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	<id>https://vps-8f412c93.vps.ovh.ca/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin</id>
	<title>Vortex Legends - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://vps-8f412c93.vps.ovh.ca/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin"/>
	<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Special:Contributions/Admin"/>
	<updated>2026-10-07T04:13:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Spear_of_Ice&amp;diff=1923</id>
		<title>Spear of Ice</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Spear_of_Ice&amp;diff=1923"/>
		<updated>2026-10-04T20:29:21Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Spear of Ice 70% per spear (e435d1688)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Spear of Ice&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magic)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Water&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15 → 42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Hits&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3 → 12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5s → 5s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninpou Training]] Lv1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spear of Ice&#039;&#039;&#039; hurls a volley of ice spears at a single enemy. Each spear deals Water magic damage.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Spear of Ice is the first skill of the Ninja&#039;s Water magic line. It throws several spears in one cast, and each level adds one more spear. It needs no catalyst, which makes it the Ninja&#039;s steady single-target Water spell. It also benefits from [[Thermal Haze]] after a Fire spell.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; Damage per spear = 70% MATK. Number of spears = 2 + SkillLv.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total damage:&#039;&#039;&#039; 70 × (2 + SkillLv) (% of MATK), from 210% at Lv1 to 840% at Lv10.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SP cost:&#039;&#039;&#039; 12 + 3 × SkillLv.&lt;br /&gt;
* &#039;&#039;&#039;Cast time:&#039;&#039;&#039; 0.5 × SkillLv seconds. The cast can be interrupted.&lt;br /&gt;
* &#039;&#039;&#039;Thermal Haze bonus:&#039;&#039;&#039; if the target carries the Ninja&#039;s own [[Thermal Haze]] mark, the damage is multiplied by 1 + (10 + 6 × Thermal Haze Lv) ÷ 100.&lt;br /&gt;
* If the Ninja has learned [[Hydro Gale]], the target is marked by it on hit.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Spears !! Total damage (% MATK) !! Cast time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 210% || 0.5s || 15&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || 280% || 1.0s || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 || 350% || 1.5s || 21&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 || 420% || 2.0s || 24&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 || 490% || 2.5s || 27&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 8 || 560% || 3.0s || 30&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 9 || 630% || 3.5s || 33&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 10 || 700% || 4.0s || 36&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 11 || 770% || 4.5s || 39&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 12 || 840% || 5.0s || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Ninpou Training]] Lv1&lt;br /&gt;
&lt;br /&gt;
== Catalysts ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* All spears strike the same target. The skill does not splash.&lt;br /&gt;
* Spear of Ice Lv5 unlocks [[Hidden Water]] and is also needed for [[Hydro Gale]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Active skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Wind_Blade&amp;diff=1922</id>
		<title>Wind Blade</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Wind_Blade&amp;diff=1922"/>
		<updated>2026-10-04T18:17:56Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Wind Blade&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magical)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Wind&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;14 → 30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.0 s → 3.0 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninpou Training]] Lv1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wind Blade&#039;&#039;&#039; is an offensive Wind-property magic skill of the [[Ninja]] that strikes a single enemy with a rapid flurry of cutting wind blades.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Wind Blade is the Ninja&#039;s basic Wind magic attack. It focuses entirely on one target, delivering several quick hits in a single cast. The number of hits grows with skill level, so higher levels raise total damage and perform better against targets that reduce damage per hit.&lt;br /&gt;
&lt;br /&gt;
Each hit marks the target for the [[Combustion Gale]] passive, which speeds up the Ninja&#039;s next Fire spells on that enemy.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The skill hits one enemy multiple times. Each hit is calculated independently as magic damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; Damage per hit = 100% MATK&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Number of hits:&#039;&#039;&#039; 1 + SkillLv, so 2 hits at Lv1 up to 6 hits at Lv5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cast time:&#039;&#039;&#039; 0.5 + 0.5 × SkillLv seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; if the Ninja has learned [[Combustion Gale]], hitting the target applies its wind vortex mark to that enemy.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Hits !! Damage per hit !! Total damage !! Cast time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 100% MATK || 200% MATK || 1.0 s || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || 100% MATK || 300% MATK || 1.5 s || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4 || 100% MATK || 400% MATK || 2.0 s || 22&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5 || 100% MATK || 500% MATK || 2.5 s || 26&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 6 || 100% MATK || 600% MATK || 3.0 s || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SP cost follows 10 + 4 × SkillLv.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Ninpou Training]] Lv1&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* All hits land on a single target; this is not a splash skill.&lt;br /&gt;
* A target marked by the Ninja&#039;s own [[Hydro Gale]] takes more damage from Wind Blade, and Wind Blade casts faster against it.&lt;br /&gt;
* Wind Blade Lv3 is required for [[Lightning Strike of Destruction]] and [[Combustion Gale]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Tsugari&amp;diff=1921</id>
		<title>Tsugari</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Tsugari&amp;diff=1921"/>
		<updated>2026-10-04T18:17:53Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Tsugari&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Melee, AoE)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy (5x5 splash)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;12 / 15 / 18 / 21 / 24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 cell&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.7 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Kenpou Training]] Lv2, [[Shadow Slash]] Lv5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsugari&#039;&#039;&#039; is a fast melee sweep that strikes the target and every enemy around it twice, with a greatly increased critical chance.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Tsugari is the spender of the melee line. It hits all enemies in a 5x5 area around the target twice per cast and consumes the [[Shadow Slash]] buff for extra damage. Its short cooldown makes it a repeatable area finisher, and its hits feed [[Death Mark]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The ninja performs a sweeping strike that lands two hits on the target and on every enemy within a 5x5 area centered on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; Damage per hit = 120 + 40 × SkillLv (% of ATK)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Critical:&#039;&#039;&#039; this skill can deal critical hits, with &#039;&#039;&#039;+50&#039;&#039;&#039; critical rate added for its hits.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Slash bonus:&#039;&#039;&#039; if the [[Shadow Slash]] buff is active, the damage above is multiplied by &#039;&#039;&#039;1.2&#039;&#039;&#039; (+20%), or by &#039;&#039;&#039;1.4&#039;&#039;&#039; (+40%) if [[Ninja Aura]] is also active. Casting Tsugari consumes the buff.&lt;br /&gt;
* &#039;&#039;&#039;Death Mark:&#039;&#039;&#039; the damage this skill removes from an enemy marked by the ninja is stored by [[Death Mark]].&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage per hit (% ATK) !! After Shadow Slash (+20%) !! With Ninja Aura (+40%) !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 160% || 192% || 224% || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 200% || 240% || 280% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 240% || 288% || 336% || 18&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 280% || 336% || 392% || 21&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 320% || 384% || 448% || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Kenpou Training]] Lv2&lt;br /&gt;
* [[Shadow Slash]] Lv5&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The intended rotation is [[Shadow Slash]] followed by Tsugari within 10 seconds, so the bonus is always consumed.&lt;br /&gt;
* Because both hits land on every enemy in the area, Tsugari is the Ninja&#039;s main melee area attack.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Throw_Shuriken&amp;diff=1920</id>
		<title>Throw Shuriken</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Throw_Shuriken&amp;diff=1920"/>
		<updated>2026-10-04T18:17:50Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Throw Shuriken&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Ranged, Physical)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3 → 7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 → 13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Shuriken&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Kenpou Training]] Lv 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Shuriken&#039;&#039;&#039; is an offensive ranged skill of the [[Ninja]] class.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Throw Shuriken is the Ninja&#039;s basic ranged attack. It hurls a single shuriken at a distant enemy. It is cheap and quick to use, and it forms the backbone of the throwing build. While [[Ninja Aura]] is active, consecutive throws alternate between one and two hits.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; Damage = 100 + 25 × SkillLv (% of ATK)&lt;br /&gt;
&lt;br /&gt;
* Range grows with skill level, from 9 cells at level 1 to 13 cells at level 5.&lt;br /&gt;
* Each use consumes 1 Shuriken from the equipped ammunition.&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; the attack uses the element of the equipped weapon. A shuriken with its own element replaces it, and weapon endows override both.&lt;br /&gt;
* &#039;&#039;&#039;Shuriken ATK:&#039;&#039;&#039; the ATK of the equipped shuriken is added after the skill&#039;s damage multiplier, but before the elemental modifier. This bonus therefore also follows the attack&#039;s element.&lt;br /&gt;
&lt;br /&gt;
=== Ninja Aura combo ===&lt;br /&gt;
While [[Ninja Aura]] is active, each consecutive Throw Shuriken raises the hit count by 1, starting at 1 hit, up to a maximum of 2 hits. After the 2 hit throw, the sequence starts again at 1 hit.&lt;br /&gt;
* The sequence resets if 3 seconds pass without using Throw Shuriken, or if Ninja Aura ends.&lt;br /&gt;
* Missed or blocked throws still advance the sequence.&lt;br /&gt;
* Changing target or using another skill does not reset it.&lt;br /&gt;
* Without Ninja Aura, every throw is a single hit.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage !! Range !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 125% ATK || 9 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 150% ATK || 10 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 175% ATK || 11 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 200% ATK || 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 225% ATK || 13 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Kenpou Training]] Level 1&lt;br /&gt;
&lt;br /&gt;
== Catalysts ==&lt;br /&gt;
* 1 Shuriken per use (equipped shuriken ammunition)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Throw Shuriken contributes to [[Death Mark]] damage.&lt;br /&gt;
* Throw Shuriken Lv 3 is required for [[Throw Huuma Shuriken]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Throw_Huuma_Shuriken&amp;diff=1919</id>
		<title>Throw Huuma Shuriken</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Throw_Huuma_Shuriken&amp;diff=1919"/>
		<updated>2026-10-04T18:17:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Throw Huuma Shuriken&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Ranged, Physical)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy (5×5 splash)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;13 → 22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Kenpou Training]] Lv 2, [[Throw Shuriken]] Lv 3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Huuma Shuriken&#039;&#039;&#039; is an offensive ranged skill of the [[Ninja]] class.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Throw Huuma Shuriken hurls the equipped huuma shuriken at the target and strikes every enemy in an area around the point of impact. It is the Ninja&#039;s main physical area attack and requires a Huuma Shuriken to be equipped.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; Damage = 200 + 40 × SkillLv (% of ATK)&lt;br /&gt;
&lt;br /&gt;
* Hits all enemies in a 5×5 area centered on the target. Each enemy takes the full damage; it is not split between targets.&lt;br /&gt;
* The damage is shown as 3 hits, but the total damage is the value above.&lt;br /&gt;
* Requires an equipped Huuma Shuriken. It does not consume ammunition.&lt;br /&gt;
* SP cost = 12 + SkillLv.&lt;br /&gt;
* Has a 0.5 second cast time that can be interrupted.&lt;br /&gt;
* Can destroy traps.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 240% ATK || 13&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 280% ATK || 14&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 320% ATK || 15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 360% ATK || 16&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 400% ATK || 17&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 440% ATK || 18&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 480% ATK || 19&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 520% ATK || 20&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 560% ATK || 21&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 600% ATK || 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Kenpou Training]] Level 2&lt;br /&gt;
* [[Throw Shuriken]] Level 3&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Throw Huuma Shuriken contributes to [[Death Mark]] damage.&lt;br /&gt;
* Throw Huuma Shuriken Lv 3 is required for [[Huuma Shuriken - Grasp]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Thermal_Haze&amp;diff=1918</id>
		<title>Thermal Haze</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Thermal_Haze&amp;diff=1918"/>
		<updated>2026-10-04T18:17:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Thermal Haze&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Passive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ice Meteor]] Lv3, [[Crimson Fire Petal]] Lv5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thermal Haze&#039;&#039;&#039; is a passive skill of the [[Ninja]]. Enemies hit by the Ninja&#039;s Fire magic are wrapped in a heat haze that makes them weaker against the same Ninja&#039;s Water magic.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Thermal Haze links the Ninja&#039;s Fire and Water magic. Each time one of the Ninja&#039;s Fire spells hits an enemy, that enemy is marked for 5 seconds. While the mark lasts, the Ninja who applied it deals more damage to that enemy with Water magic. The skill deals no damage on its own.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; Water magic damage against a marked target is increased by (10 + 6 × SkillLv)%.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Applied by:&#039;&#039;&#039; [[Crimson Fire Petal]], [[Crimson Fire Formation]] and [[Raging Fire Dragon]]. The mark is applied on hit, so every enemy struck by these skills is marked, and every hit refreshes the 5 second duration.&lt;br /&gt;
* &#039;&#039;&#039;Benefits:&#039;&#039;&#039; [[Spear of Ice]] and [[Ice Meteor]]. The bonus multiplies the full damage of the skill.&lt;br /&gt;
* [[Hidden Water]] deals no damage, so it gains nothing from the mark.&lt;br /&gt;
* An enemy can carry only one Thermal Haze mark. Only the Ninja who applied it receives the bonus.&lt;br /&gt;
* Another Ninja can replace the mark and renew its duration if their Thermal Haze level is the same or higher.&lt;br /&gt;
* The duration is always 5 seconds and does not change with level.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Water damage bonus !! Mark duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +16% || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +22% || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +28% || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +34% || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +40% || 5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Ice Meteor]] Lv3&lt;br /&gt;
* [[Crimson Fire Petal]] Lv5&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This is a passive skill. It works on its own whenever a Fire spell hits.&lt;br /&gt;
* It is part of a three-skill elemental chain with [[Combustion Gale]] (Wind into Fire) and [[Hydro Gale]] (Water into Wind).&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Passive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Spear_of_Ice&amp;diff=1917</id>
		<title>Spear of Ice</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Spear_of_Ice&amp;diff=1917"/>
		<updated>2026-10-04T18:17:40Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Spear of Ice&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magic)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Water&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15 → 42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Hits&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3 → 12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5s → 5s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninpou Training]] Lv1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spear of Ice&#039;&#039;&#039; hurls a volley of ice spears at a single enemy. Each spear deals Water magic damage.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Spear of Ice is the first skill of the Ninja&#039;s Water magic line. It throws several spears in one cast, and each level adds one more spear. It needs no catalyst, which makes it the Ninja&#039;s steady single-target Water spell. It also benefits from [[Thermal Haze]] after a Fire spell.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; Damage per spear = 100% MATK. Number of spears = 2 + SkillLv.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total damage:&#039;&#039;&#039; 100 × (2 + SkillLv) (% of MATK), from 300% at Lv1 to 1200% at Lv10.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SP cost:&#039;&#039;&#039; 12 + 3 × SkillLv.&lt;br /&gt;
