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	<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?action=history&amp;feed=atom&amp;title=Element</id>
	<title>Element - Revision history</title>
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	<updated>2026-08-04T16:00:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Element&amp;diff=1716&amp;oldid=prev</id>
		<title>Admin: new page: elemental attack/defense system, official table + VortexRo custom tuning</title>
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		<updated>2026-07-30T08:01:52Z</updated>

		<summary type="html">&lt;p&gt;new page: elemental attack/defense system, official table + VortexRo custom tuning&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Elements&amp;#039;&amp;#039;&amp;#039; (also called properties or attributes) are a property carried by every player and monster, and by most attacks. They strengthen, weaken, or nullify damage when an attacking element meets a defending element.&lt;br /&gt;
&lt;br /&gt;
There are ten elements: &amp;#039;&amp;#039;&amp;#039;Neutral&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Earth&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Wind&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Holy&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Shadow&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Ghost&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Undead&amp;#039;&amp;#039;&amp;#039;. Some attacks — most monster melee hits — carry no element at all and are called &amp;#039;&amp;#039;&amp;#039;non-elemental&amp;#039;&amp;#039;&amp;#039;; they ignore every elemental modifier entirely.&lt;br /&gt;
&lt;br /&gt;
Elements come in two roles. Every player and monster has a &amp;#039;&amp;#039;&amp;#039;defending element&amp;#039;&amp;#039;&amp;#039;, which determines how much damage they take from each attacking element; players additionally have an &amp;#039;&amp;#039;&amp;#039;attacking element&amp;#039;&amp;#039;&amp;#039; on their weapon, spells, and certain skills. A player&amp;#039;s own element is Neutral by default and can be changed by equipping elemental weapons/armor, certain skills or items, or Elemental cards. Monsters only carry a defending element, but many of their skills attack with a specific element regardless of their own.&lt;br /&gt;
&lt;br /&gt;
Defending elements come in four &amp;#039;&amp;#039;&amp;#039;levels&amp;#039;&amp;#039;&amp;#039;: the resistances and weaknesses of a defending element grow more extreme the higher its level, while attacking elements are not leveled. A player&amp;#039;s own defending element is always Level 1; monster defending element level varies per monster.&lt;br /&gt;
&lt;br /&gt;
== Reading the tables ==&lt;br /&gt;
Pick the &amp;#039;&amp;#039;&amp;#039;row&amp;#039;&amp;#039;&amp;#039; for the defender&amp;#039;s element and level, then the &amp;#039;&amp;#039;&amp;#039;column&amp;#039;&amp;#039;&amp;#039; for the attacker&amp;#039;s element, to get the damage multiplier. Example: a Level 1 Ghost-defending target hit by a Neutral-element attack takes &amp;#039;&amp;#039;&amp;#039;75%&amp;#039;&amp;#039;&amp;#039; damage (a 25% reduction).&lt;br /&gt;
&lt;br /&gt;
== Elemental table ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Columns are the attacking element; rows are the defending element. All values are % of damage dealt.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Level 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Defense \ Attack !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Shadow !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100% || 25% || 100% || 50% || 175% || 100% || 100% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| 100% || 100% || 25% || 150% || 50% || 125% || 100% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100% || 150% || 50% || 25% || 100% || 125% || 100% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100% || 50% || 150% || 100% || 25% || 125% || 100% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 0% || 100% || 50% || 100% || 50%&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100% || 75% || 75% || 75% || 75% || 75% || 0% || 125% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 75% || 125% || 0% || 75% || 0%&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| 25% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 125% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100% || 100% || 100% || 125% || 100% || 75% || 150% || -25% || 100% || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Defense \ Attack !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Shadow !