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	<id>https://vps-8f412c93.vps.ovh.ca/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin</id>
	<title>Vortex Legends - User contributions [en]</title>
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	<updated>2026-08-04T15:23:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Game_Systems&amp;diff=1718</id>
		<title>Game Systems</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Game_Systems&amp;diff=1718"/>
		<updated>2026-07-30T08:02:08Z</updated>

		<summary type="html">&lt;p&gt;Admin: add Element system card&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:1.6em 1em; background:linear-gradient(135deg,#16213e,#0f3460); color:#fff; border-radius:10px; margin-bottom:1.2em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:2.2em; font-weight:700; letter-spacing:.5px;&amp;quot;&amp;gt;Game Systems&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.15em; opacity:.92; margin-top:.5em;&amp;quot;&amp;gt;Custom systems that change how Vortex Legends plays compared to a standard Ragnarok Online server&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-wrap:wrap; gap:1em; justify-content:center; align-items:stretch;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.25em; font-weight:700;&amp;quot;&amp;gt;🏪 [[Kafra Services]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:.5em 0 0;&amp;quot;&amp;gt;Warp travel, personal and shared storage, healing, and save points — all from a single NPC menu available in every town.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.25em; font-weight:700;&amp;quot;&amp;gt;⚗️ [[Status Effects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:.5em 0 0;&amp;quot;&amp;gt;Status ailments and debuffs that can be inflicted in combat — what each one does and how to counter it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.25em; font-weight:700;&amp;quot;&amp;gt;🔥 [[Element]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:.5em 0 0;&amp;quot;&amp;gt;How elemental attacking and defending properties interact — the four defending levels, the full damage tables, and Vortex Legends&#039; custom tuning.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.25em; font-weight:700;&amp;quot;&amp;gt;🏰 [[Instance System]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:.5em 0 0;&amp;quot;&amp;gt;How instances work: battle roles, difficulty levels, entry restrictions, and the recovery penalty system.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.25em; font-weight:700;&amp;quot;&amp;gt;⚔️ [[Battlegrounds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:.5em 0 0;&amp;quot;&amp;gt;Objective-based team-vs-team PvP. Queue for a mode, earn Honor by fighting and playing the objective, then trade it for reward badges.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.25em; font-weight:700;&amp;quot;&amp;gt;🧠 [[Custom AI]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:.5em 0 0;&amp;quot;&amp;gt;Monsters react and adapt during combat — countering player tactics, coordinating with allies, changing phases at low HP, and scaling with instance difficulty.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.25em; font-weight:700;&amp;quot;&amp;gt;🏆 [[Achievement System]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:.5em 0 0;&amp;quot;&amp;gt;Achievements track progress per account rather than per character. All your characters share the same progress and rewards.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.25em; font-weight:700;&amp;quot;&amp;gt;🎯 [[Aggro Monitor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:.5em 0 0;&amp;quot;&amp;gt;Real-time threat display during instance encounters. Shows each party member&#039;s aggro tier and combat role against the current target.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.25em; font-weight:700;&amp;quot;&amp;gt;📊 [[Recount]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:.5em 0 0;&amp;quot;&amp;gt;Party combat meter that tracks damage done, healing, and damage received — with per-member and per-skill breakdowns.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.25em; font-weight:700;&amp;quot;&amp;gt;💀 [[MVP HP Bar]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:.5em 0 0;&amp;quot;&amp;gt;Dedicated health bar that appears at the top of the screen when you engage an MVP or Boss monster.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.25em; font-weight:700;&amp;quot;&amp;gt;📶 [[FPS and Ping]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:.5em 0 0;&amp;quot;&amp;gt;Live frames-per-second counter and color-coded network latency display visible while you play.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.25em; font-weight:700;&amp;quot;&amp;gt;🎲 [[Random Options Transmute]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:.5em 0 0;&amp;quot;&amp;gt;Replace, re-roll, or destroy the Random Options on your equipment. Includes a material exchange shop to convert salvaged cores into transmutation stones.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1 1 260px; max-width:330px; border:1px solid #c8ccd1; border-radius:10px; padding:1.1em; background:#f8f9fa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.25em; font-weight:700;&amp;quot;&amp;gt;✨ [[Quality of Life Features]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:.5em 0 0;&amp;quot;&amp;gt;Convenience features including shared Zeny, Master Storage, kill tracking, build presets, and more.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Status_Effects&amp;diff=1717</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Status_Effects&amp;diff=1717"/>
		<updated>2026-07-30T08:02:00Z</updated>

		<summary type="html">&lt;p&gt;Admin: add Wither debuff (Venom Coat: -25% MATK, 1% MaxSP/s drain)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are temporary conditions that can be inflicted on your character (or on monsters) during combat. They fall into two groups: classic &#039;&#039;&#039;status ailments&#039;&#039;&#039; — the well-known conditions that your defensive stats (VIT, LUK, AGI, INT and others) help you resist — and &#039;&#039;&#039;debuffs&#039;&#039;&#039;, a wider set of effects applied by specific skills. Boss-class monsters resist most ailments.&lt;br /&gt;
&lt;br /&gt;
== Status ailments ==&lt;br /&gt;
&lt;br /&gt;
These are the classic conditions. Higher resistance stats lower both their chance to land and their duration, and Boss-class monsters are immune to most of them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stone&#039;&#039;&#039; (Petrify) || Turns you to stone: you cannot move, attack or cast. Lowers your DEF and MDEF and changes your element. Removed when you take a hit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Petrify (warning)&#039;&#039;&#039; || The brief countdown before turning to stone — during it you cannot attack or cast.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Freeze&#039;&#039;&#039; || Frozen solid: you cannot move, attack or cast. Lowers DEF and MDEF and leaves you vulnerable. Removed when you take a hit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stun&#039;&#039;&#039; || Stunned: you cannot move, attack or cast for a short time.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sleep&#039;&#039;&#039; || Asleep: you cannot move, attack or cast. You wake up when hit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Poison&#039;&#039;&#039; || Drains HP over time and weakens your natural regeneration.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curse&#039;&#039;&#039; || Drops your LUK to 0 and lowers your attack power and movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silence&#039;&#039;&#039; || You cannot cast skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Confusion&#039;&#039;&#039; || Your movement becomes erratic and reversed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blind&#039;&#039;&#039; || Lowers your Hit and Flee and darkens your screen.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bleeding&#039;&#039;&#039; || Drains HP over time and stops your natural HP and SP recovery.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deadly Poison&#039;&#039;&#039; || A far stronger poison that drains HP very quickly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
Debuffs are applied by specific skills. Some can be removed by cleansing effects (such as Refresh), while a few are marked below as permanent until they expire.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quagmire&#039;&#039;&#039; || Lowers AGI and DEX, reducing your attack speed and movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Signum Crucis&#039;&#039;&#039; || Lowers your DEF and MDEF.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Decrease AGI&#039;&#039;&#039; || Lowers your AGI, reducing Flee and movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hallucination&#039;&#039;&#039; || Distorts the damage numbers you see on screen. Cannot be dispelled.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slow Down&#039;&#039;&#039; || Reduces your movement speed and attack speed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strip Weapon&#039;&#039;&#039; || Forcibly unequips your weapon, lowering your attack.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strip Shield&#039;&#039;&#039; || Forcibly unequips your shield, lowering your DEF.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strip Armor&#039;&#039;&#039; || Forcibly unequips your armor, lowering your VIT.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strip Helm&#039;&#039;&#039; || Forcibly unequips your headgear, lowering your INT.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Joint Beat&#039;&#039;&#039; || Depending on the limb struck, lowers your attack, defense, movement speed or attack speed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spider Web&#039;&#039;&#039; || Traps you in webbing so you cannot move, and lowers your Flee.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orc&#039;s Head&#039;&#039;&#039; || Transforms your appearance into an orc head.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wink of Charm&#039;&#039;&#039; || Charms you so you cannot attack the caster. Removed when you take a hit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stop&#039;&#039;&#039; || Roots you in place — you cannot move at all.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Suiton&#039;&#039;&#039; || Lowers your AGI and movement speed while you stand on the water field.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swoo&#039;&#039;&#039; || Heavily lowers movement speed and MDEF (used by certain monsters).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ska&#039;&#039;&#039; || A special crippling condition used by certain monsters.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Critical Wounds&#039;&#039;&#039; || Reduces the amount of healing you receive. Cannot be dispelled.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slow Cast&#039;&#039;&#039; || Increases your skill cast time.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fear&#039;&#039;&#039; || Lowers your Hit and Flee and can stop you from moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Burning&#039;&#039;&#039; || You are on fire, taking Fire damage over time with weakened attack.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wither&#039;&#039;&#039; || Saps your vitality, draining SP over time and weakening your magical attack.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Freezing&#039;&#039;&#039; (Frost Misty) || Lowers attack speed and movement speed and can lead to being frozen in crystal.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wug Bite&#039;&#039;&#039; || A warg&#039;s bite holds you in place so you cannot move.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toxin&#039;&#039;&#039; || A potent poison that damages you over time and briefly stuns you.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;All Stats Down&#039;&#039;&#039; || Lowers all of your stats significantly.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ankle Snare&#039;&#039;&#039; || A hidden trap that roots you in place — you cannot move until the effect ends.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armor Break&#039;&#039;&#039; || Your armor is broken, substantially lowering your DEF.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blade Stop&#039;&#039;&#039; || You are locked in place mid-exchange; neither you nor your attacker can move until the effect ends.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Change Undead&#039;&#039;&#039; || Shifts your element to Undead. Healing magic will harm you instead of restoring HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Close Confine&#039;&#039;&#039; || You are locked in place alongside the caster — you cannot move away until the effect ends.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coma&#039;&#039;&#039; || Instantly drops your HP and SP to 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage Heal&#039;&#039;&#039; || Any healing you receive instead deals damage to you.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death Mark&#039;&#039;&#039; || A countdown begins; when it reaches zero your HP is dropped to 1. Cannot be dispelled.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Chaos&#039;&#039;&#039; || Your DEF is reduced to 0, leaving you completely unarmoured.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fling&#039;&#039;&#039; || Strips away a portion of your DEF and MDEF.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fog Wall&#039;&#039;&#039; || Reduces the accuracy of ranged attacks passing through it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gradual Gravity&#039;&#039;&#039; || Your movement speed worsens progressively the longer the effect lasts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gravity Field&#039;&#039;&#039; || Reduces your attack speed while you stand inside the gravity field.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kirikage&#039;&#039;&#039; || Reduces your Flee, making you easier to hit (used by Ninja skills).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lex Aeterna&#039;&#039;&#039; || Marks you so the next hit you receive deals double damage. Consumed on impact.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mandragora Howl&#039;&#039;&#039; || Reduces your INT and DEX, significantly impairing your casting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Meltdown&#039;&#039;&#039; || Each physical hit has a chance to break your weapon or armor.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mind Breaker&#039;&#039;&#039; || Lowers your MDEF and increases the magical damage you take.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paralysis&#039;&#039;&#039; || Reduces your attack speed and movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paralyse&#039;&#039;&#039; || Restricts your actions and reduces your movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rod of Hermode&#039;&#039;&#039; || Strips all active buffs from party members standing within the field.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roki&#039;s Weil&#039;&#039;&#039; || Forces Silence on all Performer classes in the area.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tarot Card&#039;&#039;&#039; || Inflicts a random debuff chosen from the Tarot — effects vary widely.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vacuum Extreme&#039;&#039;&#039; || Pulls you into the center of a gravity vortex, holding you in place.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Venom Impress&#039;&#039;&#039; || Amplifies all Poison-property damage you take.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weapon Break&#039;&#039;&#039; || Your weapon is broken, substantially lowering your attack power.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wide Web&#039;&#039;&#039; || A large web trap holds you in place across a wide area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Element&amp;diff=1716</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Element&amp;diff=1716"/>
		<updated>2026-07-30T08:01:52Z</updated>

		<summary type="html">&lt;p&gt;Admin: new page: elemental attack/defense system, official table + VortexRo custom tuning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Elements&#039;&#039;&#039; (also called properties or attributes) are a property carried by every player and monster, and by most attacks. They strengthen, weaken, or nullify damage when an attacking element meets a defending element.&lt;br /&gt;
&lt;br /&gt;
There are ten elements: &#039;&#039;&#039;Neutral&#039;&#039;&#039;, &#039;&#039;&#039;Water&#039;&#039;&#039;, &#039;&#039;&#039;Earth&#039;&#039;&#039;, &#039;&#039;&#039;Fire&#039;&#039;&#039;, &#039;&#039;&#039;Wind&#039;&#039;&#039;, &#039;&#039;&#039;Poison&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Shadow&#039;&#039;&#039;, &#039;&#039;&#039;Ghost&#039;&#039;&#039;, and &#039;&#039;&#039;Undead&#039;&#039;&#039;. Some attacks — most monster melee hits — carry no element at all and are called &#039;&#039;&#039;non-elemental&#039;&#039;&#039;; they ignore every elemental modifier entirely.&lt;br /&gt;
&lt;br /&gt;
Elements come in two roles. Every player and monster has a &#039;&#039;&#039;defending element&#039;&#039;&#039;, which determines how much damage they take from each attacking element; players additionally have an &#039;&#039;&#039;attacking element&#039;&#039;&#039; on their weapon, spells, and certain skills. A player&#039;s own element is Neutral by default and can be changed by equipping elemental weapons/armor, certain skills or items, or Elemental cards. Monsters only carry a defending element, but many of their skills attack with a specific element regardless of their own.&lt;br /&gt;
&lt;br /&gt;
Defending elements come in four &#039;&#039;&#039;levels&#039;&#039;&#039;: the resistances and weaknesses of a defending element grow more extreme the higher its level, while attacking elements are not leveled. A player&#039;s own defending element is always Level 1; monster defending element level varies per monster.&lt;br /&gt;
&lt;br /&gt;
== Reading the tables ==&lt;br /&gt;
Pick the &#039;&#039;&#039;row&#039;&#039;&#039; for the defender&#039;s element and level, then the &#039;&#039;&#039;column&#039;&#039;&#039; for the attacker&#039;s element, to get the damage multiplier. Example: a Level 1 Ghost-defending target hit by a Neutral-element attack takes &#039;&#039;&#039;75%&#039;&#039;&#039; damage (a 25% reduction).&lt;br /&gt;
&lt;br /&gt;
== Elemental table ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Columns are the attacking element; rows are the defending element. All values are % of damage dealt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Level 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Defense \ Attack !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Shadow !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100% || 25% || 100% || 50% || 175% || 100% || 100% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| 100% || 100% || 25% || 150% || 50% || 125% || 100% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100% || 150% || 50% || 25% || 100% || 125% || 100% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100% || 50% || 150% || 100% || 25% || 125% || 100% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 0% || 100% || 50% || 100% || 50%&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100% || 75% || 75% || 75% || 75% || 75% || 0% || 125% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 75% || 125% || 0% || 75% || 0%&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| 25% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 125% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100% || 100% || 100% || 125% || 100% || 75% || 150% || -25% || 100% || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Defense \ Attack !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Shadow !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 50% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100% || 0% || 100% || 25% || 175% || 75% || 100% || 100% || 75% || 75%&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| 100% || 100% || 0% || 175% || 25% || 125% || 100% || 100% || 75% || 75%&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100% || 175% || 25% || 0% || 100% || 125% || 100% || 100% || 75% || 75%&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100% || 25% || 175% || 100% || 0% || 125% || 100% || 100% || 75% || 75%&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 0% || 100% || 25% || 75% || 25%&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100% || 50% || 50% || 50% || 50% || 75% || -25% || 150% || 50% || 125%&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| 100% || 75% || 75% || 75% || 75% || 75% || 150% || -25% || 50% || 0%&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| 50% || 100% || 100% || 100% || 100% || 75% || 100% || 100% || 150% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100% || 100% || 100% || 150% || 100% || 50% || 175% || -50% || 125% || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Defense \ Attack !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Shadow !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 25% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100% || -25% || 100% || 0% || 200% || 50% || 100% || 100% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| 100% || 100% || 0% || 200% || 0% || 100% || 100% || 100% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100% || 200% || 0% || -25% || 100% || 100% || 100% || 100% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100% || 0% || 200% || 100% || -25% || 100% || 100% || 100% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 0% || 125% || 0% || 50% || 0%&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100% || 25% || 25% || 25% || 25% || 50% || -50% || 175% || 25% || 150%&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| 100% || 50% || 50% || 50% || 50% || 50% || 175% || -50% || 25% || 0%&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| 0% || 100% || 100% || 100% || 100% || 50% || 100% || 100% || 175% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100% || 125% || 75% || 175% || 100% || 25% || 200% || -75% || 150% || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Defense \ Attack !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Shadow !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 0% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100% || -50% || 100% || 0% || 200% || 25% || 75% || 75% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| 100% || 100% || 0% || 200% || 0% || 75% || 75% || 75% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100% || 200% || 0% || -50% || 100% || 75% || 75% || 75% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100% || 0% || 200% || 100% || -50% || 75% || 75% || 75% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100% || 0% || 125% || 25% || 25% || -25%&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100% || 0% || 0% || 0% || 0% || 25% || -100% || 200% || 0% || 175%&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| 100% || 25% || 25% || 25% || 25% || 25% || 200% || -100% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| 0% || 100% || 100% || 100% || 100% || 25% || 100% || 100% || 200% || 100%&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100% || 150% || 50% || 200% || 100% || 0% || 200% || -100% || 175% || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Custom changes from vanilla Ragnarok ==&lt;br /&gt;
&lt;br /&gt;
Vortex Legends tunes a handful of cells away from the values other Ragnarok servers use:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Earth self-damage fixed.&#039;&#039;&#039; Earth attacking an Earth-elemental target used to sit at a flat 100% regardless of level, unlike Water, Fire, and Wind, which all weaken sharply against their own element. Earth now follows the same curve as the other three: 25% at Level 1, 0% from Level 2 onward.&lt;br /&gt;
* &#039;&#039;&#039;Poison buffed further against Holy and Shadow at Level 4.&#039;&#039;&#039; Poison attacking a Level 4 Holy or Shadow defender deals 25% instead of the usual 50%.&lt;br /&gt;
* &#039;&#039;&#039;Ghost tuned down against Neutral.&#039;&#039;&#039; Ghost attacking a Neutral-elemental target (the most common case, since most players and monsters default to Neutral) deals less than the stock value at every level: 75% / 50% / 25% / 0% for Levels 1–4, instead of the sharper drop-off other servers use.&lt;br /&gt;
&lt;br /&gt;
These changes are already reflected in the tables above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:4px solid #f0a500;background:#fffbf0;padding:.6em 1em;margin:1em 0;border-radius:0 6px 6px 0;font-size:.92em;color:#6b5500;&amp;quot;&amp;gt;&amp;amp;#9888;&amp;amp;#65039; A further change is planned but not yet live: flooring every negative multiplier in the tables above to 0%, so no elemental matchup can ever heal the target. The negative values still shown above (mostly same-element attacks at Level 3–4, and a few Undead/Holy/Shadow matchups) are current, unmodified behavior.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Creator&amp;diff=1715</id>
		<title>Creator</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Creator&amp;diff=1715"/>
		<updated>2026-07-30T07:27:36Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: remove Inherited Skills section, fix Phytomone Overdrive naming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Transcendent Classes]]&lt;br /&gt;
= Creator =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Creator&#039;&#039;&#039; is the transcendent (rebirth) form of the [[Alchemist]], at the end of the Merchant line. A Creator retains every skill learned as a Merchant and Alchemist and gains a handful of powerful capstone abilities on top — most notably &#039;&#039;&#039;Acid Demonstration&#039;&#039;&#039;, &#039;&#039;&#039;Full Chemical Protection&#039;&#039;&#039; and &#039;&#039;&#039;Slim Potion Pitcher&#039;&#039;&#039;. Creators are masters of bombs and acids, commanders of homunculi, and tenders of a battlefield full of summoned plants, blending raw burst damage with potent party support.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Acid Demonstration ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:20em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:110%;background:#2b2b3a;color:#fff;padding:3px&amp;quot;&amp;gt;Acid Demonstration&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Single enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Acid Demonstration hurls a corrosive flask that detonates on a single target, tearing through even the toughest armor and threatening the target&#039;s equipment — the Creator&#039;s premier weapon against high-defense foes and bosses.&lt;br /&gt;
→ &#039;&#039;&#039;[[Acid Demonstration]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Full Chemical Protection ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:20em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:110%;background:#2b2b3a;color:#fff;padding:3px&amp;quot;&amp;gt;Full Chemical Protection&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Supportive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Single ally&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Full Chemical Protection coats an ally&#039;s entire equipment in a single cast, warding their weapon, shield, armor and headgear against destruction all at once.&lt;br /&gt;
→ &#039;&#039;&#039;[[Full Chemical Protection]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slim Potion Pitcher ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:20em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:110%;background:#2b2b3a;color:#fff;padding:3px&amp;quot;&amp;gt;Slim Potion Pitcher&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Supportive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ground (area)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Slim Potion Pitcher lobs a condensed potion that bursts over an area, healing every nearby ally at once — a fast group heal for the heat of battle.&lt;br /&gt;
→ &#039;&#039;&#039;[[Slim Potion Pitcher]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Phytomone Overdrive ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:20em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:110%;background:#2b2b3a;color:#fff;padding:3px&amp;quot;&amp;gt;Phytomone Overdrive&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Debuff)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Phytomone Overdrive marks an enemy as prey, sending every summoned plant the Creator controls swarming onto it with heightened speed and accuracy.&lt;br /&gt;
→ &#039;&#039;&#039;[[Phytomone Overdrive]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Metabolic Surge ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:20em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:110%;background:#2b2b3a;color:#fff;padding:3px&amp;quot;&amp;gt;Metabolic Surge&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Supportive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Own Homunculus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Metabolic Surge doses the Creator&#039;s Homunculus with a chemical catalyst, temporarily boosting its innate abilities in a way tailored to its species.&lt;br /&gt;
→ &#039;&#039;&#039;[[Metabolic Surge]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Bio_Cannibalize&amp;diff=1714</id>
		<title>Bio Cannibalize</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Bio_Cannibalize&amp;diff=1714"/>
		<updated>2026-07-30T07:27:34Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: fix link to Phytomone Overdrive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Alchemist skills]][[Category:Active skills]]&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Bio Cannibalize&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Summon)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ground&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;4 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;120 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Plant Bottle x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Pharmacy Lv 5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Bio Cannibalize plants a carnivorous flora on the targeted ground that automatically hunts nearby enemies on its own. Each cast level summons a different plant with its own attack style.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The summoned plant lasts 120 seconds and attacks enemies that come near it. The cast level determines which flora appears:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lv 1:&#039;&#039;&#039; Stone Shooter&lt;br /&gt;
* &#039;&#039;&#039;Lv 2:&#039;&#039;&#039; Parasite&lt;br /&gt;
* &#039;&#039;&#039;Lv 3:&#039;&#039;&#039; Penomena&lt;br /&gt;
&lt;br /&gt;
A maximum of 3 plants can be active at once; summoning a fourth removes the oldest one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stone Shooter&#039;&#039;&#039; blends physical fire strikes with fire magic. At range it hits with a lighter flame attack and casts Fire Bolt; up close it switches to a stronger flame attack and a higher-tier Fire Ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parasite&#039;&#039;&#039; batters enemies with gusts of wind that hit harder the farther away its target stands, and can also strike nearby foes at random. It additionally lashes out with Curse, Stun, and Stone Curse against enemies that get close.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penomena&#039;&#039;&#039; poisons at range and follows up with Poison and a rapid combo strike up close, along with a separate Poison Attack. It is the most aggressive of the three plants once an enemy closes the distance.&lt;br /&gt;
&lt;br /&gt;
While the caster&#039;s &#039;&#039;&#039;[[Phytomone Overdrive]]&#039;&#039;&#039; is active on a marked enemy, all three plants switch to noticeably stronger versions of their attacks against it, on top of the ASPD and Hit bonuses that skill grants them.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Summoned plant !! Fighting style&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Stone Shooter || Fire magic and fire melee&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Parasite || Wind attacks, Curse, Stun, Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Penomena || Poison and combo strikes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lif Synergy ==&lt;br /&gt;
