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	<title>Overload - Revision history</title>
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		<title>Admin: class-wiki: High Wizard audit 1:1 vs live code</title>
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		<updated>2026-08-21T08:09:11Z</updated>

		<summary type="html">&lt;p&gt;class-wiki: High Wizard audit 1:1 vs live code&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Overload&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;High Wizard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Passive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Lord of Vermilion Lv 5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Overload makes every gust of Wind magic the High Wizard summons strike harder as the target loses health.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Overload is the capstone passive of the Tempest (Wind) branch, reached only after rebirth. There is no resource to manage and nothing to stack: the bonus is driven entirely by how wounded the target is. It rewards drawn-out fights and high-health targets such as bosses, where the ramp lasts for most of the encounter.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The skill adds bonus damage to all of the caster&amp;#039;s Wind-element magic, scaling with the fraction of health the target has already lost.&lt;br /&gt;
&lt;br /&gt;
Bonus formula: Bonus damage = 10 × SkillLv × (target&amp;#039;s missing HP %) ÷ 50, capped at 10 × SkillLv %.&lt;br /&gt;
&lt;br /&gt;
The bonus rises smoothly from nothing at full health and reaches its maximum once the target is down to 50 % of its health. Below that point it stays at the cap, so at Level 5 a wounded enemy takes up to 50 % extra Wind damage.&lt;br /&gt;
&lt;br /&gt;
It applies to every Wind-element spell the caster casts, including [[Lightning Bolt]], [[Thunder Storm]], [[Jupitel Thunder]], [[Lord of Vermilion]] and [[Wind Ivy]].&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Maximum bonus !! Bonus at 70 % target HP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 % || +6 %&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +20 % || +12 %&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +30 % || +18 %&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +40 % || +24 %&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +50 % || +30 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* No effect against a target at full health; the value comes from pressing an advantage.&lt;br /&gt;
* The bonus is already at its maximum from 50 % target health downwards.&lt;br /&gt;
* Because it reads missing health rather than a timer, it works from the first cast of a fight.&lt;br /&gt;
&lt;br /&gt;
[[Category:High Wizard skills]]&lt;br /&gt;
[[Category:Passive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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