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	<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?action=history&amp;feed=atom&amp;title=Kill_the_Leader</id>
	<title>Kill the Leader - Revision history</title>
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	<updated>2026-08-04T16:19:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Kill_the_Leader&amp;diff=1204&amp;oldid=prev</id>
		<title>Admin: Add Kill the Leader mode page</title>
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		<updated>2026-07-16T10:26:23Z</updated>

		<summary type="html">&lt;p&gt;Add Kill the Leader mode page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Kill the Leader&amp;#039;&amp;#039;&amp;#039; is a Battleground where each team protects one chosen player, the Leader, and wins by taking down the enemy Leader first. It&amp;#039;s part of the [[Battlegrounds]] system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Kill the Leader&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Battleground, elimination target&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Teams&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Objective&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Kill the enemy Leader&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Special role&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Team Leader&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
At the start of the match, each team gets a Leader. Everything centers on that one player: keep your Leader alive, and hunt down the enemy&amp;#039;s. The first team to bring down the opposing Leader enough times wins the match.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Being the Leader.&amp;#039;&amp;#039;&amp;#039; The Leader is noticeably tougher than a normal player. They get a boost to their core stats and a large, fixed pool of HP that isn&amp;#039;t affected by their own gear or buffs, so a Leader can&amp;#039;t be turned into either a one-shot kill or an unkillable wall just by build choices. They also stand out visually with a bigger character model, so they can&amp;#039;t blend into the crowd.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Catching the Leader.&amp;#039;&amp;#039;&amp;#039; Movement speed is capped for whoever is Leader, the same fairness system used for the flag carrier in [[Capture the Flag]]. See [[Battlegrounds#Movement fairness|Movement fairness]] for details. Enemy slows and similar effects still work on the Leader normally.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The longer you hold it, the harder it gets.&amp;#039;&amp;#039;&amp;#039; The longer the same person stays Leader without dying, the weaker their healing becomes and the more damage they take from other players. A Leader can&amp;#039;t just hide in a safe corner forever: eventually staying alive gets harder, not easier.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Losing the Leader.&amp;#039;&amp;#039;&amp;#039; If the Leader dies, or leaves the match, a new Leader is chosen for that team, either at random or from a fixed order depending on the server&amp;#039;s current setting. The moment a new Leader takes over, the &amp;quot;longer you hold it&amp;quot; penalty above resets for them.&lt;br /&gt;
&lt;br /&gt;
== Honor ==&lt;br /&gt;
In Kill the Leader, Honor comes from:&lt;br /&gt;
* Getting kills in general.&lt;br /&gt;
* Landing the killing blow on the enemy Leader, which is worth noticeably more, both to the killer personally and shared with their whole team.&lt;br /&gt;
&lt;br /&gt;
See [[Battlegrounds#Honor|Honor]] for how the wider system works, including diminishing returns, the AFK rule, and match-end bonuses.&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlegrounds]]&lt;br /&gt;
[[Category:Game Systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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