If a &#039;&#039;&#039;[[Lif]]&#039;&#039;&#039; that has learned [[Lif#Nature&#039;s Bond|Nature&#039;s Bond]] is alive at the moment you summon a plant, the new flora inherits part of the Lif&#039;s power. Each plant summoned while such a Lif is out gains:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+ATK&#039;&#039;&#039; equal to the Lif&#039;s ATK. While the Lif&#039;s &#039;&#039;&#039;Mental Change&#039;&#039;&#039; is active, the plant instead gains ATK equal to the Lif&#039;s INT × Mental Change Lv ÷ 3, so a buffed-up Lif produces far deadlier plants.&lt;br /&gt;
* &#039;&#039;&#039;+INT&#039;&#039;&#039; equal to ⅓ of the Lif&#039;s INT.&lt;br /&gt;
* &#039;&#039;&#039;+DEX&#039;&#039;&#039; equal to half of the Lif&#039;s base DEX.&lt;br /&gt;
* &#039;&#039;&#039;Faster attacks&#039;&#039;&#039; — the plant&#039;s attack delay is shortened by the Lif&#039;s AGI × 4 (up to 0.5 sec faster).&lt;br /&gt;
&lt;br /&gt;
The ATK and INT inherited from the Lif are amplified by &#039;&#039;&#039;(5 × Nature&#039;s Bond Lv)%&#039;&#039;&#039;, up to +25% at level 5. The DEX and attack-speed bonuses are not affected by the passive&#039;s level.&lt;br /&gt;
&lt;br /&gt;
The bonus is locked in the instant the plant is summoned and is read from the Lif&#039;s current stats, so a higher-level Lif — especially one running Mental Change — turns each flora into a much stronger hunter. This synergy applies only to the Lif line of homunculus, and only while that Lif keeps [[Lif#Nature&#039;s Bond|Nature&#039;s Bond]] learned.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Plants act independently and cannot be directly commanded. They can, however, be redirected onto a single marked enemy with &#039;&#039;&#039;[[Phytomone Overdrive]]&#039;&#039;&#039;, supported in the field by &#039;&#039;&#039;[[Rejuvenating Bloom]]&#039;&#039;&#039; and re-elemented on demand with &#039;&#039;&#039;[[Elemental Catalyst]]&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Pheromone_Overdrive&amp;diff=1713</id>
		<title>Pheromone Overdrive</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Pheromone_Overdrive&amp;diff=1713"/>
		<updated>2026-07-30T07:27:32Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: redirect to correct title Phytomone Overdrive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Phytomone Overdrive]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Phytomone_Overdrive&amp;diff=1712</id>
		<title>Phytomone Overdrive</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Phytomone_Overdrive&amp;diff=1712"/>
		<updated>2026-07-30T07:27:31Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: correct name is Phytomone Overdrive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Creator skills]][[Category:Supportive skills]]&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Phytomone Overdrive&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Enemy target)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;20 → 40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15 → 25 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Concentration Potion x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Bio Cannibalize Lv 3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Phytomone Overdrive marks an enemy with a potent phytomone. Every &#039;&#039;&#039;[[Bio Cannibalize]]&#039;&#039;&#039; plant the Creator has out immediately fixates on that target, hitting faster and more accurately for as long as the mark lasts.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
On cast, every plant the Creator currently owns is permanently pinned onto the marked enemy: they abandon whatever they were doing and commit to it until it dies or leaves the map, ignoring their usual target selection. While the mark is active, each plant also gains:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ASPD:&#039;&#039;&#039; +(5 + SkillLv)%&lt;br /&gt;
* &#039;&#039;&#039;Hit:&#039;&#039;&#039; +(5 × SkillLv)&lt;br /&gt;
&lt;br /&gt;
These bonuses last for the skill&#039;s Duration; the target lock itself outlives the buff and only breaks when the marked enemy dies, leaves the map, or a new target is marked. Marking a new enemy redirects the entire swarm onto the new target and refreshes the ASPD/Hit bonus.&lt;br /&gt;
&lt;br /&gt;
While the mark is up, the plants&#039; own attacks (see &#039;&#039;&#039;[[Bio Cannibalize]]&#039;&#039;&#039;) also step up to their strongest versions against the marked target.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Plant ASPD !! Plant Hit !! Duration !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +6% || +5 || 15 sec || 20&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +7% || +10 || 20 sec || 30&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +8% || +15 || 25 sec || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Phytomone Overdrive is learned as a Creator and turns a scattered pack of &#039;&#039;&#039;[[Bio Cannibalize]]&#039;&#039;&#039; plants into a focused, fast-hitting assault force against a single target, pairing with &#039;&#039;&#039;[[Elemental Catalyst]]&#039;&#039;&#039; for elemental matching and &#039;&#039;&#039;[[Rejuvenating Bloom]]&#039;&#039;&#039; for sustain, making it the branch&#039;s finishing tool.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Creator&amp;diff=1711</id>
		<title>Creator</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Creator&amp;diff=1711"/>
		<updated>2026-07-30T07:13:03Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: rework - add Pheromone Overdrive/Metabolic Surge, remove Vitality Serum/Elemental Catalyst (moved to Alchemist), FCP MaxLv3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Transcendent Classes]]&lt;br /&gt;
= Creator =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Creator&#039;&#039;&#039; is the transcendent (rebirth) form of the [[Alchemist]], at the end of the Merchant line. A Creator retains every skill learned as a Merchant and Alchemist and gains a handful of powerful capstone abilities on top — most notably &#039;&#039;&#039;Acid Demonstration&#039;&#039;&#039;, &#039;&#039;&#039;Full Chemical Protection&#039;&#039;&#039; and &#039;&#039;&#039;Slim Potion Pitcher&#039;&#039;&#039;. Creators are masters of bombs and acids, commanders of homunculi, and tenders of a battlefield full of summoned plants, blending raw burst damage with potent party support.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Acid Demonstration ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:20em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:110%;background:#2b2b3a;color:#fff;padding:3px&amp;quot;&amp;gt;Acid Demonstration&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Single enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Acid Demonstration hurls a corrosive flask that detonates on a single target, tearing through even the toughest armor and threatening the target&#039;s equipment — the Creator&#039;s premier weapon against high-defense foes and bosses.&lt;br /&gt;
→ &#039;&#039;&#039;[[Acid Demonstration]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Full Chemical Protection ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:20em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:110%;background:#2b2b3a;color:#fff;padding:3px&amp;quot;&amp;gt;Full Chemical Protection&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Supportive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Single ally&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Full Chemical Protection coats an ally&#039;s entire equipment in a single cast, warding their weapon, shield, armor and headgear against destruction all at once.&lt;br /&gt;
→ &#039;&#039;&#039;[[Full Chemical Protection]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slim Potion Pitcher ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:20em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:110%;background:#2b2b3a;color:#fff;padding:3px&amp;quot;&amp;gt;Slim Potion Pitcher&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Supportive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ground (area)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Slim Potion Pitcher lobs a condensed potion that bursts over an area, healing every nearby ally at once — a fast group heal for the heat of battle.&lt;br /&gt;
→ &#039;&#039;&#039;[[Slim Potion Pitcher]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pheromone Overdrive ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:20em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:110%;background:#2b2b3a;color:#fff;padding:3px&amp;quot;&amp;gt;Pheromone Overdrive&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Debuff)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Pheromone Overdrive marks an enemy as prey, sending every summoned plant the Creator controls swarming onto it with heightened speed and accuracy.&lt;br /&gt;
→ &#039;&#039;&#039;[[Pheromone Overdrive]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Metabolic Surge ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:20em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:110%;background:#2b2b3a;color:#fff;padding:3px&amp;quot;&amp;gt;Metabolic Surge&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Supportive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Own Homunculus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Metabolic Surge doses the Creator&#039;s Homunculus with a chemical catalyst, temporarily boosting its innate abilities in a way tailored to its species.&lt;br /&gt;
→ &#039;&#039;&#039;[[Metabolic Surge]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inherited Skills ==&lt;br /&gt;
As a transcendent Alchemist, the Creator keeps the full Merchant and Alchemist arsenal. Key inherited abilities include:&lt;br /&gt;
&lt;br /&gt;
→ &#039;&#039;&#039;[[Pharmacy]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Acid Terror]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Demonstration]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Potion Pitcher]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Vitality Serum]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Medical Research]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Chemical Research]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Bio Cannibalize]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Elemental Catalyst]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Rejuvenating Bloom]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Corrosive Nova]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Chemical Protection]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Bioethics]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Call Homunculus]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Rest]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Resurrect Homunculus]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Biotechnology]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Plant Cultivation]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Berserk Pitcher]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Mammonite]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Axe Mastery]]&#039;&#039;&#039;&lt;br /&gt;
→ &#039;&#039;&#039;[[Cart Revolution]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Alchemist&amp;diff=1710</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Alchemist&amp;diff=1710"/>
		<updated>2026-07-30T07:12:55Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: rework - remove Learning Potion (removed skill), add Vitality Serum/Elemental Catalyst, remove Pheromone Overdrive (moved to Creator)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Second Classes]]&lt;br /&gt;
= Alchemist =&lt;br /&gt;
&lt;br /&gt;
The Alchemist is the second-class advancement of the [[Merchant]] line. Where the Blacksmith forges, the Alchemist experiments: brewing potions, lobbing volatile bombs and acids, raising artificial life in the form of Homunculi, and seeding the battlefield with carnivorous plants. They blend frontline support with explosive area control, keeping allies alive with thrown potions while their summons and chemicals tear into the enemy. A seasoned Alchemist who has fully embraced the craft can later transcend into the [[Creator]].&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Pharmacy ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Pharmacy&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Crafting)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Pharmacy opens the brewing bench, letting the Alchemist mix potions, bombs, and other consumables from raw materials. It is the foundation skill on which most of the class is built.&lt;br /&gt;
→ &#039;&#039;&#039;[[Pharmacy]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Demonstration ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Demonstration&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magical)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Demonstration hurls a grenade onto the ground, leaving a blazing patch that scorches every enemy standing in it and may shatter their weapon.&lt;br /&gt;
→ &#039;&#039;&#039;[[Demonstration]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Acid Terror ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Acid Terror&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Ranged physical)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Acid Terror flings a bottle of corrosive acid that never misses, striking for heavy ranged damage and threatening to eat through the target&#039;s armor.&lt;br /&gt;
→ &#039;&#039;&#039;[[Acid Terror]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potion Pitcher ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Potion Pitcher&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Potion Pitcher hurls a healing potion at a distant ally, restoring far more of their HP than they could ever recover by drinking it themselves.&lt;br /&gt;
→ &#039;&#039;&#039;[[Potion Pitcher]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vitality Serum ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Vitality Serum&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Vitality Serum sprays a mist of potions over the Alchemist and nearby allies, granting the whole group a sustained heal-over-time that grows stronger with the recipient&#039;s own vitality.&lt;br /&gt;
→ &#039;&#039;&#039;[[Vitality Serum]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bio Cannibalize ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Bio Cannibalize&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Summon)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Bio Cannibalize plants a carnivorous flora that hunts nearby enemies on its own, with each cast level conjuring a different breed of plant and its own style of attack.&lt;br /&gt;
→ &#039;&#039;&#039;[[Bio Cannibalize]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elemental Catalyst ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Elemental Catalyst&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Elemental Catalyst douses the Alchemist&#039;s summoned plants in a reactive chemical that recolors their attacks, letting the Alchemist tune the whole swarm to exploit a monster&#039;s elemental weakness.&lt;br /&gt;
→ &#039;&#039;&#039;[[Elemental Catalyst]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chemical Protection ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Chemical Protection&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3 (each variant)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Chemical Protection coats an ally&#039;s gear in a protective chemical, shielding a chosen equipment slot from being broken or stripped. Separate variants guard the weapon, shield, armor, and helm, each unlocked from the last.&lt;br /&gt;
→ &#039;&#039;&#039;[[Chemical Protection]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bioethics ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Bioethics&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Passive (Quest)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Bioethics unlocks the forbidden art of artificial life, granting the Alchemist the power to create and raise a Homunculus of their own.&lt;br /&gt;
→ &#039;&#039;&#039;[[Bioethics]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rest ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Rest&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Rest tucks the Alchemist&#039;s Homunculus safely away into a resting state, where it neither fights nor grows hungry until it is called back.&lt;br /&gt;
→ &#039;&#039;&#039;[[Rest]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Call Homunculus ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Call Homunculus&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Call Homunculus summons a resting companion back to the Alchemist&#039;s side, or hatches a fresh Embryo into a newborn homunculus.&lt;br /&gt;
→ &#039;&#039;&#039;[[Call Homunculus]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resurrect Homunculus ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Resurrect Homunculus&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Resurrect Homunculus breathes life back into a fallen companion, reviving it with more vitality the higher the skill is trained.&lt;br /&gt;
→ &#039;&#039;&#039;[[Resurrect Homunculus]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biotechnology ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Biotechnology&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Passive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Biotechnology permanently strengthens the Alchemist&#039;s Homunculus, granting it growing combat bonuses tailored to its species.&lt;br /&gt;
→ &#039;&#039;&#039;[[Biotechnology]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Berserk Pitcher ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Berserk Pitcher&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Berserk Pitcher throws a Berserk Potion at an ally to grant its attack-speed surge, even to classes that could never drink one themselves.&lt;br /&gt;
→ &#039;&#039;&#039;[[Berserk Pitcher]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Plant Cultivation ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Plant Cultivation&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Summon)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Plant Cultivation coaxes a harmless mushroom or plant to sprout from the ground, a handy way to cultivate creatures and gather materials.&lt;br /&gt;
→ &#039;&#039;&#039;[[Plant Cultivation]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Medical Research ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Medical Research&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Medical Research instantly brews a short-lived batch of healing potions for the Alchemist to hurl with Potion Pitcher, with the cast level choosing the potion.&lt;br /&gt;
→ &#039;&#039;&#039;[[Medical Research]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chemical Research ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Chemical Research&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Chemical Research instantly brews a short-lived batch of throwing bottles to fuel the Alchemist&#039;s bombs, acids, and plant summons.&lt;br /&gt;
→ &#039;&#039;&#039;[[Chemical Research]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rejuvenating Bloom ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Rejuvenating Bloom&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Rejuvenating Bloom sprouts a friendly Geographer that keeps healing wounded allies around it, and reserves a stronger burst for the caster&#039;s own party.&lt;br /&gt;
→ &#039;&#039;&#039;[[Rejuvenating Bloom]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Corrosive Nova ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Corrosive Nova&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Self-buff)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Corrosive Nova is a self-buff that makes Acid Terror erupt across an area for a short time, trading a little of its damage for a much wider reach.&lt;br /&gt;
→ &#039;&#039;&#039;[[Corrosive Nova]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
An Alchemist may rebirth and advance to the [[Creator]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Merchant]] · [[Creator]] · [[Second Classes]] · [[Classes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Metabolic_Surge&amp;diff=1709</id>
		<title>Metabolic Surge</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Metabolic_Surge&amp;diff=1709"/>
		<updated>2026-07-30T07:12:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: new page - Creator homunculus buff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Creator skills]][[Category:Supportive skills]]&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Metabolic Surge&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Supportive (self-only, affects Homunculus)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 cell&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;120 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;90 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Detrimindexta x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Biotechnology Lv 5, Job Level 50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Metabolic Surge administers a dose of Detrimindexta to the Creator&#039;s own Homunculus. The catalyst reacts with the Homunculus&#039;s biological makeup, temporarily sharpening whichever traits are natural to its bloodline. The effect only ever applies to the caster&#039;s own active Homunculus, never to the caster or to another player&#039;s Homunculus.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
On cast, the active Homunculus receives a 90-second buff whose effect depends on its line:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lif&#039;&#039;&#039; — Healing done +15%, MATK +10%&lt;br /&gt;
* &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039; — MATK +15%, ASPD +10%&lt;br /&gt;
* &#039;&#039;&#039;Amistr&#039;&#039;&#039; — Max HP +25%&lt;br /&gt;
* &#039;&#039;&#039;Filir&#039;&#039;&#039; — ATK +10%, ASPD +15%&lt;br /&gt;
&lt;br /&gt;
Casting the skill without an active Homunculus does nothing and does not consume the catalyst.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
Metabolic Surge has a single level; it does not scale.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Homunculus line !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Lif || Healing +15%, MATK +10%&lt;br /&gt;
|-&lt;br /&gt;
| Vanilmirth || MATK +15%, ASPD +10%&lt;br /&gt;
|-&lt;br /&gt;
| Amistr || Max HP +25%&lt;br /&gt;
|-&lt;br /&gt;
| Filir || ATK +10%, ASPD +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Catalysts/Requirements ==&lt;br /&gt;
* Requires &#039;&#039;&#039;[[Biotechnology]] Lv 5&#039;&#039;&#039; and Job Level 50 to learn.&lt;br /&gt;
* Consumes one &#039;&#039;&#039;Detrimindexta&#039;&#039;&#039; per cast.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The buff only affects the caster&#039;s currently active Homunculus and never the caster.&lt;br /&gt;
* Recasting refreshes the duration; only one instance of the buff can be active on a Homunculus at a time.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Homunculus]]&lt;br /&gt;
* [[Biotechnology]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Corrosive_Nova&amp;diff=1708</id>
		<title>Corrosive Nova</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Corrosive_Nova&amp;diff=1708"/>
		<updated>2026-07-30T07:12:40Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Alchemist rework - cast time, no cooldown, duration/SP fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Alchemist skills]][[Category:Active skills]]&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Corrosive Nova&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Self-buff)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;30 → 50 (Lv 1–3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;60 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Corrosive Nova is a self-buff that transforms [[Acid Terror]] from a single-target attack into an area eruption. While the buff is up, every Acid Terror bursts across a 3×3 area at a slight cost to its damage.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
For 60 seconds after casting, Acid Terror splashes onto all enemies in a 3×3 area around its target. The wider reach trades away some of Acid Terror&#039;s damage, scaling better at higher levels of Corrosive Nova. The skill has no cooldown, so it can be refreshed as soon as it expires or is needed again.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acid Terror damage penalty:&#039;&#039;&#039; (70 − 20 × SkillLv)% — Lv 1 −50%, Lv 2 −30%, Lv 3 −10%&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Acid Terror damage penalty !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || −50% || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || −30% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 3 || −10% || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synergy ==&lt;br /&gt;
Corrosive Nova turns [[Acid Terror]] into the Alchemist&#039;s premier area-of-effect burst, ideal for clearing packs of enemies; at Lv 3 the damage loss is almost negligible.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Acid_Terror&amp;diff=1707</id>
		<title>Acid Terror</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Acid_Terror&amp;diff=1707"/>
		<updated>2026-07-30T07:12:31Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Alchemist rework - Pharmacy Lv4 prereq&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Alchemist skills]][[Category:Offensive skills]]&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Acid Terror&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Ranged physical)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Acid Bottle x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Pharmacy Lv 4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Acid Terror hurls a bottle of corrosive acid at a single enemy for heavy ranged physical damage. The splash of acid ignores the target&#039;s Flee entirely (it always connects) and can eat through the victim&#039;s armor, leaving them vulnerable.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The attack cannot miss — it bypasses the enemy&#039;s Flee. On hit it has a chance to Stun the target and to break their armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; Damage = 100 + 80 × SkillLv  (% of ATK)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always hits&#039;&#039;&#039; (ignores Flee).&lt;br /&gt;
* &#039;&#039;&#039;Stun chance:&#039;&#039;&#039; (20 + 8 × SkillLv)%&lt;br /&gt;
* &#039;&#039;&#039;Armor break chance:&#039;&#039;&#039; (3 + SkillLv)%&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage (% ATK) !! Stun chance !! Armor break&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 180% || 28% || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260% || 36% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 340% || 44% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 420% || 52% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 500% || 60% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 580% || 68% || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 660% || 76% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 740% || 84% || 11%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 820% || 92% || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 900% || 100% || 13%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synergy ==&lt;br /&gt;
While [[Corrosive Nova]] is active, Acid Terror erupts across a 3×3 area instead of striking a single target, trading some of its damage for the wider reach.&lt;br /&gt;
&lt;br /&gt;
If a &#039;&#039;&#039;[[Filir]]&#039;&#039;&#039; that has learned [[Filir#Corrosive Plume|Corrosive Plume]] is summoned, Acid Terror deals &#039;&#039;&#039;(5 × Corrosive Plume Lv)%&#039;&#039;&#039; more damage, up to +25% at level 5.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Demonstration&amp;diff=1706</id>
		<title>Demonstration</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Demonstration&amp;diff=1706"/>
		<updated>2026-07-30T07:12:23Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Alchemist rework - Pharmacy Lv3 prereq&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Alchemist skills]][[Category:Offensive skills]]&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Demonstration&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magical)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ground&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;30 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Bottle Grenade x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Pharmacy Lv 3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Demonstration hurls a Bottle Grenade onto the targeted ground, igniting a fiery patch that scorches every enemy standing in it. It is the Alchemist&#039;s primary area-denial tool, dealing repeated Fire magic damage and threatening to set foes ablaze or shatter their weapon.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The burning patch lingers for 30 seconds, striking enemies inside it at regular intervals. Each hit can ignite the target (inflicting Burning) and has a flat chance to break the victim&#039;s weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; Damage = 100 + 30 × SkillLv  (% of MATK)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Burning chance:&#039;&#039;&#039; (5 + 2 × SkillLv)%&lt;br /&gt;
* &#039;&#039;&#039;Weapon break chance:&#039;&#039;&#039; 3%&lt;br /&gt;
* &#039;&#039;&#039;Patch duration:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage (% MATK) !! Burning chance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 130% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 160% || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 190% || 11%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 220% || 13%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 250% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 280% || 17%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 310% || 19%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 340% || 21%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 370% || 23%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 400% || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synergy ==&lt;br /&gt;
If a &#039;&#039;&#039;[[Vanilmirth]]&#039;&#039;&#039; that has learned [[Vanilmirth#Chaotic Reaction|Chaotic Reaction]] is summoned, Demonstration deals &#039;&#039;&#039;(5 × Chaotic Reaction Lv)%&#039;&#039;&#039; more damage, up to +25% at level 5.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Phytomone_Overdrive&amp;diff=1705</id>
		<title>Phytomone Overdrive</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Phytomone_Overdrive&amp;diff=1705"/>
		<updated>2026-07-30T07:12:16Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: typo fix, redirect to correct title Pheromone Overdrive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pheromone Overdrive]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Pheromone_Overdrive&amp;diff=1704</id>
		<title>Pheromone Overdrive</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Pheromone_Overdrive&amp;diff=1704"/>
		<updated>2026-07-30T07:12:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Alchemist rework - correct name/job(Creator), MaxLv3, timing/SP fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Creator skills]][[Category:Supportive skills]]&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Pheromone Overdrive&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Enemy target)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;20 → 40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15 → 25 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Concentration Potion x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Bio Cannibalize Lv 3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Pheromone Overdrive marks an enemy with a potent pheromone. Every &#039;&#039;&#039;[[Bio Cannibalize]]&#039;&#039;&#039; plant the Creator has out immediately fixates on that target, hitting faster and more accurately for as long as the mark lasts.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
