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	<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?action=history&amp;feed=atom&amp;title=Hate</id>
	<title>Hate - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?action=history&amp;feed=atom&amp;title=Hate"/>
	<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Hate&amp;action=history"/>
	<updated>2026-08-04T16:54:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Hate&amp;diff=1145&amp;oldid=prev</id>
		<title>Admin: Threat rebalance 2026-07-12: decay 5%/5s, DPS/Support 0.75x, healing 0.4x split, Enrage match-to-top</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Hate&amp;diff=1145&amp;oldid=prev"/>
		<updated>2026-07-12T14:35:14Z</updated>

		<summary type="html">&lt;p&gt;Threat rebalance 2026-07-12: decay 5%/5s, DPS/Support 0.75x, healing 0.4x split, Enrage match-to-top&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:35, 12 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every hostile or helpful action adds hate to the acting player&amp;#039;s entry, scaled by their [[Battle Roles|battle role]]:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every hostile or helpful action adds hate to the acting player&amp;#039;s entry, scaled by their [[Battle Roles|battle role]]:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Damage&#039;&#039;&#039;: each point of damage dealt to the monster adds hate, multiplied by your role modifier (Tank 3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.5×, Support 1&lt;/del&gt;.5×, Healer 1.25×, DPS 0.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5×&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Damage&#039;&#039;&#039;: each point of damage dealt to the monster adds hate, multiplied by your role modifier (Tank 3.5×, Healer 1.25×, DPS 0.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75×, Support 0.75×&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Healing&#039;&#039;&#039;: healing teammates adds hate to &#039;&#039;&#039;every nearby monster that is tracking you or the player you healed&#039;&#039;&#039; — even ones you never touched. Healing generates &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5× more &lt;/del&gt;base hate &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;than &lt;/del&gt;equivalent damage, and only &#039;&#039;&#039;effective&#039;&#039;&#039; healing counts: overhealing a full-health target generates nothing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Healing&#039;&#039;&#039;: healing teammates adds hate to &#039;&#039;&#039;every nearby monster that is tracking you or the player you healed&#039;&#039;&#039; — even ones you never touched. Healing generates &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;0&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4× the &lt;/ins&gt;base hate &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/ins&gt;equivalent damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;, the total is &#039;&#039;&#039;split&#039;&#039;&#039; between all monsters tracking it&lt;/ins&gt;, and only &#039;&#039;&#039;effective&#039;&#039;&#039; healing counts: overhealing a full-health target generates nothing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Presence&amp;#039;&amp;#039;&amp;#039;: simply standing near a monster registers you on its table with a small baseline. The Tank&amp;#039;s baseline is the highest of the four roles, which is why an untouched boss walks toward the Tank first.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Presence&amp;#039;&amp;#039;&amp;#039;: simply standing near a monster registers you on its table with a small baseline. The Tank&amp;#039;s baseline is the highest of the four roles, which is why an untouched boss walks toward the Tank first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Accumulated hate &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never fades on its own&lt;/del&gt;&#039;&#039;&#039;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It only &lt;/del&gt;drops through the specific events listed below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Accumulated hate &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decays by 5% every 5 seconds&lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, so a lead only lasts while its owner keeps generating&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On top of that steady decay, hate &lt;/ins&gt;drops &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sharply &lt;/ins&gt;through the specific events listed below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Status ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Status ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A monster does not bounce between players over small differences. To take its attention off the current target, a challenger must &amp;#039;&amp;#039;&amp;#039;exceed the target&amp;#039;s hate by a clear margin&amp;#039;&amp;#039;&amp;#039; — matching it is never enough. After each switch the monster also commits to its new target for a few seconds before considering another change, so aggro cannot ping-pong.