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 50% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100% || 0% || 100% || 25% || 175% || 75% || 100% || 100% || 75% || 75%&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| 100% || 100% || 0% || 175% || 25% || 125% || 100% || 100% || 75% || 75%&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100% || 175% || 25% || 0% || 100% || 125% || 100% || 100% || 75% || 75%&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100% || 25% || 175% || 100% || 0% || 125% || 100% || 100% || 75% || 75%&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 0% || 100% || 25% || 75% || 25%&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100% || 50% || 50% || 50% || 50% || 75% || -25% || 150% || 50% || 125%&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| 100% || 75% || 75% || 75% || 75% || 75% || 150% || -25% || 50% || 0%&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| 50% || 100% || 100% || 100% || 100% || 75% || 100% || 100% || 150% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100% || 100% || 100% || 150% || 100% || 50% || 175% || -50% || 125% || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Defense \ Attack !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Shadow !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 25% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100% || -25% || 100% || 0% || 200% || 50% || 100% || 100% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| 100% || 100% || 0% || 200% || 0% || 100% || 100% || 100% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100% || 200% || 0% || -25% || 100% || 100% || 100% || 100% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100% || 0% || 200% || 100% || -25% || 100% || 100% || 100% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 0% || 125% || 0% || 50% || 0%&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100% || 25% || 25% || 25% || 25% || 50% || -50% || 175% || 25% || 150%&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| 100% || 50% || 50% || 50% || 50% || 50% || 175% || -50% || 25% || 0%&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| 0% || 100% || 100% || 100% || 100% || 50% || 100% || 100% || 175% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100% || 125% || 75% || 175% || 100% || 25% || 200% || -75% || 150% || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Defense \ Attack !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Shadow !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 0% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100% || -50% || 100% || 0% || 200% || 25% || 75% || 75% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| 100% || 100% || 0% || 200% || 0% || 75% || 75% || 75% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100% || 200% || 0% || -50% || 100% || 75% || 75% || 75% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100% || 0% || 200% || 100% || -50% || 75% || 75% || 75% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 0% || 125% || 25% || 25% || -25%&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100% || 0% || 0% || 0% || 0% || 25% || -100% || 200% || 0% || 175%&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| 100% || 25% || 25% || 25% || 25% || 25% || 200% || -100% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| 0% || 100% || 100% || 100% || 100% || 25% || 100% || 100% || 200% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100% || 150% || 50% || 200% || 100% || 0% || 200% || -100% || 175% || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Custom changes from vanilla Ragnarok ==&lt;br /&gt;
&lt;br /&gt;
Vortex Legends tunes a handful of cells away from the values other Ragnarok servers use:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Earth self-damage fixed.&amp;#039;&amp;#039;&amp;#039; Earth attacking an Earth-elemental target used to sit at a flat 100% regardless of level, unlike Water, Fire, and Wind, which all weaken sharply against their own element. Earth now follows the same curve as the other three: 25% at Level 1, 0% from Level 2 onward.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Poison buffed further against Holy and Shadow at Level 4.&amp;#039;&amp;#039;&amp;#039; Poison attacking a Level 4 Holy or Shadow defender deals 25% instead of the usual 50%.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ghost tuned down against Neutral.&amp;#039;&amp;#039;&amp;#039; Ghost attacking a Neutral-elemental target (the most common case, since most players and monsters default to Neutral) deals less than the stock value at every level: 75% / 50% / 25% / 0% for Levels 1–4, instead of the sharper drop-off other servers use.&lt;br /&gt;
&lt;br /&gt;
These changes are already reflected in the tables above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:4px solid #f0a500;background:#fffbf0;padding:.6em 1em;margin:1em 0;border-radius:0 6px 6px 0;font-size:.92em;color:#6b5500;&amp;quot;&amp;gt;&amp;amp;#9888;&amp;amp;#65039; A further change is planned but not yet live: flooring every negative multiplier in the tables above to 0%, so no elemental matchup can ever heal the target. The negative values still shown above (mostly same-element attacks at Level 3–4, and a few Undead/Holy/Shadow matchups) are current, unmodified behavior.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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