On cast, every plant the Creator currently owns is permanently pinned onto the marked enemy: they abandon whatever they were doing and commit to it until it dies or leaves the map, ignoring their usual target selection. While the mark is active, each plant also gains:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ASPD:&#039;&#039;&#039; +(5 + SkillLv)%&lt;br /&gt;
* &#039;&#039;&#039;Hit:&#039;&#039;&#039; +(5 × SkillLv)&lt;br /&gt;
&lt;br /&gt;
These bonuses last for the skill&#039;s Duration; the target lock itself outlives the buff and only breaks when the marked enemy dies, leaves the map, or a new target is marked. Marking a new enemy redirects the entire swarm onto the new target and refreshes the ASPD/Hit bonus.&lt;br /&gt;
&lt;br /&gt;
While the mark is up, the plants&#039; own attacks (see &#039;&#039;&#039;[[Bio Cannibalize]]&#039;&#039;&#039;) also step up to their strongest versions against the marked target.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Plant ASPD !! Plant Hit !! Duration !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +6% || +5 || 15 sec || 20&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +7% || +10 || 20 sec || 30&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +8% || +15 || 25 sec || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Pheromone Overdrive is learned as a Creator and turns a scattered pack of &#039;&#039;&#039;[[Bio Cannibalize]]&#039;&#039;&#039; plants into a focused, fast-hitting assault force against a single target, pairing with &#039;&#039;&#039;[[Elemental Catalyst]]&#039;&#039;&#039; for elemental matching and &#039;&#039;&#039;[[Rejuvenating Bloom]]&#039;&#039;&#039; for sustain, making it the branch&#039;s finishing tool.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Elemental_Catalyst&amp;diff=1703</id>
		<title>Elemental Catalyst</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Elemental_Catalyst&amp;diff=1703"/>
		<updated>2026-07-30T07:12:02Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Alchemist rework - job fix (Alchemist), timing/SP fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Alchemist skills]][[Category:Supportive skills]]&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Elemental Catalyst&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Supportive (self-buff)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self (affects owned plants)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 cell&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;30 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Bio Cannibalize Lv 2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Elemental Catalyst douses the Alchemist&#039;s summoned plants in a reactive chemical that recolors their attacks to a chosen element. The cast level decides which element is applied, letting an Alchemist tune a field of plants to exploit a monster&#039;s elemental weakness. It requires no reagent, only SP, and has no cooldown.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
On cast, every plant the Alchemist currently owns has its attack element overridden for the duration of the buff. The element is chosen by the level used to cast the skill:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lv 1&#039;&#039;&#039; — Fire&lt;br /&gt;
* &#039;&#039;&#039;Lv 2&#039;&#039;&#039; — Water&lt;br /&gt;
* &#039;&#039;&#039;Lv 3&#039;&#039;&#039; — Wind&lt;br /&gt;
* &#039;&#039;&#039;Lv 4&#039;&#039;&#039; — Earth&lt;br /&gt;
&lt;br /&gt;
A matching elemental burst flashes on each plant as the catalyst takes hold. The re-elementing lasts 30 seconds at every level. The skill consumes no item catalyst and can be recast as soon as it ends.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Element applied !! Duration !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Fire || 30 sec || 50&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Water || 30 sec || 50&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Wind || 30 sec || 50&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Earth || 30 sec || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Affects all of the caster&#039;s own summoned &#039;&#039;&#039;[[Bio Cannibalize]]&#039;&#039;&#039; plants at the moment of casting; plants summoned afterward keep their default element until the buff is refreshed.&lt;br /&gt;
* Match the applied element to a monster&#039;s elemental weakness for a damage advantage.&lt;br /&gt;
* No reagent is required, only SP, and the skill has no cooldown.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Rejuvenating_Bloom&amp;diff=1702</id>
		<title>Rejuvenating Bloom</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Rejuvenating_Bloom&amp;diff=1702"/>
		<updated>2026-07-30T07:11:55Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Alchemist rework - Bio Cannibalize Lv1 prereq&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Alchemist skills]][[Category:Supportive skills]]&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Rejuvenating Bloom&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ground&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;4 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;60 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Plant Bottle ×1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Bio Cannibalize Lv 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Rejuvenating Bloom sprouts a friendly Geographer at the chosen spot, within 4 cells of the caster. The bloom stays rooted for 60 seconds, healing wounded allies around it and lashing out at any enemy that wanders too close, acting as a stationary support turret. Only one healing Geographer can exist per Alchemist at a time; casting again removes the previous bloom and plants a new one.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The Geographer heals through two separate routines that run on their own timers, so both can be active in the same fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heal&#039;&#039;&#039; reaches any wounded ally standing near the bloom, whether or not they belong to the caster&#039;s party, and repeats on a short interval that shortens as the cast level rises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Heal&#039;&#039;&#039; picks two different party members within 10 cells and heals both at once, every 10 seconds at every cast level. It never picks the same target twice, so its output always lands on two people.&lt;br /&gt;
&lt;br /&gt;
Neither routine touches a target already above 90% of its maximum HP, so the bloom never spends a cast on someone who is healthy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heal formula:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Heal = ( Geographer Level + Geographer INT ) ÷ 8 × ( 4 + Heal Level × 8 )&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
Each cast level plants a stronger Geographer with a faster Heal. The Double Heal interval is the same at every level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Geographer level !! Geographer INT !! Heal level !! Heal interval !! Double Heal interval !! HP restored per Heal&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 60 || 60 || 7 || 5 sec || 10 sec || 900&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 68 || 68 || 8 || 4.5 sec || 10 sec || 1,156&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 76 || 76 || 9 || 4 sec || 10 sec || 1,444&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Geographer ==&lt;br /&gt;
The summoned bloom is a sturdy Earth creature that defends itself but will not stray far from where it was planted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Monster level !! HP !! Attack !! DEF !! MDEF !! INT&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 60 || 8,071 || 467 to 621 || 28 || 26 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 68 || 8,071 || 467 to 621 || 28 || 26 || 68&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 76 || 8,071 || 467 to 621 || 28 || 26 || 76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every version shares the same body: Medium size, Plant race, Earth element level 3, an attack range of 3 cells, a skill range of 10 cells and a chase range of 12 cells.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Each cast consumes one Plant Bottle along with its SP. The skill has no cooldown, so the only real limits on replanting are the SP and the supply of bottles, and moving the bloom is simply a matter of casting it somewhere better.&lt;br /&gt;
&lt;br /&gt;
Place the bloom where allies will hold ground. Its healing reaches the area around the plant rather than following the Alchemist, so a bloom left behind while the group advances contributes nothing.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Bio_Cannibalize&amp;diff=1701</id>
		<title>Bio Cannibalize</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Bio_Cannibalize&amp;diff=1701"/>
		<updated>2026-07-30T07:11:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Alchemist rework - Pharmacy Lv5 prereq, per-plant kit + Pheromone synergy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Alchemist skills]][[Category:Active skills]]&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Bio Cannibalize&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Summon)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ground&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;4 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;120 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Plant Bottle x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Pharmacy Lv 5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Bio Cannibalize plants a carnivorous flora on the targeted ground that automatically hunts nearby enemies on its own. Each cast level summons a different plant with its own attack style.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The summoned plant lasts 120 seconds and attacks enemies that come near it. The cast level determines which flora appears:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lv 1:&#039;&#039;&#039; Stone Shooter&lt;br /&gt;
* &#039;&#039;&#039;Lv 2:&#039;&#039;&#039; Parasite&lt;br /&gt;
* &#039;&#039;&#039;Lv 3:&#039;&#039;&#039; Penomena&lt;br /&gt;
&lt;br /&gt;
A maximum of 3 plants can be active at once; summoning a fourth removes the oldest one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stone Shooter&#039;&#039;&#039; blends physical fire strikes with fire magic. At range it hits with a lighter flame attack and casts Fire Bolt; up close it switches to a stronger flame attack and a higher-tier Fire Ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parasite&#039;&#039;&#039; batters enemies with gusts of wind that hit harder the farther away its target stands, and can also strike nearby foes at random. It additionally lashes out with Curse, Stun, and Stone Curse against enemies that get close.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penomena&#039;&#039;&#039; poisons at range and follows up with Poison and a rapid combo strike up close, along with a separate Poison Attack. It is the most aggressive of the three plants once an enemy closes the distance.&lt;br /&gt;
&lt;br /&gt;
While the caster&#039;s &#039;&#039;&#039;[[Pheromone Overdrive]]&#039;&#039;&#039; is active on a marked enemy, all three plants switch to noticeably stronger versions of their attacks against it, on top of the ASPD and Hit bonuses that skill grants them.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Summoned plant !! Fighting style&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Stone Shooter || Fire magic and fire melee&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Parasite || Wind attacks, Curse, Stun, Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Penomena || Poison and combo strikes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lif Synergy ==&lt;br /&gt;
If a &#039;&#039;&#039;[[Lif]]&#039;&#039;&#039; that has learned [[Lif#Nature&#039;s Bond|Nature&#039;s Bond]] is alive at the moment you summon a plant, the new flora inherits part of the Lif&#039;s power. Each plant summoned while such a Lif is out gains:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+ATK&#039;&#039;&#039; equal to the Lif&#039;s ATK. While the Lif&#039;s &#039;&#039;&#039;Mental Change&#039;&#039;&#039; is active, the plant instead gains ATK equal to the Lif&#039;s INT × Mental Change Lv ÷ 3, so a buffed-up Lif produces far deadlier plants.&lt;br /&gt;
* &#039;&#039;&#039;+INT&#039;&#039;&#039; equal to ⅓ of the Lif&#039;s INT.&lt;br /&gt;
* &#039;&#039;&#039;+DEX&#039;&#039;&#039; equal to half of the Lif&#039;s base DEX.&lt;br /&gt;
* &#039;&#039;&#039;Faster attacks&#039;&#039;&#039; — the plant&#039;s attack delay is shortened by the Lif&#039;s AGI × 4 (up to 0.5 sec faster).&lt;br /&gt;
&lt;br /&gt;
The ATK and INT inherited from the Lif are amplified by &#039;&#039;&#039;(5 × Nature&#039;s Bond Lv)%&#039;&#039;&#039;, up to +25% at level 5. The DEX and attack-speed bonuses are not affected by the passive&#039;s level.&lt;br /&gt;
&lt;br /&gt;
The bonus is locked in the instant the plant is summoned and is read from the Lif&#039;s current stats, so a higher-level Lif — especially one running Mental Change — turns each flora into a much stronger hunter. This synergy applies only to the Lif line of homunculus, and only while that Lif keeps [[Lif#Nature&#039;s Bond|Nature&#039;s Bond]] learned.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Plants act independently and cannot be directly commanded. They can, however, be redirected onto a single marked enemy with &#039;&#039;&#039;[[Pheromone Overdrive]]&#039;&#039;&#039;, supported in the field by &#039;&#039;&#039;[[Rejuvenating Bloom]]&#039;&#039;&#039; and re-elemented on demand with &#039;&#039;&#039;[[Elemental Catalyst]]&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Chemical_Research&amp;diff=1700</id>
		<title>Chemical Research</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Chemical_Research&amp;diff=1700"/>
		<updated>2026-07-30T07:11:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Alchemist rework - SP/cooldown/item quantities fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Alchemist skills]][[Category:Supportive skills]]&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Chemical Research&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;30 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Medicine Bowl ×1, Empty Bottle ×1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Pharmacy Lv 5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Chemical Research instantly brews a batch of temporary throwing bottles to fuel the Alchemist&#039;s bombs and plant summons. The cast level decides which bottle is produced.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Casting the skill grants a stack of rental bottles that vanish after 30 seconds. While they last, the matching skill draws from these brewed bottles. The batch is character-bound and cannot be stored, and every cast consumes one Medicine Bowl and one Empty Bottle regardless of the level used.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lv 1:&#039;&#039;&#039; 30 Plant Bottles (for [[Bio Cannibalize]])&lt;br /&gt;
* &#039;&#039;&#039;Lv 2:&#039;&#039;&#039; 30 Acid Bottles (for [[Acid Terror]])&lt;br /&gt;
* &#039;&#039;&#039;Lv 3:&#039;&#039;&#039; 15 Bottle Grenades (for [[Demonstration]])&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Brewed bottle !! Quantity !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Plant Bottle || 30 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Acid Bottle || 30 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Bottle Grenade || 15 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Catalysts ==&lt;br /&gt;
Every cast, at any level, consumes one Medicine Bowl and one Empty Bottle.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The brewed bottles expire after 30 seconds, making the skill a burst-supply tool for an ongoing engagement.&lt;br /&gt;
* Requires Pharmacy at level 5 to learn.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Medical_Research&amp;diff=1699</id>
		<title>Medical Research</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Medical_Research&amp;diff=1699"/>
		<updated>2026-07-30T07:11:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Alchemist rework - SP/cooldown/item quantities fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Alchemist skills]][[Category:Supportive skills]]&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Medical Research&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;30 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Medicine Bowl ×1, Empty Potion Bottle ×1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Potion Pitcher Lv 5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Medical Research instantly brews a batch of temporary healing potions for the Alchemist to hurl with [[Potion Pitcher]]. The cast level decides which potion, and how many, are produced.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Casting the skill grants a stack of rental healing potions that vanish after 30 seconds. While they last, [[Potion Pitcher]] spends these brewed potions before consuming any normal potions the Alchemist is carrying. The batch is character-bound and cannot be stored, and every cast consumes one Medicine Bowl and one Empty Potion Bottle regardless of the level used.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lv 1:&#039;&#039;&#039; 50 Red Potions&lt;br /&gt;
* &#039;&#039;&#039;Lv 2:&#039;&#039;&#039; 30 Orange Potions&lt;br /&gt;
* &#039;&#039;&#039;Lv 3:&#039;&#039;&#039; 20 Yellow Potions&lt;br /&gt;
* &#039;&#039;&#039;Lv 4:&#039;&#039;&#039; 10 White Potions&lt;br /&gt;
* &#039;&#039;&#039;Lv 5:&#039;&#039;&#039; 10 Blue Potions&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Brewed potion !! Quantity !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Red Potion || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Orange Potion || 30 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Yellow Potion || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || White Potion || 10 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blue Potion || 10 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Catalysts ==&lt;br /&gt;
Every cast, at any level, consumes one Medicine Bowl and one Empty Potion Bottle.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The brewed potions expire after 30 seconds, so the skill is meant for sustained healing during an active fight rather than stockpiling supplies.&lt;br /&gt;
* Requires Potion Pitcher at level 5 to learn.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Vitality_Serum&amp;diff=1698</id>
		<title>Vitality Serum</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Vitality_Serum&amp;diff=1698"/>
		<updated>2026-07-30T07:11:23Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Alchemist rework - job fix (Alchemist), full data rewrite from code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Alchemist skills]][[Category:Supportive skills]]&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Vitality Serum&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive, heal-over-time)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self (spreads to nearby allies)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10 → 30 (Lv 1–5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells (self-cast)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 → 3 sec (Lv 1–5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5.5 → 7.5 sec (Lv 1–5)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2 potions per cast (tier by level, see Leveling)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Potion Pitcher Lv 3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Vitality Serum sprays a mist of potions over the Alchemist and every nearby ally, granting all of them a sustained heal-over-time. Unlike a single-target throw, this skill trades precision for reach, keeping a whole group topped up while the Alchemist stays where the fight is. It reaches the caster&#039;s own party, and spreads to allied battleground teammates instead when fought in a battleground.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
On cast, the buff spreads to the caster and every ally across the caster&#039;s visible surroundings, not just a fixed radius around the target point. While it lasts, each recipient is healed at a steady interval until the buff runs out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heal formula&#039;&#039;&#039; (per tick, on each affected ally):&lt;br /&gt;
&lt;br /&gt;
  HP per tick = (25 + Caster INT + Recipient VIT) × SkillLv&lt;br /&gt;
&lt;br /&gt;
Both the caster&#039;s INT and the recipient&#039;s own VIT feed into the heal, so a high-INT Alchemist supporting a tanky, high-VIT ally gets the strongest results from a single cast.&lt;br /&gt;
&lt;br /&gt;
The total duration and the time between pulses both grow with skill level, but they scale together: every level delivers five pulses over the buff&#039;s lifetime.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Cast time !! Duration !! Time between pulses !! Pulses !! SP cost !! Catalyst (×2)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1.0 sec || 5.5 sec || 1.1 sec || 5 || 10 || Red Potion&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1.5 sec || 6.0 sec || 1.2 sec || 5 || 15 || Orange Potion&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2.0 sec || 6.5 sec || 1.3 sec || 5 || 20 || Orange Potion&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2.5 sec || 7.0 sec || 1.4 sec || 5 || 25 || Yellow Potion&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3.0 sec || 7.5 sec || 1.5 sec || 5 || 30 || Yellow Potion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Catalysts ==&lt;br /&gt;
Each cast consumes two potions of the tier matching the chosen skill level: two Red Potions at level 1, two Orange Potions at levels 2–3, and two Yellow Potions at levels 4–5.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Reaches the caster and nearby party members; in a battleground it spreads to allied teammates instead.&lt;br /&gt;
* The heal scales with both the caster&#039;s INT and each recipient&#039;s own VIT, rewarding pairing a support-built Alchemist with sturdier allies.&lt;br /&gt;
* Has no cooldown, so it can be recast as soon as the after-cast delay ends.&lt;br /&gt;
* Requires Potion Pitcher at level 3 to learn.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Full_Chemical_Protection&amp;diff=1697</id>
		<title>Full Chemical Protection</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Full_Chemical_Protection&amp;diff=1697"/>
		<updated>2026-07-30T07:11:16Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Alchemist rework - MaxLevel 3, duration 300xLv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Creator skills]][[Category:Supportive skills]]&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Full Chemical Protection&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Supportive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Single ally&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 cell&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;300 → 900 sec (Lv 1–3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Glistening Coat ×1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Chemical Protection (Weapon, Shield, Armor, Helm) each Lv 3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Full Chemical Protection coats a single ally&#039;s entire equipment loadout in one cast, applying all four Chemical Protections — weapon, shield, armor and headgear — simultaneously. While active, that gear cannot be destroyed by enemy equipment-breaking effects, shielding the ally against acid attacks, strippers and similar threats without having to cast each protection individually.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The skill applies the four Chemical Protection effects to the target at once. A protection is only applied for an equipment slot the target actually has equipped; empty slots are skipped. If the target has none of the four slots equipped, the cast fails and the Glistening Coat is not consumed.&lt;br /&gt;
&lt;br /&gt;
All four protections share the same duration, which scales with skill level:&lt;br /&gt;
&lt;br /&gt;
  Duration = 300 × SkillLv  seconds&lt;br /&gt;
&lt;br /&gt;
Each cast consumes one Glistening Coat.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Duration !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 300 sec (5 min) || 40&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 600 sec (10 min) || 40&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 900 sec (15 min) || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Protects only the equipment slots the ally currently has filled.&lt;br /&gt;
* The cast fails (and no reagent is used) if the target has no eligible equipment.&lt;br /&gt;
* A single cast replaces individually applying the four separate Chemical Protections.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Chemical_Protection&amp;diff=1696</id>
		<title>Chemical Protection</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Chemical_Protection&amp;diff=1696"/>
		<updated>2026-07-30T07:11:05Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Alchemist rework - per-variant prereq chain, catalyst name fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Alchemist skills]][[Category:Supportive skills]]&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Chemical Protection&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3 (each variant)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ally&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 cell&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;300 → 900 sec (Lv 1–3)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Glistening Coat x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Varies by variant, see Mechanics&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Chemical Protection is a family of four skills that coat a piece of an ally&#039;s equipment in a protective chemical, making it immune to being broken or stripped for the duration. Each variant guards a different equipment slot, and learning them follows a fixed order rather than a single shared prerequisite.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Casting any Chemical Protection skill applies a coating to the matching gear slot on the target. While active, that slot cannot be broken by skills or stripped by Strip-type abilities. The duration scales with skill level, lasting 5 minutes at Lv 1 up to 15 minutes at Lv 3.&lt;br /&gt;
&lt;br /&gt;
The four variants unlock in sequence, each one gating the next:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chemical Protection Helm&#039;&#039;&#039; — protects the upper headgear. Requires Pharmacy Lv 1.&lt;br /&gt;
* &#039;&#039;&#039;Chemical Protection Shield&#039;&#039;&#039; — protects the shield. Requires Chemical Protection Helm Lv 1.&lt;br /&gt;
* &#039;&#039;&#039;Chemical Protection Armor&#039;&#039;&#039; — protects the armor. Requires Chemical Protection Shield Lv 1.&lt;br /&gt;
* &#039;&#039;&#039;Chemical Protection Weapon&#039;&#039;&#039; — protects the weapon. Requires Chemical Protection Armor Lv 1.&lt;br /&gt;
&lt;br /&gt;
Only one Chemical Protection effect can be active on a target at a time; applying a new one replaces any existing coating. The target must have the relevant piece of equipment worn for the skill to succeed.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 minutes (300 sec)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 minutes (600 sec)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15 minutes (900 sec)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Potion_Pitcher&amp;diff=1695</id>
		<title>Potion Pitcher</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Potion_Pitcher&amp;diff=1695"/>
		<updated>2026-07-30T07:10:59Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Alchemist rework - Pharmacy Lv2 prereq, no potion-save chance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Alchemist skills]][[Category:Supportive skills]]&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Potion Pitcher&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ally&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 sec&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;One potion (by level)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Pharmacy Lv 2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Potion Pitcher throws a healing potion at a party or guild ally from a distance, restoring their HP. The cast level chooses which potion is hurled, and the Alchemist&#039;s training amplifies the recovery far beyond what the ally would get by drinking it themselves.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Each level throws a stronger potion and consumes that potion from the caster&#039;s inventory:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lv 1:&#039;&#039;&#039; Red Potion&lt;br /&gt;
* &#039;&#039;&#039;Lv 2:&#039;&#039;&#039; Orange Potion&lt;br /&gt;
* &#039;&#039;&#039;Lv 3:&#039;&#039;&#039; Yellow Potion&lt;br /&gt;
* &#039;&#039;&#039;Lv 4:&#039;&#039;&#039; White Potion&lt;br /&gt;
* &#039;&#039;&#039;Lv 5:&#039;&#039;&#039; Blue Potion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heal formula:&#039;&#039;&#039; Heal = PotionValue × (100 + Potion Pitcher Lv × 10 + Learning Potion Lv × 5)% × (100 + target VIT × 2)%&lt;br /&gt;
&lt;br /&gt;
The base potion value is amplified by your Potion Pitcher and [[Learning Potion]] levels, then further increased by the target&#039;s VIT.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Potion thrown !! Pitcher healing multiplier&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Red Potion || +10%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Orange Potion || +20%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Yellow Potion || +30%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || White Potion || +40%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blue Potion || +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amistr Synergy ==&lt;br /&gt;
If an &#039;&#039;&#039;[[Amistr]]&#039;&#039;&#039; that has learned [[Amistr#Guardian&#039;s Brew|Guardian&#039;s Brew]] is summoned, Potion Pitcher restores an extra &#039;&#039;&#039;(10 × Guardian&#039;s Brew Lv)%&#039;&#039;&#039; HP and SP, up to +50% at level 5. The Spirit of the Alchemist link grants a separate bonus equal to your Base Level (in percent), so an Alchemist who is both linked and accompanied by a Guardian&#039;s Brew Amistr receives both increases at once.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The skill cannot be used on the Emperium. The thrown potion must be present in the Alchemist&#039;s inventory, and every cast always consumes one potion of the matching tier; there is no chance to skip consumption.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Pharmacy&amp;diff=1694</id>
		<title>Pharmacy</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Pharmacy&amp;diff=1694"/>
		<updated>2026-07-30T07:10:51Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Alchemist rework - Merchandise Proficiency Lv3 prereq&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Alchemist skills]][[Category:Active skills]]&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Pharmacy&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Alchemist&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Crafting)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Medicine Bowl x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Merchandise Proficiency Lv 3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Pharmacy opens the Alchemist&#039;s brewing window, letting them mix potions, bombs, and other consumables from the materials in their inventory. It is the cornerstone of the potion-craft path and a prerequisite for most of the Alchemist&#039;s signature skills.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Casting Pharmacy presents the production list, from which the Alchemist selects a recipe to brew. Higher skill levels and a high INT, DEX, and LUK improve the chance of a successful batch, while [[Learning Potion]] further raises brewing odds. Each attempt consumes one Medicine Bowl plus the recipe&#039;s ingredients.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The quality and yield of a brew scale with the Alchemist&#039;s brewing-related stats and skill levels, so investing in both Pharmacy and Learning Potion greatly improves output.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Sage_Quest&amp;diff=1693</id>