* &#039;&#039;&#039;Cast time:&#039;&#039;&#039; 0.5 × SkillLv seconds. The cast can be interrupted.&lt;br /&gt;
* &#039;&#039;&#039;Thermal Haze bonus:&#039;&#039;&#039; if the target carries the Ninja&#039;s own [[Thermal Haze]] mark, the damage is multiplied by 1 + (10 + 6 × Thermal Haze Lv) ÷ 100.&lt;br /&gt;
* If the Ninja has learned [[Hydro Gale]], the target is marked by it on hit.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Spears !! Total damage (% MATK) !! Cast time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 300% || 0.5s || 15&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || 400% || 1.0s || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 || 500% || 1.5s || 21&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 || 600% || 2.0s || 24&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 || 700% || 2.5s || 27&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 8 || 800% || 3.0s || 30&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 9 || 900% || 3.5s || 33&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 10 || 1000% || 4.0s || 36&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 11 || 1100% || 4.5s || 39&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 12 || 1200% || 5.0s || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Ninpou Training]] Lv1&lt;br /&gt;
&lt;br /&gt;
== Catalysts ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* All spears strike the same target. The skill does not splash.&lt;br /&gt;
* Spear of Ice Lv5 unlocks [[Hidden Water]] and is also needed for [[Hydro Gale]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Active skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Shinobi_Forge&amp;diff=1916</id>
		<title>Shinobi Forge</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Shinobi_Forge&amp;diff=1916"/>
		<updated>2026-10-04T18:17:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Shinobi Forge&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Crafting)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Quest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shinobi Forge&#039;&#039;&#039; is the Ninja&#039;s crafting skill. It turns raw materials into throwing weapons and the elemental catalysts used by Ninja skills.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Shinobi Forge is a quest skill. Using it opens a crafting list of the materials in your inventory that can be forged. It gives the Ninja a steady supply of Shurikens, elemental Stones and Shadow Orbs.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Using the skill opens a forging menu. Selecting a material consumes one unit of it and creates the listed items.&lt;br /&gt;
&lt;br /&gt;
* The skill cannot be used while carrying &#039;&#039;&#039;70% of your weight limit or more&#039;&#039;&#039;.&lt;br /&gt;
* Forging fails if there is not enough inventory space for the result.&lt;br /&gt;
&lt;br /&gt;
=== Recipes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material (1) !! Result&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Voucher || 20 Shuriken&lt;br /&gt;
|-&lt;br /&gt;
| Phracon || 20 Shuriken&lt;br /&gt;
|-&lt;br /&gt;
| Emveretarcon || 50 Shuriken, 25 Flash Shuriken&lt;br /&gt;
|-&lt;br /&gt;
| Rough Oridecon || 100 Shuriken, 50 Sharp Leaf Shuriken&lt;br /&gt;
|-&lt;br /&gt;
| Oridecon || 200 Sharp Leaf Shuriken, 150 Thorn Needle Shuriken&lt;br /&gt;
|-&lt;br /&gt;
| Emperium || 600 Sharp Leaf Shuriken, 900 Thorn Needle Shuriken&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Canine || 40 Sharp Leaf Shuriken&lt;br /&gt;
|-&lt;br /&gt;
| Shackles || 400 Sharp Leaf Shuriken&lt;br /&gt;
|-&lt;br /&gt;
| Zenorc&#039;s Fang || 15 Sharp Leaf Shuriken&lt;br /&gt;
|-&lt;br /&gt;
| Old Pick || 25 Sharp Leaf Shuriken&lt;br /&gt;
|-&lt;br /&gt;
| Cracked Diamond || 20 Flash Shuriken&lt;br /&gt;
|-&lt;br /&gt;
| Zargon || 40 Flash Shuriken&lt;br /&gt;
|-&lt;br /&gt;
| Steel || 100 Flash Shuriken, 50 Sharp Leaf Shuriken&lt;br /&gt;
|-&lt;br /&gt;
| Used Iron Plate || 75 Flash Shuriken, 5 Sharp Leaf Shuriken&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 25 Nimbus Shuriken, 25 Flash Shuriken&lt;br /&gt;
|-&lt;br /&gt;
| Cyfar || 50 Nimbus Shuriken&lt;br /&gt;
|-&lt;br /&gt;
| Red Blood || 25 Flame Stone&lt;br /&gt;
|-&lt;br /&gt;
| Red Bijou || 25 Flame Stone&lt;br /&gt;
|-&lt;br /&gt;
| Burning Horseshoe || 5 Flame Stone&lt;br /&gt;
|-&lt;br /&gt;
| Flame Heart || 150 Flame Stone&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Blue || 25 Ice Stone&lt;br /&gt;
|-&lt;br /&gt;
| Blue Bijou || 25 Ice Stone&lt;br /&gt;
|-&lt;br /&gt;
| Fang of Hatii || 25 Ice Stone&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Frozen || 150 Ice Stone&lt;br /&gt;
|-&lt;br /&gt;
| Wind of Verdure || 25 Wind Stone&lt;br /&gt;
|-&lt;br /&gt;
| Green Bijou || 25 Wind Stone&lt;br /&gt;
|-&lt;br /&gt;
| Rough Wind || 150 Wind Stone&lt;br /&gt;
|-&lt;br /&gt;
| Horrendous Mouth || 2 Shadow Orb&lt;br /&gt;
|-&lt;br /&gt;
| Evil Horn || 5 Shadow Orb&lt;br /&gt;
|-&lt;br /&gt;
| Armor Piece of Dullahan || 5 Shadow Orb&lt;br /&gt;
|-&lt;br /&gt;
| Dark Crystal Fragment || 10 Shadow Orb&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Ruby || 15 Shadow Orb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Unlocked through a quest (not learned with skill points).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This is a level 1 quest skill; it does not appear on the normal skill tree.&lt;br /&gt;
* Keep your weight below 70% before forging, or the skill will not open the crafting list.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Shadow_Slash&amp;diff=1915</id>
		<title>Shadow Slash</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Shadow_Slash&amp;diff=1915"/>
		<updated>2026-10-04T18:17:34Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Shadow Slash&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Melee)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;8 / 8 / 9 / 9 / 10 / 10 / 11 / 11 / 12 / 12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;7 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10 s (Tsugari bonus)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Kenpou Training]] Lv1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Slash&#039;&#039;&#039; is the Ninja&#039;s gap closer. The ninja vanishes and reappears beside the target, delivering a weapon strike that sets up the rest of the melee line.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Shadow Slash moves the ninja next to an enemy within 7 cells and lands a melee blow. It opens the melee combo: after using it, the next [[Tsugari]] deals extra damage, and its hits feed [[Death Mark]]. The skill can be used while hidden, and doing so doubles the strike.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The ninja closes the distance to the target and strikes. Although it is cast from up to 7 cells away, the attack counts as melee.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; Damage per hit = 100 + 25 × SkillLv (% of ATK)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hiding:&#039;&#039;&#039; if the ninja is in Hiding when the skill is used, the strike lands &#039;&#039;&#039;2 hits&#039;&#039;&#039; instead of 1, doubling the total damage. Using the skill always ends Hiding.&lt;br /&gt;
* &#039;&#039;&#039;Tsugari bonus:&#039;&#039;&#039; on use, the ninja gains a buff for &#039;&#039;&#039;10 seconds&#039;&#039;&#039;. While it lasts, the next [[Tsugari]] deals &#039;&#039;&#039;+20%&#039;&#039;&#039; damage, or &#039;&#039;&#039;+40%&#039;&#039;&#039; if [[Ninja Aura]] is also active. Casting Tsugari consumes the buff.&lt;br /&gt;
* &#039;&#039;&#039;Death Mark:&#039;&#039;&#039; the damage this skill removes from an enemy marked by the ninja is stored by [[Death Mark]].&lt;br /&gt;
* In GvG and Battleground maps the ninja does not move; only the strike is applied.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage per hit (% ATK) !! Damage from Hiding (2 hits) !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 125% || 250% || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 150% || 300% || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 175% || 350% || 9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 200% || 400% || 9&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 225% || 450% || 10&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 250% || 500% || 10&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 275% || 550% || 11&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 300% || 600% || 11&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 325% || 650% || 12&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 350% || 700% || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Kenpou Training]] Lv1&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Opening from Hiding with Shadow Slash, then following up with [[Tsugari]] inside the 10-second window, forms the core of the Ninja melee rotation.&lt;br /&gt;
* Keep [[Ninja Aura]] active to raise the Tsugari bonus from 20% to 40%.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Shadow_Jump&amp;diff=1914</id>
		<title>Shadow Jump</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Shadow_Jump&amp;diff=1914"/>
		<updated>2026-10-04T18:17:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Shadow Jump&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ground cell&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;7 → 11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.85s → 0.25s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;8s → 4s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3s (Hiding)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Flip Tatami]] Lv1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Jump&#039;&#039;&#039; is an active supportive skill of the [[Ninja]] class. The Ninja melts into shadow and instantly reappears at a chosen spot, slipping past walls and obstacles and arriving hidden.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Shadow Jump is a mobility and escape tool. The Ninja teleports to a targeted ground cell within range, ignoring intervening obstacles, and enters Hiding for a few seconds upon arrival. It deals no damage. The skill is the Ninja&#039;s primary way to close distance, break line of sight, or vanish from a fight, and it sets up a hidden opening for [[Shadow Slash]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; Teleports the user to the selected ground cell, then grants Hiding for 3 seconds on arrival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formulas:&#039;&#039;&#039; Range = 6 + SkillLv cells; Cast time = 1 − 0.15 × SkillLv seconds; Cooldown = 9 − SkillLv seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obstacle bypass:&#039;&#039;&#039; the jump reaches the destination even across walls or blocked tiles, as long as the cell is a valid landing spot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiding on landing:&#039;&#039;&#039; after a successful jump, any Hiding the Ninja already had is replaced by a fresh 3-second Hiding. This also applies to a longer Hiding, such as one from [[Shadow Hiding]], which is shortened to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failed jump:&#039;&#039;&#039; if the jump cannot be completed (for example, an unreachable cell, or a War of Emperium / GvG map where the Ninja cannot be moved), nothing happens. The Ninja does not move and any current Hiding is kept as it was.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No damage:&#039;&#039;&#039; Shadow Jump is purely a movement skill.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Range !! Cast time !! Cooldown !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || 0.85s || 8s || 15&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8 || 0.70s || 7s || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 9 || 0.55s || 6s || 15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 10 || 0.40s || 5s || 15&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 11 || 0.25s || 4s || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
[[Flip Tatami]] Lv1.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Shadow Jump can be used while already hidden.&lt;br /&gt;
* The arrival Hiding ends early if the Ninja takes damage, is revealed by detection skills, or acts.&lt;br /&gt;
* The Ninja cannot walk while hidden, so the 3 seconds are best spent lining up the next skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Supportive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Shadow_Hiding&amp;diff=1913</id>
		<title>Shadow Hiding</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Shadow_Hiding&amp;diff=1913"/>
		<updated>2026-10-04T18:17:27Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Shadow Hiding&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive, toggle)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Up to 30s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Platinum skill (not learned with skill points)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Hiding&#039;&#039;&#039; is an active supportive (toggle) skill of the [[Ninja]] class. It is a platinum skill and is not learned by spending skill points. The Ninja sinks into the shadows and stays concealed from enemies and players.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Shadow Hiding is a short concealment toggle. Casting it grants Hiding for up to 30 seconds, slowly draining SP while it remains active. It is meant for ambushes and for slipping away from danger, but the Ninja cannot move or act while hidden, and several monster types and detection skills can still expose them.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; Toggle that places the user in Hiding for up to 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP drain:&#039;&#039;&#039; while hidden, the skill drains 1 SP every 5 seconds. When SP runs out, Hiding ends automatically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toggle:&#039;&#039;&#039; re-casting the skill cancels the hide early at no SP cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement lock:&#039;&#039;&#039; while hidden the Ninja cannot move, pick up items or use consumables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breaking:&#039;&#039;&#039; taking damage ends Hiding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detection:&#039;&#039;&#039; Insect, Demon and Boss monsters can sense the hidden Ninja, and skills such as Ruwach and Sight will reveal them.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Platinum skill. Shadow Hiding is not part of the regular skill point tree.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Maximum level is 1; there are no higher ranks.&lt;br /&gt;
* Using [[Shadow Jump]] while under Shadow Hiding replaces the remaining hide time with Shadow Jump&#039;s own 3-second Hiding.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Supportive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Raging_Fire_Dragon&amp;diff=1912</id>
		<title>Raging Fire Dragon</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Raging_Fire_Dragon&amp;diff=1912"/>
		<updated>2026-10-04T18:17:24Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Raging Fire Dragon&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magic)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy (5x5 area around the target)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;20 → 40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Hits&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.4s → 3s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.8s → 2s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Flame Stone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Crimson Fire Formation]] Lv5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raging Fire Dragon&#039;&#039;&#039; summons a dragon of flame that crashes down around the chosen enemy. Every enemy in a 5x5 area takes heavy Fire magic damage in three hits.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Raging Fire Dragon is the strongest spell of the Ninja&#039;s Fire line. It is cast on an enemy, and the dragon strikes the 5x5 area around that enemy. The damage is shown as three hits, but the total does not depend on the hit count.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; Total damage = 150 + 150 × SkillLv (% of MATK), split over 3 hits.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SP cost:&#039;&#039;&#039; 15 + 5 × SkillLv.&lt;br /&gt;
* &#039;&#039;&#039;Cast time:&#039;&#039;&#039; 1 + 0.4 × SkillLv seconds. The cast can be interrupted.&lt;br /&gt;
* &#039;&#039;&#039;After-cast delay:&#039;&#039;&#039; 0.5 + 0.3 × SkillLv seconds.&lt;br /&gt;
* If the Ninja has learned [[Thermal Haze]], every enemy hit is marked with the haze.&lt;br /&gt;
* If the selected enemy carries the Ninja&#039;s own [[Combustion Gale]] mark, the cast time is reduced.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Total damage (% MATK) !! Cast time !! After-cast delay !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 300% || 1.4s || 0.8s || 20&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 450% || 1.8s || 1.1s || 25&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 600% || 2.2s || 1.4s || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 750% || 2.6s || 1.7s || 35&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 900% || 3.0s || 2.0s || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Crimson Fire Formation]] Lv5&lt;br /&gt;
&lt;br /&gt;
== Catalysts ==&lt;br /&gt;
* 1 Flame Stone&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Raging Fire Dragon Lv3 is needed for [[Combustion Gale]].&lt;br /&gt;
* Because it hits a whole area, it can apply [[Thermal Haze]] to a group of enemies before a Water follow-up such as [[Ice Meteor]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Active skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Ninpou_Training&amp;diff=1911</id>
		<title>Ninpou Training</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Ninpou_Training&amp;diff=1911"/>
		<updated>2026-10-04T18:17:20Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Ninpou Training&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Passive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninpou Training&#039;&#039;&#039; is a passive skill of the [[Ninja]] class.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ninpou Training is the spiritual counterpart to [[Kenpou Training]]. It steadies the Ninja&#039;s mind and spirit, raising INT and improving the SP recovered from consumables. At higher levels it also adds a periodic SP regeneration bonus.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; The bonus depends on the skill level reached.&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; INT + SkillLv, up to a maximum of &#039;&#039;&#039;+5 INT&#039;&#039;&#039; at level 5. Levels 6 to 10 add no further INT.&lt;br /&gt;
* &#039;&#039;&#039;SP from items (all levels):&#039;&#039;&#039; SP restored by consumable items is increased by (5 × SkillLv)%, up to &#039;&#039;&#039;+50%&#039;&#039;&#039; at level 10.&lt;br /&gt;
* &#039;&#039;&#039;SP regeneration (levels 6 to 10 only):&#039;&#039;&#039; every 10 seconds, while the Ninja is not moving, an extra amount of SP is restored.&lt;br /&gt;
* &#039;&#039;&#039;SP regeneration formula:&#039;&#039;&#039; SP = 5 × (SkillLv − 5) + (SkillLv − 5) × MaxSP ÷ 200&lt;br /&gt;
&lt;br /&gt;
