit):''' +1 per SkillLv | ||
''' | |||
'''Attack range (bow only):''' +1 cell per SkillLv | |||
At maximum level this is +10 accuracy and, with a bow, +10 cells of attack range. The range bonus does not apply to other weapon types. | |||
== Leveling == | == Leveling == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! | ! Level !! Accuracy !! Bow range | ||
|- | |||
| 1 || +1 || +1 | |||
|- | |||
| 2 || +2 || +2 | |||
|- | |||
| 3 || +3 || +3 | |||
|- | |||
| 4 || +4 || +4 | |||
|- | |||
| 5 || +5 || +5 | |||
|- | |||
| 6 || +6 || +6 | |||
|- | |||
| 7 || +7 || +7 | |||
|- | |- | ||
| | | 8 || +8 || +8 | ||
|- | |- | ||
| | | 9 || +9 || +9 | ||
|- | |- | ||
| 10 || +10 || +10 | | 10 || +10 || +10 | ||
|} | |} | ||
== Notes == | == Notes == | ||
Vulture's Eye | Vulture's Eye extends the range of the Rogue's bow attacks, including [[Double Strafe]], letting the Rogue open from farther away. It requires [[Dagger & Bow Mastery]] level 3 and leads into [[Double Strafe]]. | ||
[[Category: | [[Category:Rogue skills]] | ||
[[Category:Passive skills]] | [[Category:Passive skills]] | ||
Latest revision as of 23:23, 13 July 2026
| Job | Rogue |
|---|---|
| Type | Passive |
| Max level | 10 |
| Requires | Dagger & Bow Mastery 3 |
Vulture's Eye sharpens the Rogue's aim, raising accuracy and extending attack range while a bow is equipped. It is inherited from the archer's discipline.
Overview
Vulture's Eye is a passive that improves how reliably and how far the Rogue can strike. The accuracy bonus applies at all times, while the extra attack range applies only when the Rogue is using a bow. Together they let a bow-wielding Rogue fight effectively from a distance and rarely miss.
Mechanics
Each level of Vulture's Eye grants the following:
Accuracy (Hit): +1 per SkillLv
Attack range (bow only): +1 cell per SkillLv
At maximum level this is +10 accuracy and, with a bow, +10 cells of attack range. The range bonus does not apply to other weapon types.
Leveling
| Level | Accuracy | Bow range |
|---|---|---|
| 1 | +1 | +1 |
| 2 | +2 | +2 |
| 3 | +3 | +3 |
| 4 | +4 | +4 |
| 5 | +5 | +5 |
| 6 | +6 | +6 |
| 7 | +7 | +7 |
| 8 | +8 | +8 |
| 9 | +9 | +9 |
| 10 | +10 | +10 |
Notes
Vulture's Eye extends the range of the Rogue's bow attacks, including Double Strafe, letting the Rogue open from farther away. It requires Dagger & Bow Mastery level 3 and leads into Double Strafe.