		<title>Sage Quest</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Sage_Quest&amp;diff=1693"/>
		<updated>2026-07-27T16:10:49Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: sync with script fixes (thesis materials, exam timer wording)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Sage Quest&#039;&#039;&#039; is the job change quest that turns a Mage into a [[Sage]]. It is run by the Schweicherbil Magic Academy in Juno and it is the longest of the second class quests: you enrol as a student, pass a written exam of twenty questions, survive a timed practical exam in an arena, study under one of three professors, and finally write and submit a dissertation to the Dean.&lt;br /&gt;
&lt;br /&gt;
There is a shortcut. A Mage who is already &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; becomes a Sage the moment they speak to the Dean or to the academy clerk, with no enrolment fee, no exams, no items and no dissertation. Everyone below Job Level 50 has to work through the whole course. Unlike some other job quests there is no extra reward for taking the long route.&lt;br /&gt;
&lt;br /&gt;
Which professor teaches you, and therefore which items you gather in the second half, is &#039;&#039;&#039;rolled at random&#039;&#039;&#039; when you pass the practical exam. It cannot be chosen or rerolled.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Class || &#039;&#039;&#039;Mage&#039;&#039;&#039;. Transcendent characters and characters who already have a second class are turned away.&lt;br /&gt;
|-&lt;br /&gt;
| Job Level || &#039;&#039;&#039;40&#039;&#039;&#039; or higher. The clerk refuses to accept your application below that.&lt;br /&gt;
|-&lt;br /&gt;
| Skill points || &#039;&#039;&#039;All spent&#039;&#039;&#039;. Enrolment is refused and the final job change is refused while you still hold unused Mage skill points.&lt;br /&gt;
|-&lt;br /&gt;
| Enrolment fee || &#039;&#039;&#039;70,000 zeny&#039;&#039;&#039;, or an &#039;&#039;&#039;Old Magicbook&#039;&#039;&#039; plus a &#039;&#039;&#039;Necklace of Wisdom&#039;&#039;&#039; instead, or a reduced fee of 30,000 zeny plus a gathering set. Free at Job Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Items || Depends on the professor you are assigned. Every route ends with the same five dissertation materials.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quest NPCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC !! Location !! Role&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Decano de la Academia&#039;&#039;&#039; (Kayron Grik) || &#039;&#039;yuno_in02 38, 61&#039;&#039; || Dean. Opens the quest and performs the job change&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metheus Sylphe&#039;&#039;&#039; || &#039;&#039;yuno_in03 154, 35&#039;&#039; || Academy clerk. Takes your application and the fee&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claytos Verdo&#039;&#039;&#039; || &#039;&#039;yuno_in03 105, 177&#039;&#039; || Theory professor. Written exam&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hermes Tris&#039;&#039;&#039; || &#039;&#039;yuno_in03 169, 180&#039;&#039; || Practical professor. Arena exam and thesis topic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Profesor Saphien&#039;&#039;&#039; (Saphien Layless) || &#039;&#039;yuno_in03 62, 176&#039;&#039; || History professor. Yggdrasil topic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lucius Celsus&#039;&#039;&#039; || &#039;&#039;yuno_in03 32, 102&#039;&#039; || Biology professor. Monster topic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aebecee George&#039;&#039;&#039; || &#039;&#039;yuno_in03 244, 31&#039;&#039; || Physics professor. Elemental magic topic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ayudante&#039;&#039;&#039; || &#039;&#039;job_sage 50, 165&#039;&#039; || Arena attendant. Explains the rules and holds the waiting room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The academy itself is the building entered from Juno at &#039;&#039;yuno 323, 284&#039;&#039;. The Dean sits in a separate building entered from &#039;&#039;yuno 87, 321&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Step 1: Speak to the Dean ==&lt;br /&gt;
&lt;br /&gt;
Kayron Grik, the &#039;&#039;&#039;Dean of the Academy&#039;&#039;&#039;, receives visitors at &#039;&#039;yuno_in02 38, 61&#039;&#039;. Tell him you want to become a Sage and he explains what the academy expects and points you at the clerk.&lt;br /&gt;
&lt;br /&gt;
This visit is optional. Nothing is recorded and you can go straight to the clerk instead. At Job Level 50 the conversation ends immediately with the job change.&lt;br /&gt;
&lt;br /&gt;
== Step 2: Enrol at the academy ==&lt;br /&gt;
&lt;br /&gt;
Metheus Sylphe stands just inside the academy at &#039;&#039;yuno_in03 154, 35&#039;&#039;. Ask to join the school. He checks your Job Level and your unspent skill points, then asks for the enrolment fee. You have three ways to pay it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Payment !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| 70,000 zeny || The standard fee&lt;br /&gt;
|-&lt;br /&gt;
| Old Magicbook and Necklace of Wisdom || One of each. Both are taken and the fee is waived entirely&lt;br /&gt;
|-&lt;br /&gt;
| 30,000 zeny plus a gathering set || Only offered if you tell him the fee is too expensive &#039;&#039;&#039;and&#039;&#039;&#039; you are carrying 43,210 zeny or less&lt;br /&gt;
|-&lt;br /&gt;
| Free || Automatic at Job Level 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you take the reduced fee he assigns one of three gathering sets at random. Bring the items and 30,000 zeny back to him.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Set !! Items&lt;br /&gt;
|-&lt;br /&gt;
| Set 1 || 50 Feather of Birds, 50 Fluff, 25 Iron Ore&lt;br /&gt;
|-&lt;br /&gt;
| Set 2 || 50 Clover, 50 Feather, 25 Squid Ink&lt;br /&gt;
|-&lt;br /&gt;
| Set 3 || 50 Feather of Birds, 50 Fluff, 50 Clover, 50 Feather&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can abandon the discount at any time. If you come back with 70,000 zeny, or with the Old Magicbook and the Necklace of Wisdom, he accepts those instead and the gathering set is forgotten.&lt;br /&gt;
&lt;br /&gt;
Once the application is signed he sends you to Claytos Verdo in the room to the left.&lt;br /&gt;
&lt;br /&gt;
== Step 3: The written exam ==&lt;br /&gt;
&lt;br /&gt;
Claytos Verdo runs the theory exam at &#039;&#039;yuno_in03 105, 177&#039;&#039;. He asks &#039;&#039;&#039;20 multiple choice questions&#039;&#039;&#039;, each worth 5 points, drawn as a complete set from one of the three lists below.&lt;br /&gt;
&lt;br /&gt;
* You need &#039;&#039;&#039;80 points&#039;&#039;&#039; to pass, which is 16 correct answers. The same mark applies on every attempt.&lt;br /&gt;
* Failing costs nothing. Talk to him again straight away and the set is rolled again.&lt;br /&gt;
* There is no timer, so take as long as you need over each question.&lt;br /&gt;
&lt;br /&gt;
=== Question list 1 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Question !! Answer&lt;br /&gt;
|-&lt;br /&gt;
| Choose an item that the Gift Merchant in Prontera does not sell || Bouquet&lt;br /&gt;
|-&lt;br /&gt;
| Choose a city where you cannot buy a Stiletto || Prontera&lt;br /&gt;
|-&lt;br /&gt;
| Choose the city closest to Turtle Island || Alberta&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that is a different type from the others || Aster&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that has a different property from the others || Metaller&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that has a different size from the others || Raydric&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that does not drop Alcohol || Poison Spore&lt;br /&gt;
|-&lt;br /&gt;
| Choose the NPC that is not related to the Knight job change quest || Thomas Servantes&lt;br /&gt;
|-&lt;br /&gt;
| Choose the NPC that is not a citizen of Prontera || Pina&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct name of the Kafra lady who wears glasses || Leilah&lt;br /&gt;
|-&lt;br /&gt;
| How much SP does Thunderstorm level 7 spend? || 59&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct damage reduction and SP cost of Energy Coat at 50 % remaining SP || Damage -18 %, SP 2 %&lt;br /&gt;
|-&lt;br /&gt;
| Choose the property that is not related to the Mage Bolt skills || Earth&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct chance and attack strength of Double Attack level 7 || 35 % / 140 %&lt;br /&gt;
|-&lt;br /&gt;
| Choose the skill that is not related to learning Magnus Exorcismus || Divine Protection&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct defence and stat bonus of the Bunny Band || 2 / LUK +2&lt;br /&gt;
|-&lt;br /&gt;
| Choose the class that cannot equip Padded Armor || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Choose the item that cures all abnormal statuses and restores full HP and SP at the same time || Yggdrasilberry&lt;br /&gt;
|-&lt;br /&gt;
| Who rules the kingdom of Rune-Midgarts at present? || Tristan III&lt;br /&gt;
|-&lt;br /&gt;
| Choose the god of the Crusaders || Odin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Question list 2 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Question !! Answer&lt;br /&gt;
|-&lt;br /&gt;
| Choose the jewel that the Jewel Merchant in Morroc does not sell || Garnet&lt;br /&gt;
|-&lt;br /&gt;
| Choose the city where you cannot buy Monster Food from an NPC || Al De Baran&lt;br /&gt;
|-&lt;br /&gt;
| Choose the city closest to the Labyrinth || Prontera&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that is a different type from the others || Penomena&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster with a different property || Giearth&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that has a different size || Argos&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that does not drop a Yggdrasil Leaf || Marduk&lt;br /&gt;
|-&lt;br /&gt;
| Choose the NPC that is not related to the Priest job change quest || Sir Windsor&lt;br /&gt;
|-&lt;br /&gt;
| Choose the NPC that is not a citizen of Morroc || Antonio&lt;br /&gt;
|-&lt;br /&gt;
| Choose the Kafra lady who has beautiful blue hair || Pavianne&lt;br /&gt;
|-&lt;br /&gt;
| Choose the skill that is not related to learning Fire Wall || Napalm Beat level 4&lt;br /&gt;
|-&lt;br /&gt;
| How much SP can be restored with SP Recovery level 6, ignoring INT? || 18&lt;br /&gt;
|-&lt;br /&gt;
| How many INT bonus points does a Mage receive at job level 33? || 4&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct SP cost and duration of Improve Concentration level 5 || 45 / 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Choose the skill that is not related to learning Maximize Power || Skin Tempering&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct defence and stat bonus of the Cute Ribbon || 1 / SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Choose the class that cannot equip a Saint Robe || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Choose the abnormal status that cannot be cured with a Green Potion || Curse&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct name of the ancient kingdom that vanished somewhere in Geffen || Geffenia&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct name of the tree that became the root of this world || Yggdrasil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Question list 3 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Question !! Answer&lt;br /&gt;
|-&lt;br /&gt;
| Choose the item that the Magic Tool merchant in Geffen does not sell || Mantle&lt;br /&gt;
|-&lt;br /&gt;
| Choose the city where you cannot buy a Blade from an NPC || Al De Baran&lt;br /&gt;
|-&lt;br /&gt;
| Choose the city closest to Glast Heim || Geffen&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that is a different type from the others || Marin&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that has a different property || Smokie&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that has a different size || Drake&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that does not drop Phracon || Peco Peco Egg&lt;br /&gt;
|-&lt;br /&gt;
| Choose the NPC that is not related to the Blacksmith job change quest || Barcadi&lt;br /&gt;
|-&lt;br /&gt;
| Choose the NPC that is not a citizen of Al De Baran || GOD-POING&lt;br /&gt;
|-&lt;br /&gt;
| Choose the Kafra lady who is the youngest of the staff || Curly Sue&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct SP cost and number of blocks of Safety Wall level 6 || SP 40, 7 times&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct magic attack of Napalm Beat level 6 || MATK * 1.3&lt;br /&gt;
|-&lt;br /&gt;
| Choose the catalyst stone for Magic Solution No. 4 used in the Mage job change quest || 1 carat Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct attack strength and SP cost of Bash level 6 || 280 % / 15&lt;br /&gt;
|-&lt;br /&gt;
| Choose the skill that is not related to learning Claymore Trap || Remove Trap&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct defence and stat bonus of the Bridal Veil || 0 / MDEF +5&lt;br /&gt;
|-&lt;br /&gt;
| Choose the class that cannot equip a Coat || Novice&lt;br /&gt;
|-&lt;br /&gt;
| Choose the item that is not an ingredient for Blue Dyestuffs || Karvodailnirol&lt;br /&gt;
|-&lt;br /&gt;
| When the god Odin created the world, what did he use as material? || The heart of Ymir&lt;br /&gt;
|-&lt;br /&gt;
| Choose the metal rumoured to bring fortune and fame to a person with the destiny || Emperium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Passing sends you to Hermes Tris for the practical exam.&lt;br /&gt;
&lt;br /&gt;
== Step 4: The practical exam ==&lt;br /&gt;
&lt;br /&gt;
Hermes Tris waits at &#039;&#039;yuno_in03 169, 180&#039;&#039;. Tell him you are ready and he sends you to the staging area of the test grounds. The &#039;&#039;&#039;Ayudante&#039;&#039;&#039; standing there explains the rules, and the &#039;&#039;&#039;waiting room&#039;&#039;&#039; beside him is what actually starts the run.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Only one candidate at a time.&#039;&#039;&#039; If somebody else is inside, wait until the announcements say the next candidate may enter.&lt;br /&gt;
* All progress is announced across the whole map, including the remaining time.&lt;br /&gt;
* The full run takes roughly five to ten minutes.&lt;br /&gt;
* The arena blocks Teleport and Fly Wing, and it cannot be memoed for a Warp Portal. There is &#039;&#039;&#039;no experience penalty&#039;&#039;&#039; for dying there. If you need to leave early, log out.&lt;br /&gt;
&lt;br /&gt;
The exam is three rounds. Each round starts as soon as the previous one is cleared.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Round !! Time limit !! Monsters&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 minutes || 8 Chonchon named &#039;&#039;Grade F&#039;&#039; and 8 Fabre named &#039;&#039;Grade D&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 minutes || 24 Lunatic, each named after an academic subject&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 minute || 1 Whisper named &#039;&#039;Academic Probation&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Round three also puts four extra Whispers on the field, named after academic misconduct such as being absent or cheating. &#039;&#039;&#039;They do not have to be killed.&#039;&#039;&#039; Only &#039;&#039;Academic Probation&#039;&#039; counts, and killing it ends the exam immediately.&lt;br /&gt;
&lt;br /&gt;
If a round timer runs out the attempt is over and you are thrown back to Juno at &#039;&#039;yuno 324, 258&#039;&#039;. There is no penalty and no limit on retries: talk to Hermes Tris again and he lets you straight back in. Clearing round three sends you back into the academy at &#039;&#039;yuno_in03 163, 180&#039;&#039;, a few steps from his desk.&lt;br /&gt;
&lt;br /&gt;
== Step 5: Receive your thesis topic ==&lt;br /&gt;
&lt;br /&gt;
Speak to Hermes Tris again after passing. He accepts your admission and assigns one of three research topics &#039;&#039;&#039;at random&#039;&#039;&#039;, then names the professor who will teach it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Topic !! Professor !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Yggdrasil || Profesor Saphien, in the Lecture Room || &#039;&#039;yuno_in03 62, 176&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Monsters || Lucius Celsus, in the Monster Museum || &#039;&#039;yuno_in03 32, 102&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Elemental magic || Aebecee George, in the Somatology Laboratory || &#039;&#039;yuno_in03 244, 31&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Step 6: Study under your professor ==&lt;br /&gt;
&lt;br /&gt;
Each professor runs their own lessons and their own shopping list. Follow only the section that matches your topic.&lt;br /&gt;
&lt;br /&gt;
=== Topic: Yggdrasil, with Profesor Saphien ===&lt;br /&gt;
&lt;br /&gt;
Saphien Layless teaches in the Lecture Room at &#039;&#039;yuno_in03 62, 176&#039;&#039;. He opens with a couple of questions about Yggdrasil. Getting them wrong only earns a scolding and does not block anything.&lt;br /&gt;
&lt;br /&gt;
He then asks for &#039;&#039;&#039;any one item related to the Yggdrasil tree&#039;&#039;&#039; before the lesson can begin. Any of these is accepted, and none of them is taken from you:&lt;br /&gt;
&lt;br /&gt;
* Yggdrasilberry&lt;br /&gt;
* Yggdrasil Seed&lt;br /&gt;
* Yggdrasil Leaf, which he accepts grudgingly because it can simply be bought in Al De Baran&lt;br /&gt;
&lt;br /&gt;
With the item in your bag he delivers a long lecture on the world tree, the three realms and the three roots, and then asks for the five dissertation materials.&lt;br /&gt;
&lt;br /&gt;
=== Topic: Monsters, with Lucius Celsus ===&lt;br /&gt;
&lt;br /&gt;
Lucius Celsus teaches in the Monster Museum at &#039;&#039;yuno_in03 32, 102&#039;&#039;. He is rude, and he wants two rounds of samples. Each round asks for &#039;&#039;&#039;5 of each of three items&#039;&#039;&#039;, rolled at random. None of the samples is taken from you, so you keep everything you gather.&lt;br /&gt;
&lt;br /&gt;
The first round is about fish class monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Set !! Items (5 each)&lt;br /&gt;
|-&lt;br /&gt;
| Set 1 || Tentacle, Single Cell, Fish Tail&lt;br /&gt;
|-&lt;br /&gt;
| Set 2 || Nipper, Clam Flesh, Heart of Mermaid&lt;br /&gt;
|-&lt;br /&gt;
| Set 3 || Tendon, Nipper, Sharp Scale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When you hand them in he asks what the source monsters have in common and which magic works best on them. The answers he wants are that &#039;&#039;&#039;they are fish and carry the Water property&#039;&#039;&#039;, and that &#039;&#039;&#039;Wind property magic&#039;&#039;&#039; beats them, so &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039; or &#039;&#039;&#039;Thunder Storm&#039;&#039;&#039; are both accepted. A wrong answer only earns an insult and does not block progress.&lt;br /&gt;
&lt;br /&gt;
The second round is about insect class monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Set !! Items (5 each)&lt;br /&gt;
|-&lt;br /&gt;
| Set 1 || Cobweb, Shell, Insect Feeler&lt;br /&gt;
|-&lt;br /&gt;
| Set 2 || Horn, Snail&#039;s Shell, Moth Dust&lt;br /&gt;
|-&lt;br /&gt;
| Set 3 || Mantis Scythe, Worm Peeling, Rainbow Shell&lt;br /&gt;
|-&lt;br /&gt;
| Set 4 || Cobweb, Mantis Scythe, Solid Shell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After that lesson he asks for the five dissertation materials.&lt;br /&gt;
&lt;br /&gt;
=== Topic: Elemental magic, with Aebecee George ===&lt;br /&gt;
&lt;br /&gt;
Aebecee George teaches in the Somatology Laboratory at &#039;&#039;yuno_in03 244, 31&#039;&#039;. This route has three deliveries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First, bring 30 Stone.&#039;&#039;&#039; All thirty are taken. She then announces that only three of them worked and hands you three elemental ores in exchange:&lt;br /&gt;
&lt;br /&gt;
* 1 Crystal Blue&lt;br /&gt;
* 1 Green Live&lt;br /&gt;
* 1 Wind of Verdure&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second, bring 50 Crystal Arrow, 50 Stone Arrow and 50 Arrow of Wind.&#039;&#039;&#039; All 150 arrows are taken. The three ores are the raw material: one ore turns into &#039;&#039;&#039;500 arrows&#039;&#039;&#039; of the matching type through the Arrow Crafting skill, so a single ore of each is far more than you need. No shop sells these arrows, so you need an Archer class character or a Rogue to craft them. Both of those get Arrow Crafting for free on this server, so any friend with such a character can make all three stacks from your ores in seconds. In return she gives the first lesson, on which element beats which.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third, bring 1 Holy Water.&#039;&#039;&#039; It is taken, and she gives the second lesson, on which element is weak to which. No shop sells Holy Water either, so ask an Acolyte or Priest to make some with Aqua Benedicta.&lt;br /&gt;
&lt;br /&gt;
She then asks for the five dissertation materials.&lt;br /&gt;
&lt;br /&gt;
== Step 7: Write the dissertation ==&lt;br /&gt;
&lt;br /&gt;
Whichever professor taught you, the materials are the same. Bring all five to your own professor:&lt;br /&gt;
&lt;br /&gt;
* 1 Feather of Birds, used as a pen&lt;br /&gt;
* 1 Animal Skin, used as paper&lt;br /&gt;
* 1 Trunk, used to bind the book&lt;br /&gt;
* 1 Squid Ink, used as ink&lt;br /&gt;
* 1 Empty Bottle, to hold the squid ink&lt;br /&gt;
&lt;br /&gt;
All five have to be in your bag before the writing session starts, and they are taken once the dissertation is accepted. The professor walks you through it as a series of multiple choice lines, and how much the answers matter depends on your topic.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lucius Celsus&#039;&#039;&#039; simply hands you a finished work to copy. There is nothing to get wrong.&lt;br /&gt;
* &#039;&#039;&#039;Aebecee George&#039;&#039;&#039; lets you pick any line you like, including the silly ones. Nothing can go wrong there either.&lt;br /&gt;
* &#039;&#039;&#039;Profesor Saphien&#039;&#039;&#039; is strict. &#039;&#039;&#039;A single wrong line fails the dissertation&#039;&#039;&#039; and he sends you away to study, but your materials are kept, so you can talk to him again and write it once more. His correct lines are listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Line !! Correct answer&lt;br /&gt;
|-&lt;br /&gt;
| The ocean around the continent is coiled by || A giant snake, Yormungandr&lt;br /&gt;
|-&lt;br /&gt;
| The continent consists of three places, the first being || Utgard, where the titans live&lt;br /&gt;
|-&lt;br /&gt;
| the second being || Midgard, where humans live&lt;br /&gt;
|-&lt;br /&gt;
| the third being || Asgard, where the gods live&lt;br /&gt;
|-&lt;br /&gt;
| Yggdrasil is || A giant ash tree&lt;br /&gt;
|-&lt;br /&gt;
| The root of Yggdrasil splits into three, reaching || Asgard, Jotunnheim, Niflheim&lt;br /&gt;
|-&lt;br /&gt;
| Whoever holds a Yggdrasil Seed || can restore half of total HP and SP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A finished dissertation is handed to you as a &#039;&#039;&#039;Book&#039;&#039;&#039;. You only ever write one, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
== Step 8: Become a Sage ==&lt;br /&gt;
&lt;br /&gt;
Take the Book to Kayron Grik at &#039;&#039;yuno_in02 38, 61&#039;&#039;. He reads it, praises it, and performs the job change on the spot, as long as you have no unused skill points left. The Book is not consumed, so you keep it as a souvenir.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Sage || The job change itself&lt;br /&gt;
|-&lt;br /&gt;
| Create Elemental Converter || Granted at level 1 for free&lt;br /&gt;
|-&lt;br /&gt;
| Soul Change || Granted at level 1 for free&lt;br /&gt;
|-&lt;br /&gt;
| Book || The finished dissertation stays in your inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is no zeny or potion reward, and no bonus for having taken the long route rather than the Job Level 50 shortcut.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Reaching Job Level 50 before you talk to anyone is by far the fastest route: the entire course collapses into one conversation and the enrolment fee disappears.&lt;br /&gt;
* Spend every Mage skill point before you enrol and again before your final visit to the Dean. Both NPCs refuse you while points are unspent.&lt;br /&gt;
* Compare the three payment options before choosing. The reduced fee is only offered when you are nearly broke, so if you are sitting on 50,000 zeny you either pay the full 70,000 or go and find the Old Magicbook and the Necklace of Wisdom.&lt;br /&gt;
* The written exam allows four wrong answers out of twenty and can be retaken as often as you like for free, so there is no reason to walk away from a bad set.&lt;br /&gt;
* Prepare for the arena before you enter. Rounds one and two are trivial for a Mage, but &#039;&#039;Academic Probation&#039;&#039; in round three is a Whisper with the Ghost property and a great deal of HP, and you only get one minute. Bolt spells are halved against it while &#039;&#039;&#039;Soul Strike&#039;&#039;&#039; and &#039;&#039;&#039;Napalm Beat&#039;&#039;&#039; are Ghost property and hit it far harder, so bring those and enough blue potions to chain them.&lt;br /&gt;
* The arena has no experience penalty and unlimited retries, so a failed run costs nothing but a walk back to Hermes Tris.&lt;br /&gt;
* Gather the five dissertation materials early. Every one of the three routes ends with them, so having them in your bag saves a trip no matter which professor you draw.&lt;br /&gt;
* If you draw Profesor Saphien, read his answer table before you start. One wrong line sends you back to him, although the materials stay in your bag for the next attempt.&lt;br /&gt;
* If you draw Aebecee George, line up an Archer class or Rogue friend before you hand in the stones. The arrows are the only part of the quest that cannot be bought or gathered solo.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Sage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Wizard_Quest&amp;diff=1692</id>
		<title>Wizard Quest</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Wizard_Quest&amp;diff=1692"/>
		<updated>2026-07-27T16:10:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: sync with script fixes (reward swap, decline no longer counts, mercy path)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Wizard Quest&#039;&#039;&#039; is the job change quest that turns a Mage into a [[Wizard]]. It runs on the top floor of the Geffen Tower, where two Mages share the work: Catherine takes the application and performs the change, and Raulel runs the two hard parts. The quest is split into three tests: a magic material collection, a written exam of ten questions, and a three room combat trial in a separate arena.&lt;br /&gt;
&lt;br /&gt;
There is a shortcut. A Mage who has reached &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; is changed on the spot by Catherine, with no tests at all. This also works in the middle of the quest: if you reach Job Level 50 while the tests are still open, she approves you the moment you talk to her.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Class || &#039;&#039;&#039;Mage&#039;&#039;&#039;. Novices are sent to the Mage guild in Geffen first.&lt;br /&gt;
|-&lt;br /&gt;
| Job Level || &#039;&#039;&#039;40&#039;&#039;&#039; to apply for the tests. At &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; the tests are skipped entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Skill points || All skill points must be spent. Catherine refuses to perform the job change while you have unused points, on both the quest path and the Job Level 50 shortcut. You can still apply and take the tests with points in reserve, so spend them before you come back for the change.&lt;br /&gt;
|-&lt;br /&gt;
| Preparation || SP recovery items, a bolt spell of each element and enough levels to kill a room of monsters in three minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Where everyone stands ==&lt;br /&gt;
&lt;br /&gt;
The Geffen Tower entrance is in the middle of Geffen (&#039;&#039;geffen 120, 113&#039;&#039;). The quest NPCs are all on the top floor, which you reach by working your way up the stairs and warps inside the tower.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC !! Location !! Role&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Catherine&#039;&#039;&#039; || &#039;&#039;gef_tower 111, 37&#039;&#039; || Application, first test and the final job change.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raulel&#039;&#039;&#039; || &#039;&#039;gef_tower 102, 24&#039;&#039; || Written exam and the combat trial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Perro&#039;&#039;&#039; || &#039;&#039;gef_tower 107, 36&#039;&#039; || A talking dog who calls herself Maria. Optional hints for the material collection.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arena Assistant&#039;&#039;&#039; || Inside the test arena || Explains the arena rules and hosts the waiting room that starts the combat trial.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Step 1: Apply with Catherine ==&lt;br /&gt;
&lt;br /&gt;
Talk to &#039;&#039;&#039;Catherine&#039;&#039;&#039; (&#039;&#039;gef_tower 111, 37&#039;&#039;) and say you want to become a Wizard, then confirm the application. Below Job Level 40 she sends you back out to gain experience. At Job Level 40 or higher she accepts the application, explains the three tests and gives you the material list on the spot.&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; the conversation is much shorter: she congratulates you, changes your class and hands over the reward.&lt;br /&gt;
&lt;br /&gt;
== Step 2: The magic materials ==&lt;br /&gt;
&lt;br /&gt;
Catherine picks &#039;&#039;&#039;one of two sets at random&#039;&#039;&#039; when she accepts your application, and tells you the list immediately. The set is fixed from that moment, so there is nothing to reroll.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Set 1 !! Set 2&lt;br /&gt;
|-&lt;br /&gt;
| 10 Red Gemstone || 5 Crystal Blue&lt;br /&gt;
|-&lt;br /&gt;
| 10 Blue Gemstone || 5 Green Live&lt;br /&gt;
|-&lt;br /&gt;
| 10 Yellow Gemstone || 5 Red Blood&lt;br /&gt;
|-&lt;br /&gt;
| || 5 Wind of Verdure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bring everything back to her and she takes the items and sends you to Raulel in the corner. Talking to her again repeats the list if you forget it. Only the contents of your inventory are checked, so bought materials count exactly the same as hunted ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perro&#039;&#039;&#039;, the talking dog next to Catherine, gives hunting hints for whichever set you were given. They are suggestions rather than the only sources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Suggested source&lt;br /&gt;
|-&lt;br /&gt;
| Red Gemstone || Thief Bugs and Thief Bug Eggs in the Prontera Culverts&lt;br /&gt;
|-&lt;br /&gt;
| Blue Gemstone || Cornutus, Vadon and Marse in Byalan Dungeon, or the Geffen magic shop&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Gemstone || Condor, Picky and sometimes Golem in the desert&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Blue || Cornutus, Kukre, Marina and Vadon in Byalan Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| Green Live || Insect monsters such as Horn, Mantis and Vitata&lt;br /&gt;
|-&lt;br /&gt;
| Red Blood || Elder Willow, Metaller and Scorpion in the desert&lt;br /&gt;
|-&lt;br /&gt;
| Wind of Verdure || Hornet, Stainer and Steel Chonchon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Step 3: The written exam ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raulel&#039;&#039;&#039; (&#039;&#039;gef_tower 102, 24&#039;&#039;) offers you one last chance to walk away, then starts the exam. It is &#039;&#039;&#039;ten questions&#039;&#039;&#039; worth ten points each, drawn at random from &#039;&#039;&#039;one of three question sets&#039;&#039;&#039;: one about magic, one about monsters and one about Mages themselves. He does not tell you which answers you got wrong, only the final score.&lt;br /&gt;