The SP regeneration bonus works both while standing still and while sitting. It stops while the Ninja is walking.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! INT bonus !! Item SP recovery !! SP every 10 s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 || +5% || None&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2 || +10% || None&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3 || +15% || None&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4 || +20% || None&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5 || +25% || None&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +5 || +30% || 5 + 0.5% of Max SP&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +5 || +35% || 10 + 1.0% of Max SP&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +5 || +40% || 15 + 1.5% of Max SP&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +5 || +45% || 20 + 2.0% of Max SP&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +5 || +50% || 25 + 2.5% of Max SP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The item recovery bonus applies only to SP restored by consumables, not to HP.&lt;br /&gt;
* Ninpou Training Lv 1 is a prerequisite for the Ninja&#039;s elemental magic lines: [[Crimson Fire Petal]], [[Spear of Ice]] and [[Wind Blade]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Passive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Ninja_Aura&amp;diff=1910</id>
		<title>Ninja Aura</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Ninja_Aura&amp;diff=1910"/>
		<updated>2026-10-04T18:17:17Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Ninja Aura&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;20 → 60&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5s → 1s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;60s → 180s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Kenpou Training]] Lv5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja Aura&#039;&#039;&#039; is an active supportive skill of the [[Ninja]] class. The Ninja focuses their inner energy into a battle aura that sharpens both their strikes and their attack speed, while unlocking the full potential of several other techniques.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ninja Aura is the Ninja&#039;s core offensive buff. It raises physical attack power and attack speed for the duration, and it empowers other skills: it enables [[Mirror Image]], lets [[Throw Shuriken]] chain an extra hit, and strengthens the bonus that [[Shadow Slash]] grants to [[Tsugari]]. Maintaining the aura is central to the Ninja&#039;s melee rotation.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; Self-buff that boosts the user&#039;s combat stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Attack:&#039;&#039;&#039; +(5 × SkillLv) ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Speed:&#039;&#039;&#039; +(3 × SkillLv)% ASPD. This bonus does not stack with other ASPD buffs of the same kind; only the strongest one applies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formulas:&#039;&#039;&#039; SP cost = 10 + 10 × SkillLv; Cast time = 6 − SkillLv seconds; Duration = 30 + 30 × SkillLv seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enables Mirror Image:&#039;&#039;&#039; [[Mirror Image]] can only be cast while Ninja Aura is active, and casting it consumes the aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empowers Throw Shuriken:&#039;&#039;&#039; while the aura is up, consecutive [[Throw Shuriken]] casts alternate between 1 and 2 hits. The sequence starts at 1 hit, rises to 2 on the next cast, then starts over. It resets if 3 seconds pass without using Throw Shuriken or when Ninja Aura ends. Missed or blocked throws still advance the sequence; changing targets or using another skill does not reset it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empowers Shadow Slash:&#039;&#039;&#039; the damage bonus that [[Shadow Slash]] grants to [[Tsugari]] rises from 20% to 40% while Ninja Aura is active.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! ATK !! ASPD !! Cast time !! Duration !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5 || +3% || 5s || 60s || 20&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10 || +6% || 4s || 90s || 30&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +15 || +9% || 3s || 120s || 40&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +20 || +12% || 2s || 150s || 50&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +25 || +15% || 1s || 180s || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
[[Kenpou Training]] Lv5.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The aura is consumed when you cast [[Mirror Image]], so plan to re-cast it if you rely on both buffs.&lt;br /&gt;
* The aura cannot be removed by Dispell.&lt;br /&gt;
* Higher levels both shorten the cast time and lengthen the duration, making max level much easier to keep active.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Supportive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Ninja&amp;diff=1909</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Ninja&amp;diff=1909"/>
		<updated>2026-10-04T18:17:14Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ninja}}&lt;br /&gt;
The &#039;&#039;&#039;Ninja&#039;&#039;&#039; is an [[Expanded Classes|expanded class]] that fights with shuriken and huuma blades, vanishes into the shadows, and channels elemental ninpou magic through three distinct specializations:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Throwing&#039;&#039;&#039; — ranged and melee physical attacks driven by shuriken and huuma blades, capped by the Death Mark burst line.&lt;br /&gt;
* &#039;&#039;&#039;Shadow and Support&#039;&#039;&#039; — mobility, evasion, and the Ninja Aura battle state.&lt;br /&gt;
* &#039;&#039;&#039;Ninpou Magic&#039;&#039;&#039; — Fire, Water, and Wind spell lines connected by elemental haze passives that reward chaining elements in sequence.&lt;br /&gt;
&lt;br /&gt;
The branches are a matter of priority, not a cage: skill points can be spent freely, so hybrid builds remain fully playable. The Ninja is an expanded class and has no transcendent (rebirth) tier.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Specialization branches ==&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
&lt;br /&gt;
The Throwing branch arms the Ninja with ranged shuriken fire and close-range huuma strikes, built on a passive STR and Hit foundation. The line culminates in Death Mark, which stores the physical damage dealt to a target and releases a share of it as a single burst.&lt;br /&gt;
&lt;br /&gt;
==== Kenpou Training ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Kenpou Training&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Passive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
A passive mastery that raises STR at lower levels and Hit at higher levels, forming the foundation of every physical and throwing skill in the Ninja&#039;s kit.&lt;br /&gt;
→ &#039;&#039;&#039;[[Kenpou Training]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Throw Shuriken ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Throw Shuriken&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Ranged, Physical)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3 → 7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 → 13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Shuriken&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
The Ninja&#039;s basic ranged attack, hurling a single shuriken at a distant enemy. The throw uses the element of the equipped weapon, and a shuriken with its own element replaces it. While Ninja Aura is active, consecutive throws alternate between one and two hits.&lt;br /&gt;
→ &#039;&#039;&#039;[[Throw Shuriken]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Throw Huuma Shuriken ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Throw Huuma Shuriken&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Ranged, Physical)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy (5×5 splash)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;13 → 22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Huuma Shuriken equipped&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Hurls the equipped Huuma Shuriken at a target and strikes every enemy in an area around the point of impact. It is the Ninja&#039;s main physical area attack and requires a Huuma Shuriken to be equipped as a weapon.&lt;br /&gt;
→ &#039;&#039;&#039;[[Throw Huuma Shuriken]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Huuma Shuriken - Grasp ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Huuma Shuriken - Grasp&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Ground, Physical)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ground (7×7 area)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;14 → 32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Shadow Orb&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Huuma Shuriken equipped&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Plants a spinning copy of the equipped Huuma Shuriken on the target cell. The copy repeatedly strikes every enemy in a wide area around it with weapon-element hits and may cause Bleeding, working as a short persistent damage zone.&lt;br /&gt;
→ &#039;&#039;&#039;[[Huuma Shuriken - Grasp]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Shadow Slash ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Shadow Slash&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Melee)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;8 / 8 / 9 / 9 / 10 / 10 / 11 / 11 / 12 / 12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;7 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Moves the Ninja next to a nearby enemy and lands a melee blow. It opens the melee combo, empowering the next Tsugari and feeding Death Mark. When used from Hiding, the strike is doubled.&lt;br /&gt;
→ &#039;&#039;&#039;[[Shadow Slash]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tsugari ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Tsugari&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Melee, AoE)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy (5x5 splash)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;12 / 15 / 18 / 21 / 24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 cell&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.7 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
A fast melee sweep that strikes the target and every enemy around it twice, with a greatly increased critical chance. It consumes the Shadow Slash bonus for extra damage, and its hits feed Death Mark.&lt;br /&gt;
→ &#039;&#039;&#039;[[Tsugari]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Death Mark ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Death Mark&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Debuff)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Shadow Orb&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Brands a target with a shadow mark at the cost of part of the Ninja&#039;s own Max HP. While the mark lasts, it stores the physical damage the Ninja deals to that target with normal attacks and specific skills. Only the HP the target actually loses is stored. When the mark expires, a share of the stored damage strikes at once and the Ninja recovers some HP. It requires Tsugari to be learned first.&lt;br /&gt;
→ &#039;&#039;&#039;[[Death Mark]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shadow and Support ===&lt;br /&gt;
&lt;br /&gt;
The Shadow and Support branch provides the Ninja&#039;s toolkit for repositioning, evasion, and amplifying its physical output. Shadow Jump enables instant teleportation into ambush position, while Cicada Skin Shedding and Mirror Image stack layers of physical evasion. Ninja Aura is the central buff state that elevates the entire branch.&lt;br /&gt;
&lt;br /&gt;
==== Flip Tatami ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Flip Tatami&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Offensive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self (area around the user)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Flips a tatami mat to strike enemies in a cross around the Ninja and push them away. For a few seconds afterwards, the raised mat also shields the Ninja from ranged physical attacks.&lt;br /&gt;
→ &#039;&#039;&#039;[[Flip Tatami]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Shadow Jump ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Shadow Jump&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ground cell&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;7 → 11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.85s → 0.25s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;8s → 4s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Teleports the Ninja to a targeted cell and grants a short Hiding on arrival. Any longer Hiding already active, such as one from Shadow Hiding, is replaced by this short one. The jump has no effect in War of Emperium, where the Ninja cannot be moved.&lt;br /&gt;
→ &#039;&#039;&#039;[[Shadow Jump]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ninja Aura ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Ninja Aura&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;20 → 60&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5s → 1s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;60s → 180s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
The Ninja&#039;s core offensive buff, raising physical attack power and attack speed for its duration. It also empowers other skills: it enables Mirror Image, lets Throw Shuriken land an extra hit on alternating throws, and strengthens the bonus that Shadow Slash grants to Tsugari.&lt;br /&gt;
→ &#039;&#039;&#039;[[Ninja Aura]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Cicada Skin Shedding ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Cicada Skin Shedding&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;12 → 24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;20s → 60s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Grants a set number of guaranteed dodges against physical attacks for the duration. Each dodged hit knocks the attacker back, keeping melee enemies at a distance.&lt;br /&gt;
→ &#039;&#039;&#039;[[Cicada Skin Shedding]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mirror Image ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Mirror Image&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;22 → 30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.8s → 1.0s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;60s → 180s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Shadow Orb&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja Aura active&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Creates illusory copies that each soak one physical attack. Unlike Cicada Skin Shedding it does not push attackers back, but it grants more dodges and lasts longer. Requires Ninja Aura to be active when cast.&lt;br /&gt;
→ &#039;&#039;&#039;[[Mirror Image]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Shadow Hiding ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Shadow Hiding&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive, toggle)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
A concealment toggle that keeps the Ninja hidden for a limited time while slowly draining SP. The Ninja cannot move or act while hidden, and detection skills can still reveal it. Unlocked through a special quest rather than the skill tree.&lt;br /&gt;
→ &#039;&#039;&#039;[[Shadow Hiding]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninpou Magic ===&lt;br /&gt;
&lt;br /&gt;
The Ninpou Magic branch covers three separate elemental spell lines — Fire, Water, and Wind — each with its own single-target and area skills, all built on the Ninpou Training passive. Three haze passives link the lines together, rewarding players who chain elements in sequence.&lt;br /&gt;
&lt;br /&gt;
==== Ninpou Training ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Ninpou Training&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Passive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
A passive mastery that raises INT and improves the SP recovered from consumables, forming the foundation of every ninpou spell.&lt;br /&gt;
→ &#039;&#039;&#039;[[Ninpou Training]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Crimson Fire Petal ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Crimson Fire Petal&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magic)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;18 → 36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5s → 5s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Launches a stream of Fire-element petals at a single target, hitting multiple times per cast. The hit count grows with skill level.&lt;br /&gt;
→ &#039;&#039;&#039;[[Crimson Fire Petal]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Crimson Fire Formation ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Crimson Fire Formation&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magic)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self (5x5 area around the caster)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;6s → 1.5s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;20s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Flame Stone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Surrounds the Ninja with a ring of fire on the cells around it. The flames persist for their duration and strike any enemy that enters them, with a chance to cause Burning. Each fire cell burns out after a limited number of hits.&lt;br /&gt;
→ &#039;&#039;&#039;[[Crimson Fire Formation]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Raging Fire Dragon ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Raging Fire Dragon&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magic)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy (5x5 area around the target)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;20 → 40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.4s → 3s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Flame Stone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
The strongest spell of the Fire line. It is cast on an enemy, and the dragon strikes the area around that enemy with heavy Fire damage.&lt;br /&gt;
→ &#039;&#039;&#039;[[Raging Fire Dragon]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Combustion Gale ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Combustion Gale&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Passive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy (mark)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Each Wind skill that hits an enemy marks it for a short time. While the mark lasts, the Ninja&#039;s targeted Fire magic against that enemy has a shorter cast time. Part of the elemental haze chain.&lt;br /&gt;
→ &#039;&#039;&#039;[[Combustion Gale]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spear of Ice ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Spear of Ice&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magic)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Water&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15 → 42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5s → 5s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Throws several ice spears at a single target in one cast, with more spears at higher levels. It needs no catalyst, which makes it the Ninja&#039;s steady single-target Water spell, and it benefits from Thermal Haze after a Fire spell.&lt;br /&gt;
