<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AVortex_Configurator</id>
	<title>Draft:Vortex Configurator - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AVortex_Configurator"/>
	<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Draft:Vortex_Configurator&amp;action=history"/>
	<updated>2026-08-04T16:49:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Draft:Vortex_Configurator&amp;diff=1363&amp;oldid=prev</id>
		<title>Admin: wiki-sync: local -&gt; vps 2026-07-23</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Draft:Vortex_Configurator&amp;diff=1363&amp;oldid=prev"/>
		<updated>2026-07-23T07:45:15Z</updated>

		<summary type="html">&lt;p&gt;wiki-sync: local -&amp;gt; vps 2026-07-23&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Vortex Configurator&amp;#039;&amp;#039;&amp;#039; is a companion application that lets you &amp;#039;&amp;#039;&amp;#039;personalise the in-game overlay&amp;#039;&amp;#039;&amp;#039; of Vortex Legends. With it you can fine-tune buff bars, on-screen information and visual aids to match your own playstyle — no advanced knowledge required.&lt;br /&gt;
&lt;br /&gt;
Changes you make are &amp;#039;&amp;#039;&amp;#039;saved automatically&amp;#039;&amp;#039;&amp;#039; and apply &amp;#039;&amp;#039;&amp;#039;in-game within about one second&amp;#039;&amp;#039;&amp;#039;, so you do not need to restart the client to see them.&lt;br /&gt;
&lt;br /&gt;
The app has a &amp;#039;&amp;#039;&amp;#039;navigation bar on the left&amp;#039;&amp;#039;&amp;#039; with the sections described below. Each section is explained in plain terms so anyone can use it.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Video guide ==&lt;br /&gt;
New to the Configurator? Watch the video walkthrough below.&lt;br /&gt;
&lt;br /&gt;
[[File:Configurator_guide.jpg|frameless|640px|link=https://youtu.be/5m24rfIW4Gg|Vortex Configurator video guide]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;▶ [https://youtu.be/5m24rfIW4Gg Watch the Vortex Configurator video guide on YouTube]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The starting tab, for application and file options.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;INI File&amp;#039;&amp;#039;&amp;#039; — the location of the configuration file the overlay uses. It is detected automatically; you only need the &amp;#039;&amp;#039;&amp;#039;Browse…&amp;#039;&amp;#039;&amp;#039; button if you ever want to point it somewhere else.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Theme&amp;#039;&amp;#039;&amp;#039; — switch the app between a &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Dark&amp;#039;&amp;#039;&amp;#039; appearance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reset to Defaults&amp;#039;&amp;#039;&amp;#039; — restores &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; settings (General and Status List) back to their original values. Use this if you want a clean slate.&lt;br /&gt;
&lt;br /&gt;
[[File:Settings.JPG|thumb|none|820px|The Settings tab: INI file location, theme and reset.]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Global overlay toggles and display preferences.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Show FPS &amp;amp;amp; Ping&amp;#039;&amp;#039;&amp;#039; — displays a real-time &amp;#039;&amp;#039;&amp;#039;FPS counter&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;network latency (ping)&amp;#039;&amp;#039;&amp;#039; indicator on screen. It can be dragged to any position, which is remembered automatically.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimized Textures&amp;#039;&amp;#039;&amp;#039; — loads lighter-weight textures to reduce visual clutter and improve performance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skill Warning&amp;#039;&amp;#039;&amp;#039; — customises the &amp;#039;&amp;#039;&amp;#039;cast indicator tiles&amp;#039;&amp;#039;&amp;#039; (the warning tiles shown on the ground while a ground-targeted skill is being cast):&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Opacity&amp;#039;&amp;#039;&amp;#039; — how transparent those tiles are (0 = invisible, 255 = fully solid; the client default is 150).&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Color&amp;#039;&amp;#039;&amp;#039; — the default colour of the tiles. If the server sends a specific colour for a skill, that one takes priority.&lt;br /&gt;
&lt;br /&gt;
[[File:General_1.JPG|thumb|none|820px|The General tab: FPS &amp;amp;amp; Ping, minimized textures and skill warning tiles.]]&lt;br /&gt;
&lt;br /&gt;
== LGP Overlay ==&lt;br /&gt;
Draws a coloured shape around your character to mark a &amp;#039;&amp;#039;&amp;#039;radius&amp;#039;&amp;#039;&amp;#039; — handy as a visual reference for chat range, attack range or any custom distance.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;LGP Enabled&amp;#039;&amp;#039;&amp;#039; — master switch that turns the whole overlay on or off.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Square&amp;#039;&amp;#039;&amp;#039; — draws a square frame around your character:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Show Square&amp;#039;&amp;#039;&amp;#039; — toggle the square on its own.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Square Range&amp;#039;&amp;#039;&amp;#039; — distance from your character to the edge, in cells (1–14).&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Square Color&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Opacity&amp;#039;&amp;#039;&amp;#039; — colour and transparency (0–255).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Circle&amp;#039;&amp;#039;&amp;#039; — draws a circular ring around your character, with the same options:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Show Circle&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Circle Range&amp;#039;&amp;#039;&amp;#039; (1–14 cells), &amp;#039;&amp;#039;&amp;#039;Circle Color&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Opacity&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The square and circle are independent — you can show one, the other, or both.&lt;br /&gt;
&lt;br /&gt;
[[File:Overlay.JPG|thumb|none|820px|The LGP Overlay tab: square and circle radius markers around your character.]]&lt;br /&gt;
&lt;br /&gt;
== Skill Colors ==&lt;br /&gt;