&lt;br /&gt;
The pass mark depends on the attempt:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;First attempt:&#039;&#039;&#039; you need &#039;&#039;&#039;90 points or more&#039;&#039;&#039;, so at most one wrong answer.&lt;br /&gt;
* &#039;&#039;&#039;Any later attempt:&#039;&#039;&#039; &#039;&#039;&#039;80 points&#039;&#039;&#039; is enough, so at most two wrong answers.&lt;br /&gt;
&lt;br /&gt;
Failing simply sends you away. Talk to him again and he restarts the exam from the beginning, as often as you like.&lt;br /&gt;
&lt;br /&gt;
After a failed exam, Catherine will sell you a hint for &#039;&#039;&#039;1 Apple Juice&#039;&#039;&#039;. She drinks it and then explains that the exam is drawn from three topics, magic, monsters and Mages, and where to study for each. It is flavour rather than a list of answers, so it is optional.&lt;br /&gt;
&lt;br /&gt;
=== Set 1: Magic ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Question !! Correct answer&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Which of the following is not necessary to learn Fire Wall? || &#039;&#039;&#039;Napalm Beat Lv 4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Regardless of its previous attribute, what does a monster&#039;s attribute change to when you cast Frost Diver on it? || &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || When you completely master Napalm Beat, what is the ratio of the increased MATK using that spell? || &#039;&#039;&#039;1.7 times&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || What item do you need when casting Stone Curse? || &#039;&#039;&#039;Red Gemstone&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Which of the following is not required to master Safety Wall? || &#039;&#039;&#039;Increase SP Recovery Lv 6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Without the INT bonus, how much SP is recovered every 10 seconds with Increase SP Recovery Lv 7? || &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Using Energy Coat with 50% of your SP remaining, how much SP is used when hit and by what percentage is damage reduced? || &#039;&#039;&#039;Damage 18%, SP 2%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || How much SP is consumed and how many attacks can you avoid with Safety Wall Lv 6? || &#039;&#039;&#039;SP 40, 7 times&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 9 || How much SP is needed when using Thunderstorm Lv 10? || &#039;&#039;&#039;74&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Which skill is most useful for training in Byalan Dungeon? || &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Set 2: Monsters ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Question !! Correct answer&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Which monster can you obtain a slotted Guard from? || &#039;&#039;&#039;Pupa&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Which of the following is the easiest monster for a low level Mage to hunt? || &#039;&#039;&#039;Flora&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Which monster will not be affected by Stone Curse? || &#039;&#039;&#039;Evil Druid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || When attacking a Lv 3 water attribute monster with a wind attribute weapon, what is the damage percentage? || &#039;&#039;&#039;200%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || If a Baby Desert Wolf and a Familiar fought, which one would win? || &#039;&#039;&#039;Baby Desert Wolf&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Which of the following cannot be a Cute Pet? || &#039;&#039;&#039;Roda Frog&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Choose the monster that is weak against a fire attribute attack. || &#039;&#039;&#039;Hammer Goblin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Which of the following has the highest defense? || &#039;&#039;&#039;Caramel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Choose the monster that is of a different species. || &#039;&#039;&#039;Ghostring&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Which of the following is not an Undead monster? || &#039;&#039;&#039;Deviace&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Set 3: Mages ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Question !! Correct answer&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Which stat is the most important for a Mage? || &#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Which attribute does not have a Bolt type attack? || &#039;&#039;&#039;Earth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Choose the one that does not relate to a Mage. || &#039;&#039;&#039;Good at selling stuff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Which town is the home of Mages? || &#039;&#039;&#039;Geffen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Which of the following cards has nothing to do with INT? || &#039;&#039;&#039;Soldier Andre Card&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || What is the Mage good at compared to other job classes? || &#039;&#039;&#039;Exceptional Magic Skills&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || What is the INT bonus at Job Lv 40 for a Mage? || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Which item can a Mage not equip? || &#039;&#039;&#039;Boys Cap&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Which of the following is the catalyst when making the Mage test solution 3? || &#039;&#039;&#039;Blue Gemstone&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Which card is irrelevant to magic? || &#039;&#039;&#039;Magnolia Card&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Step 4: The combat trial ==&lt;br /&gt;
&lt;br /&gt;
Talk to &#039;&#039;&#039;Raulel&#039;&#039;&#039; again once you have passed the exam. He offers an explanation of the trial, and either answer eventually sends you to the arena. Choosing to hear him out costs nothing and he ends with the same offer to go in.&lt;br /&gt;
&lt;br /&gt;
Choosing to go back to town costs you nothing. Nothing is recorded until you actually enter the arena, so you can walk away and come back to the same conversation later.&lt;br /&gt;
&lt;br /&gt;
Entering warps you to the arena lobby and sets your save point to Geffen, so a death during the trial sends you there. The &#039;&#039;&#039;Arena Assistant&#039;&#039;&#039; explains the rules; to actually start, join the waiting room chat next to him. Only &#039;&#039;&#039;one candidate runs at a time&#039;&#039;&#039;, so if somebody else is inside you have to wait for the arena to reopen. A full run takes roughly five to ten minutes.&lt;br /&gt;
&lt;br /&gt;
The trial is three rooms in a fixed order, Water then Earth then Fire. Each room has two phases: clear every monster in the room within &#039;&#039;&#039;three minutes&#039;&#039;&#039;, then a &#039;&#039;&#039;guardian&#039;&#039;&#039; spawns with its own shorter timer. Beating the guardian moves you on, and you are fully healed on the way into the Earth and Fire rooms.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Room !! Phase !! Monsters !! Time limit&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Water Room || Clear out || 1 Obeaune, 1 Phen, 1 Shellfish, 1 Vadon, 1 Cornutus, 1 Marina, 1 Marin, 1 Magnolia || 3 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || 1 Marine Sphere and 4 Hydra || 1 minute&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Earth Room || Clear out || 1 Hode, 1 Savage, 1 Mantis, 1 Yoyo, 1 Deniro, 1 Caramel, 1 Giearth, 1 Bigfoot, 1 Orc Warrior, 1 Vitata || 3 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || 1 Flora and 6 Mandragora || 1 minute&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Fire Room || Clear out || 1 Zerom, 1 Desert Wolf, 1 Goblin, 1 Scorpion, 1 Frilldora, 1 Peco Peco, 1 Elder Willow, 1 Metaller || 3 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || 1 Greatest General and 2 Horong || 2 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Announcements count the remaining time down for you in every phase. If a timer runs out, the monsters are removed, you are sent back to Geffen and the arena resets for the next candidate. Nothing is lost except the time.&lt;br /&gt;
&lt;br /&gt;
Clearing the Fire guardian passes the trial. You are congratulated, given a few seconds to read the closing announcements and then warped back to the top of the Geffen Tower, next to Catherine.&lt;br /&gt;
&lt;br /&gt;
== Step 5: Retrying the combat trial ==&lt;br /&gt;
&lt;br /&gt;
Raulel does not simply wave you back in. Before every new attempt he asks &#039;&#039;&#039;five questions&#039;&#039;&#039; worth twenty points each, and you need &#039;&#039;&#039;80 points or more&#039;&#039;&#039;, so at most one wrong answer. Pass and he heals you fully and sends you back to the arena. Score less and you have to talk to him again and answer them once more.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Question !! Correct answer&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Choose the monster with a different attribute than the others. || &#039;&#039;&#039;Cornutus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Choose the monster that is not a looting one. || &#039;&#039;&#039;Zerom&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Which of these monsters does not recognize casting? || &#039;&#039;&#039;Marina&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Choose the spell that would be efficient against a Marine Sphere. || &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Choose the monster that can move. || &#039;&#039;&#039;Frilldora&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a way out for players who keep getting stuck. After &#039;&#039;&#039;six failed or partial runs&#039;&#039;&#039; Raulel starts offering a trade: bring him &#039;&#039;&#039;1 Worn Out Scroll&#039;&#039;&#039; for his research and he passes you on the trial without you having to finish the arena. On the visit where he first mentions it he still sends you in; from then on he asks each time whether you want another run or want to hand over the scroll.&lt;br /&gt;
&lt;br /&gt;
== Step 6: Return to Catherine ==&lt;br /&gt;
&lt;br /&gt;
Go back to &#039;&#039;&#039;Catherine&#039;&#039;&#039; (&#039;&#039;gef_tower 111, 37&#039;&#039;). If your skill points are spent she congratulates you and performs the job change on the spot, then digs out your present.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
* Job change to &#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sight Blaster&#039;&#039;&#039; at level 1&lt;br /&gt;
* &#039;&#039;&#039;Drain Life&#039;&#039;&#039; at level 1&lt;br /&gt;
* &#039;&#039;&#039;25 Blue Potions&#039;&#039;&#039; when you finish the tests, or &#039;&#039;&#039;6 Blue Potions&#039;&#039;&#039; when you take the Job Level 50 shortcut&lt;br /&gt;
&lt;br /&gt;
Both skills are granted permanently and cost no skill points. The Mage platinum skills, &#039;&#039;&#039;First Aid&#039;&#039;&#039;, &#039;&#039;&#039;Energy Coat&#039;&#039;&#039; and &#039;&#039;&#039;Napalm Beat&#039;&#039;&#039;, are handed out again at the same time in case you are missing any of them.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Spend every skill point before you go back to Catherine for the change. She will not proceed otherwise, and it is the one gate in the quest that cannot be worked around.&lt;br /&gt;
* The Job Level 50 shortcut is much faster, but the three tests pay four times the potions. Decide which of the two matters more to you before you apply.&lt;br /&gt;
* The two material sets share no items, so gathering in advance is a gamble. Wait until Catherine names your list.&lt;br /&gt;
* Everything you turn in is consumed, so do not bring extras you want to keep.&lt;br /&gt;
* Aim for a clean run on your first exam attempt. One mistake is survivable, two are not, and only the retries relax the pass mark to 80.&lt;br /&gt;
* Once you have entered the arena even once, every later run is gated behind the five question quiz, so read it as part of the trial rather than a punishment.&lt;br /&gt;
* Bring a bolt spell of each element. Water for the Fire Room, Fire for the Earth Room and Wind for the Water Room cover almost everything you meet.&lt;br /&gt;
* The room timer is the real difficulty, not the monsters. Pull the far spawns towards you and keep casting rather than walking between them one at a time.&lt;br /&gt;
* Watch out for the Marine Sphere in the Water guardian phase, it explodes, and for the Greatest General in the Fire guardian phase, which is the hardest single fight in the trial.&lt;br /&gt;
* Restock SP items before you enter. You are healed between rooms but there is no shop inside the arena.&lt;br /&gt;
* If you ask Perro for the full explanation of the quest, she throws you out of the tower into Geffen Dungeon rather than into town, so do not ask while you are low on HP.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Wizard]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Guides&amp;diff=1691</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Guides&amp;diff=1691"/>
		<updated>2026-07-27T14:56:33Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: add Wizard and Sage to Job Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-written &#039;&#039;&#039;guides and tutorials&#039;&#039;&#039; to help you get the most out of Vortex Legends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #c80; background:#fff8e6; padding:.8em 1em; margin:.8em 0; border-radius:6px;&amp;quot;&amp;gt;🚧 &#039;&#039;&#039;Work in progress.&#039;&#039;&#039; This section is still being built. In the future it will host guides that the &#039;&#039;&#039;community&#039;&#039;&#039; wants to contribute — leveling, farming, PvP, WoE, class builds and more. Want to help? Reach out through the [[Community]] channels.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
* [[Leveling Guide]] — efficient ways to level up.&lt;br /&gt;
* [[Farming Guide]] — where and how to earn zeny and materials.&lt;br /&gt;
&lt;br /&gt;
== Job Quests ==&lt;br /&gt;
* [[Knight Quest]] — the Swordman to Knight job change, step by step.&lt;br /&gt;
* [[Crusader Quest]] — the Swordman to Crusader job change, step by step.&lt;br /&gt;
* [[Wizard Quest]] — the Mage to Wizard job change, step by step.&lt;br /&gt;
* [[Sage Quest]] — the Mage to Sage job change, step by step.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Thanatos Tower]] — keys, puzzles and seals up to the Memory of Thanatos MVP.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* [[PvP Guide]] — player-versus-player basics.&lt;br /&gt;
* [[War of Emperium Guide]] — guild siege warfare (WoE).&lt;br /&gt;
&lt;br /&gt;
== Class builds ==&lt;br /&gt;
* [[Class Build Guides]] — recommended stat and skill builds per class.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Sage_Quest&amp;diff=1690</id>
		<title>Sage Quest</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Sage_Quest&amp;diff=1690"/>
		<updated>2026-07-27T14:56:23Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: new Sage job change quest guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Sage Quest&#039;&#039;&#039; is the job change quest that turns a Mage into a [[Sage]]. It is run by the Schweicherbil Magic Academy in Juno and it is the longest of the second class quests: you enrol as a student, pass a written exam of twenty questions, survive a timed practical exam in an arena, study under one of three professors, and finally write and submit a dissertation to the Dean.&lt;br /&gt;
&lt;br /&gt;
There is a shortcut. A Mage who is already &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; becomes a Sage the moment they speak to the Dean or to the academy clerk, with no enrolment fee, no exams, no items and no dissertation. Everyone below Job Level 50 has to work through the whole course. Unlike some other job quests there is no extra reward for taking the long route.&lt;br /&gt;
&lt;br /&gt;
Which professor teaches you, and therefore which items you gather in the second half, is &#039;&#039;&#039;rolled at random&#039;&#039;&#039; when you pass the practical exam. It cannot be chosen or rerolled.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Class || &#039;&#039;&#039;Mage&#039;&#039;&#039;. Transcendent characters and characters who already have a second class are turned away.&lt;br /&gt;
|-&lt;br /&gt;
| Job Level || &#039;&#039;&#039;40&#039;&#039;&#039; or higher. The clerk refuses to accept your application below that.&lt;br /&gt;
|-&lt;br /&gt;
| Skill points || &#039;&#039;&#039;All spent&#039;&#039;&#039;. Enrolment is refused and the final job change is refused while you still hold unused Mage skill points.&lt;br /&gt;
|-&lt;br /&gt;
| Enrolment fee || &#039;&#039;&#039;70,000 zeny&#039;&#039;&#039;, or an &#039;&#039;&#039;Old Magicbook&#039;&#039;&#039; plus a &#039;&#039;&#039;Necklace of Wisdom&#039;&#039;&#039; instead, or a reduced fee of 30,000 zeny plus a gathering set. Free at Job Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Items || Depends on the professor you are assigned. Every route ends with the same five dissertation materials.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quest NPCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC !! Location !! Role&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Decano de la Academia&#039;&#039;&#039; (Kayron Grik) || &#039;&#039;yuno_in02 38, 61&#039;&#039; || Dean. Opens the quest and performs the job change&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metheus Sylphe&#039;&#039;&#039; || &#039;&#039;yuno_in03 154, 35&#039;&#039; || Academy clerk. Takes your application and the fee&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claytos Verdo&#039;&#039;&#039; || &#039;&#039;yuno_in03 105, 177&#039;&#039; || Theory professor. Written exam&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hermes Tris&#039;&#039;&#039; || &#039;&#039;yuno_in03 169, 180&#039;&#039; || Practical professor. Arena exam and thesis topic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Profesor Saphien&#039;&#039;&#039; (Saphien Layless) || &#039;&#039;yuno_in03 62, 176&#039;&#039; || History professor. Yggdrasil topic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lucius Celsus&#039;&#039;&#039; || &#039;&#039;yuno_in03 32, 102&#039;&#039; || Biology professor. Monster topic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aebecee George&#039;&#039;&#039; || &#039;&#039;yuno_in03 244, 31&#039;&#039; || Physics professor. Elemental magic topic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ayudante&#039;&#039;&#039; || &#039;&#039;job_sage 50, 165&#039;&#039; || Arena attendant. Explains the rules and holds the waiting room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The academy itself is the building entered from Juno at &#039;&#039;yuno 323, 284&#039;&#039;. The Dean sits in a separate building entered from &#039;&#039;yuno 87, 321&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Step 1: Speak to the Dean ==&lt;br /&gt;
&lt;br /&gt;
Kayron Grik, the &#039;&#039;&#039;Dean of the Academy&#039;&#039;&#039;, receives visitors at &#039;&#039;yuno_in02 38, 61&#039;&#039;. Tell him you want to become a Sage and he explains what the academy expects and points you at the clerk.&lt;br /&gt;
&lt;br /&gt;
This visit is optional. Nothing is recorded and you can go straight to the clerk instead. At Job Level 50 the conversation ends immediately with the job change.&lt;br /&gt;
&lt;br /&gt;
== Step 2: Enrol at the academy ==&lt;br /&gt;
&lt;br /&gt;
Metheus Sylphe stands just inside the academy at &#039;&#039;yuno_in03 154, 35&#039;&#039;. Ask to join the school. He checks your Job Level and your unspent skill points, then asks for the enrolment fee. You have three ways to pay it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Payment !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| 70,000 zeny || The standard fee&lt;br /&gt;
|-&lt;br /&gt;
| Old Magicbook and Necklace of Wisdom || One of each. Both are taken and the fee is waived entirely&lt;br /&gt;
|-&lt;br /&gt;
| 30,000 zeny plus a gathering set || Only offered if you tell him the fee is too expensive &#039;&#039;&#039;and&#039;&#039;&#039; you are carrying 43,210 zeny or less&lt;br /&gt;
|-&lt;br /&gt;
| Free || Automatic at Job Level 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you take the reduced fee he assigns one of three gathering sets at random. Bring the items and 30,000 zeny back to him.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Set !! Items&lt;br /&gt;
|-&lt;br /&gt;
| Set 1 || 50 Feather of Birds, 50 Fluff, 25 Iron Ore&lt;br /&gt;
|-&lt;br /&gt;
| Set 2 || 50 Clover, 50 Feather, 25 Squid Ink&lt;br /&gt;
|-&lt;br /&gt;
| Set 3 || 50 Feather of Birds, 50 Fluff, 50 Clover, 50 Feather&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can abandon the discount at any time. If you come back with 70,000 zeny, or with the Old Magicbook and the Necklace of Wisdom, he accepts those instead and the gathering set is forgotten.&lt;br /&gt;
&lt;br /&gt;
Once the application is signed he sends you to Claytos Verdo in the room to the left.&lt;br /&gt;
&lt;br /&gt;
== Step 3: The written exam ==&lt;br /&gt;
&lt;br /&gt;
Claytos Verdo runs the theory exam at &#039;&#039;yuno_in03 105, 177&#039;&#039;. He asks &#039;&#039;&#039;20 multiple choice questions&#039;&#039;&#039;, each worth 5 points, drawn as a complete set from one of the three lists below.&lt;br /&gt;
&lt;br /&gt;
* You need &#039;&#039;&#039;80 points&#039;&#039;&#039; to pass, which is 16 correct answers. The same mark applies on every attempt.&lt;br /&gt;
* Failing costs nothing. Talk to him again straight away and the set is rolled again.&lt;br /&gt;
* He warns that the exam is cancelled if you hesitate. There is no actual timer, so take your time.&lt;br /&gt;
&lt;br /&gt;
=== Question list 1 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Question !! Answer&lt;br /&gt;
|-&lt;br /&gt;
| Choose an item that the Gift Merchant in Prontera does not sell || Bouquet&lt;br /&gt;
|-&lt;br /&gt;
| Choose a city where you cannot buy a Stiletto || Prontera&lt;br /&gt;
|-&lt;br /&gt;
| Choose the city closest to Turtle Island || Alberta&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that is a different type from the others || Aster&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that has a different property from the others || Metaller&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that has a different size from the others || Raydric&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that does not drop Alcohol || Poison Spore&lt;br /&gt;
|-&lt;br /&gt;
| Choose the NPC that is not related to the Knight job change quest || Thomas Servantes&lt;br /&gt;
|-&lt;br /&gt;
| Choose the NPC that is not a citizen of Prontera || Pina&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct name of the Kafra lady who wears glasses || Leilah&lt;br /&gt;
|-&lt;br /&gt;
| How much SP does Thunderstorm level 7 spend? || 59&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct damage reduction and SP cost of Energy Coat at 50 % remaining SP || Damage -18 %, SP 2 %&lt;br /&gt;
|-&lt;br /&gt;
| Choose the property that is not related to the Mage Bolt skills || Earth&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct chance and attack strength of Double Attack level 7 || 35 % / 140 %&lt;br /&gt;
|-&lt;br /&gt;
| Choose the skill that is not related to learning Magnus Exorcismus || Divine Protection&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct defence and stat bonus of the Bunny Band || 2 / LUK +2&lt;br /&gt;
|-&lt;br /&gt;
| Choose the class that cannot equip Padded Armor || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Choose the item that cures all abnormal statuses and restores full HP and SP at the same time || Yggdrasilberry&lt;br /&gt;
|-&lt;br /&gt;
| Who rules the kingdom of Rune-Midgarts at present? || Tristan III&lt;br /&gt;
|-&lt;br /&gt;
| Choose the god of the Crusaders || Odin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Question list 2 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Question !! Answer&lt;br /&gt;
|-&lt;br /&gt;
| Choose the jewel that the Jewel Merchant in Morroc does not sell || Garnet&lt;br /&gt;
|-&lt;br /&gt;
| Choose the city where you cannot buy Monster Food from an NPC || Al De Baran&lt;br /&gt;
|-&lt;br /&gt;
| Choose the city closest to the Labyrinth || Prontera&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that is a different type from the others || Penomena&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster with a different property || Giearth&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that has a different size || Argos&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that does not drop a Yggdrasil Leaf || Marduk&lt;br /&gt;
|-&lt;br /&gt;
| Choose the NPC that is not related to the Priest job change quest || Sir Windsor&lt;br /&gt;
|-&lt;br /&gt;
| Choose the NPC that is not a citizen of Morroc || Antonio&lt;br /&gt;
|-&lt;br /&gt;
| Choose the Kafra lady who has beautiful blue hair || Pavianne&lt;br /&gt;
|-&lt;br /&gt;
| Choose the skill that is not related to learning Fire Wall || Napalm Beat level 4&lt;br /&gt;
|-&lt;br /&gt;
| How much SP can be restored with SP Recovery level 6, ignoring INT? || 18&lt;br /&gt;
|-&lt;br /&gt;
| How many INT bonus points does a Mage receive at job level 33? || 4&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct SP cost and duration of Improve Concentration level 5 || 45 / 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Choose the skill that is not related to learning Maximize Power || Skin Tempering&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct defence and stat bonus of the Cute Ribbon || 1 / SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Choose the class that cannot equip a Saint Robe || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Choose the abnormal status that cannot be cured with a Green Potion || Curse&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct name of the ancient kingdom that vanished somewhere in Geffen || Geffenia&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct name of the tree that became the root of this world || Yggdrasil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Question list 3 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Question !! Answer&lt;br /&gt;
|-&lt;br /&gt;
| Choose the item that the Magic Tool merchant in Geffen does not sell || Mantle&lt;br /&gt;
|-&lt;br /&gt;
| Choose the city where you cannot buy a Blade from an NPC || Al De Baran&lt;br /&gt;
|-&lt;br /&gt;
| Choose the city closest to Glast Heim || Geffen&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that is a different type from the others || Marin&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that has a different property || Smokie&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that has a different size || Drake&lt;br /&gt;
|-&lt;br /&gt;
| Choose the monster that does not drop Phracon || Peco Peco Egg&lt;br /&gt;
|-&lt;br /&gt;
| Choose the NPC that is not related to the Blacksmith job change quest || Barcadi&lt;br /&gt;
|-&lt;br /&gt;
| Choose the NPC that is not a citizen of Al De Baran || GOD-POING&lt;br /&gt;
|-&lt;br /&gt;
| Choose the Kafra lady who is the youngest of the staff || Curly Sue&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct SP cost and number of blocks of Safety Wall level 6 || SP 40, 7 times&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct magic attack of Napalm Beat level 6 || MATK * 1.3&lt;br /&gt;
|-&lt;br /&gt;
| Choose the catalyst stone for Magic Solution No. 4 used in the Mage job change quest || 1 carat Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct attack strength and SP cost of Bash level 6 || 280 % / 15&lt;br /&gt;
|-&lt;br /&gt;
| Choose the skill that is not related to learning Claymore Trap || Remove Trap&lt;br /&gt;
|-&lt;br /&gt;
| Choose the correct defence and stat bonus of the Bridal Veil || 0 / MDEF +5&lt;br /&gt;
|-&lt;br /&gt;
| Choose the class that cannot equip a Coat || Novice&lt;br /&gt;
|-&lt;br /&gt;
| Choose the item that is not an ingredient for Blue Dyestuffs || Karvodailnirol&lt;br /&gt;
|-&lt;br /&gt;
| When the god Odin created the world, what did he use as material? || The heart of Ymir&lt;br /&gt;
|-&lt;br /&gt;
| Choose the metal rumoured to bring fortune and fame to a person with the destiny || Emperium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Passing sends you to Hermes Tris for the practical exam.&lt;br /&gt;
&lt;br /&gt;
== Step 4: The practical exam ==&lt;br /&gt;
&lt;br /&gt;
Hermes Tris waits at &#039;&#039;yuno_in03 169, 180&#039;&#039;. Tell him you are ready and he sends you to the staging area of the test grounds. The &#039;&#039;&#039;Ayudante&#039;&#039;&#039; standing there explains the rules, and the &#039;&#039;&#039;waiting room&#039;&#039;&#039; beside him is what actually starts the run.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Only one candidate at a time.&#039;&#039;&#039; If somebody else is inside, wait until the announcements say the next candidate may enter.&lt;br /&gt;
* All progress is announced across the whole map, including the remaining time.&lt;br /&gt;
* The full run takes roughly five to ten minutes.&lt;br /&gt;
* The arena blocks Teleport and Fly Wing, and it cannot be memoed for a Warp Portal. There is &#039;&#039;&#039;no experience penalty&#039;&#039;&#039; for dying there. If you need to leave early, log out.&lt;br /&gt;
&lt;br /&gt;
The exam is three rounds. Each round starts as soon as the previous one is cleared.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Round !! Time limit !! Monsters&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 minutes || 8 Chonchon named &#039;&#039;Grade F&#039;&#039; and 8 Fabre named &#039;&#039;Grade D&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 minutes || 24 Lunatic, each named after an academic subject&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 minute || 1 Whisper named &#039;&#039;Academic Probation&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Round three also puts four extra Whispers on the field, named after academic misconduct such as being absent or cheating. &#039;&#039;&#039;They do not have to be killed.&#039;&#039;&#039; Only &#039;&#039;Academic Probation&#039;&#039; counts, and killing it ends the exam immediately.&lt;br /&gt;
&lt;br /&gt;
If a round timer runs out the attempt is over and you are thrown back to Juno at &#039;&#039;yuno 324, 258&#039;&#039;. There is no penalty and no limit on retries: talk to Hermes Tris again and he lets you straight back in. Clearing round three sends you back into the academy at &#039;&#039;yuno_in03 163, 180&#039;&#039;, a few steps from his desk.&lt;br /&gt;
&lt;br /&gt;
== Step 5: Receive your thesis topic ==&lt;br /&gt;
&lt;br /&gt;
Speak to Hermes Tris again after passing. He accepts your admission and assigns one of three research topics &#039;&#039;&#039;at random&#039;&#039;&#039;, then names the professor who will teach it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Topic !! Professor !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Yggdrasil || Profesor Saphien, in the Lecture Room || &#039;&#039;yuno_in03 62, 176&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Monsters || Lucius Celsus, in the Monster Museum || &#039;&#039;yuno_in03 32, 102&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Elemental magic || Aebecee George, in the Somatology Laboratory || &#039;&#039;yuno_in03 244, 31&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Step 6: Study under your professor ==&lt;br /&gt;
&lt;br /&gt;
Each professor runs their own lessons and their own shopping list. Follow only the section that matches your topic.&lt;br /&gt;
&lt;br /&gt;
=== Topic: Yggdrasil, with Profesor Saphien ===&lt;br /&gt;
&lt;br /&gt;
Saphien Layless teaches in the Lecture Room at &#039;&#039;yuno_in03 62, 176&#039;&#039;. He opens with a couple of questions about Yggdrasil. Getting them wrong only earns a scolding and does not block anything.&lt;br /&gt;
&lt;br /&gt;
He then asks for &#039;&#039;&#039;any one item related to the Yggdrasil tree&#039;&#039;&#039; before the lesson can begin. Any of these is accepted, and none of them is taken from you:&lt;br /&gt;
&lt;br /&gt;
* Yggdrasilberry&lt;br /&gt;
* Yggdrasil Seed&lt;br /&gt;