→ &#039;&#039;&#039;[[Spear of Ice]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hidden Water ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Hidden Water&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Debuff)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ground&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Water&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15 → 42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15s → 60s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Ice Stone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Creates a pool of water on the target area. Enemies who enter it move more slowly and lose AGI, while allies standing inside are wrapped in Cloaking at regular intervals.&lt;br /&gt;
→ &#039;&#039;&#039;[[Hidden Water]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ice Meteor ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Ice Meteor&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magic)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ground (7x7 area)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Water&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15 → 55&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1s → 5s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Ice Stone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Calls down falling ice pillars onto a targeted area, striking repeatedly. Enemies hit may be inflicted with Freezing.&lt;br /&gt;
→ &#039;&#039;&#039;[[Ice Meteor]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Thermal Haze ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Thermal Haze&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Passive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Each Fire spell that hits an enemy marks it for a short time. While the mark lasts, the Ninja&#039;s Water magic deals more damage to that enemy. Part of the elemental haze chain.&lt;br /&gt;
→ &#039;&#039;&#039;[[Thermal Haze]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wind Blade ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Wind Blade&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magical)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Wind&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;14 → 30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.0 s → 3.0 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Sends a flurry of wind blades cutting into a single target, striking multiple times in one cast.&lt;br /&gt;
→ &#039;&#039;&#039;[[Wind Blade]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Lightning Strike of Destruction ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Lightning Strike of Destruction&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magical)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ground&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Wind&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;12 → 48&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.0 s → 5.5 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Wind Stone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Targets a ground cell and saturates the surrounding area with Wind magic for a short time, damaging every enemy caught inside. The area grows with skill level.&lt;br /&gt;
→ &#039;&#039;&#039;[[Lightning Strike of Destruction]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Kamaitachi ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Kamaitachi&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magical)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy (line)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Wind&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;24 → 40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;7 → 9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.5 s → 3.5 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Wind Stone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
A cutting Wind attack aimed at an enemy. It carves a straight line from the caster toward the target, hitting every enemy along the path.&lt;br /&gt;
→ &#039;&#039;&#039;[[Kamaitachi]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hydro Gale ====&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Hydro Gale&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Passive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy (mark)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Each Water skill that hits an enemy marks it for a short time. While the mark lasts, the Ninja&#039;s Wind magic deals more damage to that enemy and casts faster when aimed at it directly. Part of the elemental haze chain.&lt;br /&gt;
→ &#039;&#039;&#039;[[Hydro Gale]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other skills ==&lt;br /&gt;
&lt;br /&gt;
=== Shinobi Forge ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Shinobi Forge&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ninja&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Crafting)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
A crafting skill that turns materials in the inventory into Shurikens, elemental stones and Shadow Orbs. Unlocked through a special quest rather than the skill tree.&lt;br /&gt;
→ &#039;&#039;&#039;[[Shinobi Forge]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
The Ninja is an expanded class and does not follow the standard transcendent (rebirth) path. It has no current advancement class. See [[Expanded Classes]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Expanded Classes]] · [[Classes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Expanded Classes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Mirror_Image&amp;diff=1908</id>
		<title>Mirror Image</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Mirror_Image&amp;diff=1908"/>
		<updated>2026-10-04T18:17:11Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Mirror Image&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;22 → 30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.8s → 1.0s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;60s → 180s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Shadow Orb&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Cicada Skin Shedding]] Lv4, [[Ninja Aura]] Lv1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirror Image&#039;&#039;&#039; is an active supportive skill of the [[Ninja]] class. The Ninja conjures phantom duplicates of themselves that absorb incoming physical attacks, granting a generous pool of dodges with no knockback.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Mirror Image is the Ninja&#039;s main defensive buff. While [[Ninja Aura]] is active, the Ninja spends it to create illusory copies; each copy soaks one physical attack. Unlike [[Cicada Skin Shedding]], dodging here does not push the attacker back, but the number of dodges is higher and the buff lasts much longer.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; Grants a number of automatic physical dodges equal to SkillLv.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formulas:&#039;&#039;&#039; SP cost = 20 + 2 × SkillLv; Cast time = 2 − 0.2 × SkillLv seconds; Duration = 30 + 30 × SkillLv seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No knockback:&#039;&#039;&#039; blocked attacks are simply nullified; attackers are not pushed away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires Ninja Aura:&#039;&#039;&#039; the skill can only be cast while [[Ninja Aura]] is active, and casting Mirror Image &#039;&#039;&#039;consumes&#039;&#039;&#039; that aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recast cancels:&#039;&#039;&#039; casting Mirror Image again removes the previous set of images before applying the new one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical only:&#039;&#039;&#039; as with Cicada Skin Shedding, only weapon-based physical attacks are evaded.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Dodges !! Cast time !! Duration !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1.8s || 60s || 22&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 1.6s || 90s || 24&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || 1.4s || 120s || 26&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || 1.2s || 150s || 28&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 || 1.0s || 180s || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
[[Cicada Skin Shedding]] Lv4 and [[Ninja Aura]] Lv1.&lt;br /&gt;
&lt;br /&gt;
== Catalysts ==&lt;br /&gt;
* 1 Shadow Orb per cast.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Because casting consumes [[Ninja Aura]], you must re-cast Ninja Aura before you can use Mirror Image again, and you lose the aura&#039;s attack bonuses until you do.&lt;br /&gt;
* Mirror Image can be active together with [[Cicada Skin Shedding]], but a single blocked hit spends one charge from each buff at the same time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Supportive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Lightning_Strike_of_Destruction&amp;diff=1907</id>
		<title>Lightning Strike of Destruction</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Lightning_Strike_of_Destruction&amp;diff=1907"/>
		<updated>2026-10-04T18:17:07Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Lightning Strike of Destruction&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magical)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ground&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Wind&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;12 → 48&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.0 s → 5.5 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;After-cast delay 1.0 s → 4.6 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.6 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Wind Stone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Wind Blade]] Lv3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning Strike of Destruction&#039;&#039;&#039; is a Wind-property ground-targeted area magic skill of the [[Ninja]] that calls down lightning over a chosen area.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This skill targets a ground cell and saturates the surrounding area with Wind magic for a short time. The area expands as the skill is leveled, making it the Ninja&#039;s main Wind area tool against grouped enemies.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Lightning strikes the target area for 1.6 seconds, hitting enemies inside it at short intervals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; Damage per hit = (50 + 25 × SkillLv)% MATK&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area of effect:&#039;&#039;&#039; Lv1–4 cover a 5×5 area, Lv5–8 cover a 7×7 area, and Lv9–10 cover a 9×9 area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cast time:&#039;&#039;&#039; 0.5 + 0.5 × SkillLv seconds. &#039;&#039;&#039;After-cast delay:&#039;&#039;&#039; 0.6 + 0.4 × SkillLv seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacking:&#039;&#039;&#039; several casts on the same cells do not overlap, so an enemy is not hit by more than one lightning field at a time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; if the Ninja has learned [[Combustion Gale]], each enemy hit receives its wind vortex mark.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage per hit !! Area !! Cast time !! After-cast delay !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 75% MATK || 5×5 || 1.0 s || 1.0 s || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 100% MATK || 5×5 || 1.5 s || 1.4 s || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 125% MATK || 5×5 || 2.0 s || 1.8 s || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 150% MATK || 5×5 || 2.5 s || 2.2 s || 24&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 175% MATK || 7×7 || 3.0 s || 2.6 s || 28&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 200% MATK || 7×7 || 3.5 s || 3.0 s || 32&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 225% MATK || 7×7 || 4.0 s || 3.4 s || 36&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 250% MATK || 7×7 || 4.5 s || 3.8 s || 40&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 275% MATK || 9×9 || 5.0 s || 4.2 s || 44&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 300% MATK || 9×9 || 5.5 s || 4.6 s || 48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SP cost follows 8 + 4 × SkillLv.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Wind Blade]] Lv3&lt;br /&gt;
&lt;br /&gt;
== Catalysts ==&lt;br /&gt;
* 1 Wind Stone per cast&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Enemies marked by the Ninja&#039;s own [[Hydro Gale]] take more damage from this skill. Because it is cast on the ground rather than on an enemy, its cast time is not reduced by Hydro Gale.&lt;br /&gt;
* Lightning Strike of Destruction Lv5 is required for [[Kamaitachi]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Kenpou_Training&amp;diff=1906</id>
		<title>Kenpou Training</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Kenpou_Training&amp;diff=1906"/>
		<updated>2026-10-04T18:17:04Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Kenpou Training&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Passive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kenpou Training&#039;&#039;&#039; is a passive skill of the [[Ninja]] class.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Kenpou Training is the Ninja&#039;s foundational martial discipline. It hardens the body and sharpens focus, raising both STR and Hit. The first five levels build strength and accuracy together, while the higher levels focus entirely on accuracy. It is the gateway skill for the Ninja&#039;s throwing and blade arts.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; The bonus depends on the skill level reached.&lt;br /&gt;
* &#039;&#039;&#039;Levels 1 to 5:&#039;&#039;&#039; STR + SkillLv and Hit + SkillLv, up to &#039;&#039;&#039;+5 STR&#039;&#039;&#039; and &#039;&#039;&#039;+5 Hit&#039;&#039;&#039; at level 5.&lt;br /&gt;
* &#039;&#039;&#039;Levels 6 to 10:&#039;&#039;&#039; STR stays at +5. Hit rises by 3 for each level above 5.&lt;br /&gt;
* &#039;&#039;&#039;Hit formula (levels 6 to 10):&#039;&#039;&#039; Hit = 5 + 3 × (SkillLv − 5), reaching &#039;&#039;&#039;+20 Hit&#039;&#039;&#039; at level 10.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! STR bonus !! Hit bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3 || +3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4 || +4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5 || +5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +5 || +8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +5 || +11&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +5 || +14&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +5 || +17&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +5 || +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Kenpou Training is a prerequisite for most of the Ninja&#039;s physical arts: [[Throw Shuriken]] (Lv 1), [[Throw Huuma Shuriken]] (Lv 2), [[Huuma Shuriken - Grasp]] (Lv 3), [[Shadow Slash]] (Lv 1), [[Tsugari]] (Lv 2), [[Death Mark]] (Lv 3) and [[Ninja Aura]] (Lv 5).&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Passive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Kamaitachi&amp;diff=1905</id>
		<title>Kamaitachi</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Kamaitachi&amp;diff=1905"/>
		<updated>2026-10-04T18:17:01Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Kamaitachi&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magical)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy (line)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Wind&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;24 → 40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;7 → 9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.5 s → 3.5 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Wind Stone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Lightning Strike of Destruction]] Lv5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039; is a Wind-property magic line attack of the [[Ninja]] that fires a sharp blade of wind which slices through everything in its path.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Kamaitachi is the Ninja&#039;s strongest single-cast Wind skill. It is aimed at an enemy and carves a straight line from the caster toward that target, hitting every enemy caught between them. Its reach grows with level, allowing it to cut through entire rows of enemies.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
A blade of wind travels in a line about 3 cells wide and damages each enemy along its path once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; Damage = (100 + 100 × SkillLv)% MATK&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 7 cells at Lv1–2, 8 cells at Lv3–4, and 9 cells at Lv5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cast time:&#039;&#039;&#039; 1 + 0.5 × SkillLv seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; if the Ninja has learned [[Combustion Gale]], each enemy hit receives its wind vortex mark.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage !! Range !! Cast time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 200% MATK || 7 || 1.5 s || 24&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 300% MATK || 7 || 2.0 s || 28&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 400% MATK || 8 || 2.5 s || 32&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 500% MATK || 8 || 3.0 s || 36&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 600% MATK || 9 || 3.5 s || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SP cost follows 20 + 4 × SkillLv.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Lightning Strike of Destruction]] Lv5&lt;br /&gt;
&lt;br /&gt;
== Catalysts ==&lt;br /&gt;
* 1 Wind Stone per cast&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Enemies off the line between the caster and the target are not struck.&lt;br /&gt;
* Against a target marked by the Ninja&#039;s own [[Hydro Gale]], Kamaitachi deals more damage and casts faster.&lt;br /&gt;
* Kamaitachi Lv3 is required for [[Hydro Gale]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Ice_Meteor&amp;diff=1904</id>
		<title>Ice Meteor</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Ice_Meteor&amp;diff=1904"/>
		<updated>2026-10-04T18:16:58Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Ice Meteor&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magic)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ground (7x7 area)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Water&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15 → 55&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Area&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;7x7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Hits&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 → 5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1s → 5s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.6s → 3s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Ice Stone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Hidden Water]] Lv5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ice Meteor&#039;&#039;&#039; calls down ice pillars onto the chosen area. Every enemy in the area takes Water magic damage and may be afflicted with Freezing.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ice Meteor is the area spell of the Ninja&#039;s Water line. The pillars land on a 7x7 area about half a second after the cast ends. Each level adds one more hit and raises the damage of every hit. Enemies marked by [[Thermal Haze]] take extra damage, which makes it a strong follow-up after [[Raging Fire Dragon]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; Damage per hit = 100 + 20 × SkillLv (% of MATK). Number of hits = SkillLv.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SP cost:&#039;&#039;&#039; 5 + 10 × SkillLv.&lt;br /&gt;
