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	<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?action=history&amp;feed=atom&amp;title=Snatcher</id>
	<title>Snatcher - Revision history</title>
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	<updated>2026-08-04T16:14:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Snatcher&amp;diff=1156&amp;oldid=prev</id>
		<title>Admin: class-wiki: Rogue/Stalker migration (1:1 vs live code)</title>
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		<updated>2026-07-13T21:23:33Z</updated>

		<summary type="html">&lt;p&gt;class-wiki: Rogue/Stalker migration (1:1 vs live code)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Snatcher&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Rogue&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Passive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Steal 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Snatcher&amp;#039;&amp;#039;&amp;#039; gives the Rogue&amp;#039;s normal attacks a chance to trigger Steal automatically against monsters, at no SP cost. It lets a Rogue gather loot simply by fighting.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Snatcher turns ordinary combat into a passive source of stolen items. Every normal hit against a monster has a chance to fire off a free Steal at the Rogue&amp;#039;s Steal level, without interrupting the attack. It leans on how well the Rogue has trained Steal and is less reliable when the Rogue is using a bow.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
On a normal attack against a monster, Snatcher has a chance to perform Steal automatically. No SP is spent, and the Steal is attempted at the Rogue&amp;#039;s learned Steal level.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trigger chance:&amp;#039;&amp;#039;&amp;#039; 5 + 3 × SkillLv + 2 × StealLv  (%)&lt;br /&gt;
&lt;br /&gt;
When the Rogue attacks with a bow, this chance is halved. A successful trigger runs Steal exactly as if it had been cast by hand, so it obeys the usual rules about what can be taken and how often.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
The table assumes Steal at level 10.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Trigger chance (melee) !! Trigger chance (bow)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 28% || 14%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 31% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 34% || 17%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 37% || 18%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 40% || 20%&lt;br /&gt;
|}&lt;br /&gt;
Lower Steal levels reduce the chance by 2% for each level below 10.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Snatcher makes the Rogue an excellent farmer, since it steals continuously while clearing monsters. Investing in Steal raises both the trigger chance and the quality of what can be taken. A melee weapon roughly doubles the proc rate compared with a bow.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rogue skills]]&lt;br /&gt;
[[Category:Passive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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