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	<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?action=history&amp;feed=atom&amp;title=Auto_Counter</id>
	<title>Auto Counter - Revision history</title>
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	<updated>2026-08-04T17:02:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Auto_Counter&amp;diff=711&amp;oldid=prev</id>
		<title>Admin: class-wiki: Knight rework 1:1</title>
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		<updated>2026-06-22T16:56:42Z</updated>

		<summary type="html">&lt;p&gt;class-wiki: Knight rework 1:1&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Auto Counter&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Knight&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Physical)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3 – 5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.2 – 2.0 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Auto Counter places the Knight in a reactive defensive stance for a short window. If an enemy attacks the Knight from the front during that window, the incoming hit is absorbed and the Knight immediately retaliates with a counter-hit. The counter-hit bypasses the target&amp;#039;s physical defense, always lands as a critical hit, and deals increased damage compared to a normal strike. Higher ranks extend the window and increase the counter&amp;#039;s power, especially with two-handed weapons.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stance duration:&amp;#039;&amp;#039;&amp;#039; 1 + 0.2 × SkillLv seconds (1.2 s at level 1, 2.0 s at level 5).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Counter-hit damage:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* One-handed weapons: (85 + 15 × SkillLv)% of ATK&lt;br /&gt;
  * Level 1: 100% ATK, Level 5: 160% ATK&lt;br /&gt;
* Two-handed weapons (Two-Handed Sword, Two-Handed Spear, Two-Handed Axe): (70 + 30 × SkillLv)% of ATK&lt;br /&gt;
  * Level 1: 100% ATK, Level 5: 220% ATK&lt;br /&gt;
&lt;br /&gt;
The counter-hit ignores the target&amp;#039;s physical DEF and is always a critical hit, bypassing the normal critical-hit calculation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hit rate:&amp;#039;&amp;#039;&amp;#039; The counter-hit gains +20% of the Knight&amp;#039;s base hit rate on top of the standard accuracy calculation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Conditions and restrictions:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Only counters attacks from enemies directly in front of the Knight.&lt;br /&gt;
* Cannot counter skill attacks, only normal physical hits.&lt;br /&gt;
* If no attack is received during the stance window, the skill expires with no effect.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! SP Cost !! Duration !! 1H Damage !! 2H Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 1.2 s || 100% ATK || 100% ATK&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || 1.4 s || 115% ATK || 130% ATK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4 || 1.6 s || 130% ATK || 160% ATK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || 1.8 s || 145% ATK || 190% ATK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 || 2.0 s || 160% ATK || 220% ATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
The two-handed weapon damage formula scales much more steeply than the one-handed formula. At maximum rank the counter-hit with a two-handed weapon deals 220% ATK compared to 160% with a one-handed weapon, making the skill significantly more valuable in two-handed sword builds.&lt;br /&gt;
&lt;br /&gt;
Auto Counter also serves as the prerequisite for [[Heavy Weapon Training]], so most Knights will take at least one rank regardless of playstyle.&lt;br /&gt;
&lt;br /&gt;
[[Category:Knight skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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