* &#039;&#039;&#039;Cast time:&#039;&#039;&#039; 1 × SkillLv seconds. The cast can be interrupted.&lt;br /&gt;
* &#039;&#039;&#039;After-cast delay:&#039;&#039;&#039; 0.6 × SkillLv seconds.&lt;br /&gt;
* &#039;&#039;&#039;Freezing:&#039;&#039;&#039; each enemy hit has a (10 + 10 × SkillLv)% chance to be afflicted with Freezing for up to 20 seconds. Freezing reduces Movement Speed by 30%, lowers attack speed and increases cast time by 30%. MDEF, AGI and the level difference lower the chance. Water element monsters are immune.&lt;br /&gt;
* &#039;&#039;&#039;Thermal Haze bonus:&#039;&#039;&#039; if the target carries the Ninja&#039;s own [[Thermal Haze]] mark, the damage is multiplied by 1 + (10 + 6 × Thermal Haze Lv) ÷ 100.&lt;br /&gt;
* If the Ninja has learned [[Hydro Gale]], every enemy hit is marked by it.&lt;br /&gt;
* Enemies that are fully frozen (encased in ice) cannot be hit by Ice Meteor.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Hits !! Damage per hit (% MATK) !! Total damage !! Freezing chance !! Cast time !! After-cast delay !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 120% || 120% || 20% || 1s || 0.6s || 15&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 140% || 280% || 30% || 2s || 1.2s || 25&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || 160% || 480% || 40% || 3s || 1.8s || 35&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || 180% || 720% || 50% || 4s || 2.4s || 45&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 || 200% || 1000% || 60% || 5s || 3.0s || 55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Hidden Water]] Lv5&lt;br /&gt;
&lt;br /&gt;
== Catalysts ==&lt;br /&gt;
* 1 Ice Stone&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The pillars land about 0.5 seconds after the cast ends.&lt;br /&gt;
* Ice Meteor Lv3 is needed for [[Thermal Haze]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Active skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Hydro_Gale&amp;diff=1903</id>
		<title>Hydro Gale</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Hydro_Gale&amp;diff=1903"/>
		<updated>2026-10-04T18:16:54Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Hydro Gale&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Passive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy (mark)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Kamaitachi]] Lv3, [[Spear of Ice]] Lv5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydro Gale&#039;&#039;&#039; is a passive skill of the [[Ninja]] that links Water magic into Wind magic. Enemies hit by the Ninja&#039;s Water spells are soaked in a watery mist that makes them more vulnerable to the same Ninja&#039;s Wind spells.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Hydro Gale is the Water-to-Wind link in the Ninja&#039;s elemental chain, and the only link that grants two benefits at once. When the Ninja hits an enemy with a Water skill, that enemy is marked for a short time. While the mark lasts, the Ninja&#039;s Wind magic deals more damage to it and, for skills aimed directly at it, casts faster. The skill deals no damage of its own.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Trigger:&#039;&#039;&#039; hitting an enemy with [[Spear of Ice]] or [[Ice Meteor]] marks that enemy for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
While the mark lasts, the Ninja who applied it gains against that enemy:&lt;br /&gt;
* &#039;&#039;&#039;Wind damage:&#039;&#039;&#039; +(5 × SkillLv)% to [[Wind Blade]], [[Lightning Strike of Destruction]] and [[Kamaitachi]].&lt;br /&gt;
* &#039;&#039;&#039;Wind cast time:&#039;&#039;&#039; −(5 × SkillLv)% for [[Wind Blade]] and [[Kamaitachi]].&lt;br /&gt;
&lt;br /&gt;
Rules of the mark:&lt;br /&gt;
* Only the Ninja who applied the mark receives the bonuses.&lt;br /&gt;
* An enemy can carry only one Hydro Gale mark at a time. Another Ninja can replace it only with an equal or higher Hydro Gale level.&lt;br /&gt;
* The duration is a fixed 5 seconds and does not scale with level. Hitting the enemy again with a Water skill renews it.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Wind damage bonus !! Wind cast-time reduction !! Mark duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5% || −5% || 5 s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +10% || −10% || 5 s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +15% || −15% || 5 s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +20% || −20% || 5 s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +25% || −25% || 5 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Kamaitachi]] Lv3&lt;br /&gt;
* [[Spear of Ice]] Lv5&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This is a passive skill; it works automatically and is not cast directly.&lt;br /&gt;
* [[Lightning Strike of Destruction]] is cast on the ground rather than on an enemy, so it receives the damage bonus but not the cast-time reduction.&lt;br /&gt;
* [[Hidden Water]] deals no damage and does not apply the mark.&lt;br /&gt;
* It forms an elemental rotation together with [[Combustion Gale]] (Wind → Fire) and [[Thermal Haze]] (Fire → Water).&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Passive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Huuma_Shuriken_-_Grasp&amp;diff=1902</id>
		<title>Huuma Shuriken - Grasp</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Huuma_Shuriken_-_Grasp&amp;diff=1902"/>
		<updated>2026-10-04T18:16:51Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Huuma Shuriken - Grasp&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Ground, Physical)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ground (7×7 area)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;14 → 32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5 s (Bleeding: 20 s)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Shadow Orb&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Kenpou Training]] Lv 3, [[Throw Huuma Shuriken]] Lv 3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huuma Shuriken - Grasp&#039;&#039;&#039; is an offensive ground skill of the [[Ninja]] class.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Huuma Shuriken - Grasp plants a copy of the equipped huuma shuriken on the target cell. The copy spins in place and repeatedly strikes every enemy in a wide area around it, with a chance to cause Bleeding. It works as a short persistent damage zone.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; Damage per hit = 80 + 20 × SkillLv (% of ATK)&lt;br /&gt;
&lt;br /&gt;
* The copy lasts 5 seconds and strikes all enemies in a 7×7 area every 0.75 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Bleeding:&#039;&#039;&#039; each hit has a (5 + SkillLv)% chance to inflict Bleeding for 20 seconds.&lt;br /&gt;
* Up to 2 copies can be active at the same time.&lt;br /&gt;
* Requires an equipped Huuma Shuriken.&lt;br /&gt;
* SP cost = 12 + 2 × SkillLv.&lt;br /&gt;
* Cast time 0.5 seconds (interruptible); cooldown 1 second.&lt;br /&gt;
* Can destroy traps.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage per hit !! Bleeding chance !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100% ATK || 6% || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 120% ATK || 7% || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 140% ATK || 8% || 18&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 160% ATK || 9% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 180% ATK || 10% || 22&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 200% ATK || 11% || 24&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 220% ATK || 12% || 26&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 240% ATK || 13% || 28&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 260% ATK || 14% || 30&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 280% ATK || 15% || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Kenpou Training]] Level 3&lt;br /&gt;
* [[Throw Huuma Shuriken]] Level 3&lt;br /&gt;
&lt;br /&gt;
== Catalysts ==&lt;br /&gt;
* 1 Shadow Orb per use&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Huuma Shuriken - Grasp contributes to [[Death Mark]] damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Hidden_Water&amp;diff=1901</id>
		<title>Hidden Water</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Hidden_Water&amp;diff=1901"/>
		<updated>2026-10-04T18:16:48Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Hidden Water&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Debuff)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Ground&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Water&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15 → 42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Area&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3x3 → 9x9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15s → 60s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Ice Stone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Spear of Ice]] Lv5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hidden Water&#039;&#039;&#039; floods an area of ground. Enemies in the water are slowed and lose AGI, while allies inside are hidden by short bursts of Cloaking.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Hidden Water creates a pool of water on the target area. Enemies who enter it move more slowly and lose AGI. Allies standing inside are wrapped in Cloaking at regular intervals, which lets the party reposition or escape. The skill deals no damage and is used for control and support.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* &#039;&#039;&#039;Enemies:&#039;&#039;&#039; Movement Speed is reduced by 50% and AGI is reduced by 0/3/3/3/5/5/5/8/8/8 (Lv1 to Lv10). An enemy is stopped in place when it first enters the water, unless it cannot be knocked back.&lt;br /&gt;
* &#039;&#039;&#039;Allies:&#039;&#039;&#039; every 5 seconds, allies inside the area gain Cloaking for 3 seconds. Allies who are already hidden or cloaked are skipped. This Cloaking works without a nearby wall and ends if the ally takes damage.&lt;br /&gt;
* Allies inside the water suffer no penalty. On PvP and War of Emperium maps, everyone except allies receives the penalties.&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; 3x3 at Lv1 to 3, 5x5 at Lv4 to 6, 7x7 at Lv7 to 9 and 9x9 at Lv10.&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 + 5 × SkillLv seconds.&lt;br /&gt;
* &#039;&#039;&#039;SP cost:&#039;&#039;&#039; 12 + 3 × SkillLv.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Area !! AGI reduction !! Duration !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3x3 || 0 || 15s || 15&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3x3 || 3 || 20s || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3x3 || 3 || 25s || 21&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5x5 || 3 || 30s || 24&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5x5 || 5 || 35s || 27&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5x5 || 5 || 40s || 30&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7x7 || 5 || 45s || 33&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 7x7 || 8 || 50s || 36&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 7x7 || 8 || 55s || 39&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 9x9 || 8 || 60s || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 50% Movement Speed penalty is the same at every level.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Spear of Ice]] Lv5&lt;br /&gt;
&lt;br /&gt;
== Catalysts ==&lt;br /&gt;
* 1 Ice Stone&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Only one Hidden Water or [[Crimson Fire Formation]] can exist at a time. Casting either one removes the other.&lt;br /&gt;
* Because it deals no damage, Hidden Water does not trigger or benefit from [[Thermal Haze]] or [[Hydro Gale]].&lt;br /&gt;
* Fire Rain can remove the water.&lt;br /&gt;
* Hidden Water Lv5 unlocks [[Ice Meteor]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Active skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Flip_Tatami&amp;diff=1900</id>
		<title>Flip Tatami</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Flip_Tatami&amp;diff=1900"/>
		<updated>2026-10-04T18:16:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Flip Tatami&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Offensive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self (area around the user)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;None (base [[Ninja]] skill)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flip Tatami&#039;&#039;&#039; is an active offensive skill of the [[Ninja]] class. The Ninja flips up the floor mats in a cross-shaped pattern around themselves, striking and knocking back every enemy caught in the burst while briefly shielding the user from ranged attacks.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Flip Tatami is a short-range area attack centered on the caster. It deals weapon-element physical damage to enemies in a cross around the Ninja, pushes them away, and for a few seconds protects the user from incoming ranged physical attacks. It is most useful for creating breathing room against melee swarms and for shrugging off archers or gunners while repositioning.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; Deals physical damage to all enemies in a cross-shaped area around the user.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; Damage = 100 + 10 × SkillLv (% of ATK) per target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reach (cross arms):&#039;&#039;&#039; the cross extends 1 / 2 / 2 / 3 / 3 cells from the user by skill level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knockback:&#039;&#039;&#039; enemies hit are pushed back 3 cells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged protection:&#039;&#039;&#039; for 3 seconds after the cast, the user is protected as if standing in Pneuma. Ranged physical attacks aimed at the Ninja are blocked. The effect covers the user only, does not protect allies and does not block magic.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage !! Cross reach !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 110% ATK || 1 cell || 15&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 120% ATK || 2 cells || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 130% ATK || 2 cells || 15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 140% ATK || 3 cells || 15&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 150% ATK || 3 cells || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
None. Flip Tatami is a base skill available directly in the [[Ninja]] tree, and it is the gateway to [[Shadow Jump]] and [[Cicada Skin Shedding]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The ranged protection is a personal effect that follows the Ninja for its 3 seconds; it is not tied to the cell where the skill was cast.&lt;br /&gt;
* Only ranged &#039;&#039;physical&#039;&#039; attacks are blocked; magic still hits normally.&lt;br /&gt;
* The 3-second after-cast delay makes it a deliberate opener or escape tool rather than a spammable attack.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Death_Mark&amp;diff=1899</id>
		<title>Death Mark</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Death_Mark&amp;diff=1899"/>
		<updated>2026-10-04T18:16:41Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Death Mark&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Debuff)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Instant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Shadow Orb&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Kenpou Training]] Lv3, [[Tsugari]] Lv3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Mark&#039;&#039;&#039; brands an enemy and stores the ninja&#039;s physical damage against it, then releases part of that total as a single delayed strike.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Death Mark is the payoff of the Ninja melee line. It places a 5-second mark on a target that records the physical damage the ninja deals to it with normal attacks and specific skills. When the mark expires, a share of the stored damage strikes the target at once, and the ninja recovers HP from the blow. Casting it costs part of the ninja&#039;s own HP.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
On cast, the ninja loses &#039;&#039;&#039;20% of Max HP&#039;&#039;&#039; and marks the target for &#039;&#039;&#039;5 seconds&#039;&#039;&#039;. During that window, damage from the following sources is stored:&lt;br /&gt;
* Normal attacks&lt;br /&gt;
* [[Throw Shuriken]]&lt;br /&gt;
* [[Throw Huuma Shuriken]]&lt;br /&gt;
* [[Huuma Shuriken - Grasp]]&lt;br /&gt;
* [[Shadow Slash]]&lt;br /&gt;
* [[Tsugari]]&lt;br /&gt;
&lt;br /&gt;
Only physical damage dealt by the ninja who placed the mark counts. Only the HP the target actually loses is stored; damage beyond its remaining HP is not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detonation damage:&#039;&#039;&#039; Stored damage × 12 × SkillLv ÷ 100&lt;br /&gt;
&lt;br /&gt;
* When the mark expires, the target takes the detonation damage in one strike. This damage is not reduced by DEF.&lt;br /&gt;
* &#039;&#039;&#039;HP recovery:&#039;&#039;&#039; the ninja then recovers &#039;&#039;&#039;20% of the detonation damage&#039;&#039;&#039;. This is based on the calculated detonation, even if it exceeds the target&#039;s remaining HP.&lt;br /&gt;
* The recovery is increased by bonuses to healing received and reduced by healing penalties such as Critical Wounds. It is not reversed by an Undead armor element.&lt;br /&gt;
* The mark cannot be placed on a target that is Frozen, Petrified or already marked.&lt;br /&gt;
* After use, the skill has an after-cast delay of 1 second, reduced by 8 ms per point of AGI and 2 ms per point of DEX.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Detonation (% of stored damage) !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 12% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 24% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 36% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 48% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 60% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 72% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 84% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 96% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 108% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 120% || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Kenpou Training]] Lv3&lt;br /&gt;
* [[Tsugari]] Lv3&lt;br /&gt;
&lt;br /&gt;
== Catalysts ==&lt;br /&gt;
* 1 Shadow Orb&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The HP cost is 20% of Max HP, not of current HP. Check your health before applying the mark.&lt;br /&gt;
* Use a fast burst rotation ([[Shadow Slash]] followed by [[Tsugari]]) during the 5-second window to make the detonation hit harder.&lt;br /&gt;
* The HP recovery scales with the detonation, so a heavy burst can offset the HP cost.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Crimson_Fire_Petal&amp;diff=1898</id>
