Dominion Impulse: Difference between revisions
Appearance
class-wiki: Clown/Gypsy transcendent classes (verified 1:1 vs live code) |
class-wiki: shared skills use 'performer'; drop redundant Requirements; fix Tarot prereq (Clown=Frost Joker/Gypsy=Scream) |
||
| Line 11: | Line 11: | ||
</table> | </table> | ||
'''Dominion Impulse''' gives the performer command over | '''Dominion Impulse''' gives the performer command over their own sound traps, setting them all off on demand instead of waiting for something to walk into them. | ||
== Overview == | == Overview == | ||
The | The performer targets a spot on the ground and forces their nearby Reverberation traps to detonate at once. It carries no damage of its own; all of the damage comes from the triggered Reverberation blasts. | ||
== Mechanics == | == Mechanics == | ||
When cast, every Reverberation trap belonging to the | When cast, every Reverberation trap belonging to the performer inside a 7×7 area around the targeted cell explodes immediately, each dealing its normal Reverberation damage to everything around it. The skill has an 11-cell range, so a cluster of traps can be set off from a safe distance. | ||
== Notes == | == Notes == | ||
* Only the caster's own Reverberation traps are affected. | * Only the caster's own Reverberation traps are affected. | ||
* The skill has no effect if there are no Reverberation traps in the targeted area. | |||
* The damage and area of each explosion come from Reverberation, not from this skill. | * The damage and area of each explosion come from Reverberation, not from this skill. | ||
Latest revision as of 19:31, 9 July 2026
| Job | Clown and Gypsy |
|---|---|
| Type | Active (ground) |
| Target | Ground |
| Max level | 1 |
| SP cost | 10 |
| Range | 11 cells |
| Cast time | Instant |
| Requires | Reverberation Lv5 |
Dominion Impulse gives the performer command over their own sound traps, setting them all off on demand instead of waiting for something to walk into them.
Overview
The performer targets a spot on the ground and forces their nearby Reverberation traps to detonate at once. It carries no damage of its own; all of the damage comes from the triggered Reverberation blasts.
Mechanics
When cast, every Reverberation trap belonging to the performer inside a 7×7 area around the targeted cell explodes immediately, each dealing its normal Reverberation damage to everything around it. The skill has an 11-cell range, so a cluster of traps can be set off from a safe distance.
Notes
- Only the caster's own Reverberation traps are affected.
- The skill has no effect if there are no Reverberation traps in the targeted area.
- The damage and area of each explosion come from Reverberation, not from this skill.