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A monster does not bounce between players over small differences. To take its attention off the current target, a challenger must &amp;#039;&amp;#039;&amp;#039;exceed the target&amp;#039;s hate by a clear margin&amp;#039;&amp;#039;&amp;#039; — matching it is never enough. After each switch the monster also commits to its new target for a few seconds before considering another change, so aggro cannot ping-pong.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The one exception is the Tank&#039;s &#039;&#039;&#039;Enrage&#039;&#039;&#039; taunt, which instantly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jumps &lt;/del&gt;the Tank&#039;s hate &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;above &lt;/del&gt;the current leader and forces the monster &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to turn immediately&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The one exception is the Tank&#039;s &#039;&#039;&#039;Enrage&#039;&#039;&#039; taunt, which instantly &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;raises &lt;/ins&gt;the Tank&#039;s hate &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to match &lt;/ins&gt;the current leader&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;and forces the monster &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;onto the Tank for a few seconds. The match makes the Tank level with the leader, not ahead — Enrage also doubles the Tank&#039;s hate generation briefly, and that window is where the real lead is built&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Losing hate ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Losing hate ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Hate&amp;diff=1066&amp;oldid=prev</id>
		<title>Admin: /* Losing hate */</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Hate&amp;diff=1066&amp;oldid=prev"/>
		<updated>2026-07-02T13:04:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Losing hate&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:04, 2 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Vanish&amp;#039;&amp;#039;&amp;#039; (DPS skill): instantly removes half of your accumulated hate on every enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Vanish&amp;#039;&amp;#039;&amp;#039; (DPS skill): instantly removes half of your accumulated hate on every enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Fade&amp;#039;&amp;#039;&amp;#039; (Healer skill): halves your hate &amp;#039;&amp;#039;&amp;#039;generation&amp;#039;&amp;#039;&amp;#039; for its duration (it does not reduce what you already built).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Fade&amp;#039;&amp;#039;&amp;#039; (Healer skill): halves your hate &amp;#039;&amp;#039;&amp;#039;generation&amp;#039;&amp;#039;&amp;#039; for its duration (it does not reduce what you already built).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Kiting&#039;&#039;&#039;: a monster that cannot reach or see its target &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shedes &lt;/del&gt;a large part of that player&#039;s hate and re-targets someone who is actually present. Likewise, an &#039;&#039;&#039;Aggroed&#039;&#039;&#039; Tank who stays out of the monster&#039;s reach or line of sight for more than a few seconds loses their accumulated lead. Tanking means standing your ground.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Kiting&#039;&#039;&#039;: a monster that cannot reach or see its target &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sheds &lt;/ins&gt;a large part of that player&#039;s hate and re-targets someone who is actually present. Likewise, an &#039;&#039;&#039;Aggroed&#039;&#039;&#039; Tank who stays out of the monster&#039;s reach or line of sight for more than a few seconds loses their accumulated lead. Tanking means standing your ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The aggro overlay ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The aggro overlay ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Hate&amp;diff=1065&amp;oldid=prev</id>
		<title>Admin: Create Hate page: generation (damage/healing/presence), statuses, target switching, hate loss events, @aggro overlay. Fixes red links from Battle Roles.</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Hate&amp;diff=1065&amp;oldid=prev"/>
		<updated>2026-07-02T13:03:43Z</updated>

		<summary type="html">&lt;p&gt;Create Hate page: generation (damage/healing/presence), statuses, target switching, hate loss events, @aggro overlay. Fixes red links from Battle Roles.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hate&amp;#039;&amp;#039;&amp;#039; (also called &amp;#039;&amp;#039;&amp;#039;threat&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;aggro&amp;#039;&amp;#039;&amp;#039;) is the system instance monsters use to decide &amp;#039;&amp;#039;&amp;#039;who to attack&amp;#039;&amp;#039;&amp;#039;. Every monster that tracks hate keeps its own table with an entry per nearby player; the player with the highest accumulated hate becomes its target. Hate is the mechanic behind the [[Battle Roles]] system and is active inside [[Instance System|instances]] only — monsters in the open world use the classic behavior.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== How hate is generated ==&lt;br /&gt;
Every hostile or helpful action adds hate to the acting player&amp;#039;s entry, scaled by their [[Battle Roles|battle role]]:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;: each point of damage dealt to the monster adds hate, multiplied by your role modifier (Tank 3.5×, Support 1.5×, Healer 1.25×, DPS 0.5×).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Healing&amp;#039;&amp;#039;&amp;#039;: healing teammates adds hate to &amp;#039;&amp;#039;&amp;#039;every nearby monster that is tracking you or the player you healed&amp;#039;&amp;#039;&amp;#039; — even ones you never touched. Healing generates 1.5× more base hate than equivalent damage, and only &amp;#039;&amp;#039;&amp;#039;effective&amp;#039;&amp;#039;&amp;#039; healing counts: overhealing a full-health target generates nothing.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Presence&amp;#039;&amp;#039;&amp;#039;: simply standing near a monster registers you on its table with a small baseline. The Tank&amp;#039;s baseline is the highest of the four roles, which is why an untouched boss walks toward the Tank first.&lt;br /&gt;
&lt;br /&gt;
Accumulated hate &amp;#039;&amp;#039;&amp;#039;never fades on its own&amp;#039;&amp;#039;&amp;#039;. It only drops through the specific events listed below.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
While a monster tracks you, a status icon shows how dangerous your hate level currently is, relative to the threat leader:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Status !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Disengaged&amp;#039;&amp;#039;&amp;#039; || You are on the table but far below the leader. Safe.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Perceived&amp;#039;&amp;#039;&amp;#039; || Your hate has grown to a noticeable fraction of the leader&amp;#039;s (roughly a third). Nothing to worry about yet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recognized&amp;#039;&amp;#039;&amp;#039; || You are approaching the leader&amp;#039;s hate (roughly two thirds). Ease off or use a hate-reducing skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aggroed&amp;#039;&amp;#039;&amp;#039; || The monster is targeting &amp;#039;&amp;#039;&amp;#039;you&amp;#039;&amp;#039;&amp;#039;. If you are not the Tank, something went wrong.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Switching targets ==&lt;br /&gt;
A monster does not bounce between players over small differences. To take its attention off the current target, a challenger must &amp;#039;&amp;#039;&amp;#039;exceed the target&amp;#039;s hate by a clear margin&amp;#039;&amp;#039;&amp;#039; — matching it is never enough. After each switch the monster also commits to its new target for a few seconds before considering another change, so aggro cannot ping-pong.&lt;br /&gt;
&lt;br /&gt;
The one exception is the Tank&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Enrage&amp;#039;&amp;#039;&amp;#039; taunt, which instantly jumps the Tank&amp;#039;s hate above the current leader and forces the monster to turn immediately.&lt;br /&gt;
&lt;br /&gt;
== Losing hate ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Death&amp;#039;&amp;#039;&amp;#039;: dying wipes your entry from every monster&amp;#039;s table.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leaving&amp;#039;&amp;#039;&amp;#039;: changing maps or logging out removes you from the tables of the map you left.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vanish&amp;#039;&amp;#039;&amp;#039; (DPS skill): instantly removes half of your accumulated hate on every enemy.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fade&amp;#039;&amp;#039;&amp;#039; (Healer skill): halves your hate &amp;#039;&amp;#039;&amp;#039;generation&amp;#039;&amp;#039;&amp;#039; for its duration (it does not reduce what you already built).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kiting&amp;#039;&amp;#039;&amp;#039;: a monster that cannot reach or see its target shedes a large part of that player&amp;#039;s hate and re-targets someone who is actually present. Likewise, an &amp;#039;&amp;#039;&amp;#039;Aggroed&amp;#039;&amp;#039;&amp;#039; Tank who stays out of the monster&amp;#039;s reach or line of sight for more than a few seconds loses their accumulated lead. Tanking means standing your ground.&lt;br /&gt;
&lt;br /&gt;
== The aggro overlay ==&lt;br /&gt;
Inside an instance you can watch the hate table live with the command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;@aggro start&lt;br /&gt;
@aggro stop&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The overlay shows the monster&amp;#039;s name and HP, its current target, and every tracked player with their hate value, percentage relative to the leader, status and role. It refreshes about once per second.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Battle Roles]] — the four roles, their hate modifiers and role skills.&lt;br /&gt;
* [[Instance System]] — where hate-tracking monsters appear.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>