		<title>Crimson Fire Petal</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Crimson_Fire_Petal&amp;diff=1898"/>
		<updated>2026-10-04T18:16:38Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Crimson Fire Petal&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magic)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;18 → 36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Hits&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 → 10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5s → 5s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninpou Training]] Lv1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crimson Fire Petal&#039;&#039;&#039; is the Ninja&#039;s entry-level Fire spell. It scatters burning petals over a single enemy, striking once per skill level.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Crimson Fire Petal opens the Ninja&#039;s Fire magic line. Each cast launches a flurry of fire petals at one enemy, and every skill level adds one more hit. Cast time grows with the level, so higher levels trade speed for a larger burst. It is also the main way to apply [[Thermal Haze]] on a single target before switching to Water magic.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; Damage per hit = 90% MATK. Number of hits = SkillLv.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total damage:&#039;&#039;&#039; 90 × SkillLv (% of MATK), from 90% at Lv1 to 900% at Lv10.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SP cost:&#039;&#039;&#039; 16 + 2 × SkillLv.&lt;br /&gt;
* &#039;&#039;&#039;Cast time:&#039;&#039;&#039; 0.5 × SkillLv seconds. The cast can be interrupted.&lt;br /&gt;
* If the Ninja has learned [[Thermal Haze]], every hit marks the target with the haze.&lt;br /&gt;
* If the target carries the Ninja&#039;s own [[Combustion Gale]] mark, the cast time of this skill is reduced.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Hits !! Total damage (% MATK) !! Cast time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 90% || 0.5s || 18&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 180% || 1.0s || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || 270% || 1.5s || 22&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || 360% || 2.0s || 24&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 || 450% || 2.5s || 26&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 6 || 540% || 3.0s || 28&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 630% || 3.5s || 30&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 8 || 720% || 4.0s || 32&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 9 || 810% || 4.5s || 34&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 10 || 900% || 5.0s || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Ninpou Training]] Lv1&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* As a Fire spell, its damage depends on the target&#039;s resistance to Fire.&lt;br /&gt;
* Crimson Fire Petal Lv5 unlocks [[Crimson Fire Formation]] and is also needed for [[Thermal Haze]].&lt;br /&gt;
* Low levels cast quickly and are a cheap way to refresh [[Thermal Haze]] on a target.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Crimson_Fire_Formation&amp;diff=1897</id>
		<title>Crimson Fire Formation</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Crimson_Fire_Formation&amp;diff=1897"/>
		<updated>2026-10-04T18:16:35Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Crimson Fire Formation&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive (Magic)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self (5x5 area around the caster)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Fire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Area&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5x5 around the caster&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;6s → 1.5s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;20s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Flame Stone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Crimson Fire Petal]] Lv5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crimson Fire Formation&#039;&#039;&#039; surrounds the Ninja with a ring of flames. Enemies that step into the fire take repeated Fire magic hits and may start Burning.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Crimson Fire Formation places fire on the 24 cells around the Ninja (a 5x5 square without the center cell). The flames last up to 20 seconds and strike any enemy that enters them. Each fire cell can only hit a limited number of times before it burns out. Higher levels shorten the cast time and let each cell hit more often.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; Damage per hit = 50% MATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hits per fire cell:&#039;&#039;&#039; 4 + ⌊(SkillLv + 1) ÷ 2⌋, from 5 at Lv1 to 9 at Lv10. A cell disappears when it runs out of hits.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cast time:&#039;&#039;&#039; 6.5 − 0.5 × SkillLv seconds. The cast can be interrupted.&lt;br /&gt;
* &#039;&#039;&#039;Burning:&#039;&#039;&#039; every hit has a 5% chance to inflict Burning for up to 30 seconds. MDEF and LUK lower the chance, and bosses resist it. A Burning target loses HP every second, has its base ATK reduced by 25% and takes 10% more Fire damage.&lt;br /&gt;
* If the Ninja has learned [[Thermal Haze]], every hit marks the target with the haze.&lt;br /&gt;
* Enemies that walk into the fire are briefly stopped.&lt;br /&gt;
* The damage per hit does not change with level.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Hits per cell !! Cast time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 6.0s || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5 || 5.5s || 25&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6 || 5.0s || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 || 4.5s || 25&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 || 4.0s || 25&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 7 || 3.5s || 25&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 8 || 3.0s || 25&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 8 || 2.5s || 25&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 9 || 2.0s || 25&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 9 || 1.5s || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Crimson Fire Petal]] Lv5&lt;br /&gt;
&lt;br /&gt;
== Catalysts ==&lt;br /&gt;
* 1 Flame Stone&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Only one Crimson Fire Formation or [[Hidden Water]] can exist at a time. Casting either one removes the other.&lt;br /&gt;
* The cell under the Ninja has no fire.&lt;br /&gt;
* Because it is cast on the Ninja and not on an enemy, [[Combustion Gale]] does not shorten its cast time.&lt;br /&gt;
* Fire Rain can remove the flames.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Active skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Combustion_Gale&amp;diff=1896</id>
		<title>Combustion Gale</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Combustion_Gale&amp;diff=1896"/>
		<updated>2026-10-04T18:16:31Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Combustion Gale&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Passive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy (mark)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5 s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Raging Fire Dragon]] Lv3, [[Wind Blade]] Lv3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combustion Gale&#039;&#039;&#039; is a passive skill of the [[Ninja]] that links Wind magic into Fire magic. Enemies hit by the Ninja&#039;s Wind spells are wrapped in a wind vortex, so the same Ninja&#039;s Fire spells aimed at them cast faster.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Combustion Gale is the Wind-to-Fire link in the Ninja&#039;s elemental chain. When the Ninja hits an enemy with a Wind skill, that enemy is marked for a short time. While the mark lasts, the Ninja&#039;s targeted Fire magic against it has a shorter cast time. The skill deals no damage of its own.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Trigger:&#039;&#039;&#039; hitting an enemy with [[Wind Blade]], [[Lightning Strike of Destruction]] or [[Kamaitachi]] marks that enemy for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; while the mark lasts, the cast time of [[Crimson Fire Petal]] and [[Raging Fire Dragon]] aimed at that enemy is reduced by (10 + 6 × SkillLv)%.&lt;br /&gt;
&lt;br /&gt;
Rules of the mark:&lt;br /&gt;
* Only the Ninja who applied the mark receives the bonus.&lt;br /&gt;
* An enemy can carry only one Combustion Gale mark at a time. Another Ninja can replace it only with an equal or higher Combustion Gale level.&lt;br /&gt;
* The duration is a fixed 5 seconds and does not scale with level. Hitting the enemy again with a Wind skill renews it.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Fire cast-time reduction !! Mark duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || −16% || 5 s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || −22% || 5 s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || −28% || 5 s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || −34% || 5 s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || −40% || 5 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Raging Fire Dragon]] Lv3&lt;br /&gt;
* [[Wind Blade]] Lv3&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This is a passive skill; it works automatically and is not cast directly.&lt;br /&gt;
* [[Crimson Fire Formation]] is not aimed at an enemy, so it does not benefit from this skill.&lt;br /&gt;
* It forms an elemental rotation together with [[Thermal Haze]] (Fire → Water) and [[Hydro Gale]] (Water → Wind).&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Passive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Cicada_Skin_Shedding&amp;diff=1895</id>
		<title>Cicada Skin Shedding</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Cicada_Skin_Shedding&amp;diff=1895"/>
		<updated>2026-10-04T18:16:28Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Ninja balance sync (eaea6db2f)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Cicada Skin Shedding&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Ninja]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Active (Supportive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;12 → 24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;20s → 60s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;After-cast delay&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Flip Tatami]] Lv2, [[Shadow Jump]] Lv2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cicada Skin Shedding&#039;&#039;&#039; is an active supportive skill of the [[Ninja]] class. The Ninja leaves behind a hollow husk to take a blow in their place, dodging incoming physical attacks and flinging the attacker backward.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Cicada Skin Shedding is a self-buff that grants a set number of guaranteed dodges against physical attacks. Each time a hit is shed, the attacker is knocked back 7 cells, making the skill both a survival tool and a way to keep melee enemies at arm&#039;s length. The buff lasts until its dodges are used up or its duration expires.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; Grants charges of automatic physical dodge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodges:&#039;&#039;&#039; (SkillLv + 1) ÷ 2, rounded down, which gives 1 / 1 / 2 / 2 / 3 by level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 + 10 × SkillLv seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP cost:&#039;&#039;&#039; 9 + 3 × SkillLv.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knockback on dodge:&#039;&#039;&#039; every blocked physical hit pushes the &#039;&#039;attacker&#039;&#039; back 7 cells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical only:&#039;&#039;&#039; only weapon-based physical attacks are evaded. Magic is not blocked, and certain skills ignore Cicada Skin Shedding and land normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End:&#039;&#039;&#039; the buff stays active for its full duration or until all dodge charges are consumed, whichever comes first.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Dodges !! Duration !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 20s || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || 30s || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || 40s || 18&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || 50s || 21&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3 || 60s || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
[[Flip Tatami]] Lv2 and [[Shadow Jump]] Lv2.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The dodge count rises every two levels: Lv1 and Lv2 grant 1 dodge, Lv3 and Lv4 grant 2, and Lv5 grants 3.&lt;br /&gt;
* Unlike [[Mirror Image]], the dodges here knock the attacker away.&lt;br /&gt;
* If [[Mirror Image]] is also active, a single blocked hit spends one charge from each buff at the same time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninja skills]]&lt;br /&gt;
[[Category:Supportive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Desperado&amp;diff=1894</id>
		<title>Desperado</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Desperado&amp;diff=1894"/>
		<updated>2026-09-27T20:22:51Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Desperado SP (emu c2d5dfc1)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Desperado&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self (area)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;18 → 42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Area&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;7x7 around the caster&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1s after-cast delay&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3 Bullets&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Revolver&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Rapid Shower]] Lv 5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Desperado&#039;&#039;&#039; is a [[Gunslinger]] revolver skill that sprays bullets at every enemy around the caster.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Desperado is the revolver&#039;s area attack. Enemies close to the Gunslinger are hit many times, while those at the edge of the area take fewer hits.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Fires in all directions for 1 second, hitting enemies in a 7x7 area around the Gunslinger. Each hit deals &#039;&#039;&#039;50 + 100 × SkillLv %&#039;&#039;&#039; ATK. Consumes 3 Bullets.&lt;br /&gt;
&lt;br /&gt;
The area is checked 10 times during that second, so a target can be hit up to &#039;&#039;&#039;10 times&#039;&#039;&#039;. Each check has a chance to hit that depends on the target&#039;s position: 36% on the cells next to the caster and along the straight lines through it, dropping with distance down to 4% in the far corners.&lt;br /&gt;
&lt;br /&gt;
The Gunslinger cannot change equipment for 1 second after using Desperado.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; &#039;&#039;50 + 100 × SkillLv&#039;&#039; % of ATK per hit&lt;br /&gt;
&lt;br /&gt;
SP cost is &#039;&#039;12 + 6 × SkillLv&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage per hit !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 150% || 18&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 250% || 24&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 350% || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 450% || 36&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 550% || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Standing in the middle of a group gets the most hits.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Expanded_Classes&amp;diff=1893</id>
		<title>Expanded Classes</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Expanded_Classes&amp;diff=1893"/>
		<updated>2026-09-27T20:13:23Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: link Gunslinger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Expanded classes&#039;&#039;&#039; are special job classes on Vortex Legends that fall outside the standard First → Second → Transcendent progression. They each follow their own job-change path and do not have a rebirth (transcendent) tier.&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
* [[Ninja]]&lt;br /&gt;
* Taekwon Kid → Taekwon Master / Soul Linker&lt;br /&gt;
* [[Gunslinger]]&lt;br /&gt;
* Super Novice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Only documented classes are linked. Others will be added as their pages are written.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[First Classes]]&lt;br /&gt;
* [[Second Classes]]&lt;br /&gt;
* [[Transcendent Classes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Bullet_Crafting&amp;diff=1892</id>
		<title>Bullet Crafting</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Bullet_Crafting&amp;diff=1892"/>
		<updated>2026-09-27T20:13:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Bullet Crafting&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Supportive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bullet Crafting&#039;&#039;&#039; is a [[Gunslinger]] skill for crafting ammunition from materials.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Bullet Crafting lets the Gunslinger produce their own ammunition.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Opens a crafting list of the ammunition the Gunslinger can make from the materials in the inventory. The skill cannot be used while carrying 70% or more of the weight limit.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Bullet Crafting is learned at job change and does not use skill points.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Supportive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Disarm&amp;diff=1891</id>
		<title>Disarm</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Disarm&amp;diff=1891"/>
		<updated>2026-09-27T20:13:07Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Disarm&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Bullet&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Revolver or Rifle&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a [[Gunslinger]] shot aimed at the target&#039;s limbs to leave it unable to fight properly.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Disarm is a utility shot. Against players it strips the weapon, against monsters it weakens their attack.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Fires a shot at the target (normal attack damage) and tries to disarm it. The success chance is &#039;&#039;15 + 0.2 × (DEX − target DEX)&#039;&#039; percent.&lt;br /&gt;
* Against players, the weapon is removed and cannot be re-equipped for 15 seconds.&lt;br /&gt;
* Against monsters, ATK is reduced by 25% for 15 seconds.&lt;br /&gt;
&lt;br /&gt;
Consumes 1 Bullet.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Disarm is learned at job change and does not use skill points.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Coin_Flip&amp;diff=1890</id>
		<title>Coin Flip</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Coin_Flip&amp;diff=1890"/>