Lets you place a &amp;#039;&amp;#039;&amp;#039;coloured carpet on the ground&amp;#039;&amp;#039;&amp;#039; where a skill lands, so you can spot area-of-effect skills faster (Storm Gust, Meteor Storm, Sanctuary, traps, and so on).&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Enabled&amp;#039;&amp;#039;&amp;#039; — master switch for the whole feature.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Max Active Carpets&amp;#039;&amp;#039;&amp;#039; — limits how many carpets can be shown at once (the oldest disappears first when the limit is reached).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skill list&amp;#039;&amp;#039;&amp;#039; — each row is one skill. Use the &amp;#039;&amp;#039;&amp;#039;search box&amp;#039;&amp;#039;&amp;#039; to find a skill by name or ID, and &amp;#039;&amp;#039;&amp;#039;Add row&amp;#039;&amp;#039;&amp;#039; to add a new one. For each skill you can set:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039; — the width and height of the carpet, in cells (1–19).&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Color&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Alpha&amp;#039;&amp;#039;&amp;#039; — the carpet colour and its transparency.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039; — how long the carpet stays on the ground.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Shape&amp;#039;&amp;#039;&amp;#039; — the texture used: &amp;#039;&amp;#039;None&amp;#039;&amp;#039; keeps the client default, or pick &amp;#039;&amp;#039;Square&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Circle&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Default&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Aoes&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Skill_colors.JPG|thumb|none|820px|The Skill Colors tab: one row per skill, with size, colour, duration and shape.]]&lt;br /&gt;
&lt;br /&gt;
== Status Timers ==&lt;br /&gt;
This group controls the &amp;#039;&amp;#039;&amp;#039;buff bars&amp;#039;&amp;#039;&amp;#039; shown above characters. It has two parts: &amp;#039;&amp;#039;&amp;#039;Configuration&amp;#039;&amp;#039;&amp;#039; (how the bars look and behave) and &amp;#039;&amp;#039;&amp;#039;Status List&amp;#039;&amp;#039;&amp;#039; (customising individual buffs).&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
Layout and rendering options for the buff bars.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Enabled&amp;#039;&amp;#039;&amp;#039; — master switch; when off, no buff bars are drawn at all.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Max Visible&amp;#039;&amp;#039;&amp;#039; — how many bars are shown above &amp;#039;&amp;#039;&amp;#039;your&amp;#039;&amp;#039;&amp;#039; character (1–30). Extra buffs are collapsed into a &amp;quot;+N&amp;quot; indicator.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bar Width&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;&amp;#039;Bar Height&amp;#039;&amp;#039;&amp;#039; — the size of each bar.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bar Gap&amp;#039;&amp;#039;&amp;#039; — the vertical space between bars (0 = touching).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Above Head Margin&amp;#039;&amp;#039;&amp;#039; — extra space above the head; increase it if bars overlap your character or name.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head Offset Override&amp;#039;&amp;#039;&amp;#039; — leave at 0 for automatic positioning. Only change it if bars appear at your feet (try 55–65).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Opacity&amp;#039;&amp;#039;&amp;#039; — transparency of the bar fills (0–255).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Show Labels&amp;#039;&amp;#039;&amp;#039; — show each buff&amp;#039;s short name to the left of its bar.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Show Timer (Global)&amp;#039;&amp;#039;&amp;#039; — show a countdown on every bar (individual buffs can override this in the Status List).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Label Font Size&amp;#039;&amp;#039;&amp;#039; — text size for labels and timers (0 = default).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Label Outline&amp;#039;&amp;#039;&amp;#039; — outline thickness around the text for readability.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Show Party Buffs&amp;#039;&amp;#039;&amp;#039; — also show buff bars above your party members.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Party Max Visible&amp;#039;&amp;#039;&amp;#039; — how many bars to show per party member.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defaults&amp;#039;&amp;#039;&amp;#039; — the &amp;#039;&amp;#039;&amp;#039;Default Color&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Default Priority&amp;#039;&amp;#039;&amp;#039; used for any buff you have not customised individually (lower priority = closer to the head).&lt;br /&gt;
&lt;br /&gt;
[[File:Partybuff.JPG|thumb|none|820px|Status Timers → Configuration: layout and rendering options for the buff bars.]]&lt;br /&gt;
&lt;br /&gt;
=== Status List ===&lt;br /&gt;
Here you customise &amp;#039;&amp;#039;&amp;#039;individual buffs/statuses&amp;#039;&amp;#039;&amp;#039; one by one.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Search&amp;#039;&amp;#039;&amp;#039; — find a status by ID, name or alias.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Filters&amp;#039;&amp;#039;&amp;#039; — show &amp;#039;&amp;#039;&amp;#039;All&amp;#039;&amp;#039;&amp;#039; statuses, only the &amp;#039;&amp;#039;&amp;#039;Configured&amp;#039;&amp;#039;&amp;#039; ones, or the &amp;#039;&amp;#039;&amp;#039;Hidden&amp;#039;&amp;#039;&amp;#039; ones.&lt;br /&gt;
* For each status you can set:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Color&amp;#039;&amp;#039;&amp;#039; — its bar colour.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Priority&amp;#039;&amp;#039;&amp;#039; — its sort order (lower = closer to the head).&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Alias&amp;#039;&amp;#039;&amp;#039; — a custom short name to display next to the bar.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Hide&amp;#039;&amp;#039;&amp;#039; — hide that specific buff from the bars.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px dashed #d33; background:#fff5f5; color:#a00; padding:.6em 1em; margin:.8em 0; font-weight:bold; border-radius:6px;&amp;quot;&amp;gt;FOTO AQUÍ — Status Timers → Status List&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Shows information about the application (version and credits).&lt;br /&gt;
&lt;br /&gt;
[[File:About.JPG|thumb|none|820px|The About tab: version and credits.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vortex Tools]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>