* Yggdrasil Leaf, which he accepts grudgingly because it can simply be bought in Al De Baran&lt;br /&gt;
&lt;br /&gt;
With the item in your bag he delivers a long lecture on the world tree, the three realms and the three roots, and then asks for the five dissertation materials.&lt;br /&gt;
&lt;br /&gt;
=== Topic: Monsters, with Lucius Celsus ===&lt;br /&gt;
&lt;br /&gt;
Lucius Celsus teaches in the Monster Museum at &#039;&#039;yuno_in03 32, 102&#039;&#039;. He is rude, and he wants two rounds of samples. Each round asks for &#039;&#039;&#039;5 of each of three items&#039;&#039;&#039;, rolled at random. None of the samples is taken from you, so you keep everything you gather.&lt;br /&gt;
&lt;br /&gt;
The first round is about fish class monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Set !! Items (5 each)&lt;br /&gt;
|-&lt;br /&gt;
| Set 1 || Tentacle, Single Cell, Fish Tail&lt;br /&gt;
|-&lt;br /&gt;
| Set 2 || Nipper, Clam Flesh, Heart of Mermaid&lt;br /&gt;
|-&lt;br /&gt;
| Set 3 || Tendon, Nipper, Sharp Scale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When you hand them in he asks what the source monsters have in common and which magic works best on them. The answers he wants are that &#039;&#039;&#039;they are fish and carry the Water property&#039;&#039;&#039;, and that &#039;&#039;&#039;Wind property magic&#039;&#039;&#039; beats them, so &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039; or &#039;&#039;&#039;Thunder Storm&#039;&#039;&#039; are both accepted. A wrong answer only earns an insult and does not block progress.&lt;br /&gt;
&lt;br /&gt;
The second round is about insect class monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Set !! Items (5 each)&lt;br /&gt;
|-&lt;br /&gt;
| Set 1 || Cobweb, Shell, Insect Feeler&lt;br /&gt;
|-&lt;br /&gt;
| Set 2 || Horn, Snail&#039;s Shell, Moth Dust&lt;br /&gt;
|-&lt;br /&gt;
| Set 3 || Mantis Scythe, Worm Peeling, Rainbow Shell&lt;br /&gt;
|-&lt;br /&gt;
| Set 4 || Cobweb, Mantis Scythe, Solid Shell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After that lesson he asks for the five dissertation materials.&lt;br /&gt;
&lt;br /&gt;
=== Topic: Elemental magic, with Aebecee George ===&lt;br /&gt;
&lt;br /&gt;
Aebecee George teaches in the Somatology Laboratory at &#039;&#039;yuno_in03 244, 31&#039;&#039;. This route has three deliveries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First, bring 30 Stone.&#039;&#039;&#039; All thirty are taken. She then announces that only three of them worked and hands you three elemental ores in exchange:&lt;br /&gt;
&lt;br /&gt;
* 1 Crystal Blue&lt;br /&gt;
* 1 Green Live&lt;br /&gt;
* 1 Wind of Verdure&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second, bring 50 Crystal Arrow, 50 Stone Arrow and 50 Arrow of Wind.&#039;&#039;&#039; All 150 arrows are taken. The three ores are the raw material: one ore turns into &#039;&#039;&#039;500 arrows&#039;&#039;&#039; of the matching type through the Arrow Crafting skill, so a single ore of each is far more than you need. No shop sells these arrows, so you need an Archer class character or a Rogue to craft them. Both of those get Arrow Crafting for free on this server, so any friend with such a character can make all three stacks from your ores in seconds. In return she gives the first lesson, on which element beats which.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third, bring 1 Holy Water.&#039;&#039;&#039; It is taken, and she gives the second lesson, on which element is weak to which. No shop sells Holy Water either, so ask an Acolyte or Priest to make some with Aqua Benedicta.&lt;br /&gt;
&lt;br /&gt;
She then asks for the five dissertation materials.&lt;br /&gt;
&lt;br /&gt;
== Step 7: Write the dissertation ==&lt;br /&gt;
&lt;br /&gt;
Whichever professor taught you, the materials are the same. Bring all five to your own professor:&lt;br /&gt;
&lt;br /&gt;
* 1 Feather of Birds, used as a pen&lt;br /&gt;
* 1 Animal Skin, used as paper&lt;br /&gt;
* 1 Trunk, used to bind the book&lt;br /&gt;
* 1 Squid Ink, used as ink&lt;br /&gt;
* 1 Empty Bottle, to hold the squid ink&lt;br /&gt;
&lt;br /&gt;
All five are taken as soon as the writing session begins, and the professor then walks you through the dissertation as a series of multiple choice lines. How much the answers matter depends on your topic.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lucius Celsus&#039;&#039;&#039; simply hands you a finished work to copy. There is nothing to get wrong.&lt;br /&gt;
* &#039;&#039;&#039;Aebecee George&#039;&#039;&#039; lets you pick any line you like, including the silly ones. Nothing can go wrong there either.&lt;br /&gt;
* &#039;&#039;&#039;Profesor Saphien&#039;&#039;&#039; is strict. &#039;&#039;&#039;A single wrong line fails the dissertation&#039;&#039;&#039;, and because the materials were already consumed you have to gather all five again before you can retry. His correct lines are listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Line !! Correct answer&lt;br /&gt;
|-&lt;br /&gt;
| The ocean around the continent is coiled by || A giant snake, Yormungandr&lt;br /&gt;
|-&lt;br /&gt;
| The continent consists of three places, the first being || Utgard, where the titans live&lt;br /&gt;
|-&lt;br /&gt;
| the second being || Midgard, where humans live&lt;br /&gt;
|-&lt;br /&gt;
| the third being || Asgard, where the gods live&lt;br /&gt;
|-&lt;br /&gt;
| Yggdrasil is || A giant ash tree&lt;br /&gt;
|-&lt;br /&gt;
| The root of Yggdrasil splits into three, reaching || Asgard, Jotunnheim, Niflheim&lt;br /&gt;
|-&lt;br /&gt;
| Whoever holds a Yggdrasil Seed || can restore half of total HP and SP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A finished dissertation is handed to you as a &#039;&#039;&#039;Book&#039;&#039;&#039;. You only ever write one, so keep it safe.&lt;br /&gt;
&lt;br /&gt;
== Step 8: Become a Sage ==&lt;br /&gt;
&lt;br /&gt;
Take the Book to Kayron Grik at &#039;&#039;yuno_in02 38, 61&#039;&#039;. He reads it, praises it, and performs the job change on the spot, as long as you have no unused skill points left. The Book is not consumed, so you keep it as a souvenir.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Sage || The job change itself&lt;br /&gt;
|-&lt;br /&gt;
| Create Elemental Converter || Granted at level 1 for free&lt;br /&gt;
|-&lt;br /&gt;
| Soul Change || Granted at level 1 for free&lt;br /&gt;
|-&lt;br /&gt;
| Book || The finished dissertation stays in your inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is no zeny or potion reward, and no bonus for having taken the long route rather than the Job Level 50 shortcut.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Reaching Job Level 50 before you talk to anyone is by far the fastest route: the entire course collapses into one conversation and the enrolment fee disappears.&lt;br /&gt;
* Spend every Mage skill point before you enrol and again before your final visit to the Dean. Both NPCs refuse you while points are unspent.&lt;br /&gt;
* Compare the three payment options before choosing. The reduced fee is only offered when you are nearly broke, so if you are sitting on 50,000 zeny you either pay the full 70,000 or go and find the Old Magicbook and the Necklace of Wisdom.&lt;br /&gt;
* The written exam allows four wrong answers out of twenty and can be retaken as often as you like for free, so there is no reason to walk away from a bad set.&lt;br /&gt;
* Prepare for the arena before you enter. Rounds one and two are trivial for a Mage, but &#039;&#039;Academic Probation&#039;&#039; in round three is a Whisper with the Ghost property and a great deal of HP, and you only get one minute. Bolt spells are halved against it while &#039;&#039;&#039;Soul Strike&#039;&#039;&#039; and &#039;&#039;&#039;Napalm Beat&#039;&#039;&#039; are Ghost property and hit it far harder, so bring those and enough blue potions to chain them.&lt;br /&gt;
* The arena has no experience penalty and unlimited retries, so a failed run costs nothing but a walk back to Hermes Tris.&lt;br /&gt;
* Gather the five dissertation materials early. Every one of the three routes ends with them, so having them in your bag saves a trip no matter which professor you draw.&lt;br /&gt;
* If you draw Profesor Saphien, carry a spare set of the five materials. A single wrong line in his dissertation destroys the first set.&lt;br /&gt;
* If you draw Aebecee George, line up an Archer class or Rogue friend before you hand in the stones. The arrows are the only part of the quest that cannot be bought or gathered solo.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Sage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Wizard_Quest&amp;diff=1689</id>
		<title>Wizard Quest</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Wizard_Quest&amp;diff=1689"/>
		<updated>2026-07-27T14:52:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: new Wizard job change quest guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Wizard Quest&#039;&#039;&#039; is the job change quest that turns a Mage into a [[Wizard]]. It runs on the top floor of the Geffen Tower, where two Mages share the work: Catherine takes the application and performs the change, and Raulel runs the two hard parts. The quest is split into three tests: a magic material collection, a written exam of ten questions, and a three room combat trial in a separate arena.&lt;br /&gt;
&lt;br /&gt;
There is a shortcut. A Mage who has reached &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; is changed on the spot by Catherine, with no tests at all. This also works in the middle of the quest: if you reach Job Level 50 while the tests are still open, she approves you the moment you talk to her.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Class || &#039;&#039;&#039;Mage&#039;&#039;&#039;. Novices are sent to the Mage guild in Geffen first.&lt;br /&gt;
|-&lt;br /&gt;
| Job Level || &#039;&#039;&#039;40&#039;&#039;&#039; to apply for the tests. At &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; the tests are skipped entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Skill points || All skill points must be spent. Catherine refuses to perform the job change while you have unused points, on both the quest path and the Job Level 50 shortcut. You can still apply and take the tests with points in reserve, so spend them before you come back for the change.&lt;br /&gt;
|-&lt;br /&gt;
| Preparation || SP recovery items, a bolt spell of each element and enough levels to kill a room of monsters in three minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Where everyone stands ==&lt;br /&gt;
&lt;br /&gt;
The Geffen Tower entrance is in the middle of Geffen (&#039;&#039;geffen 120, 113&#039;&#039;). The quest NPCs are all on the top floor, which you reach by working your way up the stairs and warps inside the tower.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC !! Location !! Role&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Catherine&#039;&#039;&#039; || &#039;&#039;gef_tower 111, 37&#039;&#039; || Application, first test and the final job change.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raulel&#039;&#039;&#039; || &#039;&#039;gef_tower 102, 24&#039;&#039; || Written exam and the combat trial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Perro&#039;&#039;&#039; || &#039;&#039;gef_tower 107, 36&#039;&#039; || A talking dog who calls herself Maria. Optional hints for the material collection.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arena Assistant&#039;&#039;&#039; || Inside the test arena || Explains the arena rules and hosts the waiting room that starts the combat trial.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Step 1: Apply with Catherine ==&lt;br /&gt;
&lt;br /&gt;
Talk to &#039;&#039;&#039;Catherine&#039;&#039;&#039; (&#039;&#039;gef_tower 111, 37&#039;&#039;) and say you want to become a Wizard, then confirm the application. Below Job Level 40 she sends you back out to gain experience. At Job Level 40 or higher she accepts the application, explains the three tests and gives you the material list on the spot.&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; the conversation is much shorter: she congratulates you, changes your class and hands over the reward.&lt;br /&gt;
&lt;br /&gt;
== Step 2: The magic materials ==&lt;br /&gt;
&lt;br /&gt;
Catherine picks &#039;&#039;&#039;one of two sets at random&#039;&#039;&#039; when she accepts your application, and tells you the list immediately. The set is fixed from that moment, so there is nothing to reroll.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Set 1 !! Set 2&lt;br /&gt;
|-&lt;br /&gt;
| 10 Red Gemstone || 5 Crystal Blue&lt;br /&gt;
|-&lt;br /&gt;
| 10 Blue Gemstone || 5 Green Live&lt;br /&gt;
|-&lt;br /&gt;
| 10 Yellow Gemstone || 5 Red Blood&lt;br /&gt;
|-&lt;br /&gt;
| || 5 Wind of Verdure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bring everything back to her and she takes the items and sends you to Raulel in the corner. Talking to her again repeats the list if you forget it. Only the contents of your inventory are checked, so bought materials count exactly the same as hunted ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perro&#039;&#039;&#039;, the talking dog next to Catherine, gives hunting hints for whichever set you were given. They are suggestions rather than the only sources.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Suggested source&lt;br /&gt;
|-&lt;br /&gt;
| Red Gemstone || Thief Bugs and Thief Bug Eggs in the Prontera Culverts&lt;br /&gt;
|-&lt;br /&gt;
| Blue Gemstone || Cornutus, Vadon and Marse in Byalan Dungeon, or the Geffen magic shop&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Gemstone || Condor, Picky and sometimes Golem in the desert&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Blue || Cornutus, Kukre, Marina and Vadon in Byalan Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| Green Live || Insect monsters such as Horn, Mantis and Vitata&lt;br /&gt;
|-&lt;br /&gt;
| Red Blood || Elder Willow, Metaller and Scorpion in the desert&lt;br /&gt;
|-&lt;br /&gt;
| Wind of Verdure || Hornet, Stainer and Steel Chonchon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Step 3: The written exam ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raulel&#039;&#039;&#039; (&#039;&#039;gef_tower 102, 24&#039;&#039;) offers you one last chance to walk away, then starts the exam. It is &#039;&#039;&#039;ten questions&#039;&#039;&#039; worth ten points each, drawn at random from &#039;&#039;&#039;one of three question sets&#039;&#039;&#039;: one about magic, one about monsters and one about Mages themselves. He does not tell you which answers you got wrong, only the final score.&lt;br /&gt;
&lt;br /&gt;
The pass mark depends on the attempt:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;First attempt:&#039;&#039;&#039; you need &#039;&#039;&#039;90 points or more&#039;&#039;&#039;, so at most one wrong answer.&lt;br /&gt;
* &#039;&#039;&#039;Any later attempt:&#039;&#039;&#039; &#039;&#039;&#039;80 points&#039;&#039;&#039; is enough, so at most two wrong answers.&lt;br /&gt;
&lt;br /&gt;
Failing simply sends you away. Talk to him again and he restarts the exam from the beginning, as often as you like.&lt;br /&gt;
&lt;br /&gt;
After a failed exam, Catherine will sell you a hint for &#039;&#039;&#039;1 Apple Juice&#039;&#039;&#039;. She drinks it and then explains that the exam is drawn from three topics, magic, monsters and Mages, and where to study for each. It is flavour rather than a list of answers, so it is optional.&lt;br /&gt;
&lt;br /&gt;
=== Set 1: Magic ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Question !! Correct answer&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Which of the following is not necessary to learn Fire Wall? || &#039;&#039;&#039;Napalm Beat Lv 4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Regardless of its previous attribute, what does a monster&#039;s attribute change to when you cast Frost Diver on it? || &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || When you completely master Napalm Beat, what is the ratio of the increased MATK using that spell? || &#039;&#039;&#039;1.7 times&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || What item do you need when casting Stone Curse? || &#039;&#039;&#039;Red Gemstone&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Which of the following is not required to master Safety Wall? || &#039;&#039;&#039;Increase SP Recovery Lv 6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Without the INT bonus, how much SP is recovered every 10 seconds with Increase SP Recovery Lv 7? || &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Using Energy Coat with 50% of your SP remaining, how much SP is used when hit and by what percentage is damage reduced? || &#039;&#039;&#039;Damage 18%, SP 2%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || How much SP is consumed and how many attacks can you avoid with Safety Wall Lv 6? || &#039;&#039;&#039;SP 40, 7 times&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 9 || How much SP is needed when using Thunderstorm Lv 10? || &#039;&#039;&#039;74&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Which skill is most useful for training in Byalan Dungeon? || &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Set 2: Monsters ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Question !! Correct answer&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Which monster can you obtain a slotted Guard from? || &#039;&#039;&#039;Pupa&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Which of the following is the easiest monster for a low level Mage to hunt? || &#039;&#039;&#039;Flora&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Which monster will not be affected by Stone Curse? || &#039;&#039;&#039;Evil Druid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || When attacking a Lv 3 water attribute monster with a wind attribute weapon, what is the damage percentage? || &#039;&#039;&#039;200%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || If a Baby Desert Wolf and a Familiar fought, which one would win? || &#039;&#039;&#039;Baby Desert Wolf&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Which of the following cannot be a Cute Pet? || &#039;&#039;&#039;Roda Frog&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Choose the monster that is weak against a fire attribute attack. || &#039;&#039;&#039;Hammer Goblin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Which of the following has the highest defense? || &#039;&#039;&#039;Caramel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Choose the monster that is of a different species. || &#039;&#039;&#039;Ghostring&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Which of the following is not an Undead monster? || &#039;&#039;&#039;Deviace&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Set 3: Mages ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Question !! Correct answer&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Which stat is the most important for a Mage? || &#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Which attribute does not have a Bolt type attack? || &#039;&#039;&#039;Earth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Choose the one that does not relate to a Mage. || &#039;&#039;&#039;Good at selling stuff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Which town is the home of Mages? || &#039;&#039;&#039;Geffen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Which of the following cards has nothing to do with INT? || &#039;&#039;&#039;Soldier Andre Card&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || What is the Mage good at compared to other job classes? || &#039;&#039;&#039;Exceptional Magic Skills&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || What is the INT bonus at Job Lv 40 for a Mage? || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Which item can a Mage not equip? || &#039;&#039;&#039;Boys Cap&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Which of the following is the catalyst when making the Mage test solution 3? || &#039;&#039;&#039;Blue Gemstone&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Which card is irrelevant to magic? || &#039;&#039;&#039;Magnolia Card&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Step 4: The combat trial ==&lt;br /&gt;
&lt;br /&gt;
Talk to &#039;&#039;&#039;Raulel&#039;&#039;&#039; again once you have passed the exam. He offers an explanation of the trial, and either answer eventually sends you to the arena. Choosing to hear him out costs nothing and he ends with the same offer to go in.&lt;br /&gt;
&lt;br /&gt;
Be aware that the moment you reach that decision you are counted as having started the trial, &#039;&#039;&#039;even if you choose to go back to town&#039;&#039;&#039;. Backing out is treated the same as a failed run, so the retry quiz in the next step applies from then on.&lt;br /&gt;
&lt;br /&gt;
Entering warps you to the arena lobby and sets your save point to Geffen, so a death during the trial sends you there. The &#039;&#039;&#039;Arena Assistant&#039;&#039;&#039; explains the rules; to actually start, join the waiting room chat next to him. Only &#039;&#039;&#039;one candidate runs at a time&#039;&#039;&#039;, so if somebody else is inside you have to wait for the arena to reopen. A full run takes roughly five to ten minutes.&lt;br /&gt;
&lt;br /&gt;
The trial is three rooms in a fixed order, Water then Earth then Fire. Each room has two phases: clear every monster in the room within &#039;&#039;&#039;three minutes&#039;&#039;&#039;, then a &#039;&#039;&#039;guardian&#039;&#039;&#039; spawns with its own shorter timer. Beating the guardian moves you on, and you are fully healed on the way into the Earth and Fire rooms.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Room !! Phase !! Monsters !! Time limit&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Water Room || Clear out || 1 Obeaune, 1 Phen, 1 Shellfish, 1 Vadon, 1 Cornutus, 1 Marina, 1 Marin, 1 Magnolia || 3 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || 1 Marine Sphere and 4 Hydra || 1 minute&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Earth Room || Clear out || 1 Hode, 1 Savage, 1 Mantis, 1 Yoyo, 1 Deniro, 1 Caramel, 1 Giearth, 1 Bigfoot, 1 Orc Warrior, 1 Vitata || 3 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || 1 Flora and 6 Mandragora || 1 minute&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Fire Room || Clear out || 1 Zerom, 1 Desert Wolf, 1 Goblin, 1 Scorpion, 1 Frilldora, 1 Peco Peco, 1 Elder Willow, 1 Metaller || 3 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || 1 Greatest General and 2 Horong || 2 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Announcements count the remaining time down for you in every phase. If a timer runs out, the monsters are removed, you are sent back to Geffen and the arena resets for the next candidate. Nothing is lost except the time.&lt;br /&gt;
&lt;br /&gt;
Clearing the Fire guardian passes the trial. You are congratulated, given a few seconds to read the closing announcements and then warped back to the top of the Geffen Tower, next to Catherine.&lt;br /&gt;
&lt;br /&gt;
== Step 5: Retrying the combat trial ==&lt;br /&gt;
&lt;br /&gt;
Raulel does not simply wave you back in. Before every new attempt he asks &#039;&#039;&#039;five questions&#039;&#039;&#039; worth twenty points each, and you need &#039;&#039;&#039;80 points or more&#039;&#039;&#039;, so at most one wrong answer. Pass and he heals you fully and sends you back to the arena. Score less and you have to talk to him again and answer them once more.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Question !! Correct answer&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Choose the monster with a different attribute than the others. || &#039;&#039;&#039;Cornutus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Choose the monster that is not a looting one. || &#039;&#039;&#039;Zerom&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Which of these monsters does not recognize casting? || &#039;&#039;&#039;Marina&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Choose the spell that would be efficient against a Marine Sphere. || &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Choose the monster that can move. || &#039;&#039;&#039;Frilldora&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a way out for players who keep getting stuck. Once you have cleared the &#039;&#039;&#039;Water Room&#039;&#039;&#039; phase six times in total, Raulel starts offering a trade: bring him &#039;&#039;&#039;1 Worn Out Scroll&#039;&#039;&#039; for his research and he passes you on the trial without you having to finish the arena. On the visit where he first mentions it he still sends you in; from then on he asks each time whether you want another run or want to hand over the scroll.&lt;br /&gt;
&lt;br /&gt;
== Step 6: Return to Catherine ==&lt;br /&gt;
&lt;br /&gt;
Go back to &#039;&#039;&#039;Catherine&#039;&#039;&#039; (&#039;&#039;gef_tower 111, 37&#039;&#039;). If your skill points are spent she congratulates you and performs the job change on the spot, then digs out your present.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
* Job change to &#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sight Blaster&#039;&#039;&#039; at level 1&lt;br /&gt;
* &#039;&#039;&#039;Drain Life&#039;&#039;&#039; at level 1&lt;br /&gt;
* &#039;&#039;&#039;6 Blue Potions&#039;&#039;&#039; when you finish the tests, or &#039;&#039;&#039;25 Blue Potions&#039;&#039;&#039; when you take the Job Level 50 shortcut&lt;br /&gt;
&lt;br /&gt;
Both skills are granted permanently and cost no skill points. The Mage platinum skills, &#039;&#039;&#039;First Aid&#039;&#039;&#039;, &#039;&#039;&#039;Energy Coat&#039;&#039;&#039; and &#039;&#039;&#039;Napalm Beat&#039;&#039;&#039;, are handed out again at the same time in case you are missing any of them.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Spend every skill point before you go back to Catherine for the change. She will not proceed otherwise, and it is the one gate in the quest that cannot be worked around.&lt;br /&gt;
* The Job Level 50 shortcut is faster and currently pays the larger potion reward, so if you are close to it there is little reason to grind through the tests.&lt;br /&gt;
* The two material sets share no items, so gathering in advance is a gamble. Wait until Catherine names your list.&lt;br /&gt;
* Everything you turn in is consumed, so do not bring extras you want to keep.&lt;br /&gt;
* Aim for a clean run on your first exam attempt. One mistake is survivable, two are not, and only the retries relax the pass mark to 80.&lt;br /&gt;
* Do not open the final conversation with Raulel until you actually intend to fight. Even declining counts as an attempt and puts the five question quiz between you and the arena forever after.&lt;br /&gt;
* Bring a bolt spell of each element. Water for the Fire Room, Fire for the Earth Room and Wind for the Water Room cover almost everything you meet.&lt;br /&gt;
* The room timer is the real difficulty, not the monsters. Pull the far spawns towards you and keep casting rather than walking between them one at a time.&lt;br /&gt;
* Watch out for the Marine Sphere in the Water guardian phase, it explodes, and for the Greatest General in the Fire guardian phase, which is the hardest single fight in the trial.&lt;br /&gt;
* Restock SP items before you enter. You are healed between rooms but there is no shop inside the arena.&lt;br /&gt;
* If you ask Perro for the full explanation of the quest, she throws you out of the tower into Geffen Dungeon rather than into town, so do not ask while you are low on HP.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Wizard]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Knight_Quest&amp;diff=1688</id>
		<title>Knight Quest</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Knight_Quest&amp;diff=1688"/>
		<updated>2026-07-27T14:41:07Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: swap Awakening Potion reward (trials 7, shortcut 3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Knight Quest&#039;&#039;&#039; is the job change quest that turns a Swordman into a [[Knight]]. The whole quest takes place inside the Prontera Chivalry, where six Knights each run a trial of their own: an item collection, a knowledge quiz, a three stage combat trial, an etiquette test, a test of patience and a closing interview. When all of them have approved you, the Chivalry Captain performs the job change.&lt;br /&gt;
&lt;br /&gt;
There is a shortcut. A Swordman who has reached &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; can change class straight away by talking to the captain, with no trials at all. Starting the quest earlier does not lock you in: if you reach Job Level 50 while the quest is open, the captain still changes you on the spot.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Class || &#039;&#039;&#039;Swordman&#039;&#039;&#039;. Novices are sent to the Swordman Guild in Izlude first.&lt;br /&gt;
|-&lt;br /&gt;
| Job Level || &#039;&#039;&#039;40&#039;&#039;&#039; to apply for the trials. At &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; the trials are skipped entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Skill points || All skill points must be spent. The captain refuses to perform the job change while you have unused points, on both the quest path and the Job Level 50 shortcut.&lt;br /&gt;
|-&lt;br /&gt;
| Preparation || Potions, decent armour and a weapon you are comfortable with, for the combat trial.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Knights and where they stand ==&lt;br /&gt;
&lt;br /&gt;
Every NPC is inside the Prontera Chivalry. The entrance is in the north-west of Prontera (&#039;&#039;prontera 45, 346&#039;&#039;) and leads into the hall the Knights use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Knight !! Location !! Role&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Capitán Herman&#039;&#039;&#039; || &#039;&#039;prt_in 88, 101&#039;&#039; || Chivalry Captain. Application and final job change.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sir Andrew&#039;&#039;&#039; || &#039;&#039;prt_in 75, 107&#039;&#039; || First trial, item collection.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sir Siracuse&#039;&#039;&#039; || &#039;&#039;prt_in 71, 91&#039;&#039; || Second trial, knowledge quiz.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sir Windsor&#039;&#039;&#039; || &#039;&#039;prt_in 79, 94&#039;&#039; || Third trial, combat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amy Beatrice&#039;&#039;&#039; || &#039;&#039;prt_in 69, 107&#039;&#039; || Fourth trial, etiquette.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sir Edmond&#039;&#039;&#039; || &#039;&#039;prt_in 70, 99&#039;&#039; || Fifth trial, patience.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sir Gray&#039;&#039;&#039; || &#039;&#039;prt_in 87, 92&#039;&#039; || Final interview. Also forges Claymores for Knights.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The trials must be taken &#039;&#039;&#039;in that order&#039;&#039;&#039;. Each Knight turns you away until the previous one has passed you, and the captain will remind you who is next if you get lost.&lt;br /&gt;
&lt;br /&gt;
== Step 1: Apply with the captain ==&lt;br /&gt;
&lt;br /&gt;
[[File:Knight Quest chivalry captain.png|thumb|right|300px|The Chivalry Captain waits behind the counter at the back of the hall.]]&lt;br /&gt;
&lt;br /&gt;
Talk to &#039;&#039;&#039;Capitán Herman&#039;&#039;&#039; (&#039;&#039;prt_in 88, 101&#039;&#039;) and say you want to change your class to Knight, then confirm the application. Below Job Level 40 he sends you back out to fight. At Job Level 40 or higher he explains the procedure and points you to Sir Andrew.&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; the conversation is much shorter: he approves you immediately, changes your class and hands over the reward.&lt;br /&gt;
&lt;br /&gt;
== Step 2: Sir Andrew, the collection ==&lt;br /&gt;
&lt;br /&gt;
[[File:Knight Quest sir andrew.png|thumb|right|300px|Sir Andrew hands out the material list.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Andrew&#039;&#039;&#039; (&#039;&#039;prt_in 75, 107&#039;&#039;) tests loyalty by sending you out for materials. He picks &#039;&#039;&#039;one of two sets at random&#039;&#039;&#039;, and each item is needed &#039;&#039;&#039;five times&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Set 1 !! Set 2&lt;br /&gt;
|-&lt;br /&gt;
| 5 Elder Pixie&#039;s Moustache || 5 Bug Leg&lt;br /&gt;
|-&lt;br /&gt;
| 5 Wing of Red Bat || 5 Heart of Mermaid&lt;br /&gt;
|-&lt;br /&gt;
| 5 Orcish Voucher || 5 Maneater Blossom&lt;br /&gt;
|-&lt;br /&gt;
| 5 Moth Dust || 5 Clam Flesh&lt;br /&gt;
|-&lt;br /&gt;
| 5 Reptile Tongue || 5 Old Frying Pan&lt;br /&gt;
|-&lt;br /&gt;
| 5 Mane || 5 Snail&#039;s Shell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Which set you get is fixed once he tells you the list, so there is no point in trying to reroll it. Bring everything back to him and he takes the items and sends you on to Sir Siracuse. Talking to him again repeats the list if you forget it.&lt;br /&gt;
&lt;br /&gt;
If you happen to be at Job Level 50 when you first ask him for the trial, he waives the collection and passes you straight to Sir Siracuse.&lt;br /&gt;
&lt;br /&gt;
== Step 3: Sir Siracuse, the quiz ==&lt;br /&gt;
&lt;br /&gt;
[[File:Knight Quest sir siracuse.png|thumb|right|300px|Sir Siracuse runs the knowledge quiz.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Siracuse&#039;&#039;&#039; (&#039;&#039;prt_in 71, 91&#039;&#039;) asks eight questions in a row: five about Knight mechanics, three about attitude. A single wrong answer ends the quiz, but you can talk to him again and retake it from the beginning as often as you like.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Question !! Correct answer&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Which of these weapons is not affected by Two Hand Quicken? || &#039;&#039;&#039;Flamberge&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Which skill is not required to learn Bowling Bash? || &#039;&#039;&#039;Provoke Lv.10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Which skill is not required to learn Brandish Spear? || &#039;&#039;&#039;Spear Boomerang Lv.3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Which spear can damage a Nightmare, a Ghost element monster? || &#039;&#039;&#039;Zephyrus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || What attack speed do you keep with Cavalier Mastery Lv.3? || &#039;&#039;&#039;80% of normal speed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || What should you do when a Novice asks for help in town? || &#039;&#039;&#039;Suggest a good hunting spot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || How should you behave in a party? || &#039;&#039;&#039;Protect everyone on the front line&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || What is the most important value for a Knight? || &#039;&#039;&#039;Honor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Passing sends you to Sir Windsor.&lt;br /&gt;
&lt;br /&gt;
== Step 4: Sir Windsor, the combat trial ==&lt;br /&gt;
&lt;br /&gt;
[[File:Knight Quest sir windsor.png|thumb|right|300px|Sir Windsor walks you into the testing hall.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Windsor&#039;&#039;&#039; (&#039;&#039;prt_in 79, 94&#039;&#039;) says almost nothing. Tell him Sir Siracuse sent you and he walks you into the Chivalry testing hall.&lt;br /&gt;
&lt;br /&gt;
Inside, &#039;&#039;&#039;Knight Windsor&#039;&#039;&#039; explains the rules and can send you back to town if you change your mind. To begin, join the waiting room chat next to him (&#039;&#039;Sala de Espera&#039;&#039;). Only one attempt runs at a time, so if someone else is already inside you have to wait for the room to reopen.&lt;br /&gt;
&lt;br /&gt;
The trial is &#039;&#039;&#039;three stages&#039;&#039;&#039;, each with a &#039;&#039;&#039;three minute limit&#039;&#039;&#039;. Clearing a stage warps you to the next one immediately.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stage !! Monsters&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4 Dustiness, 2 Andre, 2 Piere, 2 Deniro, 2 Argos&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 Desert Wolf, 4 Anacondaq, 2 Frilldora, 4 Drainliar&lt;br /&gt;
|-&lt;br /&gt;
| 3 || All five kinds of Goblin, 1 Goblin Archer, 1 Steam Goblin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every monster in a stage has to die. If the three minutes run out you are sent back to the Chivalry with no penalty beyond the lost time, and you can ask Sir Windsor for another run straight away. Clearing the third stage sends you to Amy Beatrice.&lt;br /&gt;
&lt;br /&gt;
== Step 5: Amy Beatrice, the etiquette test ==&lt;br /&gt;
&lt;br /&gt;
[[File:Knight Quest lady amy.png|thumb|right|300px|Amy Beatrice grades your manners by the fireplace.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amy Beatrice&#039;&#039;&#039; (&#039;&#039;prt_in 69, 107&#039;&#039;) tells a long story about a hunting trip and stops ten times to ask what you would do. You may get &#039;&#039;&#039;at most one answer wrong&#039;&#039;&#039;; two mistakes fail the test, and she lets you retake it from the start.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Situation !! Accepted answer&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Looking for a party in Morroc || Open a chat and wait, or look for people who want a Knight. Do not shout for a party.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || The party arrives at Pyramids level 4 || Explore the area and plan, or take the front and lead slowly. Do not lure monsters for the party.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rude players drag a mob onto your party and vanish || Defend while the party retreats.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || A collapsed stranger politely asks for help || Ask your party&#039;s Priest to help.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || You find a rare item during the fight || Give it to whoever deserves it most, or decide with the party. Do not quietly keep it.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Selling that item among the shops of Prontera || Ask whether anyone is interested.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Someone walks up and begs you for zeny and items || Suggest a place to level.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || You meet somebody who is lost || Tell them the way out, or guide them yourself. Do not just hand over a Butterfly Wing.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Your HP is red and a Priest walks past || Could you heal me, please?&lt;br /&gt;
|-&lt;br /&gt;
| 10 || A rare item is lying on the ground on your way home || Ask who it belongs to, or leave it. Do not pick it up and keep it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A clean run earns you her best recommendation to the captain. Passing sends you to Sir Edmond.&lt;br /&gt;
&lt;br /&gt;
== Step 6: Sir Edmond, the test of patience ==&lt;br /&gt;
&lt;br /&gt;
[[File:Knight Quest sir edmond.png|thumb|right|300px|Sir Edmond sends you into the room where doing nothing is the whole test.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Edmond&#039;&#039;&#039; (&#039;&#039;prt_in 70, 99&#039;&#039;) warns you not to kill anything for no reason, then warps you into a small room ringed with &#039;&#039;&#039;4 Porings, 4 Lunatics and 4 Chonchons&#039;&#039;&#039;, with a few Mushrooms further out.&lt;br /&gt;
&lt;br /&gt;
The whole test is to &#039;&#039;&#039;do nothing&#039;&#039;&#039;. Sit down and wait. The exit opens on a five minute cycle, so the wait can be anything up to five minutes depending on when you walk in, and stepping on it when it appears completes the trial and returns you to the Chivalry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killing any of those monsters fails the trial instantly.&#039;&#039;&#039; You are scolded and dumped in Prontera field, and you have to walk back and apologise to Sir Edmond to try again. Turn off anything that retaliates automatically before you go in, and keep away from the Mushrooms in the corners.&lt;br /&gt;
&lt;br /&gt;
== Step 7: Sir Gray, the interview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Knight Quest sir gray.png|thumb|right|300px|Sir Gray closes the quest with a conversation.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Gray&#039;&#039;&#039; (&#039;&#039;prt_in 87, 92&#039;&#039;) calls it a chat rather than a test. He asks two questions, each with a follow-up that depends on your first answer, and he weighs the whole conversation. He forgives one questionable answer, but a greedy one sinks the interview on its own. Failing simply means coming back and talking to him again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why did you decide to become a Knight?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Answer !! Follow-up !! Safe reply&lt;br /&gt;
|-&lt;br /&gt;
| To become stronger || What is the value of a Knight&#039;s strength to you? || To protect myself, or to protect others. &#039;&#039;&#039;Never&#039;&#039;&#039; wealth and fame.&lt;br /&gt;
|-&lt;br /&gt;
| To help my guild || How can you help your guild? || My guild needs me, or I can protect my companions. &#039;&#039;&#039;Never&#039;&#039;&#039; by raising funds.&lt;br /&gt;
|-&lt;br /&gt;
| Because I am not satisfied with myself || What are you unsatisfied with? || Goals. This is the only combination in this branch that leaves no doubt behind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you became a Knight right now, what would you do first?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Answer !! Follow-up !! Safe reply&lt;br /&gt;
|-&lt;br /&gt;
| I would go straight into combat || And then? || To test my skills, or to face greater challenges. Avoid wanting to grow quickly.&lt;br /&gt;
|-&lt;br /&gt;
| There are people waiting for me || Who is waiting for you? || Friends, guild or partner. All three are fine.&lt;br /&gt;
|-&lt;br /&gt;
| I would learn more about Knights || What do you plan to learn? || The ways of the Knight. &#039;&#039;&#039;Never&#039;&#039;&#039; ways to make money, which fails the interview by itself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Passing sends you back to the captain for the verdict.&lt;br /&gt;
&lt;br /&gt;
== Step 8: The verdict ==&lt;br /&gt;
&lt;br /&gt;
Return to &#039;&#039;&#039;Capitán Herman&#039;&#039;&#039; (&#039;&#039;prt_in 88, 101&#039;&#039;) and he polls every Knight who tested you. All of them approve, he adds his own approval, and the job change happens.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
* Job change to &#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Charge Attack&#039;&#039;&#039; at level 1&lt;br /&gt;
* &#039;&#039;&#039;Riding&#039;&#039;&#039; at level 1, which lets a Knight mount a Peco Peco&lt;br /&gt;
* &#039;&#039;&#039;7 Awakening Potions&#039;&#039;&#039; when you finish the trials, or &#039;&#039;&#039;3 Awakening Potions&#039;&#039;&#039; when you take the Job Level 50 shortcut&lt;br /&gt;
&lt;br /&gt;
Both skills are granted permanently and cost no skill points.&lt;br /&gt;
&lt;br /&gt;
== After the change ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Gray&#039;&#039;&#039; forges a &#039;&#039;&#039;Claymore&#039;&#039;&#039; for Knights of the Chivalry. He asks for &#039;&#039;&#039;74,000 zeny&#039;&#039;&#039; and &#039;&#039;&#039;1 Steel&#039;&#039;&#039;, and you need enough free weight for a heavy two-handed sword before he will start.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* If you are already close to Job Level 50, the shortcut is much faster. Working through the trials pays the larger potion reward, so decide which of the two you care about before you apply.&lt;br /&gt;
* Collect the materials for Sir Andrew with the set list in front of you. The two sets share no items, so anything you gather in advance may be wasted.&lt;br /&gt;
* Everything you turn in to Sir Andrew is consumed, so do not bring extras you want to keep.&lt;br /&gt;
* For the combat trial, most of the first stage is Earth element and most of the second is Fire element, so a fire endowment for stage one and a water endowment for stage two help a lot. Stage three is a mix and a plain weapon does fine.&lt;br /&gt;
* The stage timer is short. Fight from the middle of the arena and pull the far spawns in rather than chasing them one by one.&lt;br /&gt;
* Before the patience test, unequip or disable anything that hits back on its own, and simply sit still.&lt;br /&gt;
* The tests can be retaken as often as needed. Nothing except your time is lost when a trial fails.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Knight]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Guides&amp;diff=1687</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Guides&amp;diff=1687"/>
		<updated>2026-07-27T14:35:05Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: add Job Quests section (Knight, Crusader)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-written &#039;&#039;&#039;guides and tutorials&#039;&#039;&#039; to help you get the most out of Vortex Legends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #c80; background:#fff8e6; padding:.8em 1em; margin:.8em 0; border-radius:6px;&amp;quot;&amp;gt;🚧 &#039;&#039;&#039;Work in progress.&#039;&#039;&#039; This section is still being built. In the future it will host guides that the &#039;&#039;&#039;community&#039;&#039;&#039; wants to contribute — leveling, farming, PvP, WoE, class builds and more. Want to help? Reach out through the [[Community]] channels.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
* [[Leveling Guide]] — efficient ways to level up.&lt;br /&gt;
* [[Farming Guide]] — where and how to earn zeny and materials.&lt;br /&gt;
&lt;br /&gt;
== Job Quests ==&lt;br /&gt;
* [[Knight Quest]] — the Swordman to Knight job change, step by step.&lt;br /&gt;
* [[Crusader Quest]] — the Swordman to Crusader job change, step by step.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Thanatos Tower]] — keys, puzzles and seals up to the Memory of Thanatos MVP.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* [[PvP Guide]] — player-versus-player basics.&lt;br /&gt;
* [[War of Emperium Guide]] — guild siege warfare (WoE).&lt;br /&gt;
&lt;br /&gt;
== Class builds ==&lt;br /&gt;
* [[Class Build Guides]] — recommended stat and skill builds per class.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Crusader_Quest&amp;diff=1686</id>
		<title>Crusader Quest</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Crusader_Quest&amp;diff=1686"/>
		<updated>2026-07-27T14:34:55Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: new Crusader job change quest guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Crusader Quest&#039;&#039;&#039; is the job change quest that turns a Swordman into a [[Crusader]]. It is run by the Crusader order inside Prontera Castle and is built out of four tests: an item task, a test of patience in the castle prison, a written knowledge exam in Prontera Church, and a purification followed by a timed battle against waves of Undead.&lt;br /&gt;
&lt;br /&gt;
There is a shortcut. A Swordman who is already &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; becomes a Crusader the moment they speak to the Senior Crusader, with no tests and no items at all, and receives a larger reward for it. Everyone below Job Level 50 has to work through the four tests. Carrying a &#039;&#039;&#039;Chivalry Emblem&#039;&#039;&#039; and a &#039;&#039;&#039;Hand of God&#039;&#039;&#039; skips only the item gathering, not the tests.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Class || &#039;&#039;&#039;Swordman&#039;&#039;&#039;. Transcendent characters and characters who already have a second class are turned away.&lt;br /&gt;
|-&lt;br /&gt;
| Job Level || &#039;&#039;&#039;40&#039;&#039;&#039; or higher. The recruiter refuses to open the quest below that.&lt;br /&gt;
|-&lt;br /&gt;
| Skill points || &#039;&#039;&#039;All spent&#039;&#039;&#039;. Every step that could advance you stops while you still hold unused Swordman skill points.&lt;br /&gt;
|-&lt;br /&gt;
| Equipment || A &#039;&#039;&#039;Rosary&#039;&#039;&#039; worn in an accessory slot. It is checked for the test of patience and again for the battle test. The Nun in Prontera Church (&#039;&#039;prt_church 108, 124&#039;&#039;) sells them.&lt;br /&gt;
|-&lt;br /&gt;
| Items || &#039;&#039;&#039;1 Holy Water&#039;&#039;&#039;, consumed by the purification before the battle test. Also the gathering set the recruiter asks for, unless you bring a &#039;&#039;&#039;Chivalry Emblem&#039;&#039;&#039; and a &#039;&#039;&#039;Hand of God&#039;&#039;&#039; instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quest NPCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC !! Location !! Role&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Senior Crusader&#039;&#039;&#039; (Michael Halig) || &#039;&#039;prt_castle 45, 169&#039;&#039; || Opens the quest, sets the item task, performs the job change&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Murnak Mijoul&#039;&#039;&#039;, the Man in Anguish || &#039;&#039;prt_castle 164, 32&#039;&#039; || Test of patience, in the castle prison&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gabriel Valentine&#039;&#039;&#039; || &#039;&#039;prt_church 95, 125&#039;&#039; || Knowledge exam&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Patron Knight&#039;&#039;&#039; (Bliant Piyord) || &#039;&#039;prt_castle 35, 151&#039;&#039; || Purification and battle test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Step 1: Speak to the Senior Crusader ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crusader Quest senior crusader.png|thumb|right|300px|The Senior Crusader receives candidates in the west wing of Prontera Castle.]]&lt;br /&gt;
&lt;br /&gt;
Michael Halig, the &#039;&#039;&#039;Senior Crusader&#039;&#039;&#039;, stands in the west wing of Prontera Castle at &#039;&#039;prt_castle 45, 169&#039;&#039;. Tell him you want to prepare for the Holy War and confirm that you are ready for the tests.&lt;br /&gt;
&lt;br /&gt;
* At Job Level 50 the conversation ends immediately with the job change.&lt;br /&gt;
* Below Job Level 50, and if you are not carrying the two sacred items, he assigns you one of three item sets at random.&lt;br /&gt;
* If you already carry a &#039;&#039;&#039;Chivalry Emblem&#039;&#039;&#039; and a &#039;&#039;&#039;Hand of God&#039;&#039;&#039;, he takes one of each and sends you straight to the second test.&lt;br /&gt;
&lt;br /&gt;
== Step 2: The item task ==&lt;br /&gt;
&lt;br /&gt;
Bring &#039;&#039;&#039;10 of each&#039;&#039;&#039; of the four items in your assigned set back to the Senior Crusader. Which set you get is random and cannot be rerolled. All four stacks are taken when you hand them in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Set !! Items (10 each)&lt;br /&gt;
|-&lt;br /&gt;
| Set 1 || Decayed Nail, Stinky Scale, Worn-out Prison Uniform, Daenggie&lt;br /&gt;
|-&lt;br /&gt;
| Set 2 || Skel-Bone, Orc Claw, Manacles, Short Daenggie&lt;br /&gt;
|-&lt;br /&gt;
| Set 3 || Horrendous Mouth, Rotten Bandage, Lantern, Jack o&#039; Pumpkin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once the items are handed over he sends you to the castle prison to find Murnak Mijoul.&lt;br /&gt;
&lt;br /&gt;
== Step 3: The test of patience ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crusader Quest man in anguish.png|thumb|right|300px|The Man in Anguish trains behind bars in the castle prison.]]&lt;br /&gt;
&lt;br /&gt;
Murnak Mijoul trains in the underground prison of Prontera Castle at &#039;&#039;prt_castle 164, 32&#039;&#039;. You must be &#039;&#039;&#039;wearing a Rosary&#039;&#039;&#039; before he will speak about the test, and he will not start it before the item task is done.&lt;br /&gt;
&lt;br /&gt;
He drops you at one end of a narrow corridor. The task is to &#039;&#039;&#039;walk to the far end without killing anything&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Killing any monster fails the test instantly&#039;&#039;&#039; and throws you out to Prontera Field (&#039;&#039;prt_fild05 353, 251&#039;&#039;).&lt;br /&gt;
* Reaching the far end passes the test and returns you to the prison.&lt;br /&gt;
* You may retake it as often as you like. Talk to Murnak again, with the Rosary still equipped, and he sends you back in.&lt;br /&gt;
&lt;br /&gt;
The corridor holds the following monsters. None of them has to be touched.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Monster !! Count !! Where&lt;br /&gt;
|-&lt;br /&gt;
| Mandragora || 12 || Two columns along the whole corridor&lt;br /&gt;
|-&lt;br /&gt;
| Flora || 7 || Spread down the middle&lt;br /&gt;
|-&lt;br /&gt;
| Greatest General || 8 || Grouped in the middle and far half&lt;br /&gt;
|-&lt;br /&gt;
| Familiar || 9 || A single line straight up the centre&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom || 2 || &#039;&#039;&#039;Behind&#039;&#039;&#039; the point where you appear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Practical advice: hug the walls, keep Endure ready, and turn off any auto attack. The two Mushrooms sitting behind your starting position are the most common way to fail, because players walk backwards into them out of habit. Teleport and Fly Wing do not work inside the corridor, so the only ways out are the far end or death.&lt;br /&gt;
&lt;br /&gt;
== Step 4: The knowledge exam ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crusader Quest examiner.png|thumb|right|300px|Gabriel Valentine keeps watch inside Prontera Church and runs the exam.]]&lt;br /&gt;
&lt;br /&gt;
Gabriel Valentine guards Prontera Church, at &#039;&#039;prt_church 95, 125&#039;&#039;. He asks &#039;&#039;&#039;10 multiple choice questions&#039;&#039;&#039;, each worth 10 points, drawn as a complete set from one of the three lists below.&lt;br /&gt;
&lt;br /&gt;
* On your &#039;&#039;&#039;first attempt&#039;&#039;&#039; you need &#039;&#039;&#039;90 points&#039;&#039;&#039;, which is 9 correct answers.&lt;br /&gt;
* On &#039;&#039;&#039;every later attempt&#039;&#039;&#039; 80 points is accepted, so 8 correct answers is enough.&lt;br /&gt;
* Failing costs nothing. You can restart the exam right away, and the set you receive is rolled again.&lt;br /&gt;
&lt;br /&gt;
=== Question list 1: the Undead ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Question !! Answer&lt;br /&gt;
|-&lt;br /&gt;
| Which property is the most effective for attacking the Undead? || Holy&lt;br /&gt;
|-&lt;br /&gt;
| If the monster is a Level 2 Undead, how much more damage does a Holy attack do compared to a Fire attack? || 25 %&lt;br /&gt;
|-&lt;br /&gt;
| Which item can you not obtain from an Evil Druid? || Monk Hat&lt;br /&gt;
|-&lt;br /&gt;
| Which Undead monster has the highest HP? || Zombie Prisoner&lt;br /&gt;
|-&lt;br /&gt;
| Which of the following monsters is a different size from the others? || Drake&lt;br /&gt;
|-&lt;br /&gt;
| Which card grants tolerance against Undead property attacks? || Orc Zombie Card&lt;br /&gt;
|-&lt;br /&gt;
| What was the relationship between Munak and Bongun before they passed away? || Childhood friends from the same village&lt;br /&gt;
|-&lt;br /&gt;
| Which of the following monsters is not aggressive? || Skeleton&lt;br /&gt;
|-&lt;br /&gt;
| What is the name of the shield that has a Munak Card inserted into it? || Amulet Shield&lt;br /&gt;
|-&lt;br /&gt;
| Which of the following monsters does not drop a Memento? || Munak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Question list 2: the Demons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Question !! Answer&lt;br /&gt;
|-&lt;br /&gt;
| Which of the following monsters has a different property from the others? || Isis&lt;br /&gt;
|-&lt;br /&gt;
| Which sword is effective for attacking Demon monsters? || Decussate Tsurugi&lt;br /&gt;
|-&lt;br /&gt;
| Which item does Dokebi not drop? || Golden Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Which Demon monster has the most HP? || Marionette&lt;br /&gt;
|-&lt;br /&gt;
| Which Demon monster is a different size from the others? || Ghostring&lt;br /&gt;
|-&lt;br /&gt;
| Which shield reduces the damage dealt by Demon monsters? || Shield from Hell&lt;br /&gt;
|-&lt;br /&gt;
| Which property is the most effective against Wind Ghost? || Earth&lt;br /&gt;
|-&lt;br /&gt;
| Which monster is different from the other Demon monsters? || Whisper&lt;br /&gt;
|-&lt;br /&gt;
| What effect does the Marionette Card have? || Increases defence against Ghost attacks by 30 %&lt;br /&gt;
|-&lt;br /&gt;
| Which of the following is an effective way to react when you meet a demon monster? || Put Holy Water on a weapon and attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Question list 3: skills and gear ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Question !! Answer&lt;br /&gt;
|-&lt;br /&gt;
| What level of Divine Protection do you need in order to learn Demon Bane? || Level 3&lt;br /&gt;
|-&lt;br /&gt;
| If your INT is 30, including INT bonuses from equipment, at level 55, how much HP does Heal Level 5 restore? || 440&lt;br /&gt;
|-&lt;br /&gt;
| With Divine Protection Level 7, how much does your defence against the Undead increase? || 21&lt;br /&gt;
|-&lt;br /&gt;
| Which of the following spears can attack Nightmare, which has the Ghost property? || Zephyrus&lt;br /&gt;
|-&lt;br /&gt;
| What level of Heal do you need in order to learn Cure? || Level 2&lt;br /&gt;
|-&lt;br /&gt;
| What is the attack speed when Cavalier Mastery Level 3 is learned? || 80 % of normal speed&lt;br /&gt;
|-&lt;br /&gt;
| Which of the following is not correct about the Demon Bane skill? || Only Acolytes can learn the skill&lt;br /&gt;
|-&lt;br /&gt;
| How much SP does Heal Level 7 use? || 31&lt;br /&gt;
|-&lt;br /&gt;
| Which status cannot be cured with the Cure skill? || Curse&lt;br /&gt;
|-&lt;br /&gt;
| Which of the following best describes a Crusader? || Someone preparing for the Holy War&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Passing sends you to Bliant Piyord for the last test.&lt;br /&gt;
&lt;br /&gt;
== Step 5: Purification and the battle test ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crusader Quest patron knight.png|thumb|right|300px|The Patron Knight purifies candidates and opens the battle test.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Patron Knight&#039;&#039;&#039;, Bliant Piyord, waits at &#039;&#039;prt_castle 35, 151&#039;&#039;. Tell him you would like to begin. He checks two things and refuses otherwise:&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Rosary&#039;&#039;&#039; worn in an accessory slot.&lt;br /&gt;
* &#039;&#039;&#039;1 Holy Water&#039;&#039;&#039;, which he consumes to purify you.&lt;br /&gt;
&lt;br /&gt;
He then sends you to the staging area of the test grounds. A second Patron Knight stands there with the rules, and the &#039;&#039;&#039;waiting room&#039;&#039;&#039; beside him is what actually starts the run.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Only one candidate at a time.&#039;&#039;&#039; If somebody else is inside, wait until the ground is free again.&lt;br /&gt;
* You have &#039;&#039;&#039;4 minutes&#039;&#039;&#039; from the moment you are let in. When the time runs out you are pulled back to the staging area whatever state the fight is in.&lt;br /&gt;
* Walk north. Each wave spawns as you cross into its part of the corridor, so nothing attacks you before you are ready for it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wave !! Monsters&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 6 Zombie&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 Soldier Skeleton&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 Archer Skeleton and 1 Mummy&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1 Ghoul, which appears carrying your own character name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You are recorded as having passed once &#039;&#039;&#039;ten monsters have fallen&#039;&#039;&#039;, which the first three waves cover. The Ghoul in the fourth wave is what opens the exit portal at the north end, so killing it lets you leave at once instead of waiting for the clock.&lt;br /&gt;
&lt;br /&gt;
Dying is not an automatic failure and the test grounds carry &#039;&#039;&#039;no experience penalty&#039;&#039;&#039;, but you are sent back to your save point, so anything left alive stays alive. If you go down before the tenth monster the attempt is lost and you take the test again. After a failed or abandoned run the ground clears itself when the 4 minutes expire, so give it a moment before starting over.&lt;br /&gt;
&lt;br /&gt;
== Step 6: Become a Crusader ==&lt;br /&gt;
&lt;br /&gt;
Return to the &#039;&#039;&#039;Senior Crusader&#039;&#039;&#039; at &#039;&#039;prt_castle 45, 169&#039;&#039;. He completes the job change on the spot, as long as you have no unused skill points left.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| 12 White Potions || You are &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; when you change&lt;br /&gt;
|-&lt;br /&gt;
| 6 White Potions || Any other Job Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The job change also grants &#039;&#039;&#039;Defense Expert&#039;&#039;&#039; and &#039;&#039;&#039;Riding&#039;&#039;&#039; at level 1 for free, so a new Crusader can mount a Peco Peco without spending skill points on it.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Reaching Job Level 50 before you talk to anyone is by far the fastest route: the whole quest collapses into one conversation and the reward doubles.&lt;br /&gt;
* Buy the Rosary first. Three separate steps check for it, and each refusal costs a walk back to Prontera Church.&lt;br /&gt;
* Keep the Rosary on until the battle test is finished. It is checked again at the very last NPC.&lt;br /&gt;
* Spend every Swordman skill point before your final visit to the Senior Crusader, or he will send you away at the last moment.&lt;br /&gt;
* For the battle test bring White Potions and a weapon that hurts Undead. Holy damage, Fire damage and a Rosary in the second accessory slot all help, and Zombies, Mummies and the Ghoul are all Undead.&lt;br /&gt;
* The corridor test and the battle grounds both block Teleport and Fly Wing, and neither map accepts a Warp Portal memo point.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Crusader]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Knight_Quest&amp;diff=1685</id>
		<title>Knight Quest</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Knight_Quest&amp;diff=1685"/>
		<updated>2026-07-27T14:34:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: new Knight job change quest guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Knight Quest&#039;&#039;&#039; is the job change quest that turns a Swordman into a [[Knight]]. The whole quest takes place inside the Prontera Chivalry, where six Knights each run a trial of their own: an item collection, a knowledge quiz, a three stage combat trial, an etiquette test, a test of patience and a closing interview. When all of them have approved you, the Chivalry Captain performs the job change.&lt;br /&gt;
&lt;br /&gt;
There is a shortcut. A Swordman who has reached &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; can change class straight away by talking to the captain, with no trials at all. Starting the quest earlier does not lock you in: if you reach Job Level 50 while the quest is open, the captain still changes you on the spot.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Class || &#039;&#039;&#039;Swordman&#039;&#039;&#039;. Novices are sent to the Swordman Guild in Izlude first.&lt;br /&gt;
|-&lt;br /&gt;
| Job Level || &#039;&#039;&#039;40&#039;&#039;&#039; to apply for the trials. At &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; the trials are skipped entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Skill points || All skill points must be spent. The captain refuses to perform the job change while you have unused points, on both the quest path and the Job Level 50 shortcut.&lt;br /&gt;
|-&lt;br /&gt;
| Preparation || Potions, decent armour and a weapon you are comfortable with, for the combat trial.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Knights and where they stand ==&lt;br /&gt;
&lt;br /&gt;
Every NPC is inside the Prontera Chivalry. The entrance is in the north-west of Prontera (&#039;&#039;prontera 45, 346&#039;&#039;) and leads into the hall the Knights use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Knight !! Location !! Role&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Capitán Herman&#039;&#039;&#039; || &#039;&#039;prt_in 88, 101&#039;&#039; || Chivalry Captain. Application and final job change.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sir Andrew&#039;&#039;&#039; || &#039;&#039;prt_in 75, 107&#039;&#039; || First trial, item collection.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sir Siracuse&#039;&#039;&#039; || &#039;&#039;prt_in 71, 91&#039;&#039; || Second trial, knowledge quiz.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sir Windsor&#039;&#039;&#039; || &#039;&#039;prt_in 79, 94&#039;&#039; || Third trial, combat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amy Beatrice&#039;&#039;&#039; || &#039;&#039;prt_in 69, 107&#039;&#039; || Fourth trial, etiquette.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sir Edmond&#039;&#039;&#039; || &#039;&#039;prt_in 70, 99&#039;&#039; || Fifth trial, patience.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sir Gray&#039;&#039;&#039; || &#039;&#039;prt_in 87, 92&#039;&#039; || Final interview. Also forges Claymores for Knights.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The trials must be taken &#039;&#039;&#039;in that order&#039;&#039;&#039;. Each Knight turns you away until the previous one has passed you, and the captain will remind you who is next if you get lost.&lt;br /&gt;
&lt;br /&gt;
== Step 1: Apply with the captain ==&lt;br /&gt;
&lt;br /&gt;
[[File:Knight Quest chivalry captain.png|thumb|right|300px|The Chivalry Captain waits behind the counter at the back of the hall.]]&lt;br /&gt;
&lt;br /&gt;
Talk to &#039;&#039;&#039;Capitán Herman&#039;&#039;&#039; (&#039;&#039;prt_in 88, 101&#039;&#039;) and say you want to change your class to Knight, then confirm the application. Below Job Level 40 he sends you back out to fight. At Job Level 40 or higher he explains the procedure and points you to Sir Andrew.&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; the conversation is much shorter: he approves you immediately, changes your class and hands over the reward.&lt;br /&gt;
&lt;br /&gt;
== Step 2: Sir Andrew, the collection ==&lt;br /&gt;
&lt;br /&gt;
[[File:Knight Quest sir andrew.png|thumb|right|300px|Sir Andrew hands out the material list.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Andrew&#039;&#039;&#039; (&#039;&#039;prt_in 75, 107&#039;&#039;) tests loyalty by sending you out for materials. He picks &#039;&#039;&#039;one of two sets at random&#039;&#039;&#039;, and each item is needed &#039;&#039;&#039;five times&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Set 1 !! Set 2&lt;br /&gt;
|-&lt;br /&gt;
| 5 Elder Pixie&#039;s Moustache || 5 Bug Leg&lt;br /&gt;
|-&lt;br /&gt;
| 5 Wing of Red Bat || 5 Heart of Mermaid&lt;br /&gt;
|-&lt;br /&gt;
| 5 Orcish Voucher || 5 Maneater Blossom&lt;br /&gt;
|-&lt;br /&gt;
| 5 Moth Dust || 5 Clam Flesh&lt;br /&gt;
|-&lt;br /&gt;
| 5 Reptile Tongue || 5 Old Frying Pan&lt;br /&gt;
|-&lt;br /&gt;
| 5 Mane || 5 Snail&#039;s Shell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Which set you get is fixed once he tells you the list, so there is no point in trying to reroll it. Bring everything back to him and he takes the items and sends you on to Sir Siracuse. Talking to him again repeats the list if you forget it.&lt;br /&gt;
&lt;br /&gt;
If you happen to be at Job Level 50 when you first ask him for the trial, he waives the collection and passes you straight to Sir Siracuse.&lt;br /&gt;
&lt;br /&gt;
== Step 3: Sir Siracuse, the quiz ==&lt;br /&gt;
&lt;br /&gt;
[[File:Knight Quest sir siracuse.png|thumb|right|300px|Sir Siracuse runs the knowledge quiz.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Siracuse&#039;&#039;&#039; (&#039;&#039;prt_in 71, 91&#039;&#039;) asks eight questions in a row: five about Knight mechanics, three about attitude. A single wrong answer ends the quiz, but you can talk to him again and retake it from the beginning as often as you like.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Question !! Correct answer&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Which of these weapons is not affected by Two Hand Quicken? || &#039;&#039;&#039;Flamberge&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Which skill is not required to learn Bowling Bash? || &#039;&#039;&#039;Provoke Lv.10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Which skill is not required to learn Brandish Spear? || &#039;&#039;&#039;Spear Boomerang Lv.3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Which spear can damage a Nightmare, a Ghost element monster? || &#039;&#039;&#039;Zephyrus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || What attack speed do you keep with Cavalier Mastery Lv.3? || &#039;&#039;&#039;80% of normal speed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || What should you do when a Novice asks for help in town? || &#039;&#039;&#039;Suggest a good hunting spot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 7 || How should you behave in a party? || &#039;&#039;&#039;Protect everyone on the front line&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 8 || What is the most important value for a Knight? || &#039;&#039;&#039;Honor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Passing sends you to Sir Windsor.&lt;br /&gt;
&lt;br /&gt;
== Step 4: Sir Windsor, the combat trial ==&lt;br /&gt;
&lt;br /&gt;
[[File:Knight Quest sir windsor.png|thumb|right|300px|Sir Windsor walks you into the testing hall.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Windsor&#039;&#039;&#039; (&#039;&#039;prt_in 79, 94&#039;&#039;) says almost nothing. Tell him Sir Siracuse sent you and he walks you into the Chivalry testing hall.&lt;br /&gt;
&lt;br /&gt;
Inside, &#039;&#039;&#039;Knight Windsor&#039;&#039;&#039; explains the rules and can send you back to town if you change your mind. To begin, join the waiting room chat next to him (&#039;&#039;Sala de Espera&#039;&#039;). Only one attempt runs at a time, so if someone else is already inside you have to wait for the room to reopen.&lt;br /&gt;
&lt;br /&gt;
The trial is &#039;&#039;&#039;three stages&#039;&#039;&#039;, each with a &#039;&#039;&#039;three minute limit&#039;&#039;&#039;. Clearing a stage warps you to the next one immediately.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stage !! Monsters&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4 Dustiness, 2 Andre, 2 Piere, 2 Deniro, 2 Argos&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 Desert Wolf, 4 Anacondaq, 2 Frilldora, 4 Drainliar&lt;br /&gt;
|-&lt;br /&gt;
| 3 || All five kinds of Goblin, 1 Goblin Archer, 1 Steam Goblin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every monster in a stage has to die. If the three minutes run out you are sent back to the Chivalry with no penalty beyond the lost time, and you can ask Sir Windsor for another run straight away. Clearing the third stage sends you to Amy Beatrice.&lt;br /&gt;
&lt;br /&gt;
== Step 5: Amy Beatrice, the etiquette test ==&lt;br /&gt;
&lt;br /&gt;
[[File:Knight Quest lady amy.png|thumb|right|300px|Amy Beatrice grades your manners by the fireplace.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amy Beatrice&#039;&#039;&#039; (&#039;&#039;prt_in 69, 107&#039;&#039;) tells a long story about a hunting trip and stops ten times to ask what you would do. You may get &#039;&#039;&#039;at most one answer wrong&#039;&#039;&#039;; two mistakes fail the test, and she lets you retake it from the start.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Situation !! Accepted answer&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Looking for a party in Morroc || Open a chat and wait, or look for people who want a Knight. Do not shout for a party.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || The party arrives at Pyramids level 4 || Explore the area and plan, or take the front and lead slowly. Do not lure monsters for the party.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rude players drag a mob onto your party and vanish || Defend while the party retreats.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || A collapsed stranger politely asks for help || Ask your party&#039;s Priest to help.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || You find a rare item during the fight || Give it to whoever deserves it most, or decide with the party. Do not quietly keep it.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Selling that item among the shops of Prontera || Ask whether anyone is interested.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Someone walks up and begs you for zeny and items || Suggest a place to level.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || You meet somebody who is lost || Tell them the way out, or guide them yourself. Do not just hand over a Butterfly Wing.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Your HP is red and a Priest walks past || Could you heal me, please?&lt;br /&gt;
|-&lt;br /&gt;
| 10 || A rare item is lying on the ground on your way home || Ask who it belongs to, or leave it. Do not pick it up and keep it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A clean run earns you her best recommendation to the captain. Passing sends you to Sir Edmond.&lt;br /&gt;
&lt;br /&gt;
== Step 6: Sir Edmond, the test of patience ==&lt;br /&gt;
&lt;br /&gt;
[[File:Knight Quest sir edmond.png|thumb|right|300px|Sir Edmond sends you into the room where doing nothing is the whole test.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Edmond&#039;&#039;&#039; (&#039;&#039;prt_in 70, 99&#039;&#039;) warns you not to kill anything for no reason, then warps you into a small room ringed with &#039;&#039;&#039;4 Porings, 4 Lunatics and 4 Chonchons&#039;&#039;&#039;, with a few Mushrooms further out.&lt;br /&gt;
&lt;br /&gt;
The whole test is to &#039;&#039;&#039;do nothing&#039;&#039;&#039;. Sit down and wait. The exit opens on a five minute cycle, so the wait can be anything up to five minutes depending on when you walk in, and stepping on it when it appears completes the trial and returns you to the Chivalry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killing any of those monsters fails the trial instantly.&#039;&#039;&#039; You are scolded and dumped in Prontera field, and you have to walk back and apologise to Sir Edmond to try again. Turn off anything that retaliates automatically before you go in, and keep away from the Mushrooms in the corners.&lt;br /&gt;
&lt;br /&gt;
== Step 7: Sir Gray, the interview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Knight Quest sir gray.png|thumb|right|300px|Sir Gray closes the quest with a conversation.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Gray&#039;&#039;&#039; (&#039;&#039;prt_in 87, 92&#039;&#039;) calls it a chat rather than a test. He asks two questions, each with a follow-up that depends on your first answer, and he weighs the whole conversation. He forgives one questionable answer, but a greedy one sinks the interview on its own. Failing simply means coming back and talking to him again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why did you decide to become a Knight?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Answer !! Follow-up !! Safe reply&lt;br /&gt;
|-&lt;br /&gt;
| To become stronger || What is the value of a Knight&#039;s strength to you? || To protect myself, or to protect others. &#039;&#039;&#039;Never&#039;&#039;&#039; wealth and fame.&lt;br /&gt;
|-&lt;br /&gt;
| To help my guild || How can you help your guild? || My guild needs me, or I can protect my companions. &#039;&#039;&#039;Never&#039;&#039;&#039; by raising funds.&lt;br /&gt;
|-&lt;br /&gt;
| Because I am not satisfied with myself || What are you unsatisfied with? || Goals. This is the only combination in this branch that leaves no doubt behind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you became a Knight right now, what would you do first?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Answer !! Follow-up !! Safe reply&lt;br /&gt;
|-&lt;br /&gt;
| I would go straight into combat || And then? || To test my skills, or to face greater challenges. Avoid wanting to grow quickly.&lt;br /&gt;
|-&lt;br /&gt;
| There are people waiting for me || Who is waiting for you? || Friends, guild or partner. All three are fine.&lt;br /&gt;
|-&lt;br /&gt;
| I would learn more about Knights || What do you plan to learn? || The ways of the Knight. &#039;&#039;&#039;Never&#039;&#039;&#039; ways to make money, which fails the interview by itself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Passing sends you back to the captain for the verdict.&lt;br /&gt;
&lt;br /&gt;
== Step 8: The verdict ==&lt;br /&gt;
&lt;br /&gt;
Return to &#039;&#039;&#039;Capitán Herman&#039;&#039;&#039; (&#039;&#039;prt_in 88, 101&#039;&#039;) and he polls every Knight who tested you. All of them approve, he adds his own approval, and the job change happens.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
* Job change to &#039;&#039;&#039;Knight&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Charge Attack&#039;&#039;&#039; at level 1&lt;br /&gt;
* &#039;&#039;&#039;Riding&#039;&#039;&#039; at level 1, which lets a Knight mount a Peco Peco&lt;br /&gt;
* &#039;&#039;&#039;3 Awakening Potions&#039;&#039;&#039; when you finish the trials, or &#039;&#039;&#039;7 Awakening Potions&#039;&#039;&#039; when you take the Job Level 50 shortcut&lt;br /&gt;
&lt;br /&gt;
Both skills are granted permanently and cost no skill points.&lt;br /&gt;
&lt;br /&gt;
== After the change ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Gray&#039;&#039;&#039; forges a &#039;&#039;&#039;Claymore&#039;&#039;&#039; for Knights of the Chivalry. He asks for &#039;&#039;&#039;74,000 zeny&#039;&#039;&#039; and &#039;&#039;&#039;1 Steel&#039;&#039;&#039;, and you need enough free weight for a heavy two-handed sword before he will start.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* If you are already close to Job Level 50, the shortcut is faster than the trials and pays a larger reward. Compare the two before you apply.&lt;br /&gt;
* Collect the materials for Sir Andrew with the set list in front of you. The two sets share no items, so anything you gather in advance may be wasted.&lt;br /&gt;
* Everything you turn in to Sir Andrew is consumed, so do not bring extras you want to keep.&lt;br /&gt;
* For the combat trial, most of the first stage is Earth element and most of the second is Fire element, so a fire endowment for stage one and a water endowment for stage two help a lot. Stage three is a mix and a plain weapon does fine.&lt;br /&gt;
* The stage timer is short. Fight from the middle of the arena and pull the far spawns in rather than chasing them one by one.&lt;br /&gt;
* Before the patience test, unequip or disable anything that hits back on its own, and simply sit still.&lt;br /&gt;
* The tests can be retaken as often as needed. Nothing except your time is lost when a trial fails.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Knight]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
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		<title>Thanatos Tower</title>
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&lt;div&gt;[[File:Thanatos Tower banner.png|center|frameless|760px]]&lt;br /&gt;
&lt;br /&gt;
Thanatos Tower is the long-form PvE quest that unlocks the summoning of &#039;&#039;&#039;Memory of Thanatos&#039;&#039;&#039;, the MVP that sleeps at the top of the tower. Reaching him means clearing five colour puzzles, converting the keys you win into Charm Stones, waking the statues on the 12th floor in the right order, and breaking the four Memory Seals that hold the boss in place. Expect a full run to take a while, and expect to need a group.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| Group || At least &#039;&#039;&#039;5 players&#039;&#039;&#039; standing next to the guide on the 2nd floor to open the gate to the 3rd floor. They do not have to be in your party, only nearby.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || A &#039;&#039;&#039;level 4 weapon&#039;&#039;&#039; equipped in your right hand for the 3rd floor device. Taekwon characters break that device with a kick and need no weapon.&lt;br /&gt;
|-&lt;br /&gt;
| Class || The portal from the 6th to the 7th floor only accepts &#039;&#039;&#039;Transcendent&#039;&#039;&#039; classes, second-class-and-above characters, and Expanded classes (Super Novice, Taekwon, Star Gladiator, Soul Linker, Ninja, Gunslinger, Summoner) at &#039;&#039;&#039;base level 95 or higher&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Entrance fee || 5,000 zeny, reduced to 3,000 zeny once you have signed the Rekenber work contract.&lt;br /&gt;
|-&lt;br /&gt;
| Boss room || One &#039;&#039;&#039;Fragment of Misery&#039;&#039;&#039;, one &#039;&#039;&#039;Fragment of Agony&#039;&#039;&#039;, one &#039;&#039;&#039;Fragment of Hatred&#039;&#039;&#039; and one &#039;&#039;&#039;Fragment of Despair&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #c80; background:#fff8e6; padding:.8em 1em; margin:.8em 0; border-radius:6px;&amp;quot;&amp;gt;⚠️ &#039;&#039;&#039;Check your inventory before you start.&#039;&#039;&#039; Every device that hands out a coloured key refuses to work while you are carrying an old Charm Stone of that colour. The device offers to destroy the old stone for you, and if you decline it you cannot obtain the key. Never store or sell Charm Stones, and never keep leftovers from a previous run.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting there ==&lt;br /&gt;
&lt;br /&gt;
[[File:Thanatos Tower Gatei.png|thumb|right|260px|Tower Keeper Gatei, at the foot of the tower in Hugel field.]]&lt;br /&gt;
[[File:Thanatos Tower Ditze.png|thumb|right|260px|Ditze on the 1st floor hands out the Rekenber work contract.]]&lt;br /&gt;
&lt;br /&gt;
* The tower stands in &#039;&#039;&#039;Hugel field&#039;&#039;&#039; (&#039;&#039;hu_fild01 140, 163&#039;&#039;). Talk to the &#039;&#039;&#039;Tower Keeper Gatei&#039;&#039;&#039; and pay the entrance fee.&lt;br /&gt;
* On the 1st floor, speak to &#039;&#039;&#039;Ditze&#039;&#039;&#039;, the Thanatos Tower Guide, and ask about the temporary job. Read and sign the contract. This is mandatory: the guides on the upper floors only let contracted workers through.&lt;br /&gt;
* &#039;&#039;&#039;Liei&#039;&#039;&#039; stands right beside her and runs the reward counter, where tower materials can be exchanged for costumes and headgear.&lt;br /&gt;
&lt;br /&gt;
== Forming a group ==&lt;br /&gt;
&lt;br /&gt;
[[File:Thanatos Tower Burled.png|thumb|right|200px|Burled opens the gate to the 3rd floor once five players are gathered.]]&lt;br /&gt;
&lt;br /&gt;
Go up to the 2nd floor and find &#039;&#039;&#039;Burled&#039;&#039;&#039;, the Entrance Guide, on the east side of the map. He counts the players gathered around him and only opens the gate when there are at least five. The gate stays open for a few seconds, so everyone should be standing on top of it when he opens it.&lt;br /&gt;
&lt;br /&gt;
== The five keys ==&lt;br /&gt;
&lt;br /&gt;
Each key lives on its own floor, and later keys need the earlier ones in your bag.&lt;br /&gt;
&lt;br /&gt;
=== Red Key, 3rd floor ===&lt;br /&gt;
&lt;br /&gt;
[[File:Thanatos Tower 3F rune device.png|thumb|right|320px|The rune device in the south-west of the 3rd floor.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rune Device&#039;&#039;&#039; sits in the south-west of the floor, wrapped in an energy field. Investigate it and smash the field with a level 4 weapon (or kick it as a Taekwon) to take the &#039;&#039;&#039;Red Key&#039;&#039;&#039;. A weaker weapon fails and you can simply come back with a better one.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Key, 4th floor ===&lt;br /&gt;
&lt;br /&gt;
[[File:Thanatos Tower 4F rune device.png|thumb|right|320px|The keypad device in the north-east of the 4th floor.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rune Device&#039;&#039;&#039; in the north-east asks for a three digit code. Digits run from 1 to 9, no zero, and no digit may repeat. After each guess the screen reports how many digits are correct and in the right position, and how many are correct but in the wrong position. It is the classic Mastermind guessing game.&lt;br /&gt;
&lt;br /&gt;
* You may guess as often as you like.&lt;br /&gt;
* Changing a single digit between guesses tells you the most.&lt;br /&gt;
* If you fail five guesses in a row the screen shows you the answer, but the code is then replaced by a new one before you can use it.&lt;br /&gt;
* Solver: [https://choobs.org/stuff/number.html choobs.org number helper].&lt;br /&gt;
&lt;br /&gt;
Cracking the code produces the &#039;&#039;&#039;Yellow Key&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Blue Key, 5th floor ===&lt;br /&gt;
&lt;br /&gt;
[[File:Thanatos Tower 5F statue.png|thumb|right|320px|The winged statue on the 5th floor takes the Red and Yellow keys.]]&lt;br /&gt;
&lt;br /&gt;
The winged &#039;&#039;&#039;Brilliant Statue&#039;&#039;&#039; stands to the north. It has a crack in each wing, lit red on the left and gold on the right. Choose to insert a key, then &#039;&#039;&#039;type the key name&#039;&#039;&#039;: &#039;&#039;Red Key&#039;&#039; for the left wing first, then &#039;&#039;Yellow Key&#039;&#039; for the right one. The statue opens and gives you the &#039;&#039;&#039;Blue Key&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Green Key, 6th floor ===&lt;br /&gt;
&lt;br /&gt;
[[File:Thanatos Tower 6F statue.png|thumb|right|320px|The wheel statue in the north-east corner of the 6th floor.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Brilliant Statue&#039;&#039;&#039; in the north-east corner needs the Red, Yellow and Blue keys before it opens. Inside are five wheels, two small and three large, and the machine only starts once every wheel sits at the same height. Investigate the wheels and set them like this:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wheel !! Setting&lt;br /&gt;
|-&lt;br /&gt;
| 1st Small Wheel || Raise Wheel&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Small Wheel || Lower Wheel&lt;br /&gt;
|-&lt;br /&gt;
| 1st Big Wheel || Vertically Shift Wheel&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Big Wheel || Raise Wheel&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Big Wheel || Raise Wheel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The menu also lets you review the current configuration and reset every wheel, so a wrong move costs nothing. When the last wheel lines up the statue releases the &#039;&#039;&#039;Green Key&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Black Key, 6th floor ===&lt;br /&gt;
&lt;br /&gt;
[[File:Thanatos Tower 6F splendid sword.png|thumb|right|320px|The Splendid Sword and its table on the 6th floor.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Splendid Sword&#039;&#039;&#039; hangs above a table in the north-east part of the floor, a short walk from the wheel statue, and only reacts once you carry all four coloured keys. Observe it, then grab the &#039;&#039;&#039;hilt&#039;&#039;&#039; of the sword and &#039;&#039;&#039;insert the sword into the hole&#039;&#039;&#039; that appears in the table. Grabbing the blade or striking the table instead costs 20% of your HP and returns the sword to its place. Done correctly, the table yields the &#039;&#039;&#039;Black Key&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While you are there you can also take &#039;&#039;&#039;Varmunt&#039;s Journal&#039;&#039;&#039; from the table. It is not needed for the boss, but it is the item that finishes the story quest (see [[#Story reward|Story reward]]).&lt;br /&gt;
&lt;br /&gt;
== Charm Stones ==&lt;br /&gt;
&lt;br /&gt;
[[File:Thanatos Tower 6F portal.png|thumb|right|300px|The portal at the centre of the 6th floor turns the Black Key into the Black Charm Stone.]]&lt;br /&gt;
[[File:Thanatos Tower 8F shining crystal.png|thumb|right|300px|Shining Crystals line the alcoves of the 8th floor.]]&lt;br /&gt;
&lt;br /&gt;
Keys are useless to the statues on the 12th floor. Each one has to be turned into a Charm Stone first.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;portal in the centre of the 6th floor&#039;&#039;&#039; converts the Black Key into the &#039;&#039;&#039;Black Charm Stone&#039;&#039;&#039; as you pass through it, and drops you in the stairwell that leads to the 7th floor. This is the portal that enforces the class and level requirement.&lt;br /&gt;
* On the &#039;&#039;&#039;8th floor&#039;&#039;&#039;, four &#039;&#039;&#039;Shining Crystals&#039;&#039;&#039; are scattered across the map. Each one accepts a single colour and returns the matching Charm Stone, so you need to find all four to convert the Red, Yellow, Blue and Green keys.&lt;br /&gt;
* The crystals move. Every 10 minutes they vanish and reappear at a different set of positions, and the cycle repeats every 40 minutes. If a colour is nowhere to be found, wait for the next rotation.&lt;br /&gt;
&lt;br /&gt;
== Memory Fragments ==&lt;br /&gt;
&lt;br /&gt;
The four fragments the boss room asks for do not come from a puzzle. They drop from the wandering Thanatos mini-bosses that patrol the upper floors, and each one always carries its own fragment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fragment !! Dropped by !! Found on&lt;br /&gt;
|-&lt;br /&gt;
| Fragment of Agony || Dolor of Thanatos || 5th and 9th floors&lt;br /&gt;
|-&lt;br /&gt;
| Fragment of Misery || Maero of Thanatos || 6th and 10th floors&lt;br /&gt;
|-&lt;br /&gt;
| Fragment of Despair || Despero of Thanatos || 7th and 11th floors&lt;br /&gt;
|-&lt;br /&gt;
| Fragment of Hatred || Odium of Thanatos || 8th floor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All four are Undead, Ghost element mini-bosses, so holy and fire damage work well against them. They respawn roughly every 30 to 50 minutes, which is the main reason a full run takes so long: collect the fragments while you climb rather than backtracking for them, because the floors above the 4th are one-way.&lt;br /&gt;
&lt;br /&gt;
== The statues on the 12th floor ==&lt;br /&gt;
&lt;br /&gt;
Five statues ring the 12th floor and each one takes a single Charm Stone. The &#039;&#039;&#039;order is fixed&#039;&#039;&#039; and a statue will not react until the previous one has been fed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Order !! Statue !! Location !! Charm Stone&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Gold Religious Statue || east || Yellow&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Green Wiseman Statue || south-east || Green&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blue Angel Statue || south-west || Blue&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bloody Knight Statue || west || Red&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dark Devil Statue || north || Black&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Thanatos Tower 12F gold statue.png|1. Gold Religious Statue, Yellow Charm Stone&lt;br /&gt;
Thanatos Tower 12F green statue.png|2. Green Wiseman Statue, Green Charm Stone&lt;br /&gt;
Thanatos Tower 12F blue statue.png|3. Blue Angel Statue, Blue Charm Stone&lt;br /&gt;
Thanatos Tower 12F red statue.png|4. Bloody Knight Statue, Red Charm Stone&lt;br /&gt;
Thanatos Tower 12F black statue.png|5. Dark Devil Statue, Black Charm Stone&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each successful insertion is announced on the map, so the whole floor can follow the progress. The sequence is shared, which means different players can each contribute a stone. Once the Dark Devil Statue is fed, a portal opens in the centre of the floor and stays open until the boss has been summoned. Stand on it for a few seconds and it pulls you into the boss map, so gather the group before the last stone goes in.&lt;br /&gt;
&lt;br /&gt;
[[File:Thanatos Tower 12F portal.png|center|thumb|420px|The portal that opens in the centre of the 12th floor once all five statues are awake.]]&lt;br /&gt;
&lt;br /&gt;
== The boss room ==&lt;br /&gt;
&lt;br /&gt;
Four &#039;&#039;&#039;Memory Seal&#039;&#039;&#039; crests sit in the corners of the boss map, each one missing a fragment. Walk up to a crest and &#039;&#039;&#039;type the exact name of the fragment&#039;&#039;&#039; it wants, for example &#039;&#039;Fragment of Misery&#039;&#039;. The fragment is consumed, the crest goes dark and its guardian appears on the spot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Crest !! Type !! Guardian&lt;br /&gt;
|-&lt;br /&gt;
| North-east || Fragment of Misery || Maero of Thanatos&lt;br /&gt;
|-&lt;br /&gt;
| South-east || Fragment of Agony || Dolor of Thanatos&lt;br /&gt;
|-&lt;br /&gt;
| South-west || Fragment of Hatred || Odium of Thanatos&lt;br /&gt;
|-&lt;br /&gt;
| North-west || Fragment of Despair || Despero of Thanatos&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;190&amp;quot;&amp;gt;&lt;br /&gt;
Thanatos Tower seal misery.png|North-east crest, Fragment of Misery&lt;br /&gt;
Thanatos Tower seal agony.png|South-east crest, Fragment of Agony&lt;br /&gt;
Thanatos Tower seal hatred.png|South-west crest, Fragment of Hatred&lt;br /&gt;
Thanatos Tower seal despair.png|North-west crest, Fragment of Despair&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may take the crests in any order, and nothing stops you from waking several guardians at once, although handling them one at a time is far safer. When the fourth guardian dies, everyone on the map is pulled to the great seal in the north.&lt;br /&gt;
&lt;br /&gt;
[[File:Thanatos Tower boss summon.png|thumb|right|300px|Thanatos speaks before the MVP takes shape.]]&lt;br /&gt;
&lt;br /&gt;
Touching that seal starts the summoning. Thanatos speaks for about fifteen seconds, then &#039;&#039;&#039;Memory of Thanatos&#039;&#039;&#039; appears: a level 99 Large Demon of the Ghost 4 element, and a proper MVP. Bring status cures, ranged damage and healing.&lt;br /&gt;
&lt;br /&gt;
After he dies the map announces a countdown and clears everyone back to the 12th floor about half a minute later, so pick up the loot immediately. Notable drops include the &#039;&#039;&#039;Thanatos Card&#039;&#039;&#039;, &#039;&#039;&#039;Treasure Box&#039;&#039;&#039;, &#039;&#039;&#039;Enriched Elunium&#039;&#039;&#039;, &#039;&#039;&#039;Yggdrasilberry&#039;&#039;&#039;, &#039;&#039;&#039;Morrigane&#039;s Manteau&#039;&#039;&#039;, &#039;&#039;&#039;Heavenly Dark Flame&#039;&#039;&#039; and &#039;&#039;&#039;Bloody Iron Ball&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Thanatos Tower tomb.png|thumb|right|300px|The Thanatos Tomb on the 12th floor marks the cooldown.]]&lt;br /&gt;
&lt;br /&gt;
The seals then stay closed for &#039;&#039;&#039;2 hours&#039;&#039;&#039;. During that window the &#039;&#039;&#039;Thanatos Tomb&#039;&#039;&#039; stands on the 12th floor and shows the time of death together with the top three damage dealers of the kill. When the tomb disappears, the crests are ready again.&lt;br /&gt;
&lt;br /&gt;
== Story reward ==&lt;br /&gt;
&lt;br /&gt;
Summoning the boss and finishing the quest are two different things. The quest line advances only if you follow the vision that appears each time you claim a key and choose to concentrate on it, in floor order. Take &#039;&#039;&#039;Varmunt&#039;s Journal&#039;&#039;&#039; from the sword table on the 6th floor, then return to &#039;&#039;&#039;Burled&#039;&#039;&#039; on the 2nd floor and show it to him. He hands over an &#039;&#039;&#039;Old Violet Box&#039;&#039;&#039; and a block of experience for keeping the tower&#039;s secrets away from Rekenber.&lt;br /&gt;
&lt;br /&gt;
== Tips and notes ==&lt;br /&gt;
&lt;br /&gt;
* Destroy any leftover Charm Stone before you touch a key device, and never leave a Charm Stone in storage.&lt;br /&gt;
* From the 5th floor upward there are no stairs back down. Plan the run in one direction and finish what you need on a floor before you leave it.&lt;br /&gt;
* Warp Portal memo points cannot be saved anywhere in the tower.&lt;br /&gt;
* Teleport and Fly Wing are blocked on the 7th floor and above, including the stairwells. They still work on floors 3 to 6.&lt;br /&gt;
* Logging out on a tower floor leaves your character where it was, but logging out in the boss room sends you back to your save point.&lt;br /&gt;
* Carry consumables and free weight. Each key, stone and fragment takes inventory space, and a full bag can block a reward outright.&lt;br /&gt;
* Spare Memory Fragments are not wasted. The reward counter on the 1st floor accepts them in bulk as part of its exchanges.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Community]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
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