		<updated>2026-09-27T20:13:05Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Coin Flip&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Supportive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Coins last 10 minutes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Zeny&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coin Flip&#039;&#039;&#039; is a [[Gunslinger]] skill that turns Zeny into coins, the resource used by the Gunslinger&#039;s buffs.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Coin Flip is how the Gunslinger stocks coins. Coins float around the character in the same way as a Monk&#039;s spirit spheres and are spent by [[Increasing Accuracy]], [[Adjustment]], [[Madness Canceller]], [[Magical Bullet]] and [[Gatling Fever]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Each use consumes 1 Zeny and adds &#039;&#039;&#039;1 coin&#039;&#039;&#039;. Up to &#039;&#039;&#039;10 coins&#039;&#039;&#039; can be held at once, and coins disappear after 10 minutes.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Coin Flip is learned at job change and does not use skill points.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Supportive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Spread_Attack&amp;diff=1889</id>
		<title>Spread Attack</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Spread_Attack&amp;diff=1889"/>
		<updated>2026-09-27T20:13:04Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Spread Attack&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy (area)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;12 → 25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells (+ Single Action)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Area&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;7x7 around the target&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3 Bullets&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Shotgun&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Full Buster]] Lv 3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spread Attack&#039;&#039;&#039; is a [[Gunslinger]] shotgun attack that sprays bullets over a target and the enemies around it.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Spread Attack is the shotgun&#039;s area skill, hitting a whole group from range.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Sprays bullets at the target area, dealing &#039;&#039;&#039;100 + 25 × SkillLv %&#039;&#039;&#039; ATK to every enemy in a 7x7 area around the target. Its range is extended by [[Single Action]]. Consumes 3 Bullets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; &#039;&#039;100 + 25 × SkillLv&#039;&#039; % of ATK&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 125% || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 150% || 14&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 175% || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 200% || 18&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 225% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 250% || 21&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 275% || 22&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 300% || 23&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 325% || 24&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 350% || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Shotguns with a splash bonus widen the area further.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Full_Buster&amp;diff=1888</id>
		<title>Full Buster</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Full_Buster&amp;diff=1888"/>
		<updated>2026-09-27T20:13:02Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Full Buster&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;16 → 34&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells (+ Single Action)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.1s → 2s after-cast delay&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2 Bullets&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Shotgun&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Dust]] Lv 3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full Buster&#039;&#039;&#039; is a [[Gunslinger]] explosive shotgun blast whose damage grows with the weapon&#039;s level and refine.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Full Buster is the shotgun&#039;s heavy single-target attack. It rewards a well refined, high-level shotgun and pierces DEF based on Critical rate.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Fires an explosive blast dealing &#039;&#039;&#039;100 + 80 × SkillLv + 10 × Weapon Level × Refine %&#039;&#039;&#039; ATK, where Weapon Level and Refine are those of the equipped shotgun. Its range is extended by [[Single Action]]. Consumes 2 Bullets.&lt;br /&gt;
&lt;br /&gt;
Full Buster ignores a percentage of the target&#039;s DEF equal to the Gunslinger&#039;s Critical rate, for both equipment DEF and status DEF, capped at 100%.&lt;br /&gt;
&lt;br /&gt;
The after-cast delay is &#039;&#039;1 + 0.1 × SkillLv&#039;&#039; seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; &#039;&#039;100 + 80 × SkillLv + 10 × Weapon Level × Refine&#039;&#039; % of ATK&lt;br /&gt;
&lt;br /&gt;
SP cost is &#039;&#039;14 + 2 × SkillLv&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage (before refine bonus) !! After-cast delay !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 180% || 1.1s || 16&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 260% || 1.2s || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 340% || 1.3s || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 420% || 1.4s || 22&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 500% || 1.5s || 24&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 580% || 1.6s || 26&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 660% || 1.7s || 28&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 740% || 1.8s || 30&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 820% || 1.9s || 32&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 900% || 2s || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Example: a +7 level 3 shotgun adds 210% at every skill level. Full Buster Lv 3 unlocks [[Spread Attack]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Dust&amp;diff=1887</id>
		<title>Dust</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Dust&amp;diff=1887"/>
		<updated>2026-09-27T20:13:00Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Dust&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10 → 18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5 cells&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.7s after-cast delay&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Stun 5s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Bullet&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Shotgun&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Single Action]] Lv 5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dust&#039;&#039;&#039; is a [[Gunslinger]] close-range shotgun blast with a chance to stun.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Dust is the shotgun&#039;s entry skill: a short-range blast that can stun the target.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Fires a close-range shot dealing &#039;&#039;&#039;120 + 60 × SkillLv %&#039;&#039;&#039; ATK, with a &#039;&#039;&#039;10 + 3 × SkillLv %&#039;&#039;&#039; chance to Stun the target for 5 seconds. Consumes 1 Bullet.&lt;br /&gt;
&lt;br /&gt;
The range is a fixed 5 cells and is not extended by [[Single Action]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; &#039;&#039;120 + 60 × SkillLv&#039;&#039; % of ATK&lt;br /&gt;
&lt;br /&gt;
SP cost is &#039;&#039;8 + 2 × SkillLv&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage !! Stun chance !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 180% || 13% || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 240% || 16% || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 300% || 19% || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 360% || 22% || 16&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 420% || 25% || 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Dust Lv 3 unlocks [[Full Buster]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Piercing_Shot&amp;diff=1886</id>
		<title>Piercing Shot</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Piercing_Shot&amp;diff=1886"/>
		<updated>2026-09-27T20:12:58Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Piercing Shot&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;11 → 15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells (+ Single Action)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Bleeding 20s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Bullet&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Revolver or Rifle&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Tracking]] Lv 5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Piercing Shot&#039;&#039;&#039; is a [[Gunslinger]] shot aimed at a weak point, dealing damage with a chance to cause Bleeding.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Piercing Shot is a follow-up to Tracking for rifle users. It deals more damage with a Rifle than with a Revolver and can leave the target bleeding.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Fires at a weak point of the target, dealing &#039;&#039;&#039;100 + 50 × SkillLv %&#039;&#039;&#039; ATK with a Revolver or &#039;&#039;&#039;100 + 75 × SkillLv %&#039;&#039;&#039; ATK with a Rifle. It has a &#039;&#039;&#039;5 + 2 × SkillLv %&#039;&#039;&#039; chance to inflict Bleeding for 20 seconds. Its range is extended by [[Single Action]]. Consumes 1 Bullet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; &#039;&#039;100 + 50 × SkillLv&#039;&#039; % of ATK (Revolver), &#039;&#039;100 + 75 × SkillLv&#039;&#039; % of ATK (Rifle)&lt;br /&gt;
&lt;br /&gt;
SP cost is &#039;&#039;10 + SkillLv&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage (Revolver) !! Damage (Rifle) !! Bleeding chance !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 150% || 175% || 7% || 11&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 200% || 250% || 9% || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 250% || 325% || 11% || 13&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 300% || 400% || 13% || 14&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 350% || 475% || 15% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Bleeding drains HP over time and stops natural regeneration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Tracking&amp;diff=1885</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Tracking&amp;diff=1885"/>
		<updated>2026-09-27T20:12:56Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Tracking&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;12 → 30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells (+ Single Action)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.2s → 3s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.5s after-cast delay&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Bullet&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Revolver or Rifle&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Single Action]] Lv 5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tracking&#039;&#039;&#039; is a [[Gunslinger]] aimed shot that deals heavy damage to one target and ignores part of its DEF.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Tracking is the rifle&#039;s signature attack: a slow, deliberate shot with high damage. Like Rapid Shower, its DEF penetration grows with the Gunslinger&#039;s Critical rate.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
After aiming, fires a single shot dealing &#039;&#039;&#039;150 + 75 × SkillLv %&#039;&#039;&#039; ATK. Its range is extended by [[Single Action]]. Consumes 1 Bullet.&lt;br /&gt;
&lt;br /&gt;
Tracking ignores a percentage of the target&#039;s DEF equal to the Gunslinger&#039;s Critical rate, for both equipment DEF and status DEF, capped at 100%. For example, with 20 Critical it ignores 20% of the target&#039;s DEF.&lt;br /&gt;
&lt;br /&gt;
The cast time is &#039;&#039;1 + 0.2 × SkillLv&#039;&#039; seconds. It can be reduced by DEX and equipment, but not by other buffs such as Suffragium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; &#039;&#039;150 + 75 × SkillLv&#039;&#039; % of ATK&lt;br /&gt;
&lt;br /&gt;
SP cost is &#039;&#039;10 + 2 × SkillLv&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage !! Cast time !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 225% || 1.2s || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 300% || 1.4s || 14&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 375% || 1.6s || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 450% || 1.8s || 18&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 525% || 2s || 20&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 600% || 2.2s || 22&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 675% || 2.4s || 24&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 750% || 2.6s || 26&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 825% || 2.8s || 28&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 900% || 3s || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Tracking Lv 5 unlocks [[Piercing Shot]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Desperado&amp;diff=1884</id>
		<title>Desperado</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Desperado&amp;diff=1884"/>
		<updated>2026-09-27T20:12:54Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Desperado&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self (area)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;14 → 30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Area&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;7x7 around the caster&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1s after-cast delay&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3 Bullets&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Revolver&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Rapid Shower]] Lv 5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Desperado&#039;&#039;&#039; is a [[Gunslinger]] revolver skill that sprays bullets at every enemy around the caster.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Desperado is the revolver&#039;s area attack. Enemies close to the Gunslinger are hit many times, while those at the edge of the area take fewer hits.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Fires in all directions for 1 second, hitting enemies in a 7x7 area around the Gunslinger. Each hit deals &#039;&#039;&#039;50 + 100 × SkillLv %&#039;&#039;&#039; ATK. Consumes 3 Bullets.&lt;br /&gt;
&lt;br /&gt;
The area is checked 10 times during that second, so a target can be hit up to &#039;&#039;&#039;10 times&#039;&#039;&#039;. Each check has a chance to hit that depends on the target&#039;s position: 36% on the cells next to the caster and along the straight lines through it, dropping with distance down to 4% in the far corners.&lt;br /&gt;
&lt;br /&gt;
The Gunslinger cannot change equipment for 1 second after using Desperado.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; &#039;&#039;50 + 100 × SkillLv&#039;&#039; % of ATK per hit&lt;br /&gt;
&lt;br /&gt;
SP cost is &#039;&#039;10 + 4 × SkillLv&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage per hit !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 150% || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 250% || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 350% || 22&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 450% || 26&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 550% || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Standing in the middle of a group gets the most hits.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Quick_Draw_Shot&amp;diff=1883</id>
		<title>Quick Draw Shot</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Quick_Draw_Shot&amp;diff=1883"/>
		<updated>2026-09-27T20:12:53Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Quick Draw Shot&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy (Chain Action target)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;7 → 3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells (+ Single Action)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 ammunition&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Chain Action]] Lv 5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Draw Shot&#039;&#039;&#039; is a [[Gunslinger]] follow-up shot that can only be fired right after a [[Chain Action]] proc.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Quick Draw Shot rewards the revolver and gatling playstyle: every Chain Action proc opens a short window for an extra burst of shots against the same target.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Quick Draw Shot can only be used during the 1.5 seconds after [[Chain Action]] triggers, and it strikes the target that Chain Action hit. It hits &#039;&#039;&#039;2 times&#039;&#039;&#039;, or &#039;&#039;&#039;3 times&#039;&#039;&#039; with a Gatling Gun equipped, each hit dealing normal attack damage (100% ATK). The skill can be a critical hit and [[Magical Bullet]] adds its bonus to every hit. Its range is extended by [[Single Action]]. Consumes 1 ammunition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; 100% of ATK per hit, 2 hits (3 with a Gatling Gun)&lt;br /&gt;
&lt;br /&gt;
Higher levels only lower the SP cost: &#039;&#039;8 − SkillLv&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Hits (Revolver / Gatling) !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 / 3 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 / 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 / 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 / 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 / 3 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Using Quick Draw Shot closes the window, so it can be fired once per Chain Action proc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Rapid_Shower&amp;diff=1882</id>
		<title>Rapid Shower</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Rapid_Shower&amp;diff=1882"/>
		<updated>2026-09-27T20:12:51Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Rapid Shower&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;11 → 20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells (+ Single Action)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.7s after-cast delay&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2 Bullets&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Revolver&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Chain Action]] Lv 3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rapid Shower&#039;&#039;&#039; is a [[Gunslinger]] revolver attack that fires a five-shot volley and ignores part of the target&#039;s DEF.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Rapid Shower is the revolver&#039;s main damage skill. Its DEF penetration scales with the Gunslinger&#039;s Critical rate, which makes Critical a useful stat for revolver builds.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Fires five rapid shots at the target, dealing &#039;&#039;&#039;200 + 40 × SkillLv %&#039;&#039;&#039; ATK in total, split across 5 hits. Its range is extended by [[Single Action]]. Consumes 2 Bullets.&lt;br /&gt;
&lt;br /&gt;
Rapid Shower ignores a percentage of the target&#039;s DEF equal to the Gunslinger&#039;s Critical rate. This applies to both equipment DEF and status DEF (VIT DEF), and is capped at 100%. For example, with 20 Critical the skill ignores 20% of the target&#039;s DEF.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; &#039;&#039;200 + 40 × SkillLv&#039;&#039; % of ATK (total over 5 hits)&lt;br /&gt;
&lt;br /&gt;
