Resurrection: Difference between revisions
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[[Category:Priest skills]] | [[Category:Priest skills]] | ||
[[Category:Supportive skills]] | [[Category:Supportive skills]] | ||
Latest revision as of 15:45, 30 June 2026
| Job | Priest |
|---|---|
| Type | Active (Supportive) |
| Target | Single fallen ally |
| Element | Holy |
| Max level | 4 |
| SP cost | 60 |
| Cast time | 6 / 4 / 2 / 0 seconds |
| Catalyst | 1 Blue Gemstone |
| Requires | Status Recovery Lv 1, Increase SP Recovery Lv 4 |
Resurrection revives a fallen ally and restores part of their maximum HP based on the skill level.
Overview
Resurrection is the Priest's signature recovery skill, bringing dead party members back to their feet. Higher levels both shorten the cast time and restore a larger share of the target's health. Against undead enemies the same holy energy becomes a weapon.
Mechanics
The skill restores a percentage of the target's maximum HP depending on level. SP is not restored.
HP restored by level:
- Level 1 = 10% of Max HP
- Level 2 = 30% of Max HP
- Level 3 = 50% of Max HP
- Level 4 = 80% of Max HP
Higher levels also cast faster and have a longer recovery before the Priest can act again.
Resurrection cannot be used in War of Emperium grounds or battlegrounds, nor on maps that forbid revival.
When aimed at an undead enemy, Resurrection instead deals Holy damage in the manner of Turn Undead of the same level. It can destroy the target outright on a successful exorcism, or deal Holy damage on failure.
Leveling
| Level | HP restored | Cast time | SP cost |
|---|---|---|---|
| 1 | 10% | 6 s | 60 |
| 2 | 30% | 4 s | 60 |
| 3 | 50% | 2 s | 60 |
| 4 | 80% | Instant | 60 |