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	<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?action=history&amp;feed=atom&amp;title=Foul_Play</id>
	<title>Foul Play - Revision history</title>
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	<updated>2026-08-04T17:08:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Foul_Play&amp;diff=1146&amp;oldid=prev</id>
		<title>Admin: class-wiki: Rogue/Stalker migration (1:1 vs live code)</title>
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		<updated>2026-07-13T21:23:00Z</updated>

		<summary type="html">&lt;p&gt;class-wiki: Rogue/Stalker migration (1:1 vs live code)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Foul Play&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Stalker&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;14 → 30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Foul Play&amp;#039;&amp;#039;&amp;#039; is a close-range weapon strike that transfers every status ailment the Stalker is carrying onto the target, then clears those ailments from the Stalker. It is the payoff to [[Fake Ailment]]: fakes the Stalker never truly suffered are turned into real conditions on the victim. The attack hits harder when the Stalker launches it from Hiding.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Foul Play deals physical, weapon-element damage. Its damage is driven by the Stalker&amp;#039;s level in the skill and by AGI, and it is boosted while the Stalker is Hiding. Importantly, the damage does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; grow with the number of ailments transferred; the ailment transfer is a separate effect layered on top of the hit.&lt;br /&gt;
&lt;br /&gt;
The skill can be cast while Hiding, and the cast cannot be interrupted by taking damage. Casting it ends the Stalker&amp;#039;s own Hiding, in the same way Back Stab does.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
On a successful hit, the Stalker&amp;#039;s status ailments are moved onto the target and removed from the Stalker:&lt;br /&gt;
&lt;br /&gt;
* Conditions faked with [[Fake Ailment]] become the matching &amp;#039;&amp;#039;&amp;#039;real&amp;#039;&amp;#039;&amp;#039; ailment on the target (Poison, Confusion, Curse, Silence, Freezing or Burning), lasting for whatever time the fake had left.&lt;br /&gt;
* Genuine ailments the Stalker is suffering are copied onto the target as-is, keeping their remaining duration, and then removed from the Stalker.&lt;br /&gt;
&lt;br /&gt;
Only ailments are transferred; beneficial buffs stay with the Stalker.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage formula:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Normal: Damage = ( 100 + 100 × SkillLv + AGI )% of ATK&lt;br /&gt;
* While Hiding: Damage = ( 100 + 150 × SkillLv + 2 × AGI )% of ATK&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Level !! Damage (normal) !! Damage (from Hiding) !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || (200 + AGI)% || (250 + 2 × AGI)% || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || (300 + AGI)% || (400 + 2 × AGI)% || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || (400 + AGI)% || (550 + 2 × AGI)% || 22&lt;br /&gt;
|-&lt;br /&gt;
| 4 || (500 + AGI)% || (700 + 2 × AGI)% || 26&lt;br /&gt;
|-&lt;br /&gt;
| 5 || (600 + AGI)% || (850 + 2 × AGI)% || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Synergy with [[Fake Ailment]]:&amp;#039;&amp;#039;&amp;#039; load several different fakes with [[Fake Ailment]], then release them all at once with Foul Play. Each fake becomes a real ailment on the target.&lt;br /&gt;
* Casting from Hiding grants both the higher damage ratio and the stronger AGI scaling, so opening with Foul Play out of stealth is the strongest use of the skill.&lt;br /&gt;
* The cast cannot be interrupted by incoming damage, so the strike will resolve even under fire.&lt;br /&gt;
* Damage is fixed by level and AGI and is unaffected by how many ailments are being transferred.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stalker skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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