SP cost is &#039;&#039;10 + SkillLv&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage (total) !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 240% || 11&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 280% || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 320% || 13&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 360% || 14&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 400% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 440% || 16&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 480% || 17&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 520% || 18&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 560% || 19&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 600% || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Rapid Shower Lv 5 unlocks [[Desperado]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Gatling_Fever&amp;diff=1881</id>
		<title>Gatling Fever</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Gatling_Fever&amp;diff=1881"/>
		<updated>2026-09-27T20:12:49Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Gatling Fever&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Supportive (toggle)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;13 → 25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;60s → 300s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;3 Coins&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gatling Gun&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Triple Action]] Lv 3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gatling Fever&#039;&#039;&#039; is a [[Gunslinger]] gatling buff that raises ATK, Critical and ASPD at the cost of evasion.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Gatling Fever is the gatling gunner&#039;s main buff, trading some evasion for sustained damage output.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Consumes 3 coins. Requires a Gatling Gun. For &#039;&#039;60 × SkillLv&#039;&#039; seconds the Gunslinger gains:&lt;br /&gt;
* &#039;&#039;&#039;+10 × SkillLv ATK&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+2 × SkillLv Critical&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+3 × SkillLv % ASPD&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;−5 × SkillLv FLEE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casting Gatling Fever again while it is active turns it off. The buff ends if the weapon is unequipped.&lt;br /&gt;
&lt;br /&gt;
SP cost is &#039;&#039;10 + 3 × SkillLv&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! ATK !! Critical !! ASPD !! FLEE !! Duration !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 || +2 || +3% || −5 || 60s || 13&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +20 || +4 || +6% || −10 || 120s || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +30 || +6 || +9% || −15 || 180s || 19&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +40 || +8 || +12% || −20 || 240s || 22&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +50 || +10 || +15% || −25 || 300s || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The extra Critical helps [[Chain Action]] double shots and [[Triple Action]] land critical hits.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Supportive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Triple_Action&amp;diff=1880</id>
		<title>Triple Action</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Triple_Action&amp;diff=1880"/>
		<updated>2026-09-27T20:12:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Triple Action&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Offensive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Enemy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Element&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Weapon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;9 cells (+ Single Action)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 ammunition&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Revolver, Rifle, Shotgun or Gatling Gun&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Single Action]] Lv 3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Triple Action&#039;&#039;&#039; is a [[Gunslinger]] attack that fires three quick shots at a single enemy.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Triple Action is the Gunslinger&#039;s general-purpose attack, usable with every firearm type. It is cheap, can crit and scales steadily with level.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Fires three rapid shots at the target, dealing &#039;&#039;&#039;150 + 50 × SkillLv %&#039;&#039;&#039; ATK in total, split across 3 hits. The skill can be a critical hit. Its range is extended by [[Single Action]]. Consumes 1 ammunition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; &#039;&#039;150 + 50 × SkillLv&#039;&#039; % of ATK (total over 3 hits)&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Damage (total) !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 200% || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 250% || 14&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 300% || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 350% || 14&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 400% || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Triple Action Lv 3 unlocks [[Gatling Fever]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Offensive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Chain_Action&amp;diff=1879</id>
		<title>Chain Action</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Chain_Action&amp;diff=1879"/>
		<updated>2026-09-27T20:12:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Chain Action&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Passive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Weapon&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Revolver or Gatling Gun&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Single Action]] Lv 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chain Action&#039;&#039;&#039; is a [[Gunslinger]] passive that gives normal attacks a chance to fire twice.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Chain Action is the heart of the revolver and gatling playstyle. Besides doubling normal attacks, each proc opens a short window to fire [[Quick Draw Shot]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
With a Revolver or Gatling Gun, each normal attack has a chance to hit twice instead of once. The chance is &#039;&#039;&#039;5 × SkillLv %&#039;&#039;&#039; with a Revolver and &#039;&#039;&#039;3 × SkillLv %&#039;&#039;&#039; with a Gatling Gun.&lt;br /&gt;
&lt;br /&gt;
The double shot can be a critical hit, and [[Magical Bullet]] adds its bonus to both hits. Each proc opens a 1.5 second window in which [[Quick Draw Shot]] can be used against the same target.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Chance (Revolver) !! Chance (Gatling)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5% || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15% || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 30% || 18%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 35% || 21%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 40% || 24%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 45% || 27%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Chain Action Lv 3 unlocks [[Rapid Shower]] and Lv 5 unlocks [[Quick Draw Shot]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Passive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Single_Action&amp;diff=1878</id>
		<title>Single Action</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Single_Action&amp;diff=1878"/>
		<updated>2026-09-27T20:12:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Single Action&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Passive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single Action&#039;&#039;&#039; is a [[Gunslinger]] passive that extends firearm range and improves attack speed.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Single Action is the Gunslinger&#039;s core weapon mastery. Almost every attack skill in the tree requires it, and its range bonus carries over to most gun skills.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
While a firearm is equipped:&lt;br /&gt;
* Attack range increases by &#039;&#039;&#039;+SkillLv cells&#039;&#039;&#039;. The same bonus extends the range of [[Triple Action]], [[Rapid Shower]], [[Quick Draw Shot]], [[Tracking]], [[Piercing Shot]], [[Full Buster]] and [[Spread Attack]].&lt;br /&gt;
* ASPD increases by &#039;&#039;&#039;0.5 × SkillLv %&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Range bonus !! ASPD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 || +0.5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2 || +1%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3 || +1.5%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4 || +2%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5 || +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +6 || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +7 || +3.5%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +8 || +4%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +9 || +4.5%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +10 || +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Single Action unlocks [[Chain Action]] (Lv 1), [[Triple Action]] (Lv 3), [[Tracking]] (Lv 5) and [[Dust]] (Lv 5).&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Passive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Magical_Bullet&amp;diff=1877</id>
		<title>Magical Bullet</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Magical_Bullet&amp;diff=1877"/>
		<updated>2026-09-27T20:12:41Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Magical Bullet&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Supportive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10 → 30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1s after-cast delay&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;60s → 180s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2 Coins&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Snake Eyes]] Lv 3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magical Bullet&#039;&#039;&#039; is a [[Gunslinger]] self-buff that enchants bullets with magic, adding bonus damage to normal attacks.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Magical Bullet turns part of the Gunslinger&#039;s MATK into extra damage on every normal shot. It suits fast-firing builds, since every hit carries the bonus.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Consumes 2 coins. For &#039;&#039;30 + 30 × SkillLv&#039;&#039; seconds, every normal attack made with a firearm deals extra damage equal to &#039;&#039;10 × SkillLv + MATK ÷ 2&#039;&#039;. The target&#039;s magic defense reduces this bonus: first by its equipment MDEF as a percentage, then by its status MDEF as a flat amount.&lt;br /&gt;
&lt;br /&gt;
The bonus also applies to both hits of a [[Chain Action]] double shot and to every hit of [[Quick Draw Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage formula:&#039;&#039;&#039; bonus per hit = &#039;&#039;(10 × SkillLv + MATK ÷ 2) × (100 − MDEF) ÷ 100 − status MDEF&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SP cost is &#039;&#039;5 + 5 × SkillLv&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Flat bonus !! Duration !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 + MATK ÷ 2 || 60s || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20 + MATK ÷ 2 || 90s || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 30 + MATK ÷ 2 || 120s || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 40 + MATK ÷ 2 || 150s || 25&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50 + MATK ÷ 2 || 180s || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Works with any firearm. Skills other than Quick Draw Shot do not receive the bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Supportive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Madness_Canceller&amp;diff=1876</id>
		<title>Madness Canceller</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Madness_Canceller&amp;diff=1876"/>
		<updated>2026-09-27T20:12:39Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Madness Canceller&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Supportive (toggle)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1s after-cast delay&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;20s → 100s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Coin&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Increasing Accuracy]] Lv 5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Madness Canceller&#039;&#039;&#039; is a [[Gunslinger]] offensive stance that roots the gunner in place in exchange for ATK and attack speed.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Madness Canceller is the offensive half of the Gunslinger&#039;s two stances. The Gunslinger plants their feet and fires faster and harder, at the cost of being unable to move.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Consumes 1 coin. While active the Gunslinger gains &#039;&#039;&#039;+20 × SkillLv ATK&#039;&#039;&#039; and &#039;&#039;&#039;+(10 + 2 × SkillLv) % ASPD&#039;&#039;&#039;, but &#039;&#039;&#039;cannot move&#039;&#039;&#039;. The stance lasts &#039;&#039;20 × SkillLv&#039;&#039; seconds.&lt;br /&gt;
&lt;br /&gt;
Casting Madness Canceller again while it is active turns it off. It cannot be active together with [[Adjustment]]: starting one ends the other.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! ATK !! ASPD !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +20 || +12% || 20s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +40 || +14% || 40s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +60 || +16% || 60s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +80 || +18% || 80s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +100 || +20% || 100s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Because the Gunslinger cannot move, the stance works best when the target comes to you or is held in place.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Supportive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Adjustment&amp;diff=1875</id>
		<title>Adjustment</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Adjustment&amp;diff=1875"/>
		<updated>2026-09-27T20:12:38Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Adjustment&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Supportive (toggle)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cast time&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1s after-cast delay&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;40s → 200s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 Coin&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Increasing Accuracy]] Lv 5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adjustment&#039;&#039;&#039; is a [[Gunslinger]] defensive stance that trades accuracy for evasion and protection against ranged attacks.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Adjustment is the defensive half of the Gunslinger&#039;s two stances. It is meant for fights against archers, gunners and other ranged physical attackers.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Consumes 1 coin. While active the Gunslinger gains &#039;&#039;&#039;+8 × SkillLv FLEE&#039;&#039;&#039; and takes &#039;&#039;&#039;4 × SkillLv %&#039;&#039;&#039; less damage from ranged physical attacks, but loses &#039;&#039;&#039;20 HIT&#039;&#039;&#039;. The stance lasts &#039;&#039;40 × SkillLv&#039;&#039; seconds.&lt;br /&gt;
&lt;br /&gt;
Casting Adjustment again while it is active turns it off. Adjustment and [[Madness Canceller]] cannot be active together: starting one ends the other.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! FLEE !! Ranged damage taken !! HIT !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +8 || −4% || −20 || 40s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +16 || −8% || −20 || 80s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +24 || −12% || −20 || 120s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +32 || −16% || −20 || 160s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +40 || −20% || −20 || 200s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[Increasing Accuracy]] helps offset the HIT penalty.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Supportive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Increasing_Accuracy&amp;diff=1874</id>
		<title>Increasing Accuracy</title>
		<link rel="alternate" type="text/html" href="https://vps-8f412c93.vps.ovh.ca/wiki/index.php?title=Increasing_Accuracy&amp;diff=1874"/>
		<updated>2026-09-27T20:12:36Z</updated>

		<summary type="html">&lt;p&gt;Admin: class-wiki: Gunslinger rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption style=&amp;quot;font-size:115%;background:#2b2b3a;color:#fff;padding:4px&amp;quot;&amp;gt;Increasing Accuracy&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Job&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Gunslinger&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Supportive&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Self&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Max level&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;SP cost&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;13 → 40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Cooldown&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1s after-cast delay&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;120s → 300s&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Catalyst&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;4 Coins&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:left&amp;quot;&amp;gt;Requires&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Snake Eyes]] Lv 2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Increasing Accuracy&#039;&#039;&#039; is a [[Gunslinger]] self-buff that spends coins to raise HIT, DEX and LUK.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Increasing Accuracy is the Gunslinger&#039;s long-lasting accuracy buff and the gateway to the two stance skills.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Consumes 4 coins (see [[Coin Flip]]) and grants &#039;&#039;&#039;+SkillLv HIT&#039;&#039;&#039;, &#039;&#039;&#039;+SkillLv DEX&#039;&#039;&#039; and &#039;&#039;&#039;+SkillLv LUK&#039;&#039;&#039; for &#039;&#039;100 + 20 × SkillLv&#039;&#039; seconds.&lt;br /&gt;
&lt;br /&gt;
SP cost is &#039;&#039;10 + 3 × SkillLv&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! HIT / DEX / LUK !! Duration !! SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 || 120s || 13&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2 || 140s || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3 || 160s || 19&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4 || 180s || 22&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5 || 200s || 25&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +6 || 220s || 28&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +7 || 240s || 31&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +8 || 260s || 34&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +9 || 280s || 37&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +10 || 300s || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Increasing Accuracy Lv 5 unlocks [[Adjustment]] and [[Madness Canceller]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gunslinger skills]]&lt;br /&gt;
[[